scummvm/engines/prince/mhwanh.h

68 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_MHWANH_H
#define PRINCE_MHWANH_H
#include "image/image_decoder.h"
#include "image/bmp.h"
#include "graphics/surface.h"
#include "resource.h"
namespace Prince {
class MhwanhDecoder : public Image::ImageDecoder {
public:
MhwanhDecoder();
virtual ~MhwanhDecoder();
// ImageDecoder API
void destroy();
virtual bool loadStream(Common::SeekableReadStream &stream);
virtual Graphics::Surface *getSurface() const { return _surface; }
virtual const byte *getPalette() const { return _palette; }
uint16 getPaletteCount() const { return _paletteColorCount; }
private:
Graphics::Surface *_surface;
byte *_palette;
uint16 _paletteColorCount;
};
namespace Resource {
template <> inline
bool loadFromStream<MhwanhDecoder>(MhwanhDecoder &image, Common::SeekableReadStream &stream) {
return image.loadStream(stream);
}
template <> inline
bool loadFromStream<Image::BitmapDecoder>(Image::BitmapDecoder &image, Common::SeekableReadStream &stream) {
return image.loadStream(stream);
}
}
}
#endif
/* vim: set tabstop=4 noexpandtab: */