scummvm/engines/prince/detection.cpp
2013-11-04 11:28:10 +00:00

148 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "prince/prince.h"
namespace Prince {
struct PrinceGameDescription {
ADGameDescription desc;
int gameType;
};
int PrinceEngine::getGameType() const {
return _gameDescription->gameType;
}
const char *PrinceEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
uint32 PrinceEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language PrinceEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor princeGames[] = {
{"prince", "Prince Game"},
{0, 0}
};
namespace Prince {
static const PrinceGameDescription gameDescriptions[] = {
// German
{
{
"prince",
"Galador",
AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
0
},
// Polish
{
{
"prince",
"Ksiaze i Tchorz",
AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
Common::PL_POL,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
1
},
{ AD_TABLE_END_MARKER, 0 }
};
} // End of namespace Prince
using namespace Prince;
// we match from data too, to stop detection from a non-top-level directory
const static char *directoryGlobs[] = {
"all",
0
};
class PrinceMetaEngine : public AdvancedMetaEngine {
public:
PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
_singleid = "prince";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
virtual const char *getName() const {
return "Prince Engine";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C)";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
using namespace Prince;
const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
if (gd) {
*engine = new PrinceEngine(syst, gd);
}
return gd != 0;
}
bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
return false;//(f == kSupportsRTL);
}
#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
#endif
/* vim: set tabstop=4 noexpandtab: */