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589b65945a
close to each other on the ground. (Happened to me on the first level after destroying the voodoo doll, where I'd drop the banana, the soap and the false nose close to each other on the ground after using them.) Reasoning behind the change: From what I understand, map_itemsMap[] contains information for each "cell" of the map about which objects are there. Each cell can contain two objects which are stored in the upper and lower byte of a 16-bit word. When dropping an object, it is written into map_itemsMap[], but not just to the indicated cell but also to a few of the surrounding ones. Presumably to make it easier to pick it up afterwards. When writing an object to a cell, we check if one of the bytes is already occupied. If it is, write to the other byte. Otherwise, write to that byte. (If both bytes are occupied, one will be overwritten.) The old code assumed that if one byte was free at position (x,y) the same byte would automatically be the free one in the surrounding cells. This could cause bad values in the array, since the item was added to an existing value, rather than replacing it. This new code makes the check for each cell that is modified. (It also gets rid of some code duplication.) svn-id: r17851
3280 lines
78 KiB
C++
3280 lines
78 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/goblin.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/draw.h"
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#include "gob/video.h"
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#include "gob/anim.h"
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#include "gob/scenery.h"
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#include "gob/map.h"
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#include "gob/sound.h"
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#include "gob/game.h"
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#include "gob/dataio.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Util_List *gob_objList;
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Gob_Object *gob_goblins[4];
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int16 gob_currentGoblin;
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Snd_SoundDesc *gob_soundData[16];
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int16 gob_gobStateLayer;
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char gob_goesAtTarget = 0;
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char gob_readyToAct = 0;
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int16 gob_gobAction = 0;
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Gob_Pos gob_gobPositions[3];
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int16 gob_gobDestX;
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int16 gob_gobDestY;
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int16 gob_pressedMapX;
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int16 gob_pressedMapY;
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char gob_pathExistence;
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int16 gob_itemIndInPocket = 5;
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int16 gob_itemIdInPocket = 2;
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char gob_itemByteFlag = 0;
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int16 gob_destItemId = -1;
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int16 gob_destActionItem = 0;
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Gob_Object *gob_actDestItemDesc = 0;
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int16 gob_forceNextState[10] = {
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-1, -1, -1, -1, -1, -1, -1, 0, 0, 0
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};
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char gob_rotStates[4][4] = {
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{0, 22, 23, 24},
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{13, 2, 12, 14},
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{16, 15, 4, 17},
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{27, 25, 26, 6}
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};
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int16 gob_destItemType;
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int16 gob_destItemState;
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// Pointers to interpreter variables
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int32 *gob_some0ValPtr;
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int32 *gob_gobRetVarPtr;
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int32 *gob_curGobVarPtr;
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int32 *gob_curGobXPosVarPtr;
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int32 *gob_curGobYPosVarPtr;
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int32 *gob_itemInPocketVarPtr;
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int32 *gob_curGobStateVarPtr;
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int32 *gob_curGobFrameVarPtr;
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int32 *gob_curGobMultStateVarPtr;
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int32 *gob_curGobNextStateVarPtr;
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int32 *gob_curGobScrXVarPtr;
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int32 *gob_curGobScrYVarPtr;
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int32 *gob_curGobLeftVarPtr;
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int32 *gob_curGobTopVarPtr;
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int32 *gob_curGobRightVarPtr;
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int32 *gob_curGobBottomVarPtr;
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int32 *gob_curGobDoAnimVarPtr;
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int32 *gob_curGobOrderVarPtr;
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int32 *gob_curGobNoTickVarPtr;
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int32 *gob_curGobTypeVarPtr;
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int32 *gob_curGobMaxTickVarPtr;
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int32 *gob_curGobTickVarPtr;
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int32 *gob_curGobActStartStateVarPtr;
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int32 *gob_curGobLookDirVarPtr;
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int32 *gob_curGobPickableVarPtr;
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int32 *gob_curGobRelaxVarPtr;
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int32 *gob_curGobMaxFrameVarPtr;
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int32 *gob_destItemStateVarPtr;
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int32 *gob_destItemFrameVarPtr;
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int32 *gob_destItemMultStateVarPtr;
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int32 *gob_destItemNextStateVarPtr;
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int32 *gob_destItemScrXVarPtr;
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int32 *gob_destItemScrYVarPtr;
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int32 *gob_destItemLeftVarPtr;
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int32 *gob_destItemTopVarPtr;
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int32 *gob_destItemRightVarPtr;
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int32 *gob_destItemBottomVarPtr;
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int32 *gob_destItemDoAnimVarPtr;
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int32 *gob_destItemOrderVarPtr;
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int32 *gob_destItemNoTickVarPtr;
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int32 *gob_destItemTypeVarPtr;
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int32 *gob_destItemMaxTickVarPtr;
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int32 *gob_destItemTickVarPtr;
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int32 *gob_destItemActStartStVarPtr;
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int32 *gob_destItemLookDirVarPtr;
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int32 *gob_destItemPickableVarPtr;
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int32 *gob_destItemRelaxVarPtr;
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int32 *gob_destItemMaxFrameVarPtr;
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//
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int16 gob_itemToObject[20];
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Gob_Object *gob_objects[20];
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int16 gob_objCount;
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int16 gob_gobsCount;
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char gob_boreCounter = 0;
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int16 gob_positionedGob = 5;
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char gob_noPick = 0;
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char gob_rotateState(int16 from, int16 to) {
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return gob_rotStates[from / 2][to / 2];
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}
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int16 gob_peekGoblin(Gob_Object *curGob) {
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Util_ListNode *ptr;
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Gob_Object *desc;
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int16 index;
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int16 i;
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ptr = gob_objList->pHead;
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index = 0;
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while (ptr != 0) {
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desc = (Gob_Object *) ptr->pData;
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if (desc != curGob) {
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for (i = 0; i < 3; i++) {
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if (desc != gob_goblins[i])
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continue;
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if (inter_mouseX < desc->right &&
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inter_mouseX > desc->left &&
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inter_mouseY < desc->bottom &&
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inter_mouseY > desc->top) {
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index = i + 1;
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}
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}
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}
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ptr = ptr->pNext;
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}
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return index;
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}
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void gob_initList(void) {
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gob_objList = (Util_List *) malloc(sizeof(Util_List));
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gob_objList->pHead = 0;
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gob_objList->pTail = 0;
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}
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void gob_sortByOrder(Util_List *list) {
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Util_ListNode *ptr;
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Util_ListNode *ptr2;
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void *tmp;
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ptr = list->pHead;
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while (ptr->pNext != 0) {
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for (ptr2 = ptr->pNext; ptr2 != 0; ptr2 = ptr2->pNext) {
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if (((Gob_Object *) ptr->pData)->order <=
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((Gob_Object *) ptr2->pData)->order) {
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if (((Gob_Object *) ptr->pData)->order !=
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((Gob_Object *) ptr2->pData)->order)
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continue;
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if (((Gob_Object *) ptr->pData)->bottom <=
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((Gob_Object *) ptr2->pData)->bottom) {
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if (((Gob_Object *) ptr->pData)->
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bottom !=
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((Gob_Object *) ptr2->pData)->
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bottom)
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continue;
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if ((Gob_Object *) ptr->pData !=
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gob_goblins[gob_currentGoblin])
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continue;
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}
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}
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tmp = ptr->pData;
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ptr->pData = ptr2->pData;
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ptr2->pData = tmp;
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}
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ptr = ptr->pNext;
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}
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}
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void gob_playSound(Snd_SoundDesc *snd, int16 repCount, int16 freq) {
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if (snd != 0) {
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snd_stopSound(0);
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snd_playSample(snd, repCount, freq);
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}
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}
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void gob_drawObjects(void) {
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int16 tmp;
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int16 sndItem;
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int16 freq;
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int16 repCount;
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Util_ListNode *ptr;
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Util_ListNode *ptr2;
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Gob_Object *objDesc;
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Gob_Object *gobDesc2;
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int16 layer;
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ptr = gob_objList->pHead;
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for (ptr = gob_objList->pHead; ptr != 0; ptr = ptr->pNext) {
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objDesc = (Gob_Object *) ptr->pData;
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if (objDesc->type == 3)
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objDesc->toRedraw = 1;
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else if (objDesc->type == 1)
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objDesc->toRedraw = 0;
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}
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for (ptr = gob_objList->pHead; ptr != 0; ptr = ptr->pNext) {
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objDesc = (Gob_Object *) ptr->pData;
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if (objDesc->toRedraw == 0)
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continue;
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vid_drawSprite(anim_underAnimSurf, draw_backSurface,
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objDesc->left, objDesc->top, objDesc->right,
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objDesc->bottom, objDesc->left, objDesc->top, 0);
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draw_invalidateRect(objDesc->left, objDesc->top,
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objDesc->right, objDesc->bottom);
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if (objDesc->type != 0)
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continue;
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layer =
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objDesc->stateMach[objDesc->state][objDesc->stateColumn]->
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layer;
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scen_updateAnim(layer, objDesc->curFrame, objDesc->animation,
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0, objDesc->xPos, objDesc->yPos, 0);
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if (scen_toRedrawLeft == -12345) {
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objDesc->dirtyLeft = objDesc->left;
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objDesc->dirtyRight = objDesc->right;
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objDesc->dirtyTop = objDesc->top;
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objDesc->dirtyBottom = objDesc->bottom;
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} else {
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objDesc->dirtyLeft =
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MIN(objDesc->left, scen_toRedrawLeft);
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objDesc->dirtyRight =
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MAX(objDesc->right, scen_toRedrawRight);
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objDesc->dirtyTop =
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MIN(objDesc->top, scen_toRedrawTop);
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objDesc->dirtyBottom =
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MAX(objDesc->bottom, scen_toRedrawBottom);
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}
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objDesc->dirtyLeft = 0;
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objDesc->dirtyRight = 319;
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objDesc->dirtyTop = 0;
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objDesc->dirtyBottom = 199;
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}
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gob_sortByOrder(gob_objList);
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for (ptr = gob_objList->pHead; ptr != 0; ptr = ptr->pNext) {
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objDesc = (Gob_Object *) ptr->pData;
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if (objDesc->toRedraw) {
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layer =
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objDesc->stateMach[objDesc->state][objDesc->
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stateColumn]->layer;
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if (objDesc->type == 0) {
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if (objDesc->visible == 0) {
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scen_updateAnim(layer,
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objDesc->curFrame,
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objDesc->animation, 0,
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objDesc->xPos, objDesc->yPos, 0);
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} else {
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scen_updateAnim(layer,
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objDesc->curFrame,
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objDesc->animation, 2,
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objDesc->xPos, objDesc->yPos, 1);
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}
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if (scen_toRedrawLeft == -12345) {
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objDesc->left = 0;
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objDesc->top = 0;
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objDesc->right = 0;
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objDesc->bottom = 0;
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} else {
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draw_invalidateRect(scen_toRedrawLeft,
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scen_toRedrawTop,
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scen_toRedrawRight,
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scen_toRedrawBottom);
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objDesc->left = scen_toRedrawLeft;
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objDesc->top = scen_toRedrawTop;
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objDesc->right = scen_toRedrawRight;
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objDesc->bottom = scen_toRedrawBottom;
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scen_updateStatic(objDesc->order);
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}
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} else {
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objDesc->left = 0;
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objDesc->top = 0;
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objDesc->right = 0;
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objDesc->bottom = 0;
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objDesc->type = 1;
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}
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continue;
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}
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if (objDesc->type == 0 && objDesc->visible != 0) {
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for (ptr2 = gob_objList->pHead; ptr2 != 0;
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ptr2 = ptr2->pNext) {
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gobDesc2 = (Gob_Object *) ptr2->pData;
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if (gobDesc2->toRedraw == 0)
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continue;
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if (objDesc->right < gobDesc2->dirtyLeft)
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continue;
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if (gobDesc2->dirtyRight < objDesc->left)
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continue;
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if (objDesc->bottom < gobDesc2->dirtyTop)
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continue;
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if (gobDesc2->dirtyBottom < objDesc->top)
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continue;
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scen_toRedrawLeft = gobDesc2->dirtyLeft;
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scen_toRedrawRight = gobDesc2->dirtyRight;
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scen_toRedrawTop = gobDesc2->dirtyTop;
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scen_toRedrawBottom = gobDesc2->dirtyBottom;
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layer =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->layer;
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scen_updateAnim(layer, objDesc->curFrame,
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objDesc->animation, 4, objDesc->xPos,
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objDesc->yPos, 1);
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scen_updateStatic(objDesc->order);
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}
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}
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}
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for (ptr = gob_objList->pHead; ptr != 0; ptr = ptr->pNext) {
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objDesc = (Gob_Object *) ptr->pData;
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if (objDesc->toRedraw == 0 || objDesc->type == 1)
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continue;
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tmp =
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objDesc->stateMach[objDesc->state][objDesc->stateColumn]->
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unk2;
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if ((tmp >> 8) != 0) {
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if (objDesc->curFrame == (tmp >> 8)) {
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sndItem =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->sndItem >> 8;
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if (sndItem != -1) {
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freq =
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(objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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freq >> 8) * 100;
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repCount =
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(objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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repCount >> 8);
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gob_playSound(gob_soundData[sndItem],
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repCount, freq);
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}
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}
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if (objDesc->curFrame == (tmp & 0xff)) {
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sndItem =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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sndItem & 0xff;
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if (sndItem != -1) {
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freq =
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(objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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freq & 0xff) * 100;
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repCount =
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(objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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repCount & 0xff);
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gob_playSound(gob_soundData[sndItem],
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repCount, freq);
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}
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}
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} else {
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if (objDesc->curFrame == tmp) {
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sndItem =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->sndItem;
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if (sndItem != -1) {
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freq =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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freq * 100;
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repCount =
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objDesc->stateMach[objDesc->
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state][objDesc->stateColumn]->
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repCount;
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gob_playSound(gob_soundData[sndItem],
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repCount, freq);
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}
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}
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}
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}
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// scen_updateAnim(27, 0, 9, 2, 10, 10, 1);
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}
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void gob_animateObjects(void) {
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Util_ListNode *node;
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Gob_Object *objDesc;
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Scen_AnimLayer *pLayer;
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int16 layer;
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for (node = gob_objList->pHead; node != 0; node = node->pNext) {
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objDesc = (Gob_Object *) node->pData;
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if (objDesc->doAnim != 1 || objDesc->type != 0)
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continue;
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if (objDesc->noTick != 0)
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continue;
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if (objDesc->tick < objDesc->maxTick)
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objDesc->tick++;
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if (objDesc->tick >= objDesc->maxTick) {
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objDesc->tick = 1;
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objDesc->curFrame++;
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layer = objDesc->stateMach[objDesc->state][0]->layer;
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pLayer =
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scen_animations[objDesc->animation].layers[layer];
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if (objDesc->curFrame < pLayer->framesCount)
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continue;
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objDesc->curFrame = 0;
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objDesc->xPos += pLayer->animDeltaX;
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objDesc->yPos += pLayer->animDeltaY;
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if (objDesc->nextState == -1
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&& objDesc->multState == -1
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&& objDesc->unk14 == 0) {
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objDesc->toRedraw = 0;
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objDesc->curFrame = pLayer->framesCount - 1;
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}
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if (objDesc->multState != -1) {
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if (objDesc->multState > 39) {
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objDesc->stateMach = gob_goblins[(int)(objDesc->multObjIndex)]->stateMach;
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objDesc->state = objDesc->multState - 40;
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} else {
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objDesc->stateMach = objDesc->realStateMach;
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objDesc->state = objDesc->multState;
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}
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objDesc->animation =
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objDesc->stateMach[objDesc->state][0]->
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animation;
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objDesc->multState = -1;
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} else {
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if (objDesc->nextState == -1)
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continue;
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objDesc->stateMach = objDesc->realStateMach;
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objDesc->state = objDesc->nextState;
|
|
objDesc->animation =
|
|
objDesc->stateMach[objDesc->state][0]->
|
|
animation;
|
|
objDesc->nextState = -1;
|
|
}
|
|
objDesc->toRedraw = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_placeObject(Gob_Object *objDesc, char animated) {
|
|
int16 layer;
|
|
|
|
if (objDesc->stateMach[objDesc->state][0] != 0) {
|
|
objDesc->animation =
|
|
objDesc->stateMach[objDesc->state][0]->animation;
|
|
|
|
objDesc->noTick = 0;
|
|
objDesc->toRedraw = 1;
|
|
objDesc->doAnim = animated;
|
|
|
|
objDesc->maxTick = 1;
|
|
objDesc->tick = 1;
|
|
objDesc->curFrame = 0;
|
|
objDesc->type = 0;
|
|
objDesc->actionStartState = 0;
|
|
objDesc->nextState = -1;
|
|
objDesc->multState = -1;
|
|
objDesc->stateColumn = 0;
|
|
objDesc->curLookDir = 0;
|
|
objDesc->visible = 1;
|
|
objDesc->pickable = 0;
|
|
objDesc->unk14 = 0;
|
|
|
|
objDesc->relaxTime = util_getRandom(30);
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
scen_updateAnim(layer, 0, objDesc->animation, 0,
|
|
objDesc->xPos, objDesc->yPos, 0);
|
|
|
|
objDesc->order = scen_toRedrawBottom / 24 + 3;
|
|
|
|
objDesc->left = objDesc->xPos;
|
|
objDesc->right = objDesc->xPos;
|
|
objDesc->dirtyLeft = objDesc->xPos;
|
|
objDesc->dirtyRight = objDesc->xPos;
|
|
|
|
objDesc->top = objDesc->yPos;
|
|
objDesc->bottom = objDesc->yPos;
|
|
objDesc->dirtyTop = objDesc->yPos;
|
|
objDesc->dirtyBottom = objDesc->yPos;
|
|
|
|
util_listInsertBack(gob_objList, objDesc);
|
|
}
|
|
}
|
|
|
|
int16 gob_getObjMaxFrame(Gob_Object * objDesc) {
|
|
int16 layer;
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
return scen_animations[objDesc->animation].layers[layer]->framesCount -
|
|
1;
|
|
}
|
|
|
|
int16 gob_objIntersected(Gob_Object *obj1, Gob_Object *obj2) {
|
|
if (obj1->type == 1 || obj2->type == 1)
|
|
return 0;
|
|
|
|
if (obj1->right < obj2->left)
|
|
return 0;
|
|
|
|
if (obj1->left > obj2->right)
|
|
return 0;
|
|
|
|
if (obj1->bottom < obj2->top)
|
|
return 0;
|
|
|
|
if (obj1->top > obj2->bottom)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void gob_setMultStates(Gob_Object * gobDesc) {
|
|
gobDesc->stateMach = gob_goblins[(int)gobDesc->multObjIndex]->stateMach;
|
|
}
|
|
|
|
int16 gob_nextLayer(Gob_Object *gobDesc) {
|
|
if (gobDesc->nextState == 10)
|
|
gobDesc->curLookDir = 0;
|
|
|
|
if (gobDesc->nextState == 11)
|
|
gobDesc->curLookDir = 4;
|
|
|
|
if (gobDesc->nextState > 39) {
|
|
gob_setMultStates(gobDesc);
|
|
} else {
|
|
gobDesc->stateMach = gobDesc->realStateMach;
|
|
}
|
|
|
|
gobDesc->curFrame = 0;
|
|
if (gobDesc->nextState > 39)
|
|
gobDesc->state = gobDesc->nextState - 40;
|
|
else
|
|
gobDesc->state = gobDesc->nextState;
|
|
|
|
gobDesc->animation = gobDesc->stateMach[gobDesc->state][0]->animation;
|
|
return gobDesc->stateMach[gobDesc->state][0]->layer;
|
|
}
|
|
|
|
void gob_showBoredom(int16 gobIndex) {
|
|
Gob_Object *gobDesc;
|
|
int16 frame;
|
|
int16 frameCount;
|
|
int16 layer;
|
|
int16 state;
|
|
int16 boreFlag;
|
|
|
|
gobDesc = gob_goblins[gobIndex];
|
|
layer = gobDesc->stateMach[gobDesc->state][0]->layer;
|
|
|
|
frameCount =
|
|
scen_animations[gobDesc->animation].layers[layer]->framesCount;
|
|
state = gobDesc->state;
|
|
frame = gobDesc->curFrame;
|
|
|
|
gobDesc->noTick = 0;
|
|
gobDesc->toRedraw = 1;
|
|
|
|
boreFlag = 1 << util_getRandom(7);
|
|
|
|
if (gobIndex != gob_currentGoblin && util_getRandom(3) != 0) {
|
|
if (state == 21) {
|
|
if ((boreFlag & 16) || (boreFlag & 32)) {
|
|
gobDesc->multState = 92 + gobIndex;
|
|
} else if (boreFlag & 1) {
|
|
gobDesc->multState = 86 + gobIndex;
|
|
} else if (boreFlag & 2) {
|
|
gobDesc->multState = 80 + gobIndex;
|
|
} else if (boreFlag & 4) {
|
|
gobDesc->multState = 89 + gobIndex;
|
|
} else if (boreFlag & 8) {
|
|
gobDesc->multState = 104 + gobIndex;
|
|
}
|
|
}
|
|
gobDesc->nextState = 21;
|
|
} else if (state >= 18 && state <= 21 && VAR(59) == 0) {
|
|
if (state == 30 || state == 31) // ???
|
|
return;
|
|
|
|
if (frame != frameCount)
|
|
return;
|
|
|
|
gobDesc->multState = 104 + gobIndex;
|
|
}
|
|
}
|
|
|
|
// index - goblin to select+1
|
|
// index==0 - switch to next
|
|
void gob_switchGoblin(int16 index) {
|
|
int16 next;
|
|
int16 tmp;
|
|
|
|
debug(0, "gob_switchGoblin");
|
|
if (VAR(59) != 0)
|
|
return;
|
|
|
|
if (gob_goblins[gob_currentGoblin]->state <= 39 &&
|
|
gob_goblins[gob_currentGoblin]->curFrame != 0)
|
|
return;
|
|
|
|
if (index != 0 && gob_goblins[index - 1]->type != 0)
|
|
return;
|
|
|
|
if (index == 0)
|
|
next = (gob_currentGoblin + 1) % 3;
|
|
else
|
|
next = index - 1;
|
|
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 3 ||
|
|
map_passMap[map_curGoblinY][map_curGoblinX] == 6)
|
|
return;
|
|
|
|
if (gob_goblins[(gob_currentGoblin + 1) % 3]->type != 0 &&
|
|
gob_goblins[(gob_currentGoblin + 2) % 3]->type != 0)
|
|
return;
|
|
|
|
gob_gobPositions[gob_currentGoblin].x = map_curGoblinX;
|
|
gob_gobPositions[gob_currentGoblin].y = map_curGoblinY;
|
|
|
|
gob_goblins[gob_currentGoblin]->doAnim = 1;
|
|
gob_goblins[gob_currentGoblin]->nextState = 21;
|
|
|
|
gob_nextLayer(gob_goblins[gob_currentGoblin]);
|
|
|
|
gob_currentGoblin = next;
|
|
if (gob_goblins[gob_currentGoblin]->type != 0)
|
|
gob_currentGoblin = (gob_currentGoblin + 1) % 3;
|
|
|
|
gob_goblins[gob_currentGoblin]->doAnim = 0;
|
|
if (gob_goblins[gob_currentGoblin]->curLookDir == 4)
|
|
gob_goblins[gob_currentGoblin]->nextState = 18;
|
|
else
|
|
gob_goblins[gob_currentGoblin]->nextState = 19;
|
|
|
|
gob_goblins[gob_currentGoblin]->toRedraw = 1;
|
|
gob_nextLayer(gob_goblins[gob_currentGoblin]);
|
|
|
|
tmp = gob_gobPositions[gob_currentGoblin].x;
|
|
gob_pressedMapX = tmp;
|
|
map_destX = tmp;
|
|
gob_gobDestX = tmp;
|
|
map_curGoblinX = tmp;
|
|
|
|
tmp = gob_gobPositions[gob_currentGoblin].y;
|
|
gob_pressedMapY = tmp;
|
|
map_destY = tmp;
|
|
gob_gobDestY = tmp;
|
|
map_curGoblinY = tmp;
|
|
|
|
*gob_curGobVarPtr = gob_currentGoblin;
|
|
gob_pathExistence = 0;
|
|
gob_readyToAct = 0;
|
|
}
|
|
|
|
void gob_adjustDest(int16 posX, int16 posY) {
|
|
int16 resDelta;
|
|
int16 resDeltaDir;
|
|
int16 resDeltaPix;
|
|
int16 deltaPix;
|
|
int16 i;
|
|
|
|
if (map_passMap[gob_pressedMapY][gob_pressedMapX] == 0 &&
|
|
(gob_gobAction == 0
|
|
|| map_itemsMap[gob_pressedMapY][gob_pressedMapX] == 0)) {
|
|
|
|
resDelta = -1;
|
|
resDeltaDir = 0;
|
|
resDeltaPix = 0;
|
|
|
|
for (i = 1;
|
|
i <= gob_pressedMapX
|
|
&& map_passMap[gob_pressedMapY][gob_pressedMapX - i] == 0;
|
|
i++);
|
|
|
|
if (i <= gob_pressedMapX) {
|
|
resDeltaPix = (i - 1) * 12 + (posX % 12) + 1;
|
|
resDelta = i;
|
|
}
|
|
|
|
for (i = 1;
|
|
(i + gob_pressedMapX) < 26
|
|
&& map_passMap[gob_pressedMapY][gob_pressedMapX + i] == 0;
|
|
i++);
|
|
|
|
if (gob_pressedMapX + i < 26) {
|
|
deltaPix = (i * 12) - (posX % 12);
|
|
if (resDelta == -1 || deltaPix < resDeltaPix) {
|
|
resDeltaPix = deltaPix;
|
|
resDelta = i;
|
|
resDeltaDir = 1;
|
|
}
|
|
}
|
|
|
|
for (i = 1;
|
|
(i + gob_pressedMapY) < 28
|
|
&& map_passMap[gob_pressedMapY + i][gob_pressedMapX] == 0;
|
|
i++);
|
|
|
|
if (gob_pressedMapY + i < 28) {
|
|
deltaPix = (i * 6) - (posY % 6);
|
|
if (resDelta == -1 || deltaPix < resDeltaPix) {
|
|
resDeltaPix = deltaPix;
|
|
resDelta = i;
|
|
resDeltaDir = 2;
|
|
}
|
|
}
|
|
|
|
for (i = 1;
|
|
i <= gob_pressedMapY
|
|
&& map_passMap[gob_pressedMapY - i][gob_pressedMapX] == 0;
|
|
i++);
|
|
|
|
if (i <= gob_pressedMapY) {
|
|
deltaPix = (i * 6) + (posY % 6);
|
|
if (resDelta == -1 || deltaPix < resDeltaPix) {
|
|
resDeltaPix = deltaPix;
|
|
resDelta = i;
|
|
resDeltaDir = 3;
|
|
}
|
|
}
|
|
|
|
switch (resDeltaDir) {
|
|
case 0:
|
|
gob_pressedMapX -= resDelta;
|
|
break;
|
|
|
|
case 1:
|
|
gob_pressedMapX += resDelta;
|
|
break;
|
|
|
|
case 2:
|
|
gob_pressedMapY += resDelta;
|
|
break;
|
|
|
|
case 3:
|
|
gob_pressedMapY -= resDelta;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void gob_adjustTarget(void) {
|
|
if (gob_gobAction == 4
|
|
&& map_itemsMap[gob_pressedMapY][gob_pressedMapX] == 0) {
|
|
|
|
if (gob_pressedMapY > 0
|
|
&& map_itemsMap[gob_pressedMapY - 1][gob_pressedMapX] !=
|
|
0) {
|
|
gob_pressedMapY--;
|
|
} else if (gob_pressedMapX < 25
|
|
&& map_itemsMap[gob_pressedMapY][gob_pressedMapX + 1] !=
|
|
0) {
|
|
gob_pressedMapX++;
|
|
} else if (gob_pressedMapX < 25 && gob_pressedMapY > 0
|
|
&& map_itemsMap[gob_pressedMapY - 1][gob_pressedMapX +
|
|
1] != 0) {
|
|
gob_pressedMapY--;
|
|
gob_pressedMapX++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_targetDummyItem(Gob_Object *gobDesc) {
|
|
if (map_itemsMap[gob_pressedMapY][gob_pressedMapX] == 0 &&
|
|
map_passMap[gob_pressedMapY][gob_pressedMapX] == 1) {
|
|
if (gobDesc->curLookDir == 0) {
|
|
map_itemPoses[0].x = gob_pressedMapX;
|
|
map_itemPoses[0].y = gob_pressedMapY;
|
|
map_itemPoses[0].orient = -4;
|
|
} else {
|
|
map_itemPoses[0].x = gob_pressedMapX;
|
|
map_itemPoses[0].y = gob_pressedMapY;
|
|
map_itemPoses[0].orient = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_targetItem(void) {
|
|
int16 tmpX;
|
|
int16 tmpY;
|
|
int16 items;
|
|
int16 layer;
|
|
int16 tmpPosX;
|
|
int16 tmpPosY;
|
|
Gob_Object *itemDesc;
|
|
|
|
if (gob_gobAction == 3 || gob_gobAction == 4) {
|
|
items = map_itemsMap[gob_pressedMapY][gob_pressedMapX];
|
|
if (gob_gobAction == 4 && (items & 0xff00) != 0 &&
|
|
gob_objects[gob_itemToObject[(items & 0xff00) >> 8]]->
|
|
pickable == 1) {
|
|
gob_destItemId = (items & 0xff00) >> 8;
|
|
gob_destActionItem = (items & 0xff00) >> 8;
|
|
gob_itemByteFlag = 1;
|
|
} else if ((items & 0xff) == 0) {
|
|
gob_destItemId = (items & 0xff00) >> 8;
|
|
gob_destActionItem = (items & 0xff00) >> 8;
|
|
gob_itemByteFlag = 1;
|
|
} else if (gob_gobAction == 3 && gob_currentGoblin == 2 &&
|
|
(items & 0xff00) != 0) {
|
|
gob_destItemId = (items & 0xff00) >> 8;
|
|
gob_destActionItem = (items & 0xff00) >> 8;
|
|
gob_itemByteFlag = 1;
|
|
} else {
|
|
gob_destItemId = items & 0xff;
|
|
gob_destActionItem = items & 0xff;
|
|
gob_itemByteFlag = 0;
|
|
}
|
|
|
|
gob_pressedMapY = map_itemPoses[gob_destItemId].y;
|
|
map_destY = map_itemPoses[gob_destItemId].y;
|
|
gob_gobDestY = map_itemPoses[gob_destItemId].y;
|
|
|
|
if (gob_gobAction == 3 || gob_destActionItem == 0) {
|
|
gob_pressedMapX = map_itemPoses[gob_destItemId].x;
|
|
map_destX = map_itemPoses[gob_destItemId].x;
|
|
gob_gobDestX = map_itemPoses[gob_destItemId].x;
|
|
} else if ((items & 0xff00) != 0) {
|
|
if (map_itemPoses[gob_destItemId].orient == 4) {
|
|
if ((map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX - 1] & 0xff00) ==
|
|
(map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX] & 0xff00)) {
|
|
gob_pressedMapX--;
|
|
map_destX = gob_pressedMapX;
|
|
gob_gobDestX = gob_pressedMapX;
|
|
}
|
|
} else if (map_itemPoses[gob_destItemId].orient == 0) {
|
|
|
|
if ((map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX + 1] & 0xff00) ==
|
|
(map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX] & 0xff00)) {
|
|
gob_pressedMapX++;
|
|
map_destX = gob_pressedMapX;
|
|
gob_gobDestX = gob_pressedMapX;
|
|
}
|
|
}
|
|
|
|
if ((map_itemsMap[gob_pressedMapY +
|
|
1][gob_pressedMapX] & 0xff00) ==
|
|
(map_itemsMap[gob_pressedMapY][gob_pressedMapX] &
|
|
0xff00)) {
|
|
gob_pressedMapY++;
|
|
map_destY = gob_pressedMapY;
|
|
gob_gobDestY = gob_pressedMapY;
|
|
}
|
|
} else {
|
|
if (map_itemPoses[gob_destItemId].orient == 4) {
|
|
if ((map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX - 1]) ==
|
|
(map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX])) {
|
|
gob_pressedMapX--;
|
|
map_destX = gob_pressedMapX;
|
|
gob_gobDestX = gob_pressedMapX;
|
|
}
|
|
} else if (map_itemPoses[gob_destItemId].orient == 0) {
|
|
|
|
if ((map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX + 1]) ==
|
|
(map_itemsMap[gob_pressedMapY]
|
|
[gob_pressedMapX])) {
|
|
gob_pressedMapX++;
|
|
map_destX = gob_pressedMapX;
|
|
gob_gobDestX = gob_pressedMapX;
|
|
}
|
|
}
|
|
|
|
if ((map_itemsMap[gob_pressedMapY +
|
|
1][gob_pressedMapX]) ==
|
|
(map_itemsMap[gob_pressedMapY][gob_pressedMapX])) {
|
|
gob_pressedMapY++;
|
|
map_destY = gob_pressedMapY;
|
|
gob_gobDestY = gob_pressedMapY;
|
|
}
|
|
|
|
}
|
|
|
|
if (gob_gobAction == 4 && gob_destActionItem != 0 &&
|
|
gob_itemToObject[gob_destActionItem] != -1 &&
|
|
gob_objects[gob_itemToObject[gob_destActionItem]]->
|
|
pickable == 1) {
|
|
|
|
itemDesc =
|
|
gob_objects[gob_itemToObject[gob_destActionItem]];
|
|
|
|
itemDesc->animation =
|
|
itemDesc->stateMach[itemDesc->state][0]->animation;
|
|
layer =
|
|
itemDesc->stateMach[itemDesc->state][itemDesc->
|
|
stateColumn]->layer;
|
|
|
|
scen_updateAnim(layer, 0, itemDesc->animation, 0,
|
|
itemDesc->xPos, itemDesc->yPos, 0);
|
|
|
|
tmpX = (scen_toRedrawRight + scen_toRedrawLeft) / 2;
|
|
tmpY = scen_toRedrawBottom;
|
|
|
|
tmpPosY = tmpY / 6;
|
|
if ((tmpY % 3) < 3 && tmpPosY > 0)
|
|
tmpPosY--;
|
|
|
|
tmpPosX = tmpX / 12;
|
|
if ((tmpX % 12) < 6 && tmpPosX > 0)
|
|
tmpPosX--;
|
|
|
|
if (map_itemPoses[gob_destActionItem].orient == 0 ||
|
|
map_itemPoses[gob_destActionItem].orient == -1) {
|
|
tmpPosX++;
|
|
}
|
|
|
|
if (map_passMap[tmpPosY][tmpPosX] == 1) {
|
|
gob_pressedMapX = tmpPosX;
|
|
map_destX = tmpPosX;
|
|
gob_gobDestX = tmpPosX;
|
|
|
|
gob_pressedMapY = tmpPosY;
|
|
map_destY = tmpPosY;
|
|
gob_gobDestY = tmpPosY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_initiateMove(void) {
|
|
map_findNearestToDest();
|
|
map_findNearestToGob();
|
|
|
|
map_nearestWayPoint =
|
|
map_optimizePoints(map_curGoblinX, map_curGoblinY);
|
|
|
|
gob_pathExistence = map_checkDirectPath(map_curGoblinX, map_curGoblinY,
|
|
gob_pressedMapX, gob_pressedMapY);
|
|
|
|
if (gob_pathExistence == 3) {
|
|
if (map_checkLongPath(map_curGoblinX, map_curGoblinY,
|
|
gob_pressedMapX, gob_pressedMapY,
|
|
map_nearestWayPoint, map_nearestDest) == 0) {
|
|
gob_pathExistence = 0;
|
|
} else {
|
|
map_destX = map_wayPoints[map_nearestWayPoint].x;
|
|
map_destY = map_wayPoints[map_nearestWayPoint].y;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_moveFindItem(int16 posX, int16 posY) {
|
|
int16 i;
|
|
if (gob_gobAction == 3 || gob_gobAction == 4) {
|
|
for (i = 0; i < 20; i++) {
|
|
if (gob_objects[i] == 0)
|
|
continue;
|
|
|
|
if (gob_objects[i]->type != 0)
|
|
continue;
|
|
|
|
if (gob_objects[i]->left > posX)
|
|
continue;
|
|
|
|
if (gob_objects[i]->right < posX)
|
|
continue;
|
|
|
|
if (gob_objects[i]->top > posY)
|
|
continue;
|
|
|
|
if (gob_objects[i]->bottom < posY)
|
|
continue;
|
|
|
|
if (gob_objects[i]->right - gob_objects[i]->left < 40)
|
|
posX =
|
|
(gob_objects[i]->left +
|
|
gob_objects[i]->right) / 2;
|
|
|
|
if (gob_objects[i]->bottom - gob_objects[i]->top < 40)
|
|
posY =
|
|
(gob_objects[i]->top +
|
|
gob_objects[i]->bottom) / 2;
|
|
|
|
break;
|
|
}
|
|
|
|
gob_pressedMapX = posX / 12;
|
|
gob_pressedMapY = posY / 6;
|
|
|
|
if (map_itemsMap[gob_pressedMapY][gob_pressedMapX] == 0
|
|
&& i < 20) {
|
|
|
|
if (map_itemsMap[gob_pressedMapY +
|
|
1][gob_pressedMapX] != 0) {
|
|
gob_pressedMapY++;
|
|
} else if (map_itemsMap[gob_pressedMapY +
|
|
1][gob_pressedMapX + 1] != 0) {
|
|
gob_pressedMapX++;
|
|
gob_pressedMapY++;
|
|
} else
|
|
if (map_itemsMap[gob_pressedMapY][gob_pressedMapX +
|
|
1] != 0) {
|
|
gob_pressedMapX++;
|
|
} else if (map_itemsMap[gob_pressedMapY -
|
|
1][gob_pressedMapX + 1] != 0) {
|
|
gob_pressedMapX++;
|
|
gob_pressedMapY--;
|
|
} else if (map_itemsMap[gob_pressedMapY -
|
|
1][gob_pressedMapX] != 0) {
|
|
gob_pressedMapY--;
|
|
} else if (map_itemsMap[gob_pressedMapY -
|
|
1][gob_pressedMapX - 1] != 0) {
|
|
gob_pressedMapY--;
|
|
gob_pressedMapX--;
|
|
} else
|
|
if (map_itemsMap[gob_pressedMapY][gob_pressedMapX -
|
|
1] != 0) {
|
|
gob_pressedMapX--;
|
|
} else if (map_itemsMap[gob_pressedMapY +
|
|
1][gob_pressedMapX - 1] != 0) {
|
|
gob_pressedMapX--;
|
|
gob_pressedMapY++;
|
|
}
|
|
}
|
|
} else {
|
|
gob_pressedMapX = posX / 12;
|
|
gob_pressedMapY = posY / 6;
|
|
}
|
|
}
|
|
|
|
void gob_moveCheckSelect(int16 framesCount, Gob_Object * gobDesc, int16 *pGobIndex,
|
|
int16 *nextAct) {
|
|
if (gobDesc->right > inter_mouseX &&
|
|
gobDesc->left < inter_mouseX &&
|
|
gobDesc->bottom > inter_mouseY &&
|
|
gobDesc->bottom - 10 < inter_mouseY && gob_gobAction == 0) {
|
|
if (gobDesc->curLookDir & 4)
|
|
*nextAct = 16;
|
|
else
|
|
*nextAct = 23;
|
|
|
|
gobDesc->curFrame = framesCount - 1;
|
|
gob_pathExistence = 0;
|
|
} else {
|
|
*pGobIndex = gob_peekGoblin(gobDesc);
|
|
|
|
if (*pGobIndex != 0) {
|
|
gob_pathExistence = 0;
|
|
} else if (map_curGoblinX == gob_pressedMapX &&
|
|
map_curGoblinY == gob_pressedMapY) {
|
|
|
|
if (gob_gobAction != 0)
|
|
gob_readyToAct = 1;
|
|
|
|
gob_pathExistence = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_moveInitStep(int16 framesCount, int16 action, int16 cont,
|
|
Gob_Object *gobDesc, int16 *pGobIndex, int16 *pNextAct) {
|
|
int16 posX;
|
|
int16 posY;
|
|
|
|
if (cont != 0 && gob_goesAtTarget == 0 &&
|
|
gob_readyToAct == 0 && VAR(59) == 0 &&
|
|
gobDesc->type != 1 &&
|
|
gobDesc->state != 10 && gobDesc->state != 11) {
|
|
if (gobDesc->state >= 40) {
|
|
gobDesc->curFrame = framesCount - 1;
|
|
}
|
|
|
|
gob_gobAction = action;
|
|
gob_forceNextState[0] = -1;
|
|
gob_forceNextState[1] = -1;
|
|
gob_forceNextState[2] = -1;
|
|
|
|
if (action == 3) {
|
|
posX = inter_mouseX + 6;
|
|
posY = inter_mouseY + 7;
|
|
} else if (action == 4) {
|
|
posX = inter_mouseX + 7;
|
|
posY = inter_mouseY + 12;
|
|
} else {
|
|
posX = inter_mouseX;
|
|
posY = inter_mouseY;
|
|
}
|
|
|
|
gob_moveFindItem(posX, posY);
|
|
gob_adjustDest(posX, posY);
|
|
gob_adjustTarget();
|
|
|
|
map_destX = gob_pressedMapX;
|
|
gob_gobDestX = gob_pressedMapX;
|
|
|
|
map_destY = gob_pressedMapY;
|
|
gob_gobDestY = gob_pressedMapY;
|
|
|
|
gob_targetDummyItem(gobDesc);
|
|
|
|
gob_targetItem();
|
|
gob_initiateMove();
|
|
|
|
gob_moveCheckSelect(framesCount, gobDesc, pGobIndex, pNextAct);
|
|
} else {
|
|
|
|
if (gob_readyToAct != 0 &&
|
|
(map_curGoblinX != gob_pressedMapX ||
|
|
map_curGoblinY != gob_pressedMapY))
|
|
gob_readyToAct = 0;
|
|
|
|
if (gobDesc->type == 1) {
|
|
*pGobIndex = gob_peekGoblin(gobDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_moveTreatRopeStairs(Gob_Object *gobDesc) {
|
|
if (gob_currentGoblin != 1)
|
|
return;
|
|
|
|
if (gobDesc->nextState == 28
|
|
&& map_passMap[map_curGoblinY - 1][map_curGoblinX] == 6) {
|
|
gob_forceNextState[0] = 28;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
|
|
if (gobDesc->nextState == 29
|
|
&& map_passMap[map_curGoblinY + 1][map_curGoblinX] == 6) {
|
|
gob_forceNextState[0] = 29;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
|
|
if ((gobDesc->nextState == 28 || gobDesc->nextState == 29
|
|
|| gobDesc->nextState == 20)
|
|
&& map_passMap[map_curGoblinY][map_curGoblinX] == 6) {
|
|
if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4
|
|
|| gobDesc->curLookDir == 2)
|
|
&& map_passMap[map_curGoblinY - 1][map_curGoblinX] == 6) {
|
|
gob_forceNextState[0] = 28;
|
|
gob_forceNextState[1] = -1;
|
|
} else if ((gobDesc->curLookDir == 0
|
|
|| gobDesc->curLookDir == 4
|
|
|| gobDesc->curLookDir == 6)
|
|
&& map_passMap[map_curGoblinY + 1][map_curGoblinX] == 6) {
|
|
gob_forceNextState[0] = 29;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
}
|
|
|
|
if (gobDesc->nextState == 8
|
|
&& map_passMap[map_curGoblinY - 1][map_curGoblinX] == 3) {
|
|
gob_forceNextState[0] = 8;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
|
|
if (gobDesc->nextState == 9
|
|
&& map_passMap[map_curGoblinY + 1][map_curGoblinX] == 3) {
|
|
gob_forceNextState[0] = 9;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
|
|
if (gobDesc->nextState == 20
|
|
&& map_passMap[map_curGoblinY][map_curGoblinX] == 3) {
|
|
if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4
|
|
|| gobDesc->curLookDir == 2)
|
|
&& map_passMap[map_curGoblinY - 1][map_curGoblinX] == 3) {
|
|
gob_forceNextState[0] = 8;
|
|
gob_forceNextState[1] = -1;
|
|
} else if ((gobDesc->curLookDir == 0
|
|
|| gobDesc->curLookDir == 4
|
|
|| gobDesc->curLookDir == 6)
|
|
&& map_passMap[map_curGoblinY + 1][map_curGoblinX] == 3) {
|
|
gob_forceNextState[0] = 9;
|
|
gob_forceNextState[1] = -1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void gob_movePathFind(Gob_Object *gobDesc, int16 nextAct) {
|
|
if (gob_pathExistence == 1) {
|
|
map_curGoblinX = gob_gobPositions[gob_currentGoblin].x;
|
|
map_curGoblinY = gob_gobPositions[gob_currentGoblin].y;
|
|
|
|
if (map_curGoblinX == gob_pressedMapX &&
|
|
map_curGoblinY == gob_pressedMapY && gob_gobAction != 0) {
|
|
gob_readyToAct = 1;
|
|
gob_pathExistence = 0;
|
|
}
|
|
|
|
nextAct = map_getDirection(map_curGoblinX, map_curGoblinY,
|
|
map_destX, map_destY);
|
|
|
|
if (nextAct == 0)
|
|
gob_pathExistence = 0;
|
|
} else if (gob_pathExistence == 3) {
|
|
map_curGoblinX = gob_gobPositions[gob_currentGoblin].x;
|
|
map_curGoblinY = gob_gobPositions[gob_currentGoblin].y;
|
|
|
|
if (map_curGoblinX == gob_gobDestX &&
|
|
map_curGoblinY == gob_gobDestY) {
|
|
gob_pathExistence = 1;
|
|
map_destX = gob_pressedMapX;
|
|
map_destY = gob_pressedMapY;
|
|
} else {
|
|
|
|
if (map_checkDirectPath(map_curGoblinX, map_curGoblinY,
|
|
gob_gobDestX, gob_gobDestY) == 1) {
|
|
map_destX = gob_gobDestX;
|
|
map_destY = gob_gobDestY;
|
|
} else if (map_curGoblinX == map_destX
|
|
&& map_curGoblinY == map_destY) {
|
|
|
|
if (map_nearestWayPoint > map_nearestDest) {
|
|
map_nearestWayPoint =
|
|
map_optimizePoints(map_curGoblinX,
|
|
map_curGoblinY);
|
|
|
|
map_destX =
|
|
map_wayPoints[map_nearestWayPoint].
|
|
x;
|
|
map_destY =
|
|
map_wayPoints[map_nearestWayPoint].
|
|
y;
|
|
|
|
if (map_nearestWayPoint >
|
|
map_nearestDest)
|
|
map_nearestWayPoint--;
|
|
} else if (map_nearestWayPoint <
|
|
map_nearestDest) {
|
|
map_nearestWayPoint =
|
|
map_optimizePoints(map_curGoblinX,
|
|
map_curGoblinY);
|
|
|
|
map_destX =
|
|
map_wayPoints[map_nearestWayPoint].
|
|
x;
|
|
map_destY =
|
|
map_wayPoints[map_nearestWayPoint].
|
|
y;
|
|
|
|
if (map_nearestWayPoint < map_nearestDest)
|
|
map_nearestWayPoint++;
|
|
} else {
|
|
if (map_checkDirectPath(map_curGoblinX,
|
|
map_curGoblinY, gob_gobDestX,
|
|
gob_gobDestY) == 3 && map_passMap[gob_pressedMapY][gob_pressedMapX] != 0) {
|
|
map_destX = map_wayPoints[map_nearestWayPoint].x;
|
|
map_destY = map_wayPoints[map_nearestWayPoint].y;
|
|
} else {
|
|
gob_pathExistence = 1;
|
|
map_destX = gob_pressedMapX;
|
|
map_destY = gob_pressedMapY;
|
|
}
|
|
}
|
|
}
|
|
nextAct =
|
|
map_getDirection(map_curGoblinX, map_curGoblinY,
|
|
map_destX, map_destY);
|
|
}
|
|
}
|
|
|
|
if (gob_readyToAct != 0 && (gob_gobAction == 3 || gob_gobAction == 4))
|
|
nextAct = 0x4dc8;
|
|
|
|
switch (nextAct) {
|
|
case 0x4b00:
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 0);
|
|
break;
|
|
|
|
case 0x4d00:
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 4);
|
|
break;
|
|
|
|
case 16:
|
|
gobDesc->nextState = 16;
|
|
break;
|
|
|
|
case 23:
|
|
gobDesc->nextState = 23;
|
|
break;
|
|
|
|
case 0x4800:
|
|
|
|
if (map_passMap[map_curGoblinY - 1][map_curGoblinX] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 3) {
|
|
gobDesc->nextState = 8;
|
|
break;
|
|
}
|
|
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 6 &&
|
|
gob_currentGoblin == 1) {
|
|
gobDesc->nextState = 28;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 2);
|
|
break;
|
|
|
|
case 0x5000:
|
|
if (map_passMap[map_curGoblinY + 1][map_curGoblinX] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 3) {
|
|
gobDesc->nextState = 9;
|
|
break;
|
|
}
|
|
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 6 &&
|
|
gob_currentGoblin == 1) {
|
|
gobDesc->nextState = 29;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 6);
|
|
break;
|
|
|
|
case 0x5100:
|
|
if (map_passMap[map_curGoblinY + 1][map_curGoblinX + 1] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = 5;
|
|
if (gobDesc->curLookDir == 4)
|
|
break;
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 4);
|
|
break;
|
|
|
|
case 0x4f00:
|
|
if (map_passMap[map_curGoblinY + 1][map_curGoblinX - 1] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = 7;
|
|
if (gobDesc->curLookDir == 0)
|
|
break;
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 0);
|
|
break;
|
|
|
|
case 0x4700:
|
|
if (map_passMap[map_curGoblinY - 1][map_curGoblinX - 1] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = 1;
|
|
if (gobDesc->curLookDir == 0)
|
|
break;
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 0);
|
|
break;
|
|
|
|
case 0x4900:
|
|
if (map_passMap[map_curGoblinY - 1][map_curGoblinX + 1] == 6 &&
|
|
gob_currentGoblin != 1) {
|
|
gob_pathExistence = 0;
|
|
break;
|
|
}
|
|
|
|
gobDesc->nextState = 3;
|
|
if (gobDesc->curLookDir == 4)
|
|
break;
|
|
|
|
gobDesc->nextState = gob_rotateState(gobDesc->curLookDir, 4);
|
|
break;
|
|
|
|
case 0x4dc8:
|
|
|
|
if (gob_currentGoblin == 0 && gob_gobAction == 3
|
|
&& gob_itemIndInPocket == -1) {
|
|
gob_destItemId = -1;
|
|
gob_readyToAct = 0;
|
|
break;
|
|
}
|
|
|
|
if (gob_currentGoblin == 0 && gob_gobAction == 4 &&
|
|
gob_itemIndInPocket == -1 && gob_destActionItem == 0) {
|
|
gobDesc->multState = 104;
|
|
gob_destItemId = -1;
|
|
gob_readyToAct = 0;
|
|
break;
|
|
}
|
|
|
|
if (gob_currentGoblin == 0 && gob_gobAction == 4 &&
|
|
gob_itemIndInPocket == -1 && gob_destActionItem != 0 &&
|
|
gob_itemToObject[gob_destActionItem] != -1 &&
|
|
gob_objects[gob_itemToObject[gob_destActionItem]]->
|
|
pickable == 0) {
|
|
gobDesc->multState = 104;
|
|
gob_destItemId = -1;
|
|
gob_readyToAct = 0;
|
|
break;
|
|
}
|
|
|
|
switch (map_itemPoses[gob_destActionItem].orient) {
|
|
case 0:
|
|
case -4:
|
|
gobDesc->nextState = 10;
|
|
gobDesc->curLookDir = 0;
|
|
gob_destItemId = -1;
|
|
break;
|
|
|
|
case -1:
|
|
case 4:
|
|
gobDesc->nextState = 11;
|
|
gobDesc->curLookDir = 4;
|
|
gob_destItemId = -1;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (map_passMap[map_curGoblinY][map_curGoblinX] == 3 ||
|
|
(map_passMap[map_curGoblinY][map_curGoblinX] == 6
|
|
&& gob_currentGoblin == 1)) {
|
|
gobDesc->nextState = 20;
|
|
break;
|
|
}
|
|
|
|
switch (gobDesc->curLookDir) {
|
|
case 2:
|
|
case 4:
|
|
gobDesc->nextState = 18;
|
|
break;
|
|
|
|
case 6:
|
|
case 0:
|
|
gobDesc->nextState = 19;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void gob_moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount) {
|
|
int16 i;
|
|
int16 newX;
|
|
int16 newY;
|
|
int16 flag;
|
|
|
|
gob_movePathFind(gobDesc, nextAct);
|
|
|
|
gobDesc->curFrame++;
|
|
if (gobDesc->curFrame == 1)
|
|
gobDesc->actionStartState = gobDesc->state;
|
|
|
|
if (gob_goesAtTarget == 0
|
|
&& gobDesc->stateMach == gobDesc->realStateMach) {
|
|
switch (gobDesc->state) {
|
|
case 0:
|
|
case 1:
|
|
case 7:
|
|
case 13:
|
|
case 16:
|
|
case 27:
|
|
gobDesc->curLookDir = 0;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 12:
|
|
case 23:
|
|
case 26:
|
|
gobDesc->curLookDir = 4;
|
|
break;
|
|
|
|
case 28:
|
|
if (gob_currentGoblin != 1)
|
|
break;
|
|
gobDesc->curLookDir = 2;
|
|
break;
|
|
|
|
case 2:
|
|
case 8:
|
|
case 15:
|
|
case 22:
|
|
case 25:
|
|
gobDesc->curLookDir = 2;
|
|
break;
|
|
|
|
case 29:
|
|
if (gob_currentGoblin != 1)
|
|
break;
|
|
|
|
gobDesc->curLookDir = 6;
|
|
break;
|
|
|
|
case 6:
|
|
case 9:
|
|
case 14:
|
|
case 17:
|
|
case 24:
|
|
gobDesc->curLookDir = 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gobDesc->state >= 0 && gobDesc->state < 10 &&
|
|
gobDesc->stateMach == gobDesc->realStateMach &&
|
|
(gobDesc->curFrame == 3 || gobDesc->curFrame == 6)) {
|
|
snd_speakerOn(10 * util_getRandom(3) + 50);
|
|
util_delay(5);
|
|
snd_speakerOff();
|
|
}
|
|
|
|
if (gob_currentGoblin == 0
|
|
&& gobDesc->stateMach == gobDesc->realStateMach
|
|
&& (gobDesc->state == 10 || gobDesc->state == 11)
|
|
&& gobDesc->curFrame == 9) {
|
|
snd_stopSound(0);
|
|
if (gob_itemIndInPocket != -1) {
|
|
snd_playSample(gob_soundData[14], 1, 9000);
|
|
}
|
|
|
|
if (gob_itemIndInPocket == -1) {
|
|
snd_playSample(gob_soundData[14], 1, 5000);
|
|
}
|
|
}
|
|
|
|
if (gob_boreCounter++ == 120) {
|
|
gob_boreCounter = 0;
|
|
for (i = 0; i < 3; i++)
|
|
gob_showBoredom(i);
|
|
}
|
|
|
|
if (gobDesc->multState != -1 && gobDesc->curFrame == framesCount &&
|
|
gobDesc->state != gobDesc->multState) {
|
|
gobDesc->nextState = gobDesc->multState;
|
|
gobDesc->multState = -1;
|
|
|
|
newX =
|
|
scen_animations[gobDesc->animation].
|
|
layers[gob_gobStateLayer]->animDeltaX + gobDesc->xPos;
|
|
|
|
newY =
|
|
scen_animations[gobDesc->animation].
|
|
layers[gob_gobStateLayer]->animDeltaY + gobDesc->yPos;
|
|
|
|
gob_gobStateLayer = gob_nextLayer(gobDesc);
|
|
|
|
gobDesc->xPos = newX;
|
|
gobDesc->yPos = newY;
|
|
} else {
|
|
if (gobDesc->curFrame == 3 &&
|
|
gobDesc->stateMach == gobDesc->realStateMach &&
|
|
(gobDesc->state < 10 ||
|
|
(gob_currentGoblin == 1 && (gobDesc->state == 28
|
|
|| gobDesc->state == 29))
|
|
)) {
|
|
flag = 0;
|
|
if (gob_forceNextState[0] != -1) {
|
|
gobDesc->nextState = gob_forceNextState[0];
|
|
for (i = 0; i < 9; i++)
|
|
gob_forceNextState[i] =
|
|
gob_forceNextState[i + 1];
|
|
}
|
|
|
|
map_curGoblinX = gob_gobPositions[gob_currentGoblin].x;
|
|
map_curGoblinY = gob_gobPositions[gob_currentGoblin].y;
|
|
|
|
if (gobDesc->nextState != gobDesc->state) {
|
|
gob_gobStateLayer = gob_nextLayer(gobDesc);
|
|
flag = 1;
|
|
}
|
|
|
|
switch (gobDesc->state) {
|
|
case 0:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
break;
|
|
|
|
case 2:
|
|
case 8:
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 4:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
break;
|
|
|
|
case 6:
|
|
case 9:
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 1:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 3:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 5:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 7:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 38:
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
}
|
|
|
|
if (gob_currentGoblin == 1) {
|
|
if (gobDesc->state == 28)
|
|
gob_gobPositions[1].y--;
|
|
|
|
if (gobDesc->state == 29)
|
|
gob_gobPositions[1].y++;
|
|
}
|
|
|
|
if (flag != 0) {
|
|
scen_updateAnim(gob_gobStateLayer, 0,
|
|
gobDesc->animation, 0, gobDesc->xPos,
|
|
gobDesc->yPos, 0);
|
|
|
|
gobDesc->yPos =
|
|
(map_curGoblinY + 1) * 6 -
|
|
(scen_toRedrawBottom - scen_animTop);
|
|
gobDesc->xPos =
|
|
map_curGoblinX * 12 - (scen_toRedrawLeft -
|
|
scen_animLeft);
|
|
}
|
|
|
|
if ((gobDesc->state == 10 || gobDesc->state == 11)
|
|
&& gob_currentGoblin != 0)
|
|
gob_goesAtTarget = 1;
|
|
}
|
|
|
|
if (gobDesc->curFrame != framesCount)
|
|
return;
|
|
|
|
if (gob_forceNextState[0] != -1) {
|
|
gobDesc->nextState = gob_forceNextState[0];
|
|
for (i = 0; i < 10; i++)
|
|
gob_forceNextState[i] =
|
|
gob_forceNextState[i + 1];
|
|
}
|
|
|
|
map_curGoblinX = gob_gobPositions[gob_currentGoblin].x;
|
|
map_curGoblinY = gob_gobPositions[gob_currentGoblin].y;
|
|
|
|
gob_gobStateLayer = gob_nextLayer(gobDesc);
|
|
if (gobDesc->stateMach == gobDesc->realStateMach) {
|
|
|
|
switch (gobDesc->nextState) {
|
|
case 0:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
break;
|
|
|
|
case 2:
|
|
case 8:
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 4:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
break;
|
|
|
|
case 6:
|
|
case 9:
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 1:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 3:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
gob_gobPositions[gob_currentGoblin].y--;
|
|
break;
|
|
|
|
case 5:
|
|
gob_gobPositions[gob_currentGoblin].x++;
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 7:
|
|
gob_gobPositions[gob_currentGoblin].x--;
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
|
|
case 38:
|
|
gob_gobPositions[gob_currentGoblin].y++;
|
|
break;
|
|
}
|
|
if (gob_currentGoblin == 1) {
|
|
if (gobDesc->nextState == 28)
|
|
gob_gobPositions[1].y--;
|
|
|
|
if (gobDesc->nextState == 29)
|
|
gob_gobPositions[1].y++;
|
|
}
|
|
}
|
|
|
|
scen_updateAnim(gob_gobStateLayer, 0, gobDesc->animation, 0,
|
|
gobDesc->xPos, gobDesc->yPos, 0);
|
|
|
|
gobDesc->yPos =
|
|
(map_curGoblinY + 1) * 6 - (scen_toRedrawBottom -
|
|
scen_animTop);
|
|
gobDesc->xPos =
|
|
map_curGoblinX * 12 - (scen_toRedrawLeft - scen_animLeft);
|
|
|
|
if ((gobDesc->state == 10 || gobDesc->state == 11)
|
|
&& gob_currentGoblin != 0)
|
|
gob_goesAtTarget = 1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int16 gob_doMove(Gob_Object *gobDesc, int16 cont, int16 action) {
|
|
int16 framesCount;
|
|
int16 nextAct;
|
|
int16 gobIndex;
|
|
int16 layer;
|
|
|
|
nextAct = 0;
|
|
gobIndex = 0;
|
|
|
|
layer = gobDesc->stateMach[gobDesc->state][0]->layer;
|
|
framesCount =
|
|
scen_animations[gobDesc->animation].layers[layer]->framesCount;
|
|
|
|
if (VAR(59) == 0 &&
|
|
gobDesc->state != 30 && gobDesc->state != 31) {
|
|
gobDesc->order = (gobDesc->bottom) / 24 + 3;
|
|
}
|
|
|
|
if (gob_positionedGob != gob_currentGoblin) {
|
|
map_curGoblinX = gob_gobPositions[gob_currentGoblin].x;
|
|
map_curGoblinY = gob_gobPositions[gob_currentGoblin].y;
|
|
}
|
|
|
|
gob_positionedGob = gob_currentGoblin;
|
|
|
|
gobDesc->animation =
|
|
gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->
|
|
animation;
|
|
|
|
gob_gobStateLayer =
|
|
gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->layer;
|
|
|
|
gob_moveInitStep(framesCount, action, cont, gobDesc, &gobIndex,
|
|
&nextAct);
|
|
gob_moveTreatRopeStairs(gobDesc);
|
|
gob_moveAdvance(gobDesc, nextAct, framesCount);
|
|
|
|
return gobIndex;
|
|
}
|
|
|
|
void gob_freeObjects(void) {
|
|
int16 i;
|
|
int16 state;
|
|
int16 col;
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
if (gob_soundData[i] == 0)
|
|
continue;
|
|
|
|
snd_freeSoundData(gob_soundData[i]);
|
|
gob_soundData[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (gob_goblins[i] == 0)
|
|
continue;
|
|
|
|
gob_goblins[i]->stateMach = gob_goblins[i]->realStateMach;
|
|
|
|
for (state = 0; state < 40; state++) {
|
|
for (col = 0; col < 6; col++) {
|
|
|
|
if (gob_goblins[i]->stateMach[state][col] != 0) {
|
|
free(gob_goblins[i]->
|
|
stateMach[state][col]);
|
|
gob_goblins[i]->stateMach[state][col] =
|
|
0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (i == 3) {
|
|
for (state = 40; state < 70; state++) {
|
|
if (gob_goblins[3]->stateMach[state][0] == 0)
|
|
continue;
|
|
|
|
free(gob_goblins[3]->
|
|
stateMach[state][0]);
|
|
gob_goblins[3]->stateMach[state][0] = 0;
|
|
}
|
|
}
|
|
|
|
free(gob_goblins[i]->stateMach);
|
|
free(gob_goblins[i]);
|
|
gob_goblins[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < 20; i++) {
|
|
if (gob_objects[i] == 0)
|
|
continue;
|
|
|
|
gob_objects[i]->stateMach = gob_objects[i]->realStateMach;
|
|
|
|
for (state = 0; state < 40; state++) {
|
|
for (col = 0; col < 6; col++) {
|
|
if (gob_objects[i]->stateMach[state][col] == 0)
|
|
continue;
|
|
|
|
free(gob_objects[i]->
|
|
stateMach[state][col]);
|
|
gob_objects[i]->stateMach[state][col] = 0;
|
|
}
|
|
}
|
|
|
|
free(gob_objects[i]->stateMach);
|
|
free(gob_objects[i]);
|
|
gob_objects[i] = 0;
|
|
}
|
|
}
|
|
|
|
void gob_zeroObjects(void) {
|
|
int16 i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
gob_goblins[i] = 0;
|
|
|
|
for (i = 0; i < 20; i++)
|
|
gob_objects[i] = 0;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
gob_soundData[i] = 0;
|
|
}
|
|
|
|
void gob_freeAllObjects(void) {
|
|
util_deleteList(gob_objList);
|
|
gob_freeObjects();
|
|
}
|
|
|
|
void gob_loadObjects(char *source) {
|
|
int16 i;
|
|
|
|
gob_zeroObjects();
|
|
for (i = 0; i < 20; i++)
|
|
gob_itemToObject[i] = 100;
|
|
|
|
gob_freeObjects();
|
|
gob_initList();
|
|
strcpy(map_sourceFile, source);
|
|
|
|
map_sourceFile[strlen(map_sourceFile) - 4] = 0;
|
|
map_loadMapObjects(source);
|
|
|
|
for (i = 0; i < gob_gobsCount; i++)
|
|
gob_placeObject(gob_goblins[i], 0);
|
|
|
|
for (i = 0; i < gob_objCount; i++) {
|
|
gob_placeObject(gob_objects[i], 1);
|
|
}
|
|
|
|
gob_initVarPointers();
|
|
gob_actDestItemDesc = 0;
|
|
}
|
|
|
|
void gob_saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal) {
|
|
Gob_Object *obj;
|
|
*gob_some0ValPtr = someVal;
|
|
*gob_curGobXPosVarPtr = xPos;
|
|
*gob_curGobYPosVarPtr = yPos;
|
|
*gob_itemInPocketVarPtr = gob_itemIndInPocket;
|
|
|
|
obj = gob_goblins[gob_currentGoblin];
|
|
|
|
*gob_curGobStateVarPtr = obj->state;
|
|
*gob_curGobFrameVarPtr = obj->curFrame;
|
|
*gob_curGobMultStateVarPtr = obj->multState;
|
|
*gob_curGobNextStateVarPtr = obj->nextState;
|
|
*gob_curGobScrXVarPtr = obj->xPos;
|
|
*gob_curGobScrYVarPtr = obj->yPos;
|
|
*gob_curGobLeftVarPtr = obj->left;
|
|
*gob_curGobTopVarPtr = obj->top;
|
|
*gob_curGobRightVarPtr = obj->right;
|
|
*gob_curGobBottomVarPtr = obj->bottom;
|
|
*gob_curGobDoAnimVarPtr = obj->doAnim;
|
|
*gob_curGobOrderVarPtr = obj->order;
|
|
*gob_curGobNoTickVarPtr = obj->noTick;
|
|
*gob_curGobTypeVarPtr = obj->type;
|
|
*gob_curGobMaxTickVarPtr = obj->maxTick;
|
|
*gob_curGobTickVarPtr = obj->tick;
|
|
*gob_curGobActStartStateVarPtr = obj->actionStartState;
|
|
*gob_curGobLookDirVarPtr = obj->curLookDir;
|
|
*gob_curGobPickableVarPtr = obj->pickable;
|
|
*gob_curGobRelaxVarPtr = obj->relaxTime;
|
|
*gob_curGobMaxFrameVarPtr = gob_getObjMaxFrame(obj);
|
|
|
|
if (gob_actDestItemDesc == 0)
|
|
return;
|
|
|
|
obj = gob_actDestItemDesc;
|
|
*gob_destItemStateVarPtr = obj->state;
|
|
*gob_destItemFrameVarPtr = obj->curFrame;
|
|
*gob_destItemMultStateVarPtr = obj->multState;
|
|
*gob_destItemNextStateVarPtr = obj->nextState;
|
|
*gob_destItemScrXVarPtr = obj->xPos;
|
|
*gob_destItemScrYVarPtr = obj->yPos;
|
|
*gob_destItemLeftVarPtr = obj->left;
|
|
*gob_destItemTopVarPtr = obj->top;
|
|
*gob_destItemRightVarPtr = obj->right;
|
|
*gob_destItemBottomVarPtr = obj->bottom;
|
|
*gob_destItemDoAnimVarPtr = obj->doAnim;
|
|
*gob_destItemOrderVarPtr = obj->order;
|
|
*gob_destItemNoTickVarPtr = obj->noTick;
|
|
*gob_destItemTypeVarPtr = obj->type;
|
|
*gob_destItemMaxTickVarPtr = obj->maxTick;
|
|
*gob_destItemTickVarPtr = obj->tick;
|
|
*gob_destItemActStartStVarPtr = obj->actionStartState;
|
|
*gob_destItemLookDirVarPtr = obj->curLookDir;
|
|
*gob_destItemPickableVarPtr = obj->pickable;
|
|
*gob_destItemRelaxVarPtr = obj->relaxTime;
|
|
*gob_destItemMaxFrameVarPtr = gob_getObjMaxFrame(obj);
|
|
|
|
gob_destItemState = obj->state;
|
|
gob_destItemType = obj->type;
|
|
}
|
|
|
|
void gob_initVarPointers(void) {
|
|
gob_gobRetVarPtr = (int32 *)VAR_ADDRESS(59);
|
|
gob_curGobStateVarPtr = (int32 *)VAR_ADDRESS(60);
|
|
gob_curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61);
|
|
gob_curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62);
|
|
gob_curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63);
|
|
gob_curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64);
|
|
gob_curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65);
|
|
gob_curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66);
|
|
gob_curGobTopVarPtr = (int32 *)VAR_ADDRESS(67);
|
|
gob_curGobRightVarPtr = (int32 *)VAR_ADDRESS(68);
|
|
gob_curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69);
|
|
gob_curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70);
|
|
gob_curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71);
|
|
gob_curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72);
|
|
gob_curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73);
|
|
gob_curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74);
|
|
gob_curGobTickVarPtr = (int32 *)VAR_ADDRESS(75);
|
|
gob_curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76);
|
|
gob_curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77);
|
|
gob_curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80);
|
|
gob_curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81);
|
|
gob_destItemStateVarPtr = (int32 *)VAR_ADDRESS(82);
|
|
gob_destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83);
|
|
gob_destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84);
|
|
gob_destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85);
|
|
gob_destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86);
|
|
gob_destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87);
|
|
gob_destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88);
|
|
gob_destItemTopVarPtr = (int32 *)VAR_ADDRESS(89);
|
|
gob_destItemRightVarPtr = (int32 *)VAR_ADDRESS(90);
|
|
gob_destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91);
|
|
gob_destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92);
|
|
gob_destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93);
|
|
gob_destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94);
|
|
gob_destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95);
|
|
gob_destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96);
|
|
gob_destItemTickVarPtr = (int32 *)VAR_ADDRESS(97);
|
|
gob_destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98);
|
|
gob_destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99);
|
|
gob_destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102);
|
|
gob_destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103);
|
|
gob_destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105);
|
|
gob_curGobVarPtr = (int32 *)VAR_ADDRESS(106);
|
|
gob_some0ValPtr = (int32 *)VAR_ADDRESS(107);
|
|
gob_curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108);
|
|
gob_curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109);
|
|
gob_curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110);
|
|
|
|
gob_itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114);
|
|
|
|
*gob_itemInPocketVarPtr = -2;
|
|
}
|
|
|
|
void gob_loadGobDataFromVars(void) {
|
|
Gob_Object *obj;
|
|
|
|
gob_itemIndInPocket = *gob_itemInPocketVarPtr;
|
|
|
|
obj = gob_goblins[gob_currentGoblin];
|
|
|
|
obj->state = *gob_curGobStateVarPtr;
|
|
obj->curFrame = *gob_curGobFrameVarPtr;
|
|
obj->multState = *gob_curGobMultStateVarPtr;
|
|
obj->nextState = *gob_curGobNextStateVarPtr;
|
|
obj->xPos = *gob_curGobScrXVarPtr;
|
|
obj->yPos = *gob_curGobScrYVarPtr;
|
|
obj->left = *gob_curGobLeftVarPtr;
|
|
obj->top = *gob_curGobTopVarPtr;
|
|
obj->right = *gob_curGobRightVarPtr;
|
|
obj->bottom = *gob_curGobBottomVarPtr;
|
|
obj->doAnim = *gob_curGobDoAnimVarPtr;
|
|
obj->order = *gob_curGobOrderVarPtr;
|
|
obj->noTick = *gob_curGobNoTickVarPtr;
|
|
obj->type = *gob_curGobTypeVarPtr;
|
|
obj->maxTick = *gob_curGobMaxTickVarPtr;
|
|
obj->tick = *gob_curGobTickVarPtr;
|
|
obj->actionStartState = *gob_curGobActStartStateVarPtr;
|
|
obj->curLookDir = *gob_curGobLookDirVarPtr;
|
|
obj->pickable = *gob_curGobPickableVarPtr;
|
|
obj->relaxTime = *gob_curGobRelaxVarPtr;
|
|
|
|
if (gob_actDestItemDesc == 0)
|
|
return;
|
|
|
|
obj = gob_actDestItemDesc;
|
|
|
|
obj->state = *gob_destItemStateVarPtr;
|
|
obj->curFrame = *gob_destItemFrameVarPtr;
|
|
obj->multState = *gob_destItemMultStateVarPtr;
|
|
obj->nextState = *gob_destItemNextStateVarPtr;
|
|
obj->xPos = *gob_destItemScrXVarPtr;
|
|
obj->yPos = *gob_destItemScrYVarPtr;
|
|
obj->left = *gob_destItemLeftVarPtr;
|
|
obj->top = *gob_destItemTopVarPtr;
|
|
obj->right = *gob_destItemRightVarPtr;
|
|
obj->bottom = *gob_destItemBottomVarPtr;
|
|
obj->doAnim = *gob_destItemDoAnimVarPtr;
|
|
obj->order = *gob_destItemOrderVarPtr;
|
|
obj->noTick = *gob_destItemNoTickVarPtr;
|
|
obj->type = *gob_destItemTypeVarPtr;
|
|
obj->maxTick = *gob_destItemMaxTickVarPtr;
|
|
obj->tick = *gob_destItemTickVarPtr;
|
|
obj->actionStartState = *gob_destItemActStartStVarPtr;
|
|
obj->curLookDir = *gob_destItemLookDirVarPtr;
|
|
obj->pickable = *gob_destItemPickableVarPtr;
|
|
obj->relaxTime = *gob_destItemRelaxVarPtr;
|
|
|
|
if (obj->type != gob_destItemType)
|
|
obj->toRedraw = 1;
|
|
|
|
if (obj->state != gob_destItemState && obj->type == 0)
|
|
obj->toRedraw = 1;
|
|
}
|
|
|
|
void gob_pickItem(int16 indexToPocket, int16 idToPocket) {
|
|
int16 x;
|
|
int16 y;
|
|
|
|
if (gob_objects[indexToPocket]->pickable != 1)
|
|
return;
|
|
|
|
gob_objects[indexToPocket]->type = 3;
|
|
|
|
gob_itemIndInPocket = indexToPocket;
|
|
gob_itemIdInPocket = idToPocket;
|
|
|
|
for (y = 0; y < 28; y++) {
|
|
for (x = 0; x < 26; x++) {
|
|
if (gob_itemByteFlag == 1) {
|
|
if (((map_itemsMap[y][x] & 0xff00) >> 8) ==
|
|
idToPocket)
|
|
map_itemsMap[y][x] &= 0xff;
|
|
} else {
|
|
if ((map_itemsMap[y][x] & 0xff) == idToPocket)
|
|
map_itemsMap[y][x] &= 0xff00;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (idToPocket >= 0 && idToPocket < 20) {
|
|
map_itemPoses[gob_itemIdInPocket].x = 0;
|
|
map_itemPoses[gob_itemIdInPocket].y = 0;
|
|
map_itemPoses[gob_itemIdInPocket].orient = 0;
|
|
}
|
|
}
|
|
|
|
void gob_placeItem(int16 indexInPocket, int16 idInPocket) {
|
|
Gob_Object *itemDesc;
|
|
int16 lookDir;
|
|
int16 xPos;
|
|
int16 yPos;
|
|
int16 layer;
|
|
|
|
itemDesc = gob_objects[indexInPocket];
|
|
lookDir = gob_goblins[0]->curLookDir & 4;
|
|
|
|
xPos = gob_gobPositions[0].x;
|
|
yPos = gob_gobPositions[0].y;
|
|
|
|
gob_itemIndInPocket = -1;
|
|
gob_itemIdInPocket = 0;
|
|
|
|
itemDesc->pickable = 1;
|
|
itemDesc->type = 0;
|
|
itemDesc->toRedraw = 1;
|
|
itemDesc->curFrame = 0;
|
|
itemDesc->order = gob_goblins[0]->order;
|
|
itemDesc->animation =
|
|
itemDesc->stateMach[itemDesc->state][0]->animation;
|
|
layer =
|
|
itemDesc->stateMach[itemDesc->state][itemDesc->stateColumn]->layer;
|
|
|
|
scen_updateAnim(layer, 0, itemDesc->animation, 0,
|
|
itemDesc->xPos, itemDesc->yPos, 0);
|
|
|
|
itemDesc->yPos +=
|
|
(gob_gobPositions[0].y * 6) + 5 - scen_toRedrawBottom;
|
|
|
|
if (lookDir == 4) {
|
|
itemDesc->xPos += (gob_gobPositions[0].x * 12 + 14)
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
} else {
|
|
itemDesc->xPos += (gob_gobPositions[0].x * 12)
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
}
|
|
|
|
map_placeItem(xPos, yPos, idInPocket);
|
|
|
|
if (yPos > 0) {
|
|
map_placeItem(xPos, yPos - 1, idInPocket);
|
|
}
|
|
|
|
if (lookDir == 4) {
|
|
if (xPos < 25) {
|
|
map_placeItem(xPos + 1, yPos, idInPocket);
|
|
|
|
if (yPos > 0) {
|
|
map_placeItem(xPos + 1, yPos - 1, idInPocket);
|
|
}
|
|
}
|
|
} else {
|
|
if (xPos > 0) {
|
|
map_placeItem(xPos - 1, yPos, idInPocket);
|
|
|
|
if (yPos > 0) {
|
|
map_placeItem(xPos - 1, yPos - 1, idInPocket);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (idInPocket >= 0 && idInPocket < 20) {
|
|
map_itemPoses[idInPocket].x = gob_gobPositions[0].x;
|
|
map_itemPoses[idInPocket].y = gob_gobPositions[0].y;
|
|
map_itemPoses[idInPocket].orient = lookDir;
|
|
if (map_itemPoses[idInPocket].orient == 0) {
|
|
// map_itemPoses[idInPocket].x++;
|
|
if (map_passMap[(int)map_itemPoses[idInPocket].y][map_itemPoses[idInPocket].x + 1] == 1)
|
|
map_itemPoses[idInPocket].x++;
|
|
} else {
|
|
if (map_passMap[(int)map_itemPoses[idInPocket].y][map_itemPoses[idInPocket].x - 1] == 1)
|
|
map_itemPoses[idInPocket].x--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gob_swapItems(int16 indexToPick, int16 idToPick) {
|
|
int16 layer;
|
|
Gob_Object *pickObj;
|
|
Gob_Object *placeObj;
|
|
int16 idToPlace;
|
|
int16 x;
|
|
int16 y;
|
|
|
|
pickObj = gob_objects[indexToPick];
|
|
placeObj = gob_objects[gob_itemIndInPocket];
|
|
|
|
idToPlace = gob_itemIdInPocket;
|
|
pickObj->type = 3;
|
|
gob_itemIndInPocket = indexToPick;
|
|
gob_itemIdInPocket = idToPick;
|
|
|
|
if (gob_itemByteFlag == 0) {
|
|
for (y = 0; y < 28; y++) {
|
|
for (x = 0; x < 26; x++) {
|
|
if ((map_itemsMap[y][x] & 0xff) == idToPick)
|
|
map_itemsMap[y][x] =
|
|
(map_itemsMap[y][x] & 0xff00) +
|
|
idToPlace;
|
|
}
|
|
}
|
|
} else {
|
|
|
|
for (y = 0; y < 28; y++) {
|
|
for (x = 0; x < 26; x++) {
|
|
if (((map_itemsMap[y][x] & 0xff00) >> 8) ==
|
|
idToPick)
|
|
map_itemsMap[y][x] =
|
|
(map_itemsMap[y][x] & 0xff) +
|
|
(idToPlace << 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (idToPick >= 0 && idToPick < 20) {
|
|
map_itemPoses[idToPlace].x =
|
|
map_itemPoses[gob_itemIdInPocket].x;
|
|
map_itemPoses[idToPlace].y =
|
|
map_itemPoses[gob_itemIdInPocket].y;
|
|
map_itemPoses[idToPlace].orient =
|
|
map_itemPoses[gob_itemIdInPocket].orient;
|
|
|
|
map_itemPoses[gob_itemIdInPocket].x = 0;
|
|
map_itemPoses[gob_itemIdInPocket].y = 0;
|
|
map_itemPoses[gob_itemIdInPocket].orient = 0;
|
|
}
|
|
|
|
gob_itemIndInPocket = -1;
|
|
gob_itemIdInPocket = 0;
|
|
|
|
placeObj->type = 0;
|
|
placeObj->nextState = -1;
|
|
placeObj->multState = -1;
|
|
placeObj->unk14 = 0;
|
|
placeObj->toRedraw = 1;
|
|
placeObj->curFrame = 0;
|
|
placeObj->order = gob_goblins[0]->order;
|
|
|
|
placeObj->animation =
|
|
placeObj->stateMach[placeObj->state][0]->animation;
|
|
|
|
layer =
|
|
placeObj->stateMach[placeObj->state][placeObj->stateColumn]->layer;
|
|
scen_updateAnim(layer, 0, placeObj->animation, 0, placeObj->xPos,
|
|
placeObj->yPos, 0);
|
|
|
|
placeObj->yPos +=
|
|
(gob_gobPositions[0].y * 6) + 5 - scen_toRedrawBottom;
|
|
|
|
if (map_itemPoses[idToPlace].orient == 4) {
|
|
placeObj->xPos += (gob_gobPositions[0].x * 12 + 14)
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
} else {
|
|
placeObj->xPos += (gob_gobPositions[0].x * 12)
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
}
|
|
}
|
|
|
|
void gob_treatItemPick(int16 itemId) {
|
|
int16 itemIndex;
|
|
Gob_Object *gobDesc;
|
|
|
|
gobDesc = gob_goblins[gob_currentGoblin];
|
|
|
|
if (gobDesc->curFrame != 9)
|
|
return;
|
|
|
|
if (gobDesc->stateMach != gobDesc->realStateMach)
|
|
return;
|
|
|
|
gob_readyToAct = 0;
|
|
gob_goesAtTarget = 0;
|
|
|
|
itemIndex = gob_itemToObject[itemId];
|
|
if (itemId != 0 && itemIndex != -1
|
|
&& gob_objects[itemIndex]->pickable != 1)
|
|
itemIndex = -1;
|
|
|
|
if (gob_itemIndInPocket != -1 && gob_itemIndInPocket == itemIndex)
|
|
itemIndex = -1;
|
|
|
|
if (gob_itemIndInPocket != -1 && itemIndex != -1
|
|
&& gob_objects[itemIndex]->pickable == 1) {
|
|
gob_swapItems(itemIndex, itemId);
|
|
gob_itemIndInPocket = itemIndex;
|
|
gob_itemIdInPocket = itemId;
|
|
return;
|
|
}
|
|
|
|
if (gob_itemIndInPocket != -1 && itemIndex == -1) {
|
|
gob_placeItem(gob_itemIndInPocket, gob_itemIdInPocket);
|
|
return;
|
|
}
|
|
|
|
if (gob_itemIndInPocket == -1 && itemIndex != -1) {
|
|
gob_pickItem(itemIndex, itemId);
|
|
return;
|
|
}
|
|
}
|
|
|
|
int16 gob_treatItem(int16 action) {
|
|
int16 state;
|
|
|
|
state = gob_goblins[gob_currentGoblin]->state;
|
|
if ((state == 10 || state == 11) &&
|
|
gob_goblins[gob_currentGoblin]->curFrame == 0) {
|
|
gob_readyToAct = 0;
|
|
}
|
|
|
|
if (action == 3 && gob_currentGoblin == 0 &&
|
|
(state == 10 || state == 11) && gob_goblins[0]->curFrame == 0) {
|
|
gob_saveGobDataToVars(gob_gobPositions[gob_currentGoblin].x,
|
|
gob_gobPositions[gob_currentGoblin].y, 0);
|
|
gob_goesAtTarget = 1;
|
|
return -1;
|
|
}
|
|
|
|
if (gob_noPick == 0 && gob_currentGoblin == 0 &&
|
|
(state == 10 || state == 11)) {
|
|
gob_treatItemPick(gob_destActionItem);
|
|
|
|
gob_saveGobDataToVars(gob_gobPositions[gob_currentGoblin].x,
|
|
gob_gobPositions[gob_currentGoblin].y, 0);
|
|
return 0;
|
|
}
|
|
|
|
if (gob_goesAtTarget == 0) {
|
|
gob_saveGobDataToVars(gob_gobPositions[gob_currentGoblin].x,
|
|
gob_gobPositions[gob_currentGoblin].y, 0);
|
|
return 0;
|
|
} else {
|
|
|
|
if (gob_itemToObject[gob_destActionItem] != 100 &&
|
|
gob_destActionItem != 0) {
|
|
|
|
if (gob_itemToObject[gob_destActionItem] == -1) {
|
|
gob_actDestItemDesc = 0;
|
|
} else {
|
|
gob_actDestItemDesc =
|
|
gob_objects[gob_itemToObject
|
|
[gob_destActionItem]];
|
|
}
|
|
}
|
|
|
|
gob_goesAtTarget = 0;
|
|
gob_saveGobDataToVars(gob_gobPositions[gob_currentGoblin].x,
|
|
gob_gobPositions[gob_currentGoblin].y, 0);
|
|
return gob_destActionItem;
|
|
}
|
|
}
|
|
|
|
void gob_interFunc(void) {
|
|
int16 cmd;
|
|
int16 extraData = 0;
|
|
Gob_Object *objDesc = NULL;
|
|
Gob_Object *gobDesc;
|
|
int16 xPos;
|
|
int16 yPos;
|
|
int16 x;
|
|
int16 y;
|
|
int16 item;
|
|
int16 val;
|
|
int16 layer;
|
|
int16 state;
|
|
int32 *retVarPtr;
|
|
|
|
retVarPtr = (int32 *)VAR_ADDRESS(59);
|
|
|
|
cmd = inter_load16();
|
|
inter_execPtr += 2;
|
|
if (cmd > 0 && cmd < 17) {
|
|
extraData = inter_load16();
|
|
objDesc = gob_objects[extraData];
|
|
extraData = inter_load16();
|
|
}
|
|
|
|
if (cmd > 90 && cmd < 107) {
|
|
extraData = inter_load16();
|
|
objDesc = gob_goblins[extraData];
|
|
extraData = inter_load16();
|
|
cmd -= 90;
|
|
}
|
|
|
|
if (cmd > 110 && cmd < 128) {
|
|
extraData = inter_load16();
|
|
objDesc = gob_goblins[extraData];
|
|
cmd -= 90;
|
|
} else if (cmd > 20 && cmd < 38) {
|
|
extraData = inter_load16();
|
|
objDesc = gob_objects[extraData];
|
|
}
|
|
|
|
if (cmd < 40 && objDesc == 0)
|
|
return;
|
|
|
|
debug(5, "cmd = %d", cmd);
|
|
switch (cmd) {
|
|
case 1:
|
|
objDesc->state = extraData;
|
|
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemStateVarPtr = extraData;
|
|
break;
|
|
|
|
case 2:
|
|
objDesc->curFrame = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemFrameVarPtr = extraData;
|
|
break;
|
|
|
|
case 3:
|
|
objDesc->nextState = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemNextStateVarPtr = extraData;
|
|
break;
|
|
|
|
case 4:
|
|
objDesc->multState = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemMultStateVarPtr = extraData;
|
|
break;
|
|
|
|
case 5:
|
|
objDesc->order = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemOrderVarPtr = extraData;
|
|
break;
|
|
|
|
case 6:
|
|
objDesc->actionStartState = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemActStartStVarPtr = extraData;
|
|
break;
|
|
|
|
case 7:
|
|
objDesc->curLookDir = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemLookDirVarPtr = extraData;
|
|
break;
|
|
|
|
case 8:
|
|
objDesc->type = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemTypeVarPtr = extraData;
|
|
|
|
if (extraData == 0)
|
|
objDesc->toRedraw = 1;
|
|
break;
|
|
|
|
case 9:
|
|
objDesc->noTick = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemNoTickVarPtr = extraData;
|
|
break;
|
|
|
|
case 10:
|
|
objDesc->pickable = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemPickableVarPtr = extraData;
|
|
break;
|
|
|
|
case 12:
|
|
objDesc->xPos = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemScrXVarPtr = extraData;
|
|
break;
|
|
|
|
case 13:
|
|
objDesc->yPos = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemScrYVarPtr = extraData;
|
|
break;
|
|
|
|
case 14:
|
|
objDesc->doAnim = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemDoAnimVarPtr = extraData;
|
|
break;
|
|
|
|
case 15:
|
|
objDesc->relaxTime = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemRelaxVarPtr = extraData;
|
|
break;
|
|
|
|
case 16:
|
|
objDesc->maxTick = extraData;
|
|
if (objDesc == gob_actDestItemDesc)
|
|
*gob_destItemMaxTickVarPtr = extraData;
|
|
break;
|
|
|
|
case 21:
|
|
*retVarPtr = objDesc->state;
|
|
break;
|
|
|
|
case 22:
|
|
*retVarPtr = objDesc->curFrame;
|
|
break;
|
|
|
|
case 23:
|
|
*retVarPtr = objDesc->nextState;
|
|
break;
|
|
|
|
case 24:
|
|
*retVarPtr = objDesc->multState;
|
|
break;
|
|
|
|
case 25:
|
|
*retVarPtr = objDesc->order;
|
|
break;
|
|
|
|
case 26:
|
|
*retVarPtr = objDesc->actionStartState;
|
|
break;
|
|
|
|
case 27:
|
|
*retVarPtr = objDesc->curLookDir;
|
|
break;
|
|
|
|
case 28:
|
|
*retVarPtr = objDesc->type;
|
|
break;
|
|
|
|
case 29:
|
|
*retVarPtr = objDesc->noTick;
|
|
break;
|
|
|
|
case 30:
|
|
*retVarPtr = objDesc->pickable;
|
|
break;
|
|
|
|
case 32:
|
|
*retVarPtr = gob_getObjMaxFrame(objDesc);
|
|
break;
|
|
|
|
case 33:
|
|
*retVarPtr = objDesc->xPos;
|
|
break;
|
|
|
|
case 34:
|
|
*retVarPtr = objDesc->yPos;
|
|
break;
|
|
|
|
case 35:
|
|
*retVarPtr = objDesc->doAnim;
|
|
break;
|
|
|
|
case 36:
|
|
*retVarPtr = objDesc->relaxTime;
|
|
break;
|
|
|
|
case 37:
|
|
*retVarPtr = objDesc->maxTick;
|
|
break;
|
|
|
|
case 40:
|
|
case 42:
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
item = inter_load16();
|
|
|
|
if (cmd == 42) {
|
|
xPos = VAR(xPos);
|
|
yPos = VAR(yPos);
|
|
item = VAR(item);
|
|
}
|
|
|
|
for (y = 0; y < 28; y++) {
|
|
for (x = 0; x < 26; x++) {
|
|
if ((map_itemsMap[y][x] & 0xff) == item) {
|
|
map_itemsMap[y][x] &= 0xff00;
|
|
} else if (((map_itemsMap[y][x] & 0xff00) >> 8)
|
|
== item) {
|
|
map_itemsMap[y][x] &= 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (xPos < 25) {
|
|
if (yPos > 0) {
|
|
if ((map_itemsMap[yPos][xPos] & 0xff00) != 0 ||
|
|
(map_itemsMap[yPos - 1][xPos] & 0xff00) !=
|
|
0
|
|
|| (map_itemsMap[yPos][xPos +
|
|
1] & 0xff00) != 0
|
|
|| (map_itemsMap[yPos - 1][xPos +
|
|
1] & 0xff00) != 0) {
|
|
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff00)
|
|
+ item;
|
|
|
|
map_itemsMap[yPos - 1][xPos] =
|
|
(map_itemsMap[yPos -
|
|
1][xPos] & 0xff00) + item;
|
|
|
|
map_itemsMap[yPos][xPos + 1] =
|
|
(map_itemsMap[yPos][xPos +
|
|
1] & 0xff00) + item;
|
|
|
|
map_itemsMap[yPos - 1][xPos + 1] =
|
|
(map_itemsMap[yPos - 1][xPos +
|
|
1] & 0xff00) + item;
|
|
} else {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff) +
|
|
(item << 8);
|
|
|
|
map_itemsMap[yPos - 1][xPos] =
|
|
(map_itemsMap[yPos -
|
|
1][xPos] & 0xff) + (item << 8);
|
|
|
|
map_itemsMap[yPos][xPos + 1] =
|
|
(map_itemsMap[yPos][xPos +
|
|
1] & 0xff) + (item << 8);
|
|
|
|
map_itemsMap[yPos - 1][xPos + 1] =
|
|
(map_itemsMap[yPos - 1][xPos +
|
|
1] & 0xff) + (item << 8);
|
|
}
|
|
} else {
|
|
if ((map_itemsMap[yPos][xPos] & 0xff00) != 0 ||
|
|
(map_itemsMap[yPos][xPos + 1] & 0xff00) !=
|
|
0) {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff00)
|
|
+ item;
|
|
|
|
map_itemsMap[yPos][xPos + 1] =
|
|
(map_itemsMap[yPos][xPos +
|
|
1] & 0xff00) + item;
|
|
} else {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff) +
|
|
(item << 8);
|
|
|
|
map_itemsMap[yPos][xPos + 1] =
|
|
(map_itemsMap[yPos][xPos +
|
|
1] & 0xff) + (item << 8);
|
|
}
|
|
}
|
|
} else {
|
|
if (yPos > 0) {
|
|
if ((map_itemsMap[yPos][xPos] & 0xff00) != 0 ||
|
|
(map_itemsMap[yPos - 1][xPos] & 0xff00) !=
|
|
0) {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff00)
|
|
+ item;
|
|
|
|
map_itemsMap[yPos - 1][xPos] =
|
|
(map_itemsMap[yPos -
|
|
1][xPos] & 0xff00) + item;
|
|
} else {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff) +
|
|
(item << 8);
|
|
|
|
map_itemsMap[yPos - 1][xPos] =
|
|
(map_itemsMap[yPos -
|
|
1][xPos] & 0xff) + (item << 8);
|
|
}
|
|
} else {
|
|
if ((map_itemsMap[yPos][xPos] & 0xff00) != 0) {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff00)
|
|
+ item;
|
|
} else {
|
|
map_itemsMap[yPos][xPos] =
|
|
(map_itemsMap[yPos][xPos] & 0xff) +
|
|
(item << 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item < 0 || item >= 20)
|
|
break;
|
|
|
|
if (xPos > 1 && map_passMap[yPos][xPos - 2] == 1) {
|
|
map_itemPoses[item].x = xPos - 2;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = 4;
|
|
break;
|
|
}
|
|
|
|
if (xPos < 24 && map_passMap[yPos][xPos + 2] == 1) {
|
|
map_itemPoses[item].x = xPos + 2;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = 0;
|
|
break;
|
|
}
|
|
|
|
if (xPos < 25 && map_passMap[yPos][xPos + 1] == 1) {
|
|
map_itemPoses[item].x = xPos + 1;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = 0;
|
|
break;
|
|
}
|
|
|
|
if (xPos > 0 && map_passMap[yPos][xPos - 1] == 1) {
|
|
map_itemPoses[item].x = xPos - 1;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = 4;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
case 43:
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
|
|
if (cmd == 43) {
|
|
xPos = VAR(xPos);
|
|
yPos = VAR(yPos);
|
|
}
|
|
|
|
if ((map_itemsMap[yPos][xPos] & 0xff00) != 0) {
|
|
*retVarPtr = (map_itemsMap[yPos][xPos] & 0xff00) >> 8;
|
|
} else {
|
|
*retVarPtr = map_itemsMap[yPos][xPos];
|
|
}
|
|
break;
|
|
|
|
case 44:
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
val = inter_load16();
|
|
map_passMap[yPos][xPos] = val;
|
|
break;
|
|
|
|
case 50:
|
|
item = inter_load16();
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
|
|
gob_gobPositions[item].x = xPos * 2;
|
|
gob_gobPositions[item].y = yPos * 2;
|
|
|
|
objDesc = gob_goblins[item];
|
|
objDesc->nextState = 21;
|
|
|
|
gob_nextLayer(objDesc);
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, objDesc->animation, 0,
|
|
objDesc->xPos, objDesc->yPos, 0);
|
|
|
|
objDesc->yPos =
|
|
(gob_gobPositions[item].y * 6 + 6) - (scen_toRedrawBottom -
|
|
scen_animTop);
|
|
objDesc->xPos =
|
|
gob_gobPositions[item].x * 12 - (scen_toRedrawLeft -
|
|
scen_animLeft);
|
|
|
|
objDesc->curFrame = 0;
|
|
objDesc->state = 21;
|
|
if (gob_currentGoblin == item) {
|
|
*gob_curGobScrXVarPtr = objDesc->xPos;
|
|
*gob_curGobScrYVarPtr = objDesc->yPos;
|
|
|
|
*gob_curGobFrameVarPtr = 0;
|
|
*gob_curGobStateVarPtr = 18;
|
|
gob_pressedMapX = gob_gobPositions[item].x;
|
|
gob_pressedMapY = gob_gobPositions[item].y;
|
|
}
|
|
break;
|
|
|
|
case 52:
|
|
item = inter_load16();
|
|
*retVarPtr = gob_gobPositions[item].x >> 1;
|
|
break;
|
|
|
|
case 53:
|
|
item = inter_load16();
|
|
*retVarPtr = gob_gobPositions[item].y >> 1;
|
|
break;
|
|
|
|
case 150:
|
|
item = inter_load16();
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
|
|
objDesc = gob_goblins[item];
|
|
if (yPos == 0) {
|
|
objDesc->multState = xPos;
|
|
objDesc->nextState = xPos;
|
|
gob_nextLayer(objDesc);
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
objDesc->xPos =
|
|
scen_animations[objDesc->animation].layers[layer]->
|
|
posX;
|
|
objDesc->yPos =
|
|
scen_animations[objDesc->animation].layers[layer]->
|
|
posY;
|
|
|
|
*gob_curGobScrXVarPtr = objDesc->xPos;
|
|
*gob_curGobScrYVarPtr = objDesc->yPos;
|
|
*gob_curGobFrameVarPtr = 0;
|
|
*gob_curGobStateVarPtr = objDesc->state;
|
|
*gob_curGobNextStateVarPtr = objDesc->nextState;
|
|
*gob_curGobMultStateVarPtr = objDesc->multState;
|
|
*gob_curGobMaxFrameVarPtr =
|
|
gob_getObjMaxFrame(objDesc);
|
|
gob_noPick = 1;
|
|
break;
|
|
}
|
|
|
|
objDesc->multState = 21;
|
|
objDesc->nextState = 21;
|
|
objDesc->state = 21;
|
|
gob_nextLayer(objDesc);
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, objDesc->animation, 0,
|
|
objDesc->xPos, objDesc->yPos, 0);
|
|
|
|
objDesc->yPos =
|
|
(yPos * 6 + 6) - (scen_toRedrawBottom - scen_animTop);
|
|
objDesc->xPos =
|
|
xPos * 12 - (scen_toRedrawLeft - scen_animLeft);
|
|
|
|
gob_gobPositions[item].x = xPos;
|
|
gob_pressedMapX = xPos;
|
|
map_curGoblinX = xPos;
|
|
|
|
gob_gobPositions[item].y = yPos;
|
|
gob_pressedMapY = yPos;
|
|
map_curGoblinY = yPos;
|
|
|
|
*gob_curGobScrXVarPtr = objDesc->xPos;
|
|
*gob_curGobScrYVarPtr = objDesc->yPos;
|
|
*gob_curGobFrameVarPtr = 0;
|
|
*gob_curGobStateVarPtr = 21;
|
|
*gob_curGobNextStateVarPtr = 21;
|
|
*gob_curGobMultStateVarPtr = -1;
|
|
gob_noPick = 0;
|
|
break;
|
|
|
|
case 250:
|
|
item = inter_load16();
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
|
|
gob_gobPositions[item].x = xPos;
|
|
gob_gobPositions[item].y = yPos;
|
|
|
|
objDesc = gob_goblins[item];
|
|
objDesc->nextState = 21;
|
|
gob_nextLayer(objDesc);
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, objDesc->animation, 0,
|
|
objDesc->xPos, objDesc->yPos, 0);
|
|
|
|
objDesc->yPos =
|
|
(yPos * 6 + 6) - (scen_toRedrawBottom - scen_animTop);
|
|
objDesc->xPos =
|
|
xPos * 12 - (scen_toRedrawLeft - scen_animLeft);
|
|
|
|
objDesc->curFrame = 0;
|
|
objDesc->state = 21;
|
|
|
|
if (gob_currentGoblin == item) {
|
|
*gob_curGobScrXVarPtr = objDesc->xPos;
|
|
*gob_curGobScrYVarPtr = objDesc->yPos;
|
|
*gob_curGobFrameVarPtr = 0;
|
|
*gob_curGobStateVarPtr = 18;
|
|
|
|
gob_pressedMapX = gob_gobPositions[item].x;
|
|
gob_pressedMapY = gob_gobPositions[item].y;
|
|
}
|
|
break;
|
|
|
|
case 251:
|
|
item = inter_load16();
|
|
state = inter_load16();
|
|
|
|
objDesc = gob_goblins[item];
|
|
objDesc->nextState = state;
|
|
|
|
gob_nextLayer(objDesc);
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
objDesc->xPos =
|
|
scen_animations[objDesc->animation].layers[layer]->posX;
|
|
objDesc->yPos =
|
|
scen_animations[objDesc->animation].layers[layer]->posY;
|
|
|
|
if (item == gob_currentGoblin) {
|
|
*gob_curGobScrXVarPtr = objDesc->xPos;
|
|
*gob_curGobScrYVarPtr = objDesc->yPos;
|
|
*gob_curGobFrameVarPtr = 0;
|
|
*gob_curGobStateVarPtr = objDesc->state;
|
|
*gob_curGobMultStateVarPtr = objDesc->multState;
|
|
}
|
|
break;
|
|
|
|
case 252:
|
|
item = inter_load16();
|
|
state = inter_load16();
|
|
objDesc = gob_objects[item];
|
|
|
|
objDesc->nextState = state;
|
|
|
|
gob_nextLayer(objDesc);
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
objDesc->xPos =
|
|
scen_animations[objDesc->animation].layers[layer]->posX;
|
|
objDesc->yPos =
|
|
scen_animations[objDesc->animation].layers[layer]->posY;
|
|
|
|
objDesc->toRedraw = 1;
|
|
objDesc->type = 0;
|
|
if (objDesc == gob_actDestItemDesc) {
|
|
*gob_destItemScrXVarPtr = objDesc->xPos;
|
|
*gob_destItemScrYVarPtr = objDesc->yPos;
|
|
|
|
*gob_destItemStateVarPtr = objDesc->state;
|
|
*gob_destItemNextStateVarPtr = -1;
|
|
*gob_destItemMultStateVarPtr = -1;
|
|
*gob_destItemFrameVarPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case 152:
|
|
item = inter_load16();
|
|
val = inter_load16();
|
|
objDesc = gob_objects[item];
|
|
objDesc->unk14 = val;
|
|
break;
|
|
|
|
case 200:
|
|
gob_itemIdInPocket = inter_load16();
|
|
break;
|
|
|
|
case 201:
|
|
gob_itemIndInPocket = inter_load16();
|
|
break;
|
|
|
|
case 202:
|
|
*retVarPtr = gob_itemIdInPocket;
|
|
break;
|
|
|
|
case 203:
|
|
*retVarPtr = gob_itemIndInPocket;
|
|
break;
|
|
|
|
case 204:
|
|
item = inter_load16();
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
val = inter_load16();
|
|
|
|
map_itemPoses[item].x = xPos;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = val;
|
|
break;
|
|
|
|
case 500:
|
|
extraData = inter_load16();
|
|
objDesc = gob_objects[extraData];
|
|
|
|
objDesc->relaxTime--;
|
|
if (objDesc->relaxTime < 0 &&
|
|
gob_getObjMaxFrame(objDesc) == objDesc->curFrame) {
|
|
objDesc->relaxTime = util_getRandom(100) + 50;
|
|
objDesc->curFrame = 0;
|
|
objDesc->toRedraw = 1;
|
|
}
|
|
break;
|
|
|
|
case 502:
|
|
item = inter_load16();
|
|
*retVarPtr = gob_gobPositions[item].x;
|
|
break;
|
|
|
|
case 503:
|
|
item = inter_load16();
|
|
*retVarPtr = gob_gobPositions[item].y;
|
|
break;
|
|
|
|
case 600:
|
|
gob_pathExistence = 0;
|
|
break;
|
|
|
|
case 601:
|
|
extraData = inter_load16();
|
|
gob_goblins[extraData]->visible = 1;
|
|
break;
|
|
|
|
case 602:
|
|
extraData = inter_load16();
|
|
gob_goblins[extraData]->visible = 0;
|
|
break;
|
|
|
|
case 603:
|
|
extraData = inter_load16();
|
|
item = inter_load16();
|
|
|
|
objDesc = gob_objects[extraData];
|
|
if (gob_objIntersected(objDesc, gob_goblins[item]) != 0)
|
|
*retVarPtr = 1;
|
|
else
|
|
*retVarPtr = 0;
|
|
break;
|
|
|
|
case 604:
|
|
extraData = inter_load16();
|
|
item = inter_load16();
|
|
|
|
objDesc = gob_goblins[extraData];
|
|
if (gob_objIntersected(objDesc, gob_goblins[item]) != 0)
|
|
*retVarPtr = 1;
|
|
else
|
|
*retVarPtr = 0;
|
|
break;
|
|
|
|
case 605:
|
|
item = inter_load16();
|
|
xPos = inter_load16();
|
|
yPos = inter_load16();
|
|
val = inter_load16();
|
|
|
|
map_itemPoses[item].x = xPos;
|
|
map_itemPoses[item].y = yPos;
|
|
map_itemPoses[item].orient = val;
|
|
break;
|
|
|
|
case 1000:
|
|
extraData = inter_load16();
|
|
if (game_extHandle >= 0)
|
|
data_closeData(game_extHandle);
|
|
|
|
gob_loadObjects((char *)VAR_ADDRESS(extraData));
|
|
game_extHandle = data_openData(game_curExtFile);
|
|
break;
|
|
|
|
case 1001:
|
|
gob_freeAllObjects();
|
|
break;
|
|
|
|
case 1002:
|
|
gob_animateObjects();
|
|
break;
|
|
|
|
case 1003:
|
|
gob_drawObjects();
|
|
|
|
if (cd_getTrackPos() == -1)
|
|
cd_playBgMusic();
|
|
break;
|
|
|
|
case 1004:
|
|
map_loadMapsInitGobs();
|
|
break;
|
|
|
|
case 1005:
|
|
extraData = inter_load16();
|
|
xPos = inter_load16();
|
|
|
|
if ((uint16)VAR(xPos) == 0) {
|
|
item =
|
|
gob_doMove(gob_goblins[gob_currentGoblin], 1,
|
|
(uint16)VAR(extraData));
|
|
} else {
|
|
item =
|
|
gob_doMove(gob_goblins[gob_currentGoblin], 1, 3);
|
|
}
|
|
|
|
if (item != 0)
|
|
gob_switchGoblin(item);
|
|
break;
|
|
|
|
case 1006:
|
|
gob_switchGoblin(0);
|
|
break;
|
|
|
|
case 1008:
|
|
gob_loadGobDataFromVars();
|
|
break;
|
|
|
|
case 1009:
|
|
extraData = inter_load16();
|
|
cmd = inter_load16();
|
|
xPos = inter_load16();
|
|
|
|
if ((uint16)VAR(xPos) == 0) {
|
|
WRITE_VAR(cmd, gob_treatItem((uint16)VAR(extraData)));
|
|
break;
|
|
}
|
|
|
|
WRITE_VAR(cmd, gob_treatItem(3));
|
|
break;
|
|
|
|
case 1010:
|
|
gob_doMove(gob_goblins[gob_currentGoblin], 0, 0);
|
|
break;
|
|
|
|
case 1011:
|
|
extraData = inter_load16();
|
|
if (VAR(extraData) != 0)
|
|
gob_goesAtTarget = 1;
|
|
else
|
|
gob_goesAtTarget = 0;
|
|
break;
|
|
|
|
case 1015:
|
|
extraData = inter_load16();
|
|
extraData = VAR(extraData);
|
|
gob_objects[10]->xPos = extraData;
|
|
|
|
extraData = inter_load16();
|
|
extraData = VAR(extraData);
|
|
gob_objects[10]->yPos = extraData;
|
|
break;
|
|
|
|
case 2005:
|
|
gobDesc = gob_goblins[0];
|
|
if (gob_currentGoblin != 0) {
|
|
gob_goblins[gob_currentGoblin]->doAnim = 1;
|
|
gob_goblins[gob_currentGoblin]->nextState = 21;
|
|
|
|
gob_nextLayer(gob_goblins[gob_currentGoblin]);
|
|
gob_currentGoblin = 0;
|
|
|
|
gobDesc->doAnim = 0;
|
|
gobDesc->type = 0;
|
|
gobDesc->toRedraw = 1;
|
|
|
|
gob_pressedMapX = gob_gobPositions[0].x;
|
|
map_destX = gob_gobPositions[0].x;
|
|
gob_gobDestX = gob_gobPositions[0].x;
|
|
|
|
gob_pressedMapY = gob_gobPositions[0].y;
|
|
map_destY = gob_gobPositions[0].y;
|
|
gob_gobDestY = gob_gobPositions[0].y;
|
|
|
|
*gob_curGobVarPtr = 0;
|
|
gob_pathExistence = 0;
|
|
gob_readyToAct = 0;
|
|
}
|
|
|
|
if (gobDesc->state != 10 && gob_itemIndInPocket != -1 &&
|
|
gob_getObjMaxFrame(gobDesc) == gobDesc->curFrame) {
|
|
|
|
gobDesc->stateMach = gobDesc->realStateMach;
|
|
xPos = gob_gobPositions[0].x;
|
|
yPos = gob_gobPositions[0].y;
|
|
|
|
gobDesc->nextState = 10;
|
|
layer = gob_nextLayer(gobDesc);
|
|
|
|
scen_updateAnim(layer, 0, gobDesc->animation, 0,
|
|
gobDesc->xPos, gobDesc->yPos, 0);
|
|
|
|
gobDesc->yPos =
|
|
(yPos * 6 + 6) - (scen_toRedrawBottom -
|
|
scen_animTop);
|
|
gobDesc->xPos =
|
|
xPos * 12 - (scen_toRedrawLeft - scen_animLeft);
|
|
}
|
|
|
|
if (gobDesc->state != 10)
|
|
break;
|
|
|
|
if (gob_itemIndInPocket == -1)
|
|
break;
|
|
|
|
if (gobDesc->curFrame != 10)
|
|
break;
|
|
|
|
objDesc = gob_objects[gob_itemIndInPocket];
|
|
objDesc->type = 0;
|
|
objDesc->toRedraw = 1;
|
|
objDesc->curFrame = 0;
|
|
|
|
objDesc->order = gobDesc->order;
|
|
objDesc->animation =
|
|
objDesc->stateMach[objDesc->state][0]->animation;
|
|
|
|
layer = objDesc->stateMach[objDesc->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, objDesc->animation, 0,
|
|
objDesc->xPos, objDesc->yPos, 0);
|
|
|
|
objDesc->yPos +=
|
|
(gob_gobPositions[0].y * 6 + 5) - scen_toRedrawBottom;
|
|
|
|
if (gobDesc->curLookDir == 4) {
|
|
objDesc->xPos += gob_gobPositions[0].x * 12 + 14
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
} else {
|
|
objDesc->xPos += gob_gobPositions[0].x * 12
|
|
- (scen_toRedrawLeft + scen_toRedrawRight) / 2;
|
|
}
|
|
|
|
gob_itemIndInPocket = -1;
|
|
gob_itemIdInPocket = -1;
|
|
util_beep(50);
|
|
break;
|
|
|
|
default:
|
|
warning("gob_interFunc: Unknown command %d!", cmd);
|
|
inter_execPtr -= 2;
|
|
cmd = inter_load16();
|
|
inter_execPtr += cmd * 2;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
} // End of namespace Gob
|