scummvm/engines/gob/gob.h

248 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/system.h"
#include "common/savefile.h"
#include "engines/engine.h"
namespace Gob {
class Game;
class Snd;
class Video;
class Global;
class Draw;
class CDROM;
class DataIO;
class Goblin;
class VideoPlayer;
class Init;
class Inter;
class Map;
class Mult;
class PalAnim;
class Parse;
class Scenery;
class Util;
class SaveLoad;
class Adlib;
#define VARP(offs) (_vm->_global->_inter_variables + (offs))
#define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val))
#define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val))
#define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val))
#define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str))
#define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val))
#define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val))
#define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val))
#define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str))
#define READ_VARO_UINT32(offs) READ_UINT32(VARP(offs))
#define READ_VARO_UINT16(offs) READ_UINT16(VARP(offs))
#define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs)))
#define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2)
#define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2)
#define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2)
#define GET_VARO_STR(offs) ((char *) VARP(offs))
#define GET_VAR_STR(var) GET_VARO_STR((var) << 2)
#define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val))
#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
#define VAR_OFFSET(offs) READ_VARO_UINT32(offs)
#define VAR(var) READ_VAR_UINT32(var)
#define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2))
enum GameType {
kGameTypeNone = 0,
kGameTypeGob1,
kGameTypeGob2,
kGameTypeGob3,
kGameTypeWoodruff,
kGameTypeBargon,
kGameTypeWeen,
kGameTypeLostInTime,
kGameTypeInca2
};
enum Features {
kFeaturesNone = 0,
kFeaturesCD = 1 << 0,
kFeaturesEGA = 1 << 1,
kFeaturesAdlib = 1 << 2,
kFeatures640 = 1 << 3
};
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
kDebugGobOp = 1 << 2,
kDebugMusic = 1 << 3, // CD, Adlib and Infogrames music
kDebugParser = 1 << 4,
kDebugGameFlow = 1 << 5,
kDebugFileIO = 1 << 6,
kDebugGraphics = 1 << 7,
kDebugCollisions = 1 << 8
};
inline char *strncpy0(char *dest, const char *src, size_t n) {
strncpy(dest, src, n);
dest[n] = 0;
return dest;
}
// A "smart" reference counting templated class
template<typename T>
class ReferenceCounter {
public:
class Ptr {
public:
bool operator==(const Ptr &p) const { return _p == p._p; }
bool operator==(const ReferenceCounter *p) const { return _p == p; }
T *operator-> () { return _p; }
T &operator* () { return *_p; }
operator T*() { return _p; }
Ptr(T *p) : _p(p) { ++_p->_references; }
Ptr() : _p(0) { }
~Ptr() {
if (_p && (--_p->_references == 0))
delete _p;
}
Ptr(const Ptr &p) : _p(p._p) { ++_p->_references; }
Ptr &operator= (const Ptr &p) {
++p._p->_references;
if (_p && (--_p->_references == 0))
delete _p;
_p = p._p;
return *this;
}
Ptr *operator= (const Ptr *p) {
if (p)
++p->_p->_references;
if (_p && (--_p->_references == 0))
delete _p;
_p = p ? p->_p : 0;
return this;
}
private:
T *_p;
};
ReferenceCounter() : _references(0) { }
virtual ~ReferenceCounter() {}
private:
unsigned _references;
friend class Ptr;
};
struct GOBGameDescription;
class GobEngine : public Engine {
protected:
GobEngine *_vm;
int go();
int init();
bool initGameParts();
void deinitGameParts();
public:
static const Common::Language _gobToScummVMLang[];
Common::RandomSource _rnd;
GameType _gameType;
int32 _features;
Common::Language _language;
Common::Platform _platform;
uint16 _width;
uint16 _height;
uint8 _mode;
char *_startTot;
char *_startTot0;
bool _copyProtection;
bool _noMusic;
bool _quitRequested;
Global *_global;
Util *_util;
DataIO *_dataIO;
Game *_game;
Snd *_snd;
Video *_video;
Draw *_draw;
CDROM *_cdrom;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
PalAnim *_palAnim;
Parse *_parse;
Scenery *_scenery;
Inter *_inter;
SaveLoad *_saveLoad;
Adlib *_adlib;
VideoPlayer *_vidPlayer;
void shutdown();
const char *getLangDesc(int16 language) {
if ((language < 0) || (language > 8))
language = 2;
return Common::getLanguageDescription(_gobToScummVMLang[language]);
}
void validateLanguage();
void validateVideoMode(int16 videoMode);
GameType getGameType() { return _gameType; }
bool isCD() { return (_features & kFeaturesCD) != 0; }
bool isEGA() { return (_features & kFeaturesEGA) != 0; }
bool is640() { return (_features & kFeatures640) != 0; }
bool hasAdlib() { return (_features & kFeaturesAdlib) != 0; }
GobEngine(OSystem *syst);
virtual ~GobEngine();
void initGame(const GOBGameDescription *gd);
};
} // End of namespace Gob
#endif // GOB_GOB_H