mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
218e132e37
svn-id: r27024
640 lines
14 KiB
C++
640 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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#include "engines/engine.h"
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#include "common/stream.h"
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#include "saga/gfx.h"
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#include "saga/list.h"
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namespace Common {
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struct ADGameFileDescription;
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}
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namespace Saga {
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class SndRes;
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class Sound;
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class Music;
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class Anim;
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class Render;
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class IsoMap;
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class Gfx;
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class Script;
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class Actor;
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class Font;
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class Sprite;
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class Scene;
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class Interface;
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class Console;
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class Events;
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class PalAnim;
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class Puzzle;
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class Resource;
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struct ResourceContext;
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struct StringList;
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//#define MIN_IMG_RLECODE 3
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//#define MODEX_SCANLINE_LIMIT 200 //TODO: remove
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#define SAGA_IMAGE_DATA_OFFSET 776
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#define SAGA_IMAGE_HEADER_LEN 8
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#define MAXPATH 512 //TODO: remove
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#define SAVE_TITLE_SIZE 28
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#define MAX_SAVES 96
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#define MAX_FILE_NAME 256
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#define ID_NOTHING 0
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#define ID_PROTAG 1
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#define OBJECT_TYPE_SHIFT 13
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#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
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#define OBJ_SPRITE_BASE 9
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#define memoryError(Place) error("%s Memory allocation error.", Place)
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enum ERRORCODE {
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MEM = -2,//todo: remove
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FAILURE = -1,
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SUCCESS = 0
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};
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enum SAGAGameType {
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GType_ITE = 0,
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GType_IHNM = 1
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};
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enum GameIds {
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// Dreamers Guild
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GID_ITE_DEMO_G = 0,
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GID_ITE_DISK_G,
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GID_ITE_DISK_G2,
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GID_ITE_CD_G,
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GID_ITE_CD_G2,
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GID_ITE_MACCD_G,
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// Wyrmkeep
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GID_ITE_CD, // data for Win rerelease is same as in old DOS
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GID_ITE_WINCD, // but it has a bunch of patch files
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GID_ITE_MACCD,
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GID_ITE_LINCD,
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GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
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GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
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GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
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GID_ITE_LINDEMO,
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GID_ITE_WINDEMO2,
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GID_ITE_WINDEMO3,
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GID_ITE_MACDEMO2,
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// German
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GID_ITE_DISK_DE,
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GID_ITE_DISK_DE2,
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GID_ITE_AMIGACD_DE, // TODO
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GID_ITE_OLDMAC_DE, // TODO
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GID_ITE_AMIGA_FL_DE,// TODO
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GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
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GID_ITE_CD_DE2,
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GID_ITE_AMIGA_AGA_DEMO, // TODO
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GID_ITE_AMIGA_ECS_DEMO, // TODO
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GID_IHNM_DEMO,
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GID_IHNM_CD,
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GID_IHNM_CD_DE, // reported by mld. German retail
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GID_IHNM_CD_ES,
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GID_IHNM_CD_RU,
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GID_IHNM_CD_FR
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};
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enum GameFileTypes {
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GAME_RESOURCEFILE = 1 << 0,
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GAME_SCRIPTFILE = 1 << 1,
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GAME_SOUNDFILE = 1 << 2,
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GAME_VOICEFILE = 1 << 3,
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GAME_DEMOFILE = 1 << 4,
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GAME_MUSICFILE = 1 << 5,
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GAME_MUSICFILE_GM = 1 << 6,
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GAME_MUSICFILE_FM = 1 << 7,
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GAME_PATCHFILE = 1 << 8,
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GAME_MACBINARY = 1 << 9,
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GAME_SWAPENDIAN = 1 << 10
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};
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enum GameFeatures {
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GF_BIG_ENDIAN_DATA = 1 << 0,
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GF_WYRMKEEP = 1 << 1,
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GF_CD_FX = 1 << 2,
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GF_SCENE_SUBSTITUTES = 1 << 3
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};
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enum VerbTypeIds {
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kVerbITENone = 0,
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kVerbITEPickUp = 1,
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kVerbITELookAt = 2,
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kVerbITEWalkTo = 3,
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kVerbITETalkTo = 4,
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kVerbITEOpen = 5,
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kVerbITEClose = 6,
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kVerbITEGive = 7,
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kVerbITEUse = 8,
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kVerbITEOptions = 9,
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kVerbITEEnter = 10,
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kVerbITELeave = 11,
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kVerbITEBegin = 12,
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kVerbITEWalkOnly = 13,
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kVerbITELookOnly = 14,
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kVerbIHNMNone = 0,
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kVerbIHNMWalk = 1,
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kVerbIHNMLookAt = 2,
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kVerbIHNMTake = 3,
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kVerbIHNMUse = 4,
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kVerbIHNMTalkTo = 5,
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kVerbIHNMSwallow = 6,
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kVerbIHNMGive = 7,
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kVerbIHNMPush = 8,
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kVerbIHNMOptions = 9,
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kVerbIHNMEnter = 10,
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kVerbIHNMLeave = 11,
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kVerbIHNMBegin = 12,
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kVerbIHNMWalkOnly = 13,
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kVerbIHNMLookOnly = 14,
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kVerbTypeIdsMax = kVerbITELookOnly + 1
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};
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enum PanelButtonType {
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kPanelButtonVerb = 1 << 0,
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kPanelButtonArrow = 1 << 1,
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kPanelButtonConverseText = 1 << 2,
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kPanelButtonInventory = 1 << 3,
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kPanelButtonOption = 1 << 4,
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kPanelButtonOptionSlider = 1 << 5,
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kPanelButtonOptionSaveFiles = 1 << 6,
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kPanelButtonOptionText = 1 << 7,
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kPanelButtonQuit = 1 << 8,
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kPanelButtonQuitText = 1 << 9,
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kPanelButtonLoad = 1 << 10,
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kPanelButtonLoadText = 1 << 11,
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kPanelButtonSave = 1 << 12,
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kPanelButtonSaveText = 1 << 13,
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kPanelButtonSaveEdit = 1 << 14,
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kPanelButtonProtectText = 1 << 15,
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kPanelButtonProtectEdit = 1 << 16,
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kPanelAllButtons = 0xFFFFF
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};
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enum GameSoundTypes {
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kSoundPCM = 0,
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kSoundVOX = 1,
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kSoundVOC = 2,
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kSoundWAV = 3,
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kSoundMacPCM = 4
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};
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enum TextStringIds {
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kTextWalkTo,
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kTextLookAt,
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kTextPickUp,
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kTextTalkTo,
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kTextOpen,
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kTextClose,
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kTextUse,
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kTextGive,
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kTextOptions,
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kTextTest,
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kTextDemo,
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kTextHelp,
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kTextQuitGame,
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kTextFast,
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kTextSlow,
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kTextOn,
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kTextOff,
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kTextContinuePlaying,
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kTextLoad,
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kTextSave,
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kTextGameOptions,
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kTextReadingSpeed,
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kTextMusic,
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kTextSound,
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kTextCancel,
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kTextQuit,
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kTextOK,
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kTextMid,
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kTextClick,
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kText10Percent,
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kText20Percent,
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kText30Percent,
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kText40Percent,
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kText50Percent,
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kText60Percent,
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kText70Percent,
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kText80Percent,
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kText90Percent,
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kTextMax,
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kTextQuitTheGameQuestion,
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kTextLoadSuccessful,
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kTextEnterSaveGameName,
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kTextGiveTo,
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kTextUseWidth,
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kTextNewSave,
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kTextICantPickup,
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kTextNothingSpecial,
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kTextNoPlaceToOpen,
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kTextNoOpening,
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kTextDontKnow,
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kTextShowDialog,
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kTextEnterProtectAnswer
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};
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struct GameResourceDescription {
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uint32 sceneLUTResourceId;
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uint32 moduleLUTResourceId;
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uint32 mainPanelResourceId;
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uint32 conversePanelResourceId;
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uint32 optionPanelResourceId;
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uint32 mainSpritesResourceId;
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uint32 mainPanelSpritesResourceId;
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uint32 defaultPortraitsResourceId;
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uint32 mainStringsResourceId;
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uint32 actorsStringsResourceId;
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};
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struct GameFontDescription {
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uint32 fontResourceId;
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};
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struct GameDisplayInfo;
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struct GameSoundInfo {
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GameSoundTypes resourceType;
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long frequency;
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int sampleBits;
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bool stereo;
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bool isBigEndian;
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bool isSigned;
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};
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struct GamePatchDescription {
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const char *fileName;
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uint16 fileType;
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uint32 resourceId;
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const GameSoundInfo *soundInfo;
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};
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struct SAGAGameDescription;
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enum GameObjectTypes {
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kGameObjectNone = 0,
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kGameObjectActor = 1,
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kGameObjectObject = 2,
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kGameObjectHitZone = 3,
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kGameObjectStepZone = 4
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};
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enum ScriptTimings {
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kScriptTimeTicksPerSecond = (728L/10L),
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kRepeatSpeedTicks = (728L/10L)/3,
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kNormalFadeDuration = 320, // 64 steps, 5 msec each
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kQuickFadeDuration = 64, // 64 steps, 1 msec each
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kPuzzleHintTime = 30000000L // 30 secs. used in timer
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};
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enum Directions {
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kDirUp = 0,
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kDirUpRight = 1,
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kDirRight = 2,
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kDirDownRight = 3,
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kDirDown = 4,
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kDirDownLeft = 5,
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kDirLeft = 6,
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kDirUpLeft = 7
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};
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enum HitZoneFlags {
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kHitZoneEnabled = (1 << 0), // Zone is enabled
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kHitZoneExit = (1 << 1), // Causes char to exit
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// The following flag causes the zone to act differently.
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// When the actor hits the zone, it will immediately begin walking
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// in the specified direction, and the actual specified effect of
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// the zone will be delayed until the actor leaves the zone.
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kHitZoneAutoWalk = (1 << 2),
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// When set on a hit zone, this causes the character not to walk
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// to the object (but they will look at it).
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kHitZoneNoWalk = (1 << 2),
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// zone activates only when character stops walking
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kHitZoneTerminus = (1 << 3),
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// Hit zones only - when the zone is clicked on it projects the
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// click point downwards from the middle of the zone until it
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// reaches the lowest point in the zone.
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kHitZoneProject = (1 << 3)
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};
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struct ImageHeader {
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int width;
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int height;
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};
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struct StringsTable {
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byte *stringsPointer;
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int stringsCount;
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const char **strings;
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const char *getString(int index) const {
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if ((stringsCount <= index) || (index < 0)) {
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error("StringList::getString wrong index 0x%X (%d)", index, stringsCount);
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}
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return strings[index];
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}
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void freeMem() {
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free(strings);
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free(stringsPointer);
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memset(this, 0, sizeof(*this));
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}
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StringsTable() {
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memset(this, 0, sizeof(*this));
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}
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~StringsTable() {
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freeMem();
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}
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};
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enum ColorId {
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kITEColorTransBlack = 0x00,
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kITEColorBrightWhite = 0x01,
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kITEColorWhite = 0x02,
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kITEColorLightGrey = 0x04,
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kITEColorGrey = 0x0a,
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kITEColorDarkGrey = 0x0b,
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kITEColorDarkGrey0C = 0x0C,
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kITEColorBlack = 0x0f,
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kITEColorRed = 0x65,
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kITEColorDarkBlue8a = 0x8a,
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kITEColorBlue89 = 0x89,
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kITEColorLightBlue92 = 0x92,
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kITEColorBlue = 0x93,
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kITEColorLightBlue94 = 0x94,
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kITEColorLightBlue96 = 0x96,
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kITEColorGreen = 0xba,
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kIHNMColorBlack = 0xfa,
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kIHNMColorPortrait = 0xfe
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};
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enum KnownColor {
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kKnownColorTransparent,
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kKnownColorBrightWhite,
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kKnownColorBlack,
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kKnownColorSubtitleTextColor,
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kKnownColorVerbText,
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kKnownColorVerbTextShadow,
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kKnownColorVerbTextActive
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};
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struct SaveFileData {
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char name[SAVE_TITLE_SIZE];
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uint slotNumber;
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};
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 version;
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char name[SAVE_TITLE_SIZE];
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};
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inline int ticksToMSec(int tick) {
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return tick * 1000 / kScriptTimeTicksPerSecond;
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}
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inline int clamp(int minValue, int value, int maxValue) {
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if (value <= minValue) {
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return minValue;
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} else {
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if (value >= maxValue) {
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return maxValue;
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} else {
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return value;
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}
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}
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}
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inline int objectTypeId(uint16 objectId) {
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return objectId >> OBJECT_TYPE_SHIFT;
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}
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inline int objectIdToIndex(uint16 objectId) {
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return OBJECT_TYPE_MASK & objectId;
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}
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inline uint16 objectIndexToId(int type, int index) {
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return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
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}
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class SagaEngine : public Engine {
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friend class Scene;
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protected:
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int go();
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int init();
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public:
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SagaEngine(OSystem *syst);
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virtual ~SagaEngine();
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void shutDown() { _quit = true; }
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void save(const char *fileName, const char *saveName);
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void load(const char *fileName);
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uint32 getCurrentLoadVersion() {
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return _saveHeader.version;
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}
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void fillSaveList();
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char *calcSaveFileName(uint slotNumber);
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SaveFileData *getSaveFile(uint idx);
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uint getSaveSlotNumber(uint idx);
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uint getNewSaveSlotNumber();
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bool locateSaveFile(char *saveName, uint &titleNumber);
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bool isSaveListFull() const {
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return _saveFilesMaxCount == _saveFilesCount;
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}
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uint getSaveFilesCount() const {
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return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
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}
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int16 _framesEsc;
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uint32 _globalFlags;
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int16 _ethicsPoints[8];
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int _spiritualBarometer;
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int _soundVolume;
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int _musicVolume;
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bool _subtitlesEnabled;
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int _readingSpeed;
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bool _copyProtection;
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
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Gfx *_gfx;
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Script *_script;
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Actor *_actor;
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Font *_font;
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Sprite *_sprite;
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Scene *_scene;
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Interface *_interface;
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Console *_console;
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Events *_events;
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PalAnim *_palanim;
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Puzzle *_puzzle;
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Resource *_resource;
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/** Random number generator */
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Common::RandomSource _rnd;
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private:
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int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
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int flipImage(byte *img_buf, int columns, int scanlines);
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int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
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uint32 _previousTicks;
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public:
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int decodeBGImage(const byte *image_data, size_t image_size,
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byte **output_buf, size_t *output_buf_len, int *w, int *h, bool flip = false);
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const byte *getImagePal(const byte *image_data, size_t image_size);
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void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
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const char *getObjectName(uint16 objectId);
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public:
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int processInput(void);
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Point mousePos() const;
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const bool leftMouseButtonPressed() const {
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return _leftMouseButtonPressed;
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}
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const bool rightMouseButtonPressed() const {
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return _rightMouseButtonPressed;
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}
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const bool mouseButtonPressed() const {
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return _leftMouseButtonPressed || _rightMouseButtonPressed;
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}
|
|
|
|
private:
|
|
uint _saveFilesMaxCount;
|
|
uint _saveFilesCount;
|
|
SaveFileData _saveFiles[MAX_SAVES];
|
|
bool _saveMarks[MAX_SAVES];
|
|
SaveGameHeader _saveHeader;
|
|
|
|
bool _leftMouseButtonPressed;
|
|
bool _rightMouseButtonPressed;
|
|
|
|
bool _quit;
|
|
|
|
//current game description
|
|
int _gameNumber;
|
|
const SAGAGameDescription *_gameDescription;
|
|
Common::String _gameTitle;
|
|
Common::Rect _displayClip;
|
|
|
|
public:
|
|
int32 _frameCount;
|
|
|
|
public:
|
|
bool initGame(void);
|
|
|
|
const bool isBigEndian() const;
|
|
const bool isMacResources() const;
|
|
const GameResourceDescription *getResourceDescription();
|
|
const GameSoundInfo *getVoiceInfo() const;
|
|
const GameSoundInfo *getSfxInfo() const;
|
|
const GameSoundInfo *getMusicInfo() const;
|
|
|
|
const GameFontDescription *getFontDescription(int index);
|
|
int getFontsCount() const;
|
|
|
|
int getGameId() const;
|
|
int getGameType() const;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
int getGameNumber() const;
|
|
int getStartSceneNumber() const;
|
|
|
|
int getPatchesCount() const;
|
|
const GamePatchDescription *getPatchDescriptions() const;
|
|
|
|
const Common::ADGameFileDescription *getFilesDescriptions() const;
|
|
|
|
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
|
int getDisplayWidth() const;
|
|
int getDisplayHeight() const;
|
|
const GameDisplayInfo &getDisplayInfo();
|
|
|
|
const char *getTextString(int textStringId);
|
|
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
|
|
|
private:
|
|
|
|
public:
|
|
ColorId KnownColor2ColorId(KnownColor knownColor);
|
|
void setTalkspeed(int talkspeed);
|
|
int getTalkspeed();
|
|
};
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|