scummvm/engines/scumm/module.mk
Robin Watts b1feb9c65c This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.

These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them. 

I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.

svn-id: r28016
2007-07-10 20:20:50 +00:00

124 lines
2.0 KiB
Makefile

MODULE := engines/scumm
MODULE_OBJS := \
actor.o \
akos.o \
base-costume.o \
bomp.o \
boxes.o \
camera.o \
charset.o \
costume.o \
cursor.o \
debugger.o \
detection.o \
dialogs.o \
file.o \
gfx.o \
he/script_v60he.o \
he/sound_he.o \
help.o \
imuse/imuse.o \
imuse/imuse_part.o \
imuse/imuse_player.o \
imuse/instrument.o \
imuse/sysex_samnmax.o \
imuse/sysex_scumm.o \
input.o \
midiparser_eup.o \
midiparser_ro.o \
object.o \
palette.o \
player_mod.o \
player_nes.o \
player_v1.o \
player_v2.o \
player_v2a.o \
player_v3a.o \
resource_v2.o \
resource_v3.o \
resource_v4.o \
resource.o \
room.o \
saveload.o \
script_v0.o \
script_v2.o \
script_v5.o \
script_v6.o \
script.o \
scumm.o \
sound.o \
string.o \
thumbnail.o \
usage_bits.o \
util.o \
vars.o \
verbs.o
ifndef DISABLE_SCUMM_7_8
MODULE_OBJS += \
nut_renderer.o \
script_v8.o \
imuse_digi/dimuse.o \
imuse_digi/dimuse_bndmgr.o \
imuse_digi/dimuse_codecs.o \
imuse_digi/dimuse_music.o \
imuse_digi/dimuse_sndmgr.o \
imuse_digi/dimuse_script.o \
imuse_digi/dimuse_track.o \
imuse_digi/dimuse_tables.o \
insane/insane.o \
insane/insane_ben.o \
insane/insane_enemy.o \
insane/insane_scenes.o \
insane/insane_iact.o \
smush/channel.o \
smush/chunk.o \
smush/codec1.o \
smush/codec37.o \
smush/codec47.o \
smush/imuse_channel.o \
smush/smush_player.o \
smush/saud_channel.o \
smush/smush_mixer.o \
smush/smush_font.o
ifdef USE_ARM_SMUSH_ASM
MODULE_OBJS += \
smush/codec47ARM.o
endif
endif
ifdef USE_ARM_GFX_ASM
MODULE_OBJS += \
gfxARM.o
endif
ifndef DISABLE_HE
MODULE_OBJS += \
he/animation_he.o \
he/cup_player_he.o \
he/floodfill_he.o \
he/logic_he.o \
he/palette_he.o \
he/resource_he.o \
he/script_v70he.o \
he/script_v72he.o \
he/script_v80he.o \
he/script_v90he.o \
he/script_v100he.o \
he/sprite_he.o \
he/wiz_he.o
endif
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
# HACK HACK evil HACK HACK
PLUGIN_LDFLAGS += -lz
endif
# Include common rules
include $(srcdir)/rules.mk