.. |
animation.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
animation.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
barchive.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
barchive.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
configure.engine
|
BUILD: Split configure.engines down to a single file per engine.
|
2013-11-24 00:45:38 +00:00 |
console.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
console.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
detection.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
draci.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
draci.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
font.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
font.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
game.cpp
|
DRACI: Initialize a variable, some rework on the initialization of pointers and booleans
|
2014-05-25 17:18:35 +02:00 |
game.h
|
DRACI: Opening inventory during movements and actions.
|
2014-04-28 21:42:10 +02:00 |
module.mk
|
DRACI: Janitorial - Remove trailing spaces
|
2014-02-16 18:36:24 +01:00 |
mouse.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
mouse.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
music.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
music.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
saveload.cpp
|
DRACI: Saving improvements (item in hand and hero position).
|
2014-03-08 16:21:57 +01:00 |
saveload.h
|
DRACI: Saving improvements (item in hand and hero position).
|
2014-03-08 16:21:57 +01:00 |
screen.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
screen.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
script.cpp
|
DRACI: Hero postion in first new room after loading.
|
2014-03-11 16:42:53 +01:00 |
script.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
sound.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
sound.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
sprite.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
sprite.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
surface.cpp
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
surface.h
|
DRACI: Make GPL headers consistent in themselves.
|
2014-02-18 02:39:34 +01:00 |
walking.cpp
|
DRACI: Silence warning
|
2014-05-03 14:47:04 -04:00 |
walking.h
|
DRACI: Opening inventory during movements and actions.
|
2014-04-28 21:42:10 +02:00 |