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824 lines
33 KiB
Plaintext
824 lines
33 KiB
Plaintext
ScummVM Windows CE FAQ
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Last updated: 2011-12-05
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Release version: x.x.x
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------------------------------------------------------------------------
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New in this version
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-------------------
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x.x.x:
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- Removed FLAC support for audio datafiles (now for real, this was originally
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announced for 1.0.0, but the library was still included until now). This is
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done because of size constrains of the executable and also FLAC on a mobile
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device isn't really recommended - so please use MP3 or Ogg for your audio
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datafiles.
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1.4.0:
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- Changed the memory management so that it is finally possible to break the
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32MB per process barrier on Windows CE. It should be possible now (finally)
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to play nearly every game with the "big" binary (scummvm.exe, which includes
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all game engines).
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- Changed default values for "high_sample_rate" & "FM_high_quality" to "true"
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as most devices today are fast enough to handle this. It's still possible to
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set this to "false" if you have a slower device.
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- Fix for TeenAgent & Hugo engines (both weren't running at all, crashed right
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at the beginning)
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- Discworld 2 is now playable (works now because of the new memory management)
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- Replaced the game mass-adding functionality with the functionality used on
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all other platforms. It now shows progress while searching for games.
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- Mapped "Skip" button to F10 for AGI games
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- Mapped "Multi Function" to F10 in Simon 1 & 2 (enables hotspot highlighting)
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1.3.1:
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- Fix for Normal2xAspect scaler which was causing screen update issues in some
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games.
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- Fix for Normal1xAspect scaler which caused problems in the bottom part of the
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screen when toolbar was hidden.
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- Fix for freelook mode.
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- Fix for timer manager, caused timing issues in some games.
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- Activated runtime language detection for ScummVM gui.
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- Toolbar is now hidden when returning to the game list.
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- Double-tap right-click emulation is now turned off for SCI games by default.
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- Added a new option "no_doubletap_paneltoggle" for scummvm.ini to disable
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toolbar toggling when double-tapping on the top part of the screen.
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- SDL library related fixes:
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* Fix for screen/mouse-cursor rotation issues (fixes erratic touchscreen
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behaviour)
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* Fix for hardware keyboard on some devices (HTC Touch Pro, etc.)
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1.3.0:
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This is the first official Windows CE release since 1.1.1.
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The following new engines are now included (changes since last WinCE release):
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- Draci Engine (Dragon History)
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- Hugo Engine (Hugo Trilogy)
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- Mohawk Engine (Myst, Riven, Living Book games & Where in Time is Carmen
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Sandiego?)
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- SCI Engine (Sierra SCI games, see main README for a list of supported games)
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- Toon Engine (Toonstruck)
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Also, there are now 4 binaries in this distribution, a single executable
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which contains all engines (for devices with enough memory) and 3 smaller
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binaries which contain only some of the engines. The following lists all
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executables and the engines they contain:
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scummvm.exe:
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- all supported engines
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scummvm1.exe:
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- scumm, agi, cruise, draci, lure, queen, sky, sword1, tinsel, touche
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scummvm2.exe:
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- agos, cine, drascula, gob, groovie, kyra, made, parallaction, saga,
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teenagent, tucker
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scummvm3.exe:
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- hugo, mohawk, sci, sword2, toon, tsage
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There are no other port specific changes.
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1.2.1:
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(Note: No official 1.2.1 release)
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1.2.0:
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(Note: No official 1.2.0 release)
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1.1.1:
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Fix to the Normal2xAspect scaler that was causing crashes.
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1.1.0:
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The TeenAgent engine is now included, but there are no other port specific
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changes since 1.0.0.
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This are 3 binaries in this distribution. Combining all the engines into a
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single executable produces something that is too large to run on most
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devices. We have therefore split the engines roughly into two and built 2
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separate exes as follows:
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scummvm1.exe:
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- scumm, sword1, sword2, queen, sky, lure, agi, touche, tinsel, cruise
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scummvm2.exe:
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- gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker, made,
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teenagent
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For those lucky enough to have devices with enough memory we also have a
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combined executable scummvm.exe which contains all of those engines.
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1.0.0:
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(Note: No changes since 1.0.0rc1)
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This version features optimized ARM assembly versions for the Smartphone,
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Normal2x and Normal2xAspect scalers, courtesy of Robin Watts. There should
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be a speed improvement when using these scalers.
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Also new is the aspect 2x upscaling mode, which is auto detected and used
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when the scaler is set to (normal) 2x mode and the panel is hidden. Hence,
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a 320x200 game running on a VGA or higher resolution device will be
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aspect scaled to fill the 640x480 screen.
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Be aware that Discworld 2 tries to allocate a big chunk of memory (10 MB)
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and this will fail on many devices (file under the not enough memory
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category).
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From this version on, we're dropping support for FLAC and MPEG-2. The first
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is a pain to maintain, while the second has been gradually phased out in
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scummvm. Be sure to update your add-on packs and/or recompress your sound.
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------------------------------------------------------------------------
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This document is intended to give common answers to specific ScummVM
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issues on Windows CE, in 3 sections
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* "General questions" : browse this section to get started and see
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general issues
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* "Game specific questions" : lists some common game specific issues
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* "Support and links" : how to get support if you're still puzzled
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------------------------------------------------------------------------
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General questions
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------------------------------------------------------------------------
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Which devices are supported ?
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-----------------------------
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Official build
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--------------
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The official build is based on the ARM architecture and should work with any
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Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone 2002,
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Smartphone 2003 or Windows Mobile 5 and 6 based device. It is known to work
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on Pocket PC 2000 devices, but it has not been officially tested.
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Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
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(MIPS, SH3) is discontinued. Feel free to generate builds for these
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architectures and contact us to include them on ScummVM website.
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Games supported
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---------------
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The Windows CE port of ScummVM supports all available game engines.
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ScummVM distinguishes devices based on two characteristics: Type and resolution.
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Supported types of devices are Smartphones (usually no stylus) and Pocket PCs
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(stylus). The supported resolutions are 176x220 (Smartphone), 240x240 (QVGA
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square), 240x320 (QVGA), 320x240 (QVGA landscape), 480x640 (VGA). Devices with
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resolutions larger than VGA should also be supported with automatic screen
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centering.
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* Low resolution Smartphones (176x220)
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Support is only provided for all 320x200 or 320x240 games. The font can get
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hard to read (you should prefer talkie games, or wear glasses :-P)
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Games with 640x480 resolution such as COMI or BSWORD cannot be scaled down
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to this resolution and still be playable.
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* QVGA square devices (240x240)
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Only 320x200 or 320x240 games are supported due to lack of downsampling scaler.
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* QVGA Pocket PCs or Smartphones (240x320 or 320x240)
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All games are playable in these devices. Landscape devices may not be able to
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rotate the screen around.
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* VGA (640x480) or higher Pocket PCs
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All non VGA games should work properly on these devices. They can be resized
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with different scalers. Moreover, VGA games will be displayed in true VGA mode.
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Partial / Discontinued support
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------------------------------
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Support for the following devices is not complete, not working properly or
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discontinued because the device is now obsolete. Feel free to contribute and
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improve the port for your favorite device, or use the last release built with
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the previous port architecture (0.5.1) which was less resource hungry and
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supported more exotic devices.
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* "Palleted" devices (non "true color")
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These devices will be supported through the GDI layer which will slow down the
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games a lot. You can try to disable the music/sound effects to get a better
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game experience.
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* "Mono" devices
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I don't even think anything will be displayed on these devices :) you can try
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and report your success ...
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How do I install ScummVM for Windows CE ?
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-----------------------------------------
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Simple! Unpack the release package on your desktop pc, then copy all its
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contents to a folder on your device. Typically, you should at least have
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scummvm.exe, modern.ini and modern.zip in the same directory. Finally, upload
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your beloved games and fire it up :-)
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Some devices (like Pocket PC 2000) require GAPI to be present.
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How do I install a game ?
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-------------------------
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You'll at least need to copy all the data files from your game, in a
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sub-directory of your game directory.
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You'll need to put the data files in a directory named after ScummVM game
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name (see "Supported Games" section in ScummVM readme) for the games having
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"generic" data files (.LFL files). Recent games can be put in any directory.
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You can compress the multimedia files (sound/video) as described in the
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ScummVM readme.
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You can compress the audio tracks of Loom or Monkey Island 1 as described in
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the ScummVM readme. If you are running these games on a slow device with Ogg
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Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
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rate is not supported by other versions of ScummVM).
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If you need more details, you can check SirDave's mini-manual online available
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at: http://forums.scummvm.org/viewtopic.php?t=936
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and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
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How do I run a game ?
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---------------------
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If it's the first time you're running ScummVM for Windows CE, have installed or
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removed games, you need to rescan your game directory.
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* Select Add Game, tap the root directory of your games, and tap "Yes" to begin
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an automatic scan of the installed games.
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Usually all games are detected and you can start playing right away. If your
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game is not detected check its directory name and your data files.
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To play a game, tap on its name then tap the "Start" button or double tap its
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name.
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How do I play a game on a Pocket PC or Handheld PC device ?
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-----------------------------------------------------------
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The stylus is your mouse cursor, and a tap is a left mouse button click.
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As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
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screen to make the most common functions just a tap away
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* The disk icon opens ScummVM options menu to save your game, or change your
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current game settings (depends on the game)
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* The movie icon skips a non interactive sequence, the current dialog or
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behaves like the ESC key on a regular keyboard (depends on the game)
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* The sound icon turns all sound effects and music off and on
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* The key icon allow you to map a key action to a device button
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* The monkey icon switches between portrait, landscape and inverse landscape
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mode (depends on the display drivers)
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You can map additional actions on your device hardware buttons using the
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"Options" / "Key" menu in the ScummVM options menu. To associate an action to
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a key, tap the action, then the "Map" button and press the hardware key.
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The following actions are available :
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* Pause : pause the game
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* Save : open ScummVM option menu
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* Quit : quit ScummVM (without saving, be careful when using it)
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* Skip : skip a non interactive sequence, the current dialog or
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behaves like the ESC key on a regular keyboard
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All AGI games -> F10 to quit full-screen dialogs
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* Hide : hide or display the toolbar
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* Keyboard : hide or display the virtual keyboard
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* Sound : turns all sound effects and music off and on
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* Right click : acts as a right mouse button click
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* Cursor : hide or display the mouse cursor
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* Free look : go in or out of free-look mode. In this mode, you can tap
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the screen to look for interesting locations without
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walking. Click a second time near the pointer's location
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equals to a left click.
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* Zoom up : magnify the upper part of the screen for 640x480 games
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rendered on a QVGA device.
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* Zoom down : magnify the lower part of the screen for 640x480 games
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rendered on a QVGA device.
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* Multi Function : performs a different function depending on the game :
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Full Throttle -> win an action sequence (cheat)
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Fate of Atlantis -> sucker punch (cheat)
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Bargon -> F1 (start the game)
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All AGI games -> bring up the predictive input dialog
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Simon 1 & 2 -> highlight all hotspots in screen
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* Bind keys map a key action to a device button
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* Up,Down,Left :
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Right, : emulate mouse/stylus behavior
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Left Click :
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The default key bindings for Pocket PCs are (note that not all keys are mapped):
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* Up, Down, Left, Right : (dpad) arrow keys
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* Left Click : softkey A
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If you start a game when a Right click mapping is necessary, ScummVM will ask
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you to map one of your hardware key to this action before playing. Just press
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the key you want to map if you see this message.
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Notes:
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- THE TOOLBAR CAN BE CYCLED BY DOUBLE TAPPING (SEE BELOW)
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- YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK
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- YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3
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- YOU MUST MAP THE RIGHT CLICK ACTION TO PLAY SEVERAL GAMES
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- YOU MUST USE THE FREE LOOK ACTION TO PLAY LURE OF THE TEMPTRESS
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How do I hide the toolbar ?
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---------------------------
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Note: THIS IS A VERY USEFUL AND SOMETIMES NECESSARY SHORTCUT
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Double tapping the stylus at the top of the screen will switch between a
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visible toolbar panel, a virtual keyboard, and hiding panel. If any part of
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the screen is obscured by the toolbar (like the load/save game dialogs) you can
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use the invisible panel mode to get to it. For 320x200 games on QVGA Pocket
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PCs, when the panel is hidden the game screen is resized to 320x240 (aspect
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ratio correction) for better gaming experience.
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How do I play a game on a Smartphone device ?
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---------------------------------------------
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On non-stylus devices, the mouse cursor is emulated via a set of keys.
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The cursor will move faster if you keep the key down. You can tweak this
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behaviour in the configuration file described below.
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Here is
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the list of available actions for Smartphones:
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* Up,Down,Left :
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Right, : emulate mouse/stylus behavior
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Left Click :
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Right Click :
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* Save : open ScummVM option menu
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* Skip : skip a non interactive sequence, the current dialog or
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behaves like the ESC key on a regular keyboard
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* Zone : switch between the 3 different mouse zones
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* Multi Function : performs a different function depending on the game
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Full Throttle -> win an action sequence (cheat)
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Fate of Atlantis -> sucker punch (cheat)
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Bargon -> F1 (start the game)
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All AGI games -> bring up the predictive input dialog
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* Bind keys : map a key action to a device button
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* Keyboard : hide or display the virtual keyboard
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* Rotate : rotate the screen (also rotates dpad keys)
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* Quit : quit ScummVM (without saving, be careful when using it)
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The "Zone" key is a *very* valuable addition allowing you to jump quickly
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between three screen zones : the game zone, the verbs zone and the inventory
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zone. When you switch to a zone the cursor will be reset to its former location
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in this zone.
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The default key map for these actions is:
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* Up, Down, Left, Right : (dpad) arrow keys
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* Left Click : softkey A
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* Right Click : softkey B
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* Save : call/talk
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* Skip : back
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* Zone : 9
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* Multi Function : 8
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* Bind keys : end call
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* Keyboard : (dpad) enter
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* Rotate : 5
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* Quit : 0
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You can change the key mapping at any time by bringing up the key mapping menu
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(Bind keys action).
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How do I tweak the configuration of ScummVM ?
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---------------------------------------------
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See the section regarding the configuration file (scummvm.ini) in ScummVM
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README file - the same keywords apply.
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Some parameters are specific to this port :
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Game specific sections (f.e. [monkey2]) - performance options
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* high_sample_rate bool Desktop quality (22 kHz) sound output if
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set. This is the default.
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If you have a slow device, you can set this
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to false to prevent lags/delays in the game.
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* FM_high_quality bool Desktop quality FM synthesis if set. Lower
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quality otherwise. The default is high
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quality. You can change this if you have a
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slow device.
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* sound_thread_priority int Set the priority of the sound thread (0, 1,
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2). Depending on the release, this is set
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to 1 internally (above normal).
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If you get sound stuttering try setting
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this to a higher value.
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Set to 0 if your device is fast enough or if
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you prefer better audio/video sync.
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Game specific sections (f.e. [monkey2]) - game options
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* landscape int 0: Portrait, 1: Landscape,
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2: Inverse Landscape.
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You can also use this in the [scummvm]
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section to display the launcher in landscape
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for example, at startup.
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* no_doubletap_rightclick int 1: Turn off the default behavior of
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simulating a right-click when the screen is
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double-tapped.
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[scummvm] section - keys definition
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You usually do not wish to modify these values directly, as they are set
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by the option dialog, and are only given here for reference.
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* action_mapping_version int Mapping version linked to ScummVM version.
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* action_mapping string Hex codes describing the key associated to
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each different action.
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* debuglevel int Debug Level 1 is used by the WinCE port
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for reporting diagnostic output in the
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scummvm_stdout.txt and scummvm.stderr.txt
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files in the current working directory.
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[scummvm] section - mouse emulation tuning
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You can tweak these parameters to customize how the cursor is handled.
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* repeatTrigger int Number of milliseconds a key must be held to
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consider being repeated.
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* repeatX int Number of key repeat events before changing
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horizontal cursor behaviour.
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* stepX1 int Horizontal cursor offset value when the key
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is not repeated.
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* stepX2 int Horizontal cursor offset value when the key
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is repeated less than repeatX.
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* stepX3 int Horizontal cursor offset value when the key
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is repeated more than repeatX.
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* repeatY int Number of key repeat events before changing
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vertical cursor behavior.
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* stepY1 int Vertical cursor offset value when the key is
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not repeated.
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* stepY2 int Horizontal cursor offset value when the key
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is repeated less than repeatY.
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* stepY3 int Vertical cursor offset value when the key is
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repeated more than repeatY.
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------------------------------------------------------------------------
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Game specific questions
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------------------------------------------------------------------------
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---------------
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-- All Games --
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---------------
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I need to press a special key
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-----------------------------
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Bring up the virtual keyboard. On Smartphones take a look at the Keyboard
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action above. On Pocket PCs it's easier to double-tap at the top of the screen.
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The panel is obscuring the playfield area
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-----------------------------------------
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Double tap at the top of the screen to hide it. As an aside, the aspect ratio
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correction scaler will kick in if the game/device combo is appropriate.
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How do I name my save games ?
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-----------------------------
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Use the virtual keyboard (Keyboard action).
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ScummVM is stuck for some reason
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--------------------------------
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Bind and use the quit action to quit.
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I cannot rotate the screen to landscape/inverse landscape
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---------------------------------------------------------
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Depending on the video driver, ScummVM may opt to not provide such
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functionality. In general, when ScummVM starts in normal "portrait"
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orientation, the device driver reports better display characteristics and you
|
|
should consider launching from portrait.
|
|
|
|
I'm having problems. Is there diagnostic output available ?
|
|
-----------------------------------------------------------
|
|
|
|
Insert a line in the [scummvm] section of scummvm.ini with the following:
|
|
debuglevel=1
|
|
Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files
|
|
will be available at the program directory (see section above).
|
|
|
|
ScummVM crashes and returns to desktop
|
|
--------------------------------------
|
|
|
|
File a bug report including diagnostic output (see previous question).
|
|
|
|
--------------------------
|
|
-- Beneath a Steel Sky --
|
|
--------------------------
|
|
|
|
Introduction movie is too slow or never ends ...
|
|
-------------------------------------------------
|
|
|
|
Skip it :)
|
|
|
|
How can I open the inventory in Beneath a Steel Sky ?
|
|
---------------------------------------------------
|
|
|
|
Tap the top of the screen. Check your stylus calibration if you still cannot
|
|
open it.
|
|
|
|
How can I use an item in Beneath a Steel Sky ?
|
|
----------------------------------------------
|
|
|
|
You need to map the right click button (see the General Questions section).
|
|
|
|
----------------------------
|
|
-- Curse of Monkey Island --
|
|
----------------------------
|
|
|
|
How can I open the inventory in Curse of Monkey Island ?
|
|
------------------------------------------------------
|
|
|
|
You need to map the right click button (see the General Questions section).
|
|
|
|
I'm experiencing random crashes ...
|
|
------------------------------------
|
|
|
|
This game has high memory requirements, and may crash sometimes on low
|
|
memory devices. Continue your game with the latest automatically saved
|
|
game and everything should be fine.
|
|
You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
|
|
to lower these requirements.
|
|
|
|
Sound synchronization is lost in Curse of Monkey Island videos
|
|
--------------------------------------------------------------
|
|
|
|
Use a faster device :-(
|
|
|
|
--------------------
|
|
-- Full Throttle --
|
|
--------------------
|
|
|
|
I'm experiencing random crashes ...
|
|
------------------------------------
|
|
|
|
This game has high memory requirements, and may crash sometimes on low
|
|
memory devices. Continue your game with the latest automatically saved
|
|
game and everything should be fine.
|
|
You can consider removing the voice file (MONSTER.SOU) and disable the
|
|
music to lower these requirements.
|
|
|
|
----------------------------------------
|
|
-- Indiana Jones and the Last Crusade --
|
|
----------------------------------------
|
|
|
|
How can I fight in Indiana Jones and the Last Crusade ?
|
|
-----------------------------------------------------
|
|
|
|
You need to map the keyboard button (see the General Questions section).
|
|
|
|
---------------
|
|
-- Sam & Max --
|
|
---------------
|
|
|
|
How can I change the current action ?
|
|
-------------------------------------
|
|
|
|
You need to map the right click button (see the General Questions section).
|
|
|
|
How can I exit a mini game ?
|
|
----------------------------
|
|
|
|
Use the skip toolbar icon (see the General Questions section).
|
|
|
|
-------------------
|
|
-- Simon 1 and 2 --
|
|
-------------------
|
|
|
|
How can I save or quit in Simon ?
|
|
--------------------------------
|
|
|
|
"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
|
|
in Simon games.
|
|
|
|
On Smartphone, you'll need to push the Action button (center of the pad) to
|
|
quit the game.
|
|
|
|
-------------
|
|
-- The Dig --
|
|
-------------
|
|
|
|
I'm experiencing random crashes ...
|
|
------------------------------------
|
|
|
|
This game has high memory requirements, and may crash sometimes on low
|
|
memory devices. Continue your game with the latest automatically saved
|
|
game and everything should be fine.
|
|
You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
|
|
to lower these requirements.
|
|
|
|
--------------------
|
|
-- Zak Mc Kracken --
|
|
--------------------
|
|
|
|
How can I scroll through my inventory items in Zak Mc Kracken ?
|
|
---------------------------------------------------------------
|
|
|
|
You need to map the hide toolbar button (see the General Questions section) or
|
|
double tap at the top of the screen (from 0.8.0+)
|
|
|
|
-------------------------
|
|
-- Broken Sword I & II --
|
|
-------------------------
|
|
|
|
I've installed the movies pack but they are not playing/they are slow
|
|
---------------------------------------------------------------------
|
|
|
|
MPEG 2 playback takes too much memory in the current release, and may prevent
|
|
movies from playing in VGA mode. Consider changing to the DXA cutscene pack
|
|
which is many times faster.
|
|
|
|
---------------
|
|
-- Gobliiins --
|
|
---------------
|
|
|
|
How do I enter a code ?
|
|
-----------------------
|
|
|
|
Use the virtual keyboard.
|
|
|
|
-------------------
|
|
-- Bargon Attack --
|
|
-------------------
|
|
|
|
How do I start the game (F1 : Game, F2 : Demo)
|
|
----------------------------------------------
|
|
|
|
Use the Multi Function action.
|
|
|
|
----------------------
|
|
-- AGI engine games --
|
|
----------------------
|
|
|
|
Do you expect me to play these games on keyboard-less devices ?
|
|
---------------------------------------------------------------
|
|
|
|
Sure we do :-)
|
|
If you want to get some mileage on your stylus you can use the virtual
|
|
keyboard. There is a very useful alternative though, the AGI engine's
|
|
predictive input dialog. It requires a dictionary to be present. Just tap on
|
|
the command line or use the Multi Function action to bring it up. On
|
|
Smartphones, when the dialog is shown all key mapping is disabled temporarily
|
|
(including mouse emulation). Input is performed either by pressing the phone's
|
|
numeric keypad keys and dpad enter to close the dialog, or by navigating the
|
|
buttons using the dpad arrows and pressing with dpad enter. Check the main
|
|
Readme file for more information on this.
|
|
|
|
---------------------------
|
|
-- Lure of the Temptress --
|
|
---------------------------
|
|
|
|
The control scheme is awkward (Pocket PCs)
|
|
------------------------------------------
|
|
|
|
Map and use the 'Free Look' action. Since normal pointer operation is to
|
|
enter a left click at each tap position, the free look mode enables
|
|
'hovering' the mouse on an object, then right clicking either by using the
|
|
double tap method or by pressing the 'Right Click' action. Also, a left click
|
|
can be entered while in free look mode, by clicking a second time near the
|
|
current pointer's location. Note that two taps equal a left click.
|
|
|
|
---------------
|
|
-- Discworld --
|
|
---------------
|
|
|
|
By default, the double tap to right click action is disabled in this game
|
|
as this interferes with the game's controls. This setting can be overridden
|
|
(see 'no_doubletap_rightclick' parameter above).
|
|
|
|
-----------------
|
|
-- Discworld 2 --
|
|
-----------------
|
|
|
|
Crashes at startup of this game are usually due to the high memory
|
|
requirements of this game.
|
|
|
|
-------------------------
|
|
-- Cruise for a Corpse --
|
|
-------------------------
|
|
|
|
As with Discworld, the double-tap-to-right-click action interferes and will
|
|
be disabled by default.
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
Support
|
|
------------------------------------------------------------------------
|
|
|
|
Help, I've read everything and ...
|
|
-----------------------------------
|
|
|
|
Luckily, as there is a huge variety of Windows CE devices, a specific forum
|
|
is dedicated to this ScummVM port. You can ask your question on the WinCE
|
|
ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6
|
|
|
|
Some older questions and very nice tutorials are still available on the historic
|
|
PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20
|
|
where the community is always glad to help and have dealt with all the bugs for
|
|
many years now :)
|
|
|
|
I think I found a bug, ScummVM crashes in ...
|
|
---------------------------------------------
|
|
|
|
See the "Reporting Bugs" section in ScummVM readme.
|
|
|
|
If you have a Pocket PC or Handheld PC, be sure to include its resolution
|
|
(obtained on the second dialog displayed on the "About" menu) in your bug
|
|
report.
|
|
|
|
If you cannot reproduce this bug on another ScummVM version, you can cross
|
|
post your bug report on ScummVM forums.
|
|
|
|
I want to compile my own ScummVM for Windows CE
|
|
-----------------------------------------------
|
|
|
|
Take a look at:
|
|
http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
Good Luck and Happy Adventuring!
|
|
The ScummVM team.
|
|
http://www.scummvm.org/
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
Old news follow ...
|
|
------------------------------------------------------------------------
|
|
|
|
0.13.0:
|
|
Important: Two builds for ScummVM CE
|
|
|
|
For this release, two binaries (executables) are provided. The first,
|
|
with file name scummvm1.exe, includes support for the following engines:
|
|
- scumm, sword1, sword2, queen, sky, lure, agi, touche
|
|
while the second, with file name scummvm2.exe:
|
|
- gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker
|
|
The user must make sure to execute the correct file for a game. All
|
|
previously detected games will be shown in the launcher. Trying to launch
|
|
a gob engine game with scummvm1.exe will not work.
|
|
Detection also works as implied: scummvm1.exe will detect only the games
|
|
for which it has support; the same holds for scummvm2.exe.
|
|
This change has been done so users with less free memory can play more
|
|
memory hungry games.
|
|
|
|
Also noted are problems with flac support. Your mileage may vary. Please
|
|
consider using ogg or mp3 for those games (smaller sizes are better for
|
|
handheld devices too!)
|
|
|
|
|
|
0.12.0:
|
|
- Improved SMUSH support (deprecated 'Smush_force_redraw' option)
|
|
No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw'
|
|
option is not needed/honored anymore.
|
|
|
|
- Fixed MultiFuntion key in Full Throttle
|
|
|
|
- Improved sound output
|
|
Fixed a long standing bug which led to distorted sound output in all games.
|
|
|
|
- Switched to faster ogg vorbis library
|
|
Robin Watts' libTremolo is used for ogg vorbis (tremor) replay. Info patch
|
|
by Lostech.
|
|
|
|
- New right click through double tap inhibiting option
|
|
Check out the 'no_doubletap_rightclick' option if double-tapping as a right
|
|
click input method annoys you. Patch by spookypeanut.
|
|
|
|
|
|
0.11.0:
|
|
- Redesigned 'Free Look' action (Pocket PCs)
|
|
In order to accommodate for the requirements of the lure engine, the
|
|
usage characteristics of the 'Free Look' action have been improved. The
|
|
new behavior is available for use in all engines, but is is *strongly*
|
|
recommended for at least when playing 'Lure of the Temptress'. By using
|
|
the new scheme, when in 'Free Look' mode, it is now possible to enter
|
|
left clicks by clicking a second time near the current location of the
|
|
mouse pointer. Left and Right clicks at the current point location
|
|
are also available by using the respective actions' bound key.
|
|
|
|
- Reduced optimization build
|
|
The ScummVM executable has grown quite large, prohibiting some devices
|
|
from running memory demanding games (or any games at all). Code
|
|
optimization level has been reduced to offset the growth of the executable.
|
|
Games run slightly slower. This will be addressed before next release.
|
|
|
|
- Several bugfixes
|
|
|
|
|
|
0.10.0:
|
|
Major improvements have taken place in this version, mostly for behind-
|
|
the-scenes stuff. First, we have migrated to GCC for building the Windows
|
|
CE port. This helped take care of some obscure compiler bugs which were
|
|
in there for quite a long time. It has also lead to efficient code
|
|
generation due to GCC's advanced capabilities and consequently increased
|
|
runtime speed. The second important change was the overhaul of the SDL
|
|
library port. The benefits from this are twofold: The real-time code paths
|
|
have been optimized, including contributed ARM assembly code for critical
|
|
functions. Further, the screen display and mouse/keyboard input code has
|
|
been partially rewritten to allow for increased compatibility across all
|
|
devices.
|
|
Due to the update of keyboard handling code, the keycodes have changed
|
|
slightly. Running this version of ScummVM will overwrite your key bindings
|
|
with the new defaults. See the section on how to play on Smartphones and
|
|
Pocket PCs below for the new default key bindings.
|