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248 lines
7.4 KiB
C++
248 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "cge/cge.h"
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static const PlainGameDescriptor CGEGames[] = {
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{ "soltys", "Soltys" },
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{ 0, 0 }
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};
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namespace CGE {
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static const ADGameDescription gameDescriptions[] = {
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{
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"soltys", "",
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{
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{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
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{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572},
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AD_LISTEND
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},
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Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO0()
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},
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{
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"soltys", "Soltys Freeware",
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{
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{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
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{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676},
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AD_LISTEND
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},
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Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO0()
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},
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{
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"soltys", "Soltys Demo (not supported)",
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{
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{"vol.cat", 0, "1e077c8ff58109a187f07ac54b0c873a", 18788},
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{"vol.dat", 0, "75d385a6074c58b69f7730481f256051", 1796710},
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AD_LISTEND
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},
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Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO , GUIO0()
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},
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{
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"soltys", "Soltys Demo (not supported)",
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{
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{"vol.cat", 0, "f17987487fab1ebddd781d8d02fedecc", 7168},
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{"vol.dat", 0, "c5d9b15863cab61dc125551576dece04", 1075272},
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AD_LISTEND
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},
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Common::PL_POL, Common::kPlatformPC, ADGF_DEMO , GUIO0()
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},
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{
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"soltys", "Soltys Freeware v1.0",
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{
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{"vol.cat", 0, "f1675684c68ab90272f5776f8f2c3974", 50176},
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{"vol.dat", 0, "4ffeff4abc99ac5999b55ccfc56ab1df", 8430868},
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AD_LISTEND
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},
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Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS , GUIO0()
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},
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{
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"soltys", "Soltys Freeware v1.0",
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{
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{"vol.cat", 0, "20fdce799adb618100ef9ee2362be875", 50176},
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{"vol.dat", 0, "0e43331c846094d77f5dd201827e0a3b", 8439339},
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AD_LISTEND
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},
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Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO0()
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},
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AD_TABLE_END_MARKER
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};
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static const ADFileBasedFallback fileBasedFallback[] = {
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{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
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{ 0, { 0 } }
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};
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} // End of namespace CGE
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class CGEMetaEngine : public AdvancedMetaEngine {
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public:
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CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames) {
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_singleid = "soltys";
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}
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
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}
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virtual const char *getName() const {
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return "CGE";
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}
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virtual const char *getOriginalCopyright() const {
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return "Soltys (c) 1994-1996 L.K. Avalon";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual int getMaximumSaveSlot() const;
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virtual SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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void CGEMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int CGEMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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SaveStateList CGEMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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int slotNum = 0;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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CGE::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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file->read(buffer, kSavegameStrSize + 1);
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if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) {
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// Valid savegame
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if (CGE::CGEEngine::readSavegameHeader(file, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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if (header.thumbnail) {
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header.thumbnail->free();
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delete header.thumbnail;
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}
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}
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} else {
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// Must be an original format savegame
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saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
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}
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delete file;
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}
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}
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}
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return saveList;
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}
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SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
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if (f) {
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CGE::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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f->read(buffer, kSavegameStrSize + 1);
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bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
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CGE::CGEEngine::readSavegameHeader(f, header);
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delete f;
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if (!hasHeader) {
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// Original savegame perhaps?
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SaveStateDescriptor desc(slot, "Unknown");
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return desc;
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} else {
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
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desc.setSaveTime(header.saveHour, header.saveMinutes);
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// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
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// we prevent it from being deleted or overwritten by accident.
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new CGE::CGEEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CGE)
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REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
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#endif
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