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https://github.com/libretro/scummvm.git
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225 lines
6.0 KiB
C++
225 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "sound.h"
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#include "common/config-manager.h"
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#include "cge2/cge2.h"
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#include "cge2/events.h"
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#include "cge2/vmenu.h"
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#include "cge2/text.h"
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#include "cge2/cge2_main.h"
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namespace CGE2 {
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#define kSoundNumToStateRate 25.7
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// == 257 / 10; where 10 equals to the volume switches' number of states [0..9]
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// and ScummVM has a scale of 257 different values for setting sounds.
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#define kSoundStateToNumRate 28.45
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// == 256 / 9 + 0.1; where 256 is the positive range of numbers we can set the volume to
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// and the 10 states of a switch cut this range up to 9 equally big parts.
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// We don't take into account 0 regarding the 256 different values (it would be the 257th),
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// since 0 * x == 0.
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// 0.1 is only for correct rounding at the 10th state.
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void CGE2Engine::optionTouch(int opt, uint16 mask) {
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bool notMuted = !ConfMan.getBool("mute");
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switch (opt) {
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case 1:
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if (mask & kMouseLeftUp)
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switchColorMode();
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break;
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case 2:
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if ((mask & kMouseLeftUp) && notMuted)
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switchMusic();
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break;
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case 3:
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if (mask & kMouseLeftUp)
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quit();
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break;
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case 4:
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if ((mask & (kMouseLeftUp | kMouseRightUp)) && notMuted)
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setVolume(opt - 4, (mask & kMouseLeftUp) ? 1 : -1);
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break;
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case 5:
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if ((mask & (kMouseLeftUp | kMouseRightUp)) && notMuted)
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setVolume(opt - 4, (mask & kMouseLeftUp) ? 1 : -1);
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break;
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case 8:
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if ((mask & kMouseLeftUp) && notMuted)
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switchCap();
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break;
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case 9:
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if ((mask & kMouseLeftUp) && notMuted)
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switchVox();
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break;
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default:
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break;
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}
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}
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void CGE2Engine::switchColorMode() {
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_commandHandlerTurbo->addCommand(kCmdSeq, 121, _vga->_mono = !_vga->_mono, nullptr);
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ConfMan.setBool("enable_color_blind", _vga->_mono);
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ConfMan.flushToDisk();
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keyClick();
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_vga->setColors(_vga->_sysPal, 64);
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}
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void CGE2Engine::switchMusic() {
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_music = !_music;
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_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, !_music);
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_commandHandlerTurbo->addCommand(kCmdSeq, kMusicRef, _music, nullptr);
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keyClick();
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_commandHandlerTurbo->addCommand(kCmdMidi, -1, _music ? (_now << 8) : -1, nullptr);
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}
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void CGE2Engine::quit() {
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if (_commandHandler->idle()) {
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if (VMenu::_addr) {
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_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, VMenu::_addr);
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ReturnToGameChoice rqsChoice(this);
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rqsChoice.proc();
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} else {
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Common::Array<Choice *> quitMenu; // Deleted in VMenu's destructor.
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quitMenu.push_back(new ExitGameChoice(this));
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quitMenu.push_back(new ReturnToGameChoice(this));
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(new VMenu(this, quitMenu, V2D(this, -1, -1), kCBMnu))->setName(_text->getText(kQuitTitle));
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_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 0, nullptr);
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keyClick();
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}
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}
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}
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void CGE2Engine::setVolume(int idx, int cnt) {
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if (cnt && _vol[idx]) {
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int p = _vol[idx]->_seqPtr + cnt;
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if ((p >= 0) && (p < _vol[idx]->_seqCnt)) {
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_vol[idx]->step(p);
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int newVolume = (int)(p * kSoundStateToNumRate);
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switch (idx) {
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case 0:
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_oldSfxVolume = ConfMan.getInt("sfx_volume");
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ConfMan.setInt("sfx_volume", newVolume);
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break;
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case 1:
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_oldMusicVolume = ConfMan.getInt("music_volume");
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ConfMan.setInt("music_volume", newVolume);
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break;
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default:
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break;
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}
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}
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}
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}
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void CGE2Engine::checkVolumeSwitches() {
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int musicVolume = ConfMan.getInt("music_volume");
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if (musicVolume != _oldMusicVolume)
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_vol[1]->step((int)(musicVolume / kSoundNumToStateRate));
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int sfxVolume = ConfMan.getInt("sfx_volume");
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if (sfxVolume != _oldSfxVolume)
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_vol[0]->step((int)(sfxVolume / kSoundNumToStateRate));
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}
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void CGE2Engine::switchCap() {
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_sayCap = !_sayCap;
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if (!_sayCap)
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_sayVox = true;
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keyClick();
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switchSay();
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}
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void CGE2Engine::switchVox() {
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_sayVox = !_sayVox;
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_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, _sayVox);
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if (!_sayVox)
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_sayCap = true;
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keyClick();
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switchSay();
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}
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void CGE2Engine::switchSay() {
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_commandHandlerTurbo->addCommand(kCmdSeq, 129, _sayVox, nullptr);
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_commandHandlerTurbo->addCommand(kCmdSeq, 128, _sayCap, nullptr);
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}
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void CGE2Engine::initToolbar() {
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selectPocket(-1);
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_commandHandlerTurbo->addCommand(kCmdSeq, kMusicRef, _music, nullptr);
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if (!_music)
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_midiPlayer->killMidi();
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switchSay();
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_infoLine->gotoxyz(V3D(kInfoX, kInfoY, 0));
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_infoLine->setText(nullptr);
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_vga->_showQ->insert(_infoLine);
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_gamePhase = kPhaseInGame;
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_mouse->center();
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_mouse->off();
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_mouse->on();
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_keyboard->setClient(_sys);
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_commandHandler->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
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_busyPtr = _vga->_showQ->locate(kBusyRef);
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_vol[0] = _vga->_showQ->locate(kDvolRef);
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_vol[1] = _vga->_showQ->locate(kMvolRef);
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if (_vol[0]) {
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int val = ConfMan.getInt("sfx_volume");
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initVolumeSwitch(_vol[0], val);
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}
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if (_vol[1]) {
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int val = ConfMan.getInt("music_volume");
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initVolumeSwitch(_vol[1], val);
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}
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}
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void CGE2Engine::initVolumeSwitch(Sprite *volSwitch, int val) {
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int state = 0;
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state = (int)(val / kSoundNumToStateRate);
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volSwitch->step(state);
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}
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void CGE2Engine::checkMute() {
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bool mute = ConfMan.getBool("mute");
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if (mute != _muteAll) {
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switchMusic();
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switchVox();
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_muteAll = mute;
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}
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}
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} // End of namespace CGE2
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