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db3ca8255f
Add space before : in inheritance.
326 lines
7.3 KiB
C++
326 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES2_H
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#define MADS_NEBULAR_SCENES2_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene2xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene2xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene201 : public Scene2xx {
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private:
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bool _pterodactylFlag;
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public:
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Scene201(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene202 : public Scene2xx {
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private:
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bool _activeMsgFl, _ladderTopFl, _waitingMeteoFl, _toStationFl, _toTeleportFl;
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int _ladderHotspotId, _lastRoute, _stationCounter, _meteoFrame;
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uint32 _meteoClock1, _meteoClock2, _startTime;
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bool _meteorologistSpecial;
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int subStep1(int randVal);
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int subStep2(int randVal);
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int subStep3(int randVal);
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int subStep4(int randVal);
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public:
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Scene202(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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void setRandomKernelMessage();
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};
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class Scene203 : public Scene2xx {
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private:
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bool _rhotundaEat2Fl, _rhotundaEatFl;
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public:
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Scene203(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene205 : public Scene2xx {
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private:
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uint32 _lastFishTime, _chickenTime;
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bool _beingKicked;
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int _kernelMessage;
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Conversation _dialog1;
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void handleWomanSpeech(int quoteId);
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public:
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Scene205(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene207 : public Scene2xx {
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private:
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bool _vultureFl, _spiderFl, _eyeFl;
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int _spiderHotspotId, _vultureHotspotId;
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int32 _spiderTime, _vultureTime;
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void moveVulture();
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void moveSpider();
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public:
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Scene207(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene208 : public Scene2xx {
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private:
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bool _rhotundaTurnFl, _boundingFl;
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int32 _rhotundaTime;
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void updateTrap();
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void subAction(int mode);
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public:
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Scene208(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene209 : public Scene2xx {
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private:
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bool _dodgeFl, _forceDodgeFl, _shouldDodgeFl;
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bool _pitchFl;
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bool _fallFl, _forceFallFl, _shouldFallFl;
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bool _playingAnimFl, _playingDialogFl;
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int _pauseMode, _pauseCounterThreshold, _pauseCounter;
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bool _removeMonkeyFl;
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int _monkeyPosition;
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bool _shootReadyFl, _startShootingInTimerFl, _shootMissedLastFl;
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bool _binocularsDroppedFl;
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int _dialogAbortVal;
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int _counter;
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void handlePause();
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void initPauseCounterThreshold();
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void handlePeek();
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void handleVerticalMove();
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void handleLookStay();
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void handleLookRight();
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void handleBlink();
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void handleGetBinoculars();
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void handleStandFromPeek();
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void handleDodge();
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void handleBinocularBlink();
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void handleBinocularScan();
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void handleJumpInTree();
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void handleTongue();
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void handleMonkeyFall();
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void handleJumpAndHide();
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void handleMonkeyEating();
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void handleMonkey1();
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void handleStandBlink();
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void handleMonkey2();
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public:
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Scene209(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene210 : public Scene2xx {
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private:
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int _curDialogNode;
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int _nextHandsPlace;
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int _twinkleAnimationType;
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int _twinklesCurrentFrame;
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bool _shouldTalk, _shouldFaceRex, _shouldMoveHead;
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bool _stopWalking;
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bool _twinklesTalking;
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bool _twinklesTalk2;
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int _doorway;
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Common::String _subQuote2;
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Conversation _conv1, _conv2, _conv3;
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Conversation _conv5, _conv6, _conv7, _conv8;
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void handleConversations();
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void handleConversation1();
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void handleConversation2();
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void handleConversation3();
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void handleConversation5();
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void handleConversation6();
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void handleConversation7();
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void handleConversation8();
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void setDialogNode(int node);
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void handleTwinklesSpeech(int quoteId, int shiftX, uint32 delay);
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void newNode(int node);
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void restoreDialogNode(int node, int msgId, int posY);
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public:
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Scene210(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene211 : public Scene2xx {
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private:
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bool _ambushFl, _wakeFl;
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int _monkeyFrame, _scrollY;
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uint32 _monkeyTime;
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public:
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Scene211(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene212 : public Scene2xx {
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public:
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Scene212(MADSEngine *vm) : Scene2xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene213 : public SceneTeleporter {
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public:
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Scene213(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene214 : public Scene2xx {
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private:
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uint32 _devilTime;
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bool _devilRunningFl;
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public:
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Scene214(MADSEngine *vm);
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virtual void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene215 : public Scene2xx {
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public:
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Scene215(MADSEngine *vm) : Scene2xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene216 : public Scene2xx {
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public:
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Scene216(MADSEngine *vm) : Scene2xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions() {};
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES2_H */
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