scummvm/engines/drascula/converse.cpp
Torbjörn Andersson c63553c234 DRASCULA: Keep keyboard buffer flushed while waiting for conversation
Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.

svn-id: r52850
2010-09-21 20:51:45 +00:00

317 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::playTalkSequence(int sequence) {
bool seen = false;
for (int i = 0; i < _talkSequencesSize; i++) {
if (_talkSequences[i].chapter == currentChapter &&
_talkSequences[i].sequence == sequence) {
seen = true;
doTalkSequenceCommand(_talkSequences[i]);
} else if (seen) // Stop searching down the list
break;
}
}
void DrasculaEngine::doTalkSequenceCommand(TalkSequenceCommand cmd) {
switch (cmd.commandType) {
case kPause:
pause(cmd.action);
break;
case kSetFlag:
flags[cmd.action] = 1;
break;
case kClearFlag:
flags[cmd.action] = 0;
break;
case kPickObject:
pickObject(cmd.action);
break;
case kAddObject:
addObject(cmd.action);
break;
case kBreakOut:
breakOut = 1;
break;
case kConverse:
converse(cmd.action);
break;
case kPlaceVB:
placeVonBraun(cmd.action);
break;
case kUpdateRoom:
updateRoom();
break;
case kUpdateScreen:
updateScreen();
break;
case kTrackProtagonist:
trackProtagonist = cmd.action;
break;
case kPlaySound:
playSound(cmd.action);
break;
case kFinishSound:
finishSound();
break;
case kTalkerGeneral:
talk(cmd.action);
break;
case kTalkerDrunk:
talk_drunk(cmd.action);
break;
case kTalkerPianist:
talk_pianist(cmd.action);
break;
case kTalkerBJ:
talk_bj(cmd.action);
break;
case kTalkerVBNormal:
talk_vonBraun(cmd.action, kVonBraunNormal);
break;
case kTalkerVBDoor:
talk_vonBraun(cmd.action, kVonBraunDoor);
break;
case kTalkerIgorSeated:
talk_igor(cmd.action, kIgorSeated);
break;
case kTalkerWerewolf:
talk_werewolf(cmd.action);
break;
case kTalkerMus:
talk_mus(cmd.action);
break;
case kTalkerDrascula:
talk_drascula(cmd.action, 1);
break;
case kTalkerBartender0:
talk_bartender(cmd.action, 0);
break;
case kTalkerBartender1:
talk_bartender(cmd.action, 1);
break;
default:
error("doTalkSequenceCommand: Unknown command: %d", cmd.commandType);
}
}
void DrasculaEngine::cleanupString(char *string) {
uint len = strlen(string);
for (uint h = 0; h < len; h++)
if (string[h] == (char)0xa7)
string[h] = ' ';
}
void DrasculaEngine::converse(int index) {
debug(4, "converse(%d)", index);
char fileName[20];
sprintf(fileName, "op_%d.cal", index);
Common::SeekableReadStream *stream = _archives.open(fileName);
if (!stream)
error("missing data file %s", fileName);
int game1 = kDialogOptionUnselected,
game2 = kDialogOptionUnselected,
game3 = kDialogOptionUnselected;
char phrase1[128], phrase2[128], phrase3[128], phrase4[128];
char sound1[13], sound2[13], sound3[13], sound4[13];
int phrase1_bottom, phrase2_bottom, phrase3_bottom, phrase4_bottom;
int answer1, answer2, answer3;
breakOut = 0;
selectVerb(kVerbNone);
TextResourceParser p(stream, DisposeAfterUse::YES);
p.parseString(phrase1);
p.parseString(phrase2);
p.parseString(phrase3);
p.parseString(phrase4);
p.parseString(sound1);
p.parseString(sound2);
p.parseString(sound3);
p.parseString(sound4);
p.parseInt(answer1);
p.parseInt(answer2);
p.parseInt(answer3);
// no need to delete the stream, since TextResourceParser takes ownership
// delete stream;
if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
strcpy(phrase3, _text[405]);
strcpy(sound3, "405.als");
answer3 = 31;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
strcpy(phrase3, _text[273]);
strcpy(sound3, "273.als");
answer3 = 14;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
strcpy(phrase3, _text[274]);
strcpy(sound3, "274.als");
answer3 = 15;
}
cleanupString(phrase1);
cleanupString(phrase2);
cleanupString(phrase3);
cleanupString(phrase4);
loadPic("car.alg", backSurface);
// TODO code here should limit y position for mouse in dialog menu,
// but we can't implement this as there is lack in backend functionality
// from 1(top) to 31
color_abc(kColorLightGreen);
while (breakOut == 0) {
updateRoom();
if (musicStatus() == 0 && roomMusic != 0) {
if (currentChapter == 3 || currentChapter == 5) {
playMusic(roomMusic);
} else { // chapters 1, 2, 4, 6
if (flags[11] == 0)
playMusic(roomMusic);
}
}
updateEvents();
flushKeyBuffer();
phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1);
phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2);
phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3);
phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected);
if (mouseY > 0 && mouseY < phrase1_bottom) {
if (game1 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
print_abc_opc(phrase1, 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
game1 = kDialogOptionClicked;
talk(phrase1, sound1);
response(answer1);
}
} else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) {
if (game2 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
game2 = kDialogOptionClicked;
talk(phrase2, sound2);
response(answer2);
}
} else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) {
if (game3 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
game3 = kDialogOptionClicked;
talk(phrase3, sound3);
response(answer3);
}
} else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) {
print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
talk(phrase4, sound4);
breakOut = 1;
}
} else if (_color != kColorLightGreen)
color_abc(kColorLightGreen);
_system->delayMillis(10);
updateScreen();
} // while (breakOut == 0)
if (currentChapter == 2)
loadPic(menuBackground, backSurface);
else
loadPic(99, backSurface);
}
void DrasculaEngine::response(int function) {
debug(4, "response(%d)", function);
if (function != 31)
playTalkSequence(function);
if (currentChapter == 2) {
bool reloadConversationCharset = false;
if (function == 16 || function == 20 || function == 23 || function == 29 || function == 31) {
reloadConversationCharset = true;
loadPic(menuBackground, backSurface);
}
if (function == 16)
animation_16_2();
else if (function == 20)
animation_20_2();
else if (function == 23)
animation_23_2();
else if (function == 29)
animation_29_2();
else if (function == 31)
animation_31_2();
if (reloadConversationCharset)
loadPic("car.alg", backSurface);
} else if (currentChapter == 3) {
grr();
}
}
} // End of namespace Drascula