mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
702bb353dc
svn-id: r16420
319 lines
11 KiB
Perl
Executable File
319 lines
11 KiB
Perl
Executable File
#!/usr/bin/perl
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#
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# This tools is kind of a hack to be able to maintain the credits list of
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# ScummVM in a single central location. We then generate the various versions
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# of the credits in other places from this source. In particular:
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# - The AUTHORS file
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# - The gui/credits.h header file
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# - The credits.xml file, part of the DocBook manual
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# - Finally, credits.inc, from the website
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# And maybe in the future, also "doc/10.tex", the LaTeX version of the README.
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# Although that might soon be obsolete, if the manual evolves enough.
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#
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# Initial version written by Fingolfin in December 2004.
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#
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use strict;
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use Text::Wrap;
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if ($Text::Wrap::VERSION < 2001.0929) {
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die "Text::Wrap version >= 2001.0929 is required. You have $Text::Wrap::VERSION\n";
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}
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my $mode = "";
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my $max_name_width;
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my $indent;
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my $tab;
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if ($#ARGV >= 0) {
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$mode = "TEXT" if ($ARGV[0] eq "--text"); # AUTHROS
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$mode = "HTML" if ($ARGV[0] eq "--html"); # credits.inc (for use on the website)
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$mode = "CPP" if ($ARGV[0] eq "--cpp"); # credits.h (for use by about.cpp)
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$mode = "XML" if ($ARGV[0] eq "--xml"); # credits.xml (DocBook)
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#$mode = "TEX" if ($ARGV[0] eq "--tex"); # 10.tex (LaTeX)
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}
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if ($mode eq "") {
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print STDERR "Usage: credits.pl [--text | --html | --cpp | --xml]\n";
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print STDERR " Just pass --text / --html / --cpp / --xml as parameter, and credits.pl\n";
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print STDERR " will print out the corresponding version of the credits to stdout.\n";
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exit 1;
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}
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$Text::Wrap::unexpand = 0;
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if ($mode eq "TEXT") {
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$Text::Wrap::columns = 78;
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$max_name_width = 21; # The maximal width of a name.
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$indent = 7;
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$tab = " " x $indent;
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} elsif ($mode eq "CPP") {
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$Text::Wrap::columns = 48; # Approx.
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}
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# Convert HTML entities to ASCII for the plain text mode
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sub convert_html_entities {
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my $text = shift;
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# For now we hardcode these mappings
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# á -> a
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# é -> e
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# ø -> o
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# ö -> o / oe
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# & -> &
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# ł -> l
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$text =~ s/á/a/g;
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$text =~ s/é/e/g;
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$text =~ s/ø/o/g;
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$text =~ s/ł/l/g;
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# HACK: Torbj*o*rn but G*oe*ffringmann and R*oe*ver
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$text =~ s/ör/or/g;
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$text =~ s/ö/oe/g;
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$text =~ s/&/&/g;
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return $text;
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}
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sub begin_credits {
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my $title = shift;
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if ($mode eq "TEXT") {
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#print convert_html_entities($title)."\n";
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} elsif ($mode eq "CPP") {
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print "// This file was generated by credits.pl. Do not edit by hand!\n";
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print "static const char *credits[] = {\n";
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} elsif ($mode eq "XML") {
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print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
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print "<appendix>\n";
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print " <title>" . $title . "</title>\n";
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print " <informaltable frame='none'>\n";
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print " <tgroup cols='3' align='left' colsep='0' rowsep='0'>\n";
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print " <colspec colname='start' colwidth='0.5cm'/>\n";
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print " <colspec colname='name' colwidth='4cm'/>\n";
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print " <colspec colname='job'/>\n";
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print " <tbody>\n";
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} else {
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print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
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print "<h1>$title</h1>\n";
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print "<table border='0' cellpadding='5' cellspacing='0' style='margin-left: 3em;'>\n";
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}
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}
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sub end_credits {
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if ($mode eq "TEXT") {
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} elsif ($mode eq "CPP") {
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print "};\n";
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} elsif ($mode eq "XML") {
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print " </tbody>\n";
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print " </tgroup>\n";
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print " </informaltable>\n";
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print "</appendix>\n";
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} else {
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print "</table>\n";
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}
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}
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sub begin_section {
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my $title = shift;
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if ($mode eq "TEXT") {
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$title = convert_html_entities($title);
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print $title.":\n";
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} elsif ($mode eq "CPP") {
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$title = convert_html_entities($title);
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print '"\\\\C\\\\c1""'.$title.':",' . "\n";
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} elsif ($mode eq "XML") {
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print " <row><entry namest='start' nameend='job'>";
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print "<emphasis role='bold'>" . $title . ":</emphasis>";
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print "</entry></row>\n";
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} else {
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print "<tr><td colspan=3><h2>$title:</h2></td></tr>\n";
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}
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}
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sub end_section {
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if ($mode eq "TEXT") {
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print "\n";
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} elsif ($mode eq "CPP") {
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print '"\\\\L\\\\c0""",' . "\n";
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} elsif ($mode eq "XML") {
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print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
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} else {
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print "<tr><td colspan=3> </td></tr>\n";
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}
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}
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sub add_person {
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my $name = shift;
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my $nick = shift;
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my $desc = shift;
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if ($mode eq "TEXT") {
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$name = $nick if $name eq "";
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$name = convert_html_entities($name);
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$desc = convert_html_entities($desc);
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printf $tab."%-".$max_name_width.".".$max_name_width."s - ", $name;
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# Print desc wrapped
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my $inner_indent = $indent + $max_name_width + 3;
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my $multitab = " " x $inner_indent;
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print substr(wrap($multitab, $multitab, $desc), $inner_indent)."\n"
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} elsif ($mode eq "CPP") {
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$name = $nick if $name eq "";
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$name = convert_html_entities($name);
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$desc = convert_html_entities($desc);
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print '"\\\\L\\\\c0"" '.$name.'",' . "\n";
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# Print desc wrapped
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my $line_start = '"\\\\L\\\\c2""';
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my $line_end = '",';
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$Text::Wrap::separator = $line_end . "\n" .$line_start ;
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print $line_start . wrap(" ", " ", $desc) . $line_end . "\n";
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$Text::Wrap::separator = "\n";
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} elsif ($mode eq "XML") {
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$name = $nick if $name eq "";
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print " <row><entry namest='name'>" . $name . "</entry>";
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print "<entry>" . $desc . "</entry></row>\n";
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} else {
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$name = "???" if $name eq "";
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print "<tr>";
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print "<td>".$name."</td>";
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if ($nick ne "") {
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print "<td>[ ".$nick." ]</td>";
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} else {
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print "<td></td>";
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}
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print "<td>".$desc."</td>\n";
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}
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}
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sub add_paragraph {
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my $text = shift;
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if ($mode eq "TEXT") {
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print wrap($tab, $tab, convert_html_entities($text))."\n";
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print "\n";
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} elsif ($mode eq "CPP") {
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my $line_start = '"\\\\L\\\\c0""';
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my $line_end = '",';
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$Text::Wrap::separator = $line_end . "\n" . $line_start;
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print $line_start . wrap("", "", $text) . $line_end . "\n";
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print $line_start . $line_end . "\n";
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$Text::Wrap::separator = "\n";
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} elsif ($mode eq "XML") {
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print " <row><entry namest='start' nameend='job'>" . $text . "</entry></row>\n";
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print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
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} else {
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print '<tr><td colspan="3">';
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print $text;
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print '</td></tr>'."\n";
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print '<tr><td colspan="3"> </td></tr>'."\n";
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}
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}
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#
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# Now follows the actual credits data! The format should be clear, I hope.
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#
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begin_credits("Credits");
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begin_section("The ScummVM team");
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add_person('James Brown', 'endy', "Lead developer");
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add_person('Max Horn', 'fingolfin', "Lead developer");
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add_person("Torbjörn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword II, SAGA");
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add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen");
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add_person("Robert Göffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword I");
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add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword II");
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add_person("Travis Howell", "Kirben", "Engine: SCUMM, HE, Simon the Sorcerer");
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add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon");
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add_person("Paweł Kołodziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)");
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add_person("Andrew Kurushin", "ajax16384", "Engine: SAGA");
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add_person("Gregory Montoir", "cyx", "Engine: Flight of the Amazon Queen, HE");
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add_person("Joost Peters", "joostp", "Engine: Beneath a Steel Sky, Flight of the Amazon Queen");
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add_person("Eugene Sandulenko", "_sev", "Engine: SCUMM (FT INSANE), HE, SAGA");
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add_person("Chris Apers", "chrilith ", "Port: PalmOS");
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add_person("Nicolas Bacca", "arisme", "Port: PocketPC/WinCE");
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add_person("Marcus Comstedt", "", "Port: Dreamcast");
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add_person("Ruediger Hanke", "", "Port: MorphOS");
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add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical");
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add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator");
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add_person("Jochen Hoenicke", "hoenicke", "Speaker & PCjr sound support, Adlib work");
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end_section();
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begin_section("Retired Team Members");
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add_person("Ralph Brorsen", "painelf", "Help with GUI implementation");
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add_person('Vincent Hamm', 'yazoo', "Co-Founder");
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add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering");
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add_person("Mutwin Kraus", "mutle", "Original MacOS porter");
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add_person("Peter Moraliyski", "ph0x", "Port: GP32");
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add_person('Jeremy Newman', 'laxdragon', "Former webmaster");
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add_person('Ludvig Strigeus', 'ludde', "Original ScummVM and SimonVM author");
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add_person("Lionel Ulmer", "bbrox", "Port: X11");
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end_section();
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begin_section("Contributors");
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add_person("Tore Anderson", "tore", "Packaging for Debian GNU/Linux");
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add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files");
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add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
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add_person("Kovács Endre János", "", "Several fixes for Simon1");
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add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches");
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add_person("Claudio Matsuoka", "", 'Daily Linux/BeOS builds');
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add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches");
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add_person("Nicolas Noble", "pixels", "Config file and ALSA support");
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add_person("Willem Jan Palenstijn", "wjp", "Packaging for Fedora/RedHat");
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add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games");
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add_person("Andreas Röver", "", "Broken Sword 1/2 MPEG2 cutscene support");
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add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio");
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add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support");
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add_person("André Souza", "", "SDL-based OpenGL renderer");
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add_person("Tim ???", "realmz", "Initial MI1 CD music support");
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end_section();
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add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!");
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# HACK!
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$max_name_width = 15;
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begin_section("Special thanks to");
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add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2");
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add_person("", "Canadacow", "For the original MT-32 emulator");
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add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
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add_person("", "Jezar", "For his freeverb filter implementation");
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add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
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add_person("Jimmi Thøgersen", "", "For ScummRev, and much obscure code/documentation");
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add_person("", "Tristan", "For additional work on the original MT-32 emulator");
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end_section();
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# HACK!
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$Text::Wrap::columns = 46 if $mode eq "CPP";
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add_paragraph(
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"Tony Warriner and everyone at Revolution Software Ltd. for sharing ".
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"with us the source of some of their brilliant games, allowing us to ".
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"release Beneath a Steel Sky as freeware... and generally being ".
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"supportive above and beyond the call of duty.");
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add_paragraph(
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"John Passfield and Steve Stamatiadis for sharing the source of their ".
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"classic title, Flight of the Amazon Queen and also being incredibly ".
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"supportive.");
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add_paragraph(
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"Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source ".
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"of their famous title Inherit the Earth and always prompt replies to ".
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"our questions.");
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add_paragraph(
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"Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at ".
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"LucasFilm/LucasArts who made SCUMM the insane mess to reimplement ".
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"that it is today. Feel free to drop us a line and tell us what you ".
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"think, guys!");
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end_credits();
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