scummvm/engines/agi/preagi_mickey.h

768 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_PREAGI_MICKEY_H
#define AGI_PREAGI_MICKEY_H
#include "agi/agi.h"
namespace Agi {
#define MSA_SAVEGAME_VERSION 2
// strings
#define IDS_MSA_PATH_DAT "dat/%s"
#define IDS_MSA_PATH_OBJ "obj/%s.ooo"
#define IDS_MSA_PATH_PIC "%d.pic"
#define IDS_MSA_PATH_LOGO "logos.bcg"
#define IDS_MSA_INVENTORY "MICKEY IS CARRYING THE FOLLOWING:"
#define IDS_MSA_CRYSTALS "%s CRYSTALS"
const char IDS_MSA_CRYSTAL_NO[][3] = {
"NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9"
};
const char IDS_MSA_TEMP_C[][5] = {
" 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215"
};
const char IDS_MSA_TEMP_F[][5] = {
" 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355"
};
const char IDS_MSA_PLANETS[][10] = {
"EARTH. ", "VENUS. ", "TRITON. ", "MERCURY.", "TITAN. ",
"PLUTO. ", "IO. ", "MARS. ", "OBERON. "
};
const char IDS_MSA_ERRORS[][40] = {
"THAT CANNOT BE UNDERSTOOD",
"TRY GOING THERE INSTEAD",
"THAT CAN'T BE DONE",
"MICKEY WOULDN'T WANT TO DO THAT!",
"WHICH DIRECTION?",
"THAT DOESN'T MAKE SENSE!",
"MICKEY WOULDN'T WANT TO DO THAT!"
};
// patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode
const char IDS_MSA_INSERT_DISK[][40] = {
"Please insert disk 1 and press any key", "Please insert disk 2 and press any key"
};
// max values
#define IDI_MSA_MAX_PLANET 9
#define IDI_MSA_MAX_DAT 10
#define IDI_MSA_MAX_PIC_ROOM 224
#define IDI_MSA_MAX_ROOM 160
#define IDI_MSA_MAX_BUTTON 6
#define IDI_MSA_MAX_ITEM 11
#define IDI_MSA_ANIM_DELAY 25
#define IDI_MSA_LEN_STORY 1372
// rows
#define IDI_MSA_ROW_MENU_0 20
#define IDI_MSA_ROW_MENU_1 21
#define IDI_MSA_ROW_INV_TITLE 2
#define IDI_MSA_ROW_INV_CRYSTALS 4
#define IDI_MSA_ROW_INV_ITEMS 5
#define IDI_MSA_ROW_TEMPERATURE 21
#define IDI_MSA_ROW_PLANET 22
#define IDI_MSA_ROW_INSERT_DISK 23
#define IDI_MSA_COL_INV_TITLE 4
#define IDI_MSA_COL_INV_ITEMS 15
#define IDI_MSA_COL_PLANET 28
#define IDI_MSA_COL_INSERT_DISK 1
// screen
#define IDI_MSA_PIC_WIDTH 140
#define IDI_MSA_PIC_HEIGHT 159
// pictures
#define IDI_MSA_PIC_EARTH_TIRE_SWING 1
#define IDI_MSA_PIC_EARTH_TIRE_SWING_1 200 // rope taken, swing on ground
#define IDI_MSA_PIC_EARTH_DOGHOUSE 2
#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE 154
#define IDI_MSA_PIC_EARTH_TREE 3
#define IDI_MSA_PIC_EARTH_GARDEN 4
#define IDI_MSA_PIC_EARTH_FRONT_HOUSE 5
#define IDI_MSA_PIC_EARTH_HAMMOCK 6
#define IDI_MSA_PIC_EARTH_BUTTERFLY 7
#define IDI_MSA_PIC_EARTH_MAILBOX 8
#define IDI_MSA_PIC_EARTH_ROAD_0 9
#define IDI_MSA_PIC_EARTH_ROAD_1 10
#define IDI_MSA_PIC_EARTH_ROAD_2 11
#define IDI_MSA_PIC_EARTH_ROAD_3 12
#define IDI_MSA_PIC_EARTH_ROAD_4 13 // starting room
#define IDI_MSA_PIC_EARTH_ROAD_5 14
#define IDI_MSA_PIC_EARTH_ROAD_6 15
#define IDI_MSA_PIC_EARTH_ROAD_7 18
#define IDI_MSA_PIC_EARTH_UNDER_TREE 16
#define IDI_MSA_PIC_EARTH_UP_IN_TREE 155 // CRYSTAL
#define IDI_MSA_PIC_EARTH_SHIP 17
#define IDI_MSA_PIC_EARTH_LIVING_ROOM 19
#define IDI_MSA_PIC_EARTH_KITCHEN 20
#define IDI_MSA_PIC_EARTH_KITCHEN_1 159 // cupboard open
#define IDI_MSA_PIC_EARTH_GARAGE 21
#define IDI_MSA_PIC_EARTH_GARAGE_1 160 // cabinet open
#define IDI_MSA_PIC_EARTH_BEDROOM 22
#define IDI_MSA_PIC_EARTH_BEDROOM_1 161 // closet open
#define IDI_MSA_PIC_EARTH_BATHROOM 23 // WEIGH MICKEY
#define IDI_MSA_PIC_EARTH_SHIP_LEAVING 24
#define IDI_MSA_PIC_EARTH_MINNIE 25
#define IDI_MSA_PIC_SHIP_AIRLOCK 25
#define IDI_MSA_PIC_SHIP_AIRLOCK_0 201 // door closed
#define IDI_MSA_PIC_SHIP_AIRLOCK_1 202 // door open
#define IDI_MSA_PIC_SHIP_AIRLOCK_2 203 // door closed, spacesuits on
#define IDI_MSA_PIC_SHIP_AIRLOCK_3 204 // door open, spacesuits on
#define IDI_MSA_PIC_SHIP_BEDROOM 29
#define IDI_MSA_PIC_SHIP_CONTROLS 26
#define IDI_MSA_PIC_SHIP_CORRIDOR 27
#define IDI_MSA_PIC_SHIP_KITCHEN 28
#define IDI_MSA_PIC_SHIP_KITCHEN_1 172 // cabinet open
#define IDI_MSA_PIC_SHIP_VENUS 146
#define IDI_MSA_PIC_SHIP_NEPTUNE 147
#define IDI_MSA_PIC_SHIP_MERCURY 148
#define IDI_MSA_PIC_SHIP_SATURN 149
#define IDI_MSA_PIC_SHIP_PLUTO 150
#define IDI_MSA_PIC_SHIP_JUPITER 151
#define IDI_MSA_PIC_SHIP_MARS 152
#define IDI_MSA_PIC_SHIP_URANUS 153
#define IDI_MSA_PIC_VENUS_0 30
#define IDI_MSA_PIC_VENUS_1 31
#define IDI_MSA_PIC_VENUS_2 32
#define IDI_MSA_PIC_VENUS_3 34
#define IDI_MSA_PIC_VENUS_4 36
#define IDI_MSA_PIC_VENUS_5 38
#define IDI_MSA_PIC_VENUS_CHASM 35
#define IDI_MSA_PIC_VENUS_CHASM_1 183 // rope lowered
#define IDI_MSA_PIC_VENUS_PROBE 39 // CRYSTAL, USE WRENCH
#define IDI_MSA_PIC_VENUS_PROBE_1 184 // hatch open
#define IDI_MSA_PIC_VENUS_SHIP 33
#define IDI_MSA_PIC_VENUS_WEIGH 37 // WEIGH MICKEY
#define IDI_MSA_PIC_NEPTUNE_0 40
#define IDI_MSA_PIC_NEPTUNE_1 42
#define IDI_MSA_PIC_NEPTUNE_2 43
#define IDI_MSA_PIC_NEPTUNE_3 44
#define IDI_MSA_PIC_NEPTUNE_4 45
#define IDI_MSA_PIC_NEPTUNE_5 48
#define IDI_MSA_PIC_NEPTUNE_6 50
#define IDI_MSA_PIC_NEPTUNE_7 52
#define IDI_MSA_PIC_NEPTUNE_8 53
#define IDI_MSA_PIC_NEPTUNE_9 54
#define IDI_MSA_PIC_NEPTUNE_10 55
#define IDI_MSA_PIC_NEPTUNE_11 56
#define IDI_MSA_PIC_NEPTUNE_BABIES 61
#define IDI_MSA_PIC_NEPTUNE_CASTLE_0 46
#define IDI_MSA_PIC_NEPTUNE_CASTLE_1 51
#define IDI_MSA_PIC_NEPTUNE_CASTLE_2 57
#define IDI_MSA_PIC_NEPTUNE_CASTLE_3 58
#define IDI_MSA_PIC_NEPTUNE_CASTLE_4 59
#define IDI_MSA_PIC_NEPTUNE_CASTLE_5 60
#define IDI_MSA_PIC_NEPTUNE_CASTLE_6 66
#define IDI_MSA_PIC_NEPTUNE_CASTLE_7 67
#define IDI_MSA_PIC_NEPTUNE_CASTLE_8 68
#define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE 47
#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1 185 // entrance open
#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY 63
#define IDI_MSA_PIC_NEPTUNE_GUARD 69
#define IDI_MSA_PIC_NEPTUNE_LEADER 64 // CRYSTAL, GIVE SCARF
#define IDI_MSA_PIC_NEPTUNE_SHIP 49
#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA 65
#define IDI_MSA_PIC_NEPTUNE_WEIGH 41
#define IDI_MSA_PIC_MERCURY_0 71
#define IDI_MSA_PIC_MERCURY_1 73
#define IDI_MSA_PIC_MERCURY_2 75
#define IDI_MSA_PIC_MERCURY_3 77
#define IDI_MSA_PIC_MERCURY_4 80
#define IDI_MSA_PIC_MERCURY_ALIEN_0 72 // CRYSTAL, GIVE SUNGLASSES
#define IDI_MSA_PIC_MERCURY_ALIEN_1 74
#define IDI_MSA_PIC_MERCURY_ALIEN_2 81
#define IDI_MSA_PIC_MERCURY_CAVE_0 70 // hidden feature, press '2' here
#define IDI_MSA_PIC_MERCURY_CAVE_1 78
#define IDI_MSA_PIC_MERCURY_CAVE_2 79
#define IDI_MSA_PIC_MERCURY_SHIP 76
#define IDI_MSA_PIC_MERCURY_WEIGH 82
#define IDI_MSA_PIC_SATURN_0 84
#define IDI_MSA_PIC_SATURN_1 86
#define IDI_MSA_PIC_SATURN_2 90
#define IDI_MSA_PIC_SATURN_3 91
#define IDI_MSA_PIC_SATURN_ISLAND 89 // CRYSTAL
#define IDI_MSA_PIC_SATURN_LAKE_0 85 // USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_1 88 // USE MATTRESS
#define IDI_MSA_PIC_SATURN_LAKE_2 92 // USE MATTRESS
#define IDI_MSA_PIC_SATURN_SHIP 87
#define IDI_MSA_PIC_SATURN_WEIGH 83 // WEIGH MICKEY
#define IDI_MSA_PIC_PLUTO_0 93
#define IDI_MSA_PIC_PLUTO_1 96
#define IDI_MSA_PIC_PLUTO_2 97
#define IDI_MSA_PIC_PLUTO_3 98
#define IDI_MSA_PIC_PLUTO_4 101
#define IDI_MSA_PIC_PLUTO_ALIENS 100 // CRYSTAL, GIVE BONE
#define IDI_MSA_PIC_PLUTO_CAVE_0 99
#define IDI_MSA_PIC_PLUTO_CAVE_1 103
#define IDI_MSA_PIC_PLUTO_CRATER 102
#define IDI_MSA_PIC_PLUTO_SHIP 95
#define IDI_MSA_PIC_PLUTO_WEIGH 94 // WEIGH MICKEY
#define IDI_MSA_PIC_JUPITER_0 106
#define IDI_MSA_PIC_JUPITER_1 107
#define IDI_MSA_PIC_JUPITER_2 108
#define IDI_MSA_PIC_JUPITER_3 109
#define IDI_MSA_PIC_JUPITER_4 113
#define IDI_MSA_PIC_JUPITER_5 116
#define IDI_MSA_PIC_JUPITER_6 117
#define IDI_MSA_PIC_JUPITER_7 120
#define IDI_MSA_PIC_JUPITER_CRACK 114
#define IDI_MSA_PIC_JUPITER_LAVA 110 // CRYSTAL, THROW ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_0 112 // GET ROCK
#define IDI_MSA_PIC_JUPITER_ROCK_1 119 // GET ROCK
#define IDI_MSA_PIC_JUPITER_SHIP 115
#define IDI_MSA_PIC_JUPITER_WEIGH 118 // WEIGH MICKEY
#define IDI_MSA_PIC_MARS_0 121
#define IDI_MSA_PIC_MARS_1 124
#define IDI_MSA_PIC_MARS_2 125
#define IDI_MSA_PIC_MARS_3 126
#define IDI_MSA_PIC_MARS_4 127
#define IDI_MSA_PIC_MARS_5 128
#define IDI_MSA_PIC_MARS_6 130
#define IDI_MSA_PIC_MARS_SHIP 123
#define IDI_MSA_PIC_MARS_TUBE_0 129
#define IDI_MSA_PIC_MARS_TUBE_1 131
#define IDI_MSA_PIC_MARS_VOLCANO 132 // CRYSTAL, DIG PLUTO
#define IDI_MSA_PIC_MARS_WEIGH 122 // WEIGH MICKEY
#define IDI_MSA_PIC_URANUS_0 133
#define IDI_MSA_PIC_URANUS_1 134
#define IDI_MSA_PIC_URANUS_2 135
#define IDI_MSA_PIC_URANUS_3 138
#define IDI_MSA_PIC_URANUS_4 139
#define IDI_MSA_PIC_URANUS_5 140
#define IDI_MSA_PIC_URANUS_6 142
#define IDI_MSA_PIC_URANUS_CHAMBER 145 // CRYSTAL, USE CROWBAR
#define IDI_MSA_PIC_URANUS_SHIP 137
#define IDI_MSA_PIC_URANUS_STEPS 144
#define IDI_MSA_PIC_URANUS_ENTRANCE 141 // ENTER TEMPLE
#define IDI_MSA_PIC_URANUS_TEMPLE 143 // USE CRYSTAL, ENTER DOOR
#define IDI_MSA_PIC_URANUS_TEMPLE_1 206 // crystal used
#define IDI_MSA_PIC_URANUS_TEMPLE_2 207 // door open
#define IDI_MSA_PIC_URANUS_WEIGH 136 // WEIGH MICKEY
#define IDI_MSA_PIC_STAR_MAP 165
#define IDI_MSA_PIC_TITLE 240
// objects
enum ENUM_MSA_OBJECT {
IDI_MSA_OBJECT_NONE = -1,
IDI_MSA_OBJECT_ROCK_0,
IDI_MSA_OBJECT_WRENCH,
IDI_MSA_OBJECT_SCALE,
IDI_MSA_OBJECT_CROWBAR,
IDI_MSA_OBJECT_BONE,
IDI_MSA_OBJECT_SUNGLASSES,
IDI_MSA_OBJECT_DESK_STUFF,
IDI_MSA_OBJECT_MATTRESS,
IDI_MSA_OBJECT_SCARF,
IDI_MSA_OBJECT_FLASHLIGHT,
IDI_MSA_OBJECT_ROPE,
IDI_MSA_OBJECT_ROCK_1,
IDI_MSA_OBJECT_SCARF_C64,
IDI_MSA_OBJECT_ROCK_2,
IDI_MSA_OBJECT_ROCK_3,
IDI_MSA_OBJECT_W_EARTH,
IDI_MSA_OBJECT_W_VENUS,
IDI_MSA_OBJECT_W_TRITON,
IDI_MSA_OBJECT_W_MERCURY,
IDI_MSA_OBJECT_W_TITAN,
IDI_MSA_OBJECT_W_PLUTO,
IDI_MSA_OBJECT_W_IO,
IDI_MSA_OBJECT_W_MARS,
IDI_MSA_OBJECT_W_OBERON,
IDI_MSA_OBJECT_W_SPACE,
IDI_MSA_OBJECT_XL31,
IDI_MSA_OBJECT_XL31E,
IDI_MSA_OBJECT_XL32,
IDI_MSA_OBJECT_XL32E,
IDI_MSA_OBJECT_XL33,
IDI_MSA_OBJECT_XL33E,
IDI_MSA_OBJECT_CRYSTAL
};
const char IDS_MSA_NAME_OBJ[][9] = {
"rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft",
"scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw",
"venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31",
"xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1"
};
const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = {
// room x y
{IDI_MSA_PIC_EARTH_UP_IN_TREE, 14, 76},
{IDI_MSA_PIC_VENUS_PROBE, 74, 80},
{IDI_MSA_PIC_NEPTUNE_LEADER, 70, 27},
{IDI_MSA_PIC_MERCURY_ALIEN_0, 123, 64},
{IDI_MSA_PIC_SATURN_ISLAND, 110, 115},
{IDI_MSA_PIC_PLUTO_ALIENS, 60, 104},
{IDI_MSA_PIC_JUPITER_LAVA, 56, 54},
{IDI_MSA_PIC_MARS_VOLCANO, 107, 100},
{IDI_MSA_PIC_URANUS_CHAMBER, 90, 4}
};
// planets
enum ENUM_MSA_PLANET {
IDI_MSA_PLANET_EARTH = 0,
IDI_MSA_PLANET_VENUS,
IDI_MSA_PLANET_NEPTUNE,
IDI_MSA_PLANET_MERCURY,
IDI_MSA_PLANET_SATURN,
IDI_MSA_PLANET_PLUTO,
IDI_MSA_PLANET_JUPITER,
IDI_MSA_PLANET_MARS,
IDI_MSA_PLANET_URANUS,
IDI_MSA_PLANET_SPACESHIP
};
const char IDS_MSA_NAME_DAT[][13] = {
"earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat",
"pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat"
};
const char IDS_MSA_NAME_PLANET[][10] = {
"EARTH", "VENUS", "TRITON", "MERCURY", "TITAN",
"PLUTO", "IO", "MARS", "OBERON"
};
const char IDS_MSA_NAME_PLANET_2[][10] = {
"EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN",
"PLUTO", "JUPITER", "MARS", "URANUS"
};
const char IDS_MSA_ADDR_PLANET[][7] = {
"OB", "B", "OOBBB", "O", "OOBB",
"OOOBBB", "OBB", "OOB", "OOOBB"
};
const int IDI_MSA_HOME_PLANET[] = {
IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP,
IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP,
IDI_MSA_PIC_URANUS_SHIP
};
const int IDI_MSA_SHIP_PLANET[] = {
0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN,
IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS
};
// items
enum ENUM_MSA_ITEM {
IDI_MSA_ITEM_FLASHLIGHT = 0,
IDI_MSA_ITEM_ROPE,
IDI_MSA_ITEM_BONE,
IDI_MSA_ITEM_LETTER,
IDI_MSA_ITEM_CROWBAR,
IDI_MSA_ITEM_WRENCH,
IDI_MSA_ITEM_MATTRESS,
IDI_MSA_ITEM_SCARF,
IDI_MSA_ITEM_SUNGLASSES,
IDI_MSA_ITEM_SCALE,
IDI_MSA_ITEM_ROCK
};
const char IDS_MSA_NAME_ITEM[][15] = {
"A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH",
"A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK "
};
// buttons
#define IDI_MSA_BUTTON_ORANGE 0x4F // 'O'
#define IDI_MSA_BUTTON_BLUE 0x42 // 'B'
// file structures
struct MSA_TEXT_ENTRY {
uint8 x0;
uint8 szText[11];
};
struct MSA_TEXT_BLOCK {
uint8 count;
MSA_TEXT_ENTRY entry[5];
};
struct MSA_MSG_BLOCK {
uint8 data[5];
};
struct MSA_MENU {
MSA_TEXT_BLOCK row[2];
MSA_MSG_BLOCK cmd[5];
MSA_MSG_BLOCK arg[5];
};
struct MSA_DAT_HEADER {
uint16 filelen;
uint16 ofsRoom[IDI_MSA_MAX_ROOM];
uint16 ofsDesc[IDI_MSA_MAX_ROOM];
uint16 ofsStr[IDI_MSA_MAX_ROOM];
};
struct MSA_SND_NOTE {
uint16 counter; // freq = 1193180 / counter
uint8 length; // msec = length / 0.0182
};
// file offset modifiers
#define IDI_MSA_OFS_DAT 0x0002
#define IDI_MSA_OFS_EXE 0x35C0
// actions
#define IDI_MSA_ACTION_GOTO_ROOM 0x00
#define IDI_MSA_ACTION_SHOW_INT_STR 0x01
#define IDI_MSA_ACTION_UNUSED 0x02
#define IDI_MSA_ACTION_SHOW_DAT_STR 0x03
#define IDI_MSA_ACTION_GET_ROPE 0x7F
#define IDI_MSA_ACTION_UNTIE_ROPE 0x80
#define IDI_MSA_ACTION_GET_BONE 0x81
#define IDI_MSA_ACTION_GET_XTAL_EARTH 0x82
#define IDI_MSA_ACTION_LOOK_DESK 0x83
#define IDI_MSA_ACTION_WRITE_LETTER 0x84
#define IDI_MSA_ACTION_MAIL_LETTER 0x85
#define IDI_MSA_ACTION_OPEN_CUPBOARD 0x86
#define IDI_MSA_ACTION_GET_FLASHLIGHT 0x87
#define IDI_MSA_ACTION_OPEN_CABINET 0x88
#define IDI_MSA_ACTION_GET_CROWBAR 0x89
#define IDI_MSA_ACTION_GET_WRENCH 0x8A
#define IDI_MSA_ACTION_OPEN_CLOSET 0x8B
#define IDI_MSA_ACTION_GET_MATTRESS 0x8C
#define IDI_MSA_ACTION_GET_SCARF 0x8D
#define IDI_MSA_ACTION_GET_SUNGLASSES 0x8E
#define IDI_MSA_ACTION_GET_SCALE 0x8F
#define IDI_MSA_ACTION_GOTO_SPACESHIP 0x90
#define IDI_MSA_ACTION_DOWN_CHASM 0x91
#define IDI_MSA_ACTION_DOWN_ROPE 0x92
#define IDI_MSA_ACTION_USE_ROPE 0x93
#define IDI_MSA_ACTION_OPEN_HATCH 0x94
#define IDI_MSA_ACTION_USE_WRENCH 0x95
#define IDI_MSA_ACTION_GET_XTAL_VENUS 0x96
#define IDI_MSA_ACTION_LOOK_CASTLE 0x97
#define IDI_MSA_ACTION_ENTER_OPENING 0x98
#define IDI_MSA_ACTION_USE_CROWBAR 0x99
#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A
#define IDI_MSA_ACTION_TALK_LEADER 0x9B
#define IDI_MSA_ACTION_GIVE_SCARF 0x9C
#define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D
#define IDI_MSA_ACTION_GIVE_SUNGLASSES 0x9E
#define IDI_MSA_ACTION_CROSS_LAKE 0x9F
#define IDI_MSA_ACTION_USE_MATTRESS 0xA0
#define IDI_MSA_ACTION_GET_XTAL_SATURN 0xA1
#define IDI_MSA_ACTION_LEAVE_ISLAND 0xA2
#define IDI_MSA_ACTION_GET_XTAL_PLUTO 0xA3
#define IDI_MSA_ACTION_GIVE_BONE 0xA4
#define IDI_MSA_ACTION_GET_ROCK_0 0xA5
#define IDI_MSA_ACTION_GET_ROCK_1 0xA6
#define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7
#define IDI_MSA_ACTION_THROW_ROCK 0xA8
#define IDI_MSA_ACTION_GO_TUBE 0xA9
#define IDI_MSA_ACTION_USE_FLASHLIGHT 0xAA
#define IDI_MSA_ACTION_PLUTO_DIG 0xAB
#define IDI_MSA_ACTION_GET_XTAL_MARS 0xAC
#define IDI_MSA_ACTION_USE_CRYSTAL 0xAD
#define IDI_MSA_ACTION_OPEN_DOOR 0xAE
#define IDI_MSA_ACTION_ENTER_DOOR 0xAF
#define IDI_MSA_ACTION_GET_XTAL_URANUS 0xB0
#define IDI_MSA_ACTION_USE_CROWBAR_1 0xB1
#define IDI_MSA_ACTION_GO_NORTH 0xB2
#define IDI_MSA_ACTION_GO_PLANET 0xB3
#define IDI_MSA_ACTION_PRESS_BUTTON 0xB4
#define IDI_MSA_ACTION_WEAR_SPACESUIT 0xB5
#define IDI_MSA_ACTION_READ_GAUGE 0xB6
#define IDI_MSA_ACTION_PRESS_ORANGE 0xB7
#define IDI_MSA_ACTION_PRESS_BLUE 0xB8
#define IDI_MSA_ACTION_FLIP_SWITCH 0xB9
#define IDI_MSA_ACTION_PUSH_THROTTLE 0xBA
#define IDI_MSA_ACTION_PULL_THROTTLE 0xBB
#define IDI_MSA_ACTION_LEAVE_ROOM 0xBC
#define IDI_MSA_ACTION_OPEN_CABINET_1 0xBD
#define IDI_MSA_ACTION_READ_MAP 0xBE
#define IDI_MSA_ACTION_GO_WEST 0xBF
#define IDI_MSA_ACTION_PLANET_INFO 0xC0
#define IDI_MSA_ACTION_ENTER_TEMPLE 0xC1
#define IDI_MSA_ACTION_OPEN_MAILBOX 0xC2
#define IDI_MSA_ACTION_SAVE_GAME 0xC3
#define IDI_MSA_ACTION_LOOK_MICKEY 0xC4
// sounds
enum ENUM_MSA_SOUND {
IDI_MSA_SND_THEME,
IDI_MSA_SND_CRYSTAL,
IDI_MSA_SND_TAKE,
IDI_MSA_SND_GAME_OVER,
IDI_MSA_SND_PRESS_BLUE,
IDI_MSA_SND_PRESS_ORANGE,
IDI_MSA_SND_SHIP_LAND,
IDI_MSA_SND_XL30
};
// message offsets within mickey.exe
const int IDO_MSA_HIDDEN_MSG[] = {
0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A
};
const int IDO_MSA_GAME_OVER[] = {
0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79
};
const int IDO_MSA_SAVE_GAME[] = {
0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B
// do you have a formatted disk, insert disk, insert disk 2, save by number
// everything will be lost, previous game will be lost, game saved
};
const int IDO_MSA_LOAD_GAME[] = {
0x76CE, 0x770B, 0x7777
// do you want to load game, insert game save disk, game restored
};
const int IDO_MSA_AIR_SUPPLY[] = {
0x7D10, 0x7D31, 0x7D51, 0x7D9B
// be aware, low, dangerously low, out of air
};
const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 };
// planet information
const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = {
{0x6313, 0x63B2, 0x6449, 0}, // EARTH
{0x61EB, 0x6288, 0, 0}, // VENUS
{0x6B64, 0x6C06, 0x6CA3, 0}, // NEPTUNE
{0x609B, 0x612C, 0x61CA, 0}, // MERCURY
{0x6879, 0x6916, 0x6984, 0}, // SATURN
{0x6CCF, 0x6D72, 0x6E10, 0}, // PLUTO
{0x667C, 0x6714, 0x67B1, 0x684E}, // JUPITER
{0x6471, 0x650F, 0x65AD, 0x6651}, // MARS
{0x69C3, 0x6A62, 0x6B00, 0} // URANUS
};
// next crystal piece hints
const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = {
{0, 0, 0, 0, 0}, // earth
{0x4DCC, 0x4E20, 0x4E64, 0x4E9E, 0x4F0B}, // venus
{0x5900, 0x599B, 0x5A07, 0x5A8E, 0x5B07}, // neptune
{0x4F57, 0x4FA3, 0x4FF1, 0x5056, 0x50BD}, // mercury
{0x5471, 0x54DF, 0x5548, 0x55C2, 0x562A}, // saturn
{0x5B78, 0x5BB6, 0x5C29, 0x5C76, 0x5CE1}, // pluto
{0x526B, 0x52DA, 0x5340, 0x53A1, 0x540C}, // jupiter
{0x50F6, 0x512C, 0x5170, 0x51D5, 0x5228}, // mars
{0x56AA, 0x571C, 0x579E, 0x5807, 0x5875} // uranus
};
// message offsets
#define IDO_MSA_COPYRIGHT 0x7801
#define IDO_MSA_INTRO 0x4679
#define IDO_MSA_GAME_STORY 0x6E9C
#define IDO_MSA_PRESS_1_TO_9 0x7530
#define IDO_MSA_PRESS_YES_OR_NO 0x480D
#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED 0x5DF7
#define IDO_MSA_XL30_SPEAKING 0x4725
#define IDO_MSA_CRYSTAL_PIECE_FOUND 0x600C
#define IDO_MSA_ROOM_TEXT_OFFSETS 0x8B01
#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS 0x8EA8
#define IDO_MSA_ROOM_MENU_FIX 0x4a27
// offsets to offset arrays
#define IDOFS_MSA_MENU_PATCHES 0x5e7a
#define IDOFS_MSA_SOUND_DATA 0x9deb
// game structure
struct MSA_GAME {
uint8 iRoom;
uint8 iPlanet;
uint8 iDisk;
uint8 nAir;
uint8 nButtons;
uint8 nRocks;
uint8 nXtals;
uint8 iPlanetXtal[IDI_MSA_MAX_DAT];
uint16 iClue[IDI_MSA_MAX_PLANET];
char szAddr[IDI_MSA_MAX_BUTTON + 1];
// Flags
bool fHasXtal;
bool fIntro;
bool fSuit;
bool fShipDoorOpen;
bool fFlying;
bool fStoryShown;
bool fPlanetsInitialized;
bool fTempleDoorOpen;
bool fAnimXL30;
bool fItem[IDI_MSA_MAX_ITEM];
bool fItemUsed[IDI_MSA_MAX_ITEM];
int8 iItem[IDI_MSA_MAX_ITEM];
uint8 nItems;
//uint8 fRmTxt[IDI_MSA_MAX_ROOM];
int8 iRmObj[IDI_MSA_MAX_ROOM];
uint8 iRmPic[IDI_MSA_MAX_ROOM];
uint16 oRmTxt[IDI_MSA_MAX_ROOM];
uint8 iRmMenu[IDI_MSA_MAX_ROOM];
uint8 nRmMenu[IDI_MSA_MAX_ROOM];
int8 nFrame;
};
class PreAgiEngine;
class Mickey {
public:
Mickey(PreAgiEngine *vm);
~Mickey();
void init();
void run();
void debugCurRoom();
void debugGotoRoom(int);
void drawPic(int);
void drawObj(ENUM_MSA_OBJECT, int, int);
protected:
PreAgiEngine *_vm;
MSA_GAME _game;
bool _clickToMove;
int getDat(int);
void readExe(int, uint8*, long);
void getDatFileName(int, char*);
void readDatHdr(char*, MSA_DAT_HEADER*);
void readOfsData(int, int, uint8*, long);
bool chooseY_N(int, bool);
int choose1to9(int);
void printStr(char*);
void printLine(const char*);
void printExeStr(int);
void printExeMsg(int);
void printDesc(int);
bool checkMenu();
void drawMenu(MSA_MENU, int, int);
void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int);
bool getMenuSelRow(MSA_MENU, int*, int*, int);
void getMenuSel(char*, int*, int*);
void centerMenu(MSA_MENU*);
void patchMenu(MSA_MENU*);
void printDatString(int);
void printDatMessage(int);
void playNote(MSA_SND_NOTE);
void playSound(ENUM_MSA_SOUND);
void drawRoomAnimation();
void drawRoom();
void drawLogo();
void animate();
void printRoomDesc();
bool loadGame();
void saveGame();
void showPlanetInfo();
void printStory();
int getPlanet();
void pressOB(int);
void insertDisk(int);
void gameOver();
void inventory();
void intro();
void getItem(ENUM_MSA_ITEM);
void getXtal(int);
bool parse(int, int);
void flipSwitch();
void waitAnyKey(bool anim = false);
bool planetIsAlreadyAssigned(int planet) {
for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) {
if (_game.iPlanetXtal[j] == planet)
return true;
}
return false;
}
bool mickeyHasItem(int item) {
if (_game.fItem[item]) {
printDatMessage(90); // Mickey already has item
return true;
} else {
return false;
}
}
};
} // End of namespace Agi
#endif