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91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PARALLACTION_GUI_H
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#define PARALLACTION_GUI_H
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#include "common/system.h"
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#include "common/hashmap.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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class MenuInputState;
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class MenuInputHelper {
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typedef Common::HashMap<Common::String, MenuInputState *> StateMap;
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StateMap _map;
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MenuInputState *_state;
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MenuInputState *_newState;
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public:
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MenuInputHelper() : _state(0) {
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}
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~MenuInputHelper();
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void setState(const Common::String &name) {
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// bootstrap routine
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_newState = getState(name);
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assert(_newState);
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}
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void addState(const Common::String &name, MenuInputState *state) {
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_map.setVal(name, state);
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}
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MenuInputState *getState(const Common::String &name) {
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return _map[name];
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}
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bool run();
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};
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class MenuInputState {
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protected:
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MenuInputHelper *_helper;
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public:
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MenuInputState(const Common::String &name, MenuInputHelper *helper) : _helper(helper), _name(name) {
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debugC(3, kDebugExec, "MenuInputState(%s)", name.c_str());
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_helper->addState(name, this);
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}
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Common::String _name;
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virtual ~MenuInputState() { }
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virtual MenuInputState* run() = 0;
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virtual void enter() = 0;
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};
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} // namespace Parallaction
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#endif
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