mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
231 lines
5.3 KiB
C++
231 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_ANIMATION_H
|
|
#define MADS_ANIMATION_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "common/rect.h"
|
|
#include "mads/msurface.h"
|
|
#include "mads/scene_data.h"
|
|
#include "mads/font.h"
|
|
#include "mads/user_interface.h"
|
|
|
|
namespace MADS {
|
|
|
|
enum AnimFlag {
|
|
ANIMFLAG_DITHER = 0x0001, // Dither to 16 colors
|
|
ANIMFLAG_CUSTOM_FONT = 0x0020, // Load ccustom font
|
|
ANIMFLAG_LOAD_BACKGROUND = 0x0100, // Load background
|
|
ANIMFLAG_LOAD_BACKGROUND_ONLY = 0x0200 // Load background only
|
|
};
|
|
|
|
enum AnimBgType {
|
|
ANIMBG_ROOM = 1, ANIMBG_FULL_SIZE = 2, ANIMBG_BLACK_SCREEN = 3,
|
|
ANIMBG_INTERFACE = 4
|
|
};
|
|
|
|
class MADSEngine;
|
|
class Scene;
|
|
|
|
class AnimMessage {
|
|
public:
|
|
int16 _soundId;
|
|
Common::String _msg;
|
|
Common::Point _pos;
|
|
byte _rgb1[3], _rgb2[3];
|
|
int _flags;
|
|
int _startFrame, _endFrame;
|
|
int _kernelMsgIndex;
|
|
|
|
/**
|
|
* Loads data for the message from a stream
|
|
*/
|
|
void load(Common::SeekableReadStream *f);
|
|
};
|
|
|
|
class AnimFrameEntry {
|
|
public:
|
|
int _frameNumber;
|
|
int _seqIndex;
|
|
SpriteSlotSubset _spriteSlot;
|
|
|
|
/**
|
|
* Loads data for the record
|
|
*/
|
|
void load(Common::SeekableReadStream *f, bool uiFlag);
|
|
};
|
|
|
|
class AnimMiscEntry {
|
|
public:
|
|
int _soundId;
|
|
int _msgIndex;
|
|
int _numTicks;
|
|
Common::Point _posAdjust;
|
|
int _field8;
|
|
|
|
/**
|
|
* Loads data for the record
|
|
*/
|
|
void load(Common::SeekableReadStream *f);
|
|
};
|
|
|
|
#define ANIM_SPAWN_COUNT 2
|
|
|
|
class AnimUIEntry {
|
|
public:
|
|
int _probability;
|
|
int _imageCount;
|
|
int _firstImage;
|
|
int _lastImage;
|
|
int _counter;
|
|
int _spawn[ANIM_SPAWN_COUNT];
|
|
int _spawnFrame[ANIM_SPAWN_COUNT];
|
|
int _sound;
|
|
int _soundFrame;
|
|
|
|
/**
|
|
* Loads the data for the record
|
|
*/
|
|
void load(Common::SeekableReadStream *f);
|
|
};
|
|
|
|
class AAHeader {
|
|
public:
|
|
int _spriteSetsCount;
|
|
int _miscEntriesCount;
|
|
int _frameEntriesCount;
|
|
int _messagesCount;
|
|
byte _flags;
|
|
AnimBgType _bgType;
|
|
int _roomNumber;
|
|
bool _manualFlag;
|
|
int _spritesIndex;
|
|
Common::Point _scrollPosition;
|
|
uint32 _scrollTicks;
|
|
Common::String _interfaceFile;
|
|
Common::StringArray _spriteSetNames;
|
|
Common::String _lbmFilename;
|
|
Common::String _spritesFilename;
|
|
Common::String _soundName;
|
|
Common::String _dsrName;
|
|
Common::String _fontResource;
|
|
|
|
/**
|
|
* Loads the data for a animation file header
|
|
*/
|
|
void load(Common::SeekableReadStream *f);
|
|
};
|
|
|
|
class Animation {
|
|
private:
|
|
MADSEngine *_vm;
|
|
Scene *_scene;
|
|
|
|
Common::Array<AnimMiscEntry> _miscEntries;
|
|
Common::Array<SpriteAsset *> _spriteSets;
|
|
Font *_font;
|
|
|
|
bool _freeFlag;
|
|
bool _skipLoad;
|
|
int _unkIndex;
|
|
Common::Point _unkList[2];
|
|
uint32 _nextFrameTimer;
|
|
uint32 _nextScrollTimer;
|
|
int _messageCtr;
|
|
int _trigger;
|
|
TriggerMode _triggerMode;
|
|
ActionDetails _actionDetails;
|
|
|
|
/**
|
|
* Load data for a given frame
|
|
* @param frameNumber Frame number
|
|
*/
|
|
void loadFrame(int frameNumber);
|
|
|
|
bool drawFrame(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber);
|
|
|
|
/**
|
|
* Load the user interface display for an animation
|
|
*/
|
|
void loadInterface(UserInterface &interfaceSurface, DepthSurface &depthSurface,
|
|
AAHeader &header, int flags, Common::Array<PaletteCycle> *palCycles, SceneInfo *sceneInfo);
|
|
|
|
/**
|
|
* Returns true if there is a scroll required
|
|
*/
|
|
bool hasScroll() const;
|
|
protected:
|
|
Animation(MADSEngine *vm, Scene *scene);
|
|
public:
|
|
AAHeader _header;
|
|
Common::Array<int> _spriteListIndexes;
|
|
Common::Array<AnimFrameEntry> _frameEntries;
|
|
Common::Array<AnimUIEntry> _uiEntries;
|
|
Common::Array<AnimMessage> _messages;
|
|
bool _resetFlag;
|
|
int _currentFrame;
|
|
int _oldFrameEntry;
|
|
|
|
static Animation *init(MADSEngine *vm, Scene *scene);
|
|
/*
|
|
* Destructor
|
|
*/
|
|
~Animation();
|
|
|
|
/**
|
|
* Loads animation data
|
|
*/
|
|
void load(UserInterface &interfaceSurface, DepthSurface &depthSurface, const Common::String &resName,
|
|
int flags, Common::Array<PaletteCycle> *palCycles, SceneInfo *sceneInfo);
|
|
|
|
/**
|
|
* Preload animation data for the scene
|
|
*/
|
|
void preLoad(const Common::String &resName, int level);
|
|
|
|
/**
|
|
* Setups up a loaded animation for playback
|
|
*/
|
|
void startAnimation(int endTrigger);
|
|
|
|
/**
|
|
* Update the animation
|
|
*/
|
|
void update();
|
|
|
|
void setNextFrameTimer(int frameNumber);
|
|
int getNextFrameTimer() const { return _nextFrameTimer; }
|
|
void setCurrentFrame(int frameNumber);
|
|
int getCurrentFrame() const { return _currentFrame; }
|
|
|
|
bool freeFlag() const { return _freeFlag; }
|
|
int roomNumber() const { return _header._roomNumber; }
|
|
|
|
void resetSpriteSetsCount() { _header._spriteSetsCount = 0; } // CHECKME: See if it doesn't leak the memory when the destructor is called
|
|
};
|
|
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_ANIMATION_H */
|