mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
576d6429bc
svn-id: r53151
389 lines
9.5 KiB
C++
389 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef TOON_TOON_H
|
|
#define TOON_TOON_H
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/engine.h"
|
|
#include "graphics/surface.h"
|
|
#include "common/random.h"
|
|
#include "toon/resource.h"
|
|
#include "toon/script.h"
|
|
#include "toon/script_func.h"
|
|
#include "toon/state.h"
|
|
#include "toon/picture.h"
|
|
#include "toon/anim.h"
|
|
#include "toon/movie.h"
|
|
#include "toon/font.h"
|
|
#include "toon/text.h"
|
|
#include "toon/audio.h"
|
|
|
|
#define TOON_DAT_VER_MAJ 0 // 1 byte
|
|
#define TOON_DAT_VER_MIN 3 // 1 byte
|
|
#define TOON_SAVEGAME_VERSION 4
|
|
#define DATAALIGNMENT 4
|
|
|
|
namespace Toon {
|
|
enum ToonGameType {
|
|
GType_TOON = 1
|
|
};
|
|
|
|
enum ToonDebugChannels {
|
|
kDebugAnim = 1 << 0,
|
|
kDebugCharacter = 1 << 1,
|
|
kDebugAudio = 1 << 2,
|
|
kDebugHotspot = 1 << 3,
|
|
kDebugFont = 1 << 4,
|
|
kDebugPath = 1 << 5,
|
|
kDebugMovie = 1 << 6,
|
|
kDebugPicture = 1 << 7,
|
|
kDebugResource = 1 << 8,
|
|
kDebugState = 1 << 9,
|
|
kDebugTools = 1 << 10,
|
|
kDebugText = 1 << 11
|
|
};
|
|
|
|
class Picture;
|
|
class Movie;
|
|
class Hotspots;
|
|
class Character;
|
|
class CharacterDrew;
|
|
class CharacterFlux;
|
|
class FontRenderer;
|
|
class TextResource;
|
|
class AudioManager;
|
|
class PathFinding;
|
|
|
|
class ToonEngine : public Engine {
|
|
public:
|
|
ToonEngine(OSystem *syst, const ADGameDescription *gameDescription);
|
|
~ToonEngine();
|
|
|
|
const ADGameDescription *_gameDescription;
|
|
Common::Language _language;
|
|
byte _numVariant;
|
|
byte _gameVariant;
|
|
char **_locationDirNotVisited;
|
|
char **_locationDirVisited;
|
|
char **_specialInfoLine;
|
|
|
|
Common::Error run();
|
|
bool showMainmenu(bool &loadedGame);
|
|
void init();
|
|
bool loadToonDat();
|
|
char **loadTextsVariante(Common::File &in);
|
|
void setPaletteEntries(uint8 *palette, int32 offset, int32 num);
|
|
void fixPaletteEntries(uint8 *palette, int num);
|
|
void flushPalette();
|
|
void parseInput();
|
|
void initChapter();
|
|
void initFonts();
|
|
void loadScene(int32 SceneId, bool forGameLoad = false);
|
|
void exitScene();
|
|
void loadCursor();
|
|
void setCursor(int32 type, bool inventory = false, int32 offsetX = 0, int offsetY = 0);
|
|
void loadAdditionalPalette(Common::String fileName, int32 mode);
|
|
void setupGeneralPalette();
|
|
void render();
|
|
void update(int32 timeIncrement);
|
|
void doFrame();
|
|
void updateAnimationSceneScripts(int32 timeElapsed);
|
|
void updateCharacters(int32 timeElapsed);
|
|
void setSceneAnimationScriptUpdate(bool enable);
|
|
bool isUpdatingSceneAnimation();
|
|
int32 getCurrentUpdatingSceneAnimation();
|
|
int32 randRange(int32 minStart, int32 maxStart);
|
|
void selectHotspot();
|
|
void clickEvent();
|
|
int32 runEventScript(int32 x, int32 y, int32 mode, int32 id, int32 scriptId);
|
|
void flipScreens();
|
|
void drawInfoLine();
|
|
void drawConversationLine();
|
|
const char *getLocationString(int32 locationId, bool alreadyVisited);
|
|
int32 getScaleAtPoint(int32 x, int32 y);
|
|
int32 getZAtPoint(int32 x, int32 y);
|
|
int32 getLayerAtPoint(int32 x, int32 y);
|
|
int32 characterTalk(int32 dialogid, bool blocking = true);
|
|
int32 simpleCharacterTalk(int32 dialogid);
|
|
void sayLines(int numLines, int dialogId);
|
|
void haveAConversation(int32 convId);
|
|
void processConversationClick(Conversation *conv, int32 status);
|
|
int32 runConversationCommand(int16 **command);
|
|
void prepareConversations();
|
|
void drawConversationIcons();
|
|
void simpleUpdate();
|
|
int32 waitTicks(int32 numTicks, bool breakOnMouseClick);
|
|
void copyToVirtualScreen(bool updateScreen = true);
|
|
void getMouseEvent();
|
|
int32 showInventory();
|
|
void drawSack();
|
|
void addItemToInventory(int32 item);
|
|
void deleteItemFromInventory(int32 item);
|
|
void replaceItemFromInventory(int32 item, int32 destItem);
|
|
void rearrangeInventory();
|
|
void createMouseItem(int32 item);
|
|
void deleteMouseItem();
|
|
void showCutaway(Common::String cutawayPicture);
|
|
void hideCutaway();
|
|
void drawPalette();
|
|
void newGame();
|
|
void playSoundWrong();
|
|
void playSFX(int32 id, int32 volume);
|
|
void storeRifFlags(int32 location);
|
|
void restoreRifFlags(int32 location);
|
|
void getTextPosition(int32 characterId, int32 *retX, int32 *retY);
|
|
int32 getConversationFlag(int32 locationId, int32 param);
|
|
int32 getSpecialInventoryItem(int32 item);
|
|
Character *getCharacterById(int32 charId);
|
|
Common::String getSavegameName(int nr);
|
|
bool loadGame(int32 slot);
|
|
bool saveGame(int32 slot);
|
|
void fadeIn(int32 numFrames) ;
|
|
void fadeOut(int32 numFrames) ;
|
|
void initCharacter(int32 characterId, int32 animScriptId, int32 animToPlayId, int32 sceneAnimationId);
|
|
int32 handleInventoryOnFlux(int32 itemId);
|
|
int32 handleInventoryOnInventory(int32 itemDest, int32 itemSrc);
|
|
int32 handleInventoryOnDrew(int32 itemId);
|
|
int32 pauseSceneAnimationScript(int32 animScriptId, int32 tickToWait);
|
|
void updateTimer(int32 timeIncrement);
|
|
Common::String createRoomFilename(Common::String name);
|
|
void createShadowLUT();
|
|
void playTalkAnimOnCharacter(int32 animID, int32 characterId, bool talker);
|
|
void updateScrolling(bool force, int32 timeIncrement);
|
|
void enableTimer(int32 timerId);
|
|
void setTimer(int32 timerId, int32 timerWait);
|
|
void disableTimer(int32 timerId);
|
|
void updateTimers();
|
|
void makeLineNonWalkable(int32 x, int32 y, int32 x2, int32 y2);
|
|
void makeLineWalkable(int32 x, int32 y, int32 x2, int32 y2);
|
|
void renderInventory();
|
|
void viewInventoryItem(Common::String str, int32 lineId, int32 itemDest);
|
|
void storePalette();
|
|
void restorePalette();
|
|
const char *getSpecialConversationMusic(int32 locationId);
|
|
void playRoomMusic();
|
|
void waitForScriptStep();
|
|
|
|
Resources *resources() {
|
|
return _resources;
|
|
}
|
|
|
|
State *state() {
|
|
return _gameState;
|
|
}
|
|
|
|
Graphics::Surface &getMainSurface() {
|
|
return *_mainSurface;
|
|
}
|
|
|
|
Picture *getMask() {
|
|
return _currentMask;
|
|
}
|
|
|
|
Picture *getPicture() {
|
|
return _currentPicture;
|
|
}
|
|
|
|
AnimationManager *getAnimationManager() {
|
|
return _animationManager;
|
|
}
|
|
|
|
Movie *getMoviePlayer() {
|
|
return _moviePlayer;
|
|
}
|
|
|
|
SceneAnimation *getSceneAnimation(int32 id) {
|
|
return &_sceneAnimations[id];
|
|
}
|
|
|
|
SceneAnimationScript *getSceneAnimationScript(int32 id) {
|
|
return &_sceneAnimationScripts[id];
|
|
}
|
|
|
|
EMCInterpreter *getScript() {
|
|
return _script;
|
|
}
|
|
|
|
Hotspots *getHotspots() {
|
|
return _hotspots;
|
|
}
|
|
|
|
Character *getCharacter(int32 charId) {
|
|
return _characters[charId];
|
|
}
|
|
|
|
uint8 *getShadowLUT() {
|
|
return _shadowLUT;
|
|
}
|
|
|
|
int32 getCurrentLineToSay() {
|
|
return _currentTextLineId;
|
|
}
|
|
|
|
CharacterDrew *getDrew() {
|
|
return (CharacterDrew *)_drew;
|
|
}
|
|
|
|
CharacterFlux *getFlux() {
|
|
return (CharacterFlux *)_flux;
|
|
}
|
|
|
|
int32 getTickLength() {
|
|
return _tickLength;
|
|
}
|
|
|
|
int32 getOldMilli() {
|
|
return _oldTimer2;
|
|
}
|
|
|
|
OSystem *getSystem() {
|
|
return _system;
|
|
}
|
|
|
|
AudioManager *getAudioManager() {
|
|
return _audioManager;
|
|
}
|
|
|
|
int32 getScriptRegionNested() {
|
|
return _currentScriptRegion;
|
|
}
|
|
|
|
int32 getMouseX() {
|
|
return _mouseX;
|
|
}
|
|
|
|
int32 getMouseY() {
|
|
return _mouseY;
|
|
}
|
|
|
|
PathFinding *getPathFinding() {
|
|
return _pathFinding;
|
|
}
|
|
|
|
Common::WriteStream *getSaveBufferStream() {
|
|
return _saveBufferStream;
|
|
}
|
|
|
|
bool shouldQuitGame() const {
|
|
return _shouldQuit;
|
|
}
|
|
|
|
protected:
|
|
OSystem *_system;
|
|
int32 _tickLength;
|
|
Resources *_resources;
|
|
TextResource *_genericTexts;
|
|
TextResource *_roomTexts;
|
|
State *_gameState;
|
|
uint8 *_finalPalette;
|
|
uint8 *_backupPalette;
|
|
uint8 *_additionalPalette1;
|
|
uint8 *_additionalPalette2;
|
|
uint8 *_cutawayPalette;
|
|
uint8 *_universalPalette;
|
|
uint8 *_fluxPalette;
|
|
uint8 *_roomScaleData;
|
|
uint8 *_shadowLUT;
|
|
|
|
Picture *_currentPicture;
|
|
Picture *_currentMask;
|
|
Picture *_currentCutaway;
|
|
Picture *_inventoryPicture;
|
|
PathFinding *_pathFinding;
|
|
|
|
EMCInterpreter *_script;
|
|
EMCData _scriptData;
|
|
EMCState _scriptState[4];
|
|
int32 _currentScriptRegion; // script region ( nested script run )
|
|
|
|
ScriptFunc *_script_func;
|
|
|
|
SceneAnimation _sceneAnimations[64];
|
|
SceneAnimationScript _sceneAnimationScripts[64];
|
|
int32 _lastProcessedSceneScript;
|
|
bool _animationSceneScriptRunFlag;
|
|
bool _updatingSceneScriptRunFlag;
|
|
|
|
Graphics::Surface *_mainSurface;
|
|
|
|
AnimationInstance *_cursorAnimationInstance;
|
|
Animation *_cursorAnimation;
|
|
Animation *_dialogIcons;
|
|
Animation *_inventoryIcons;
|
|
Animation *_inventoryIconSlots;
|
|
int32 _cursorOffsetX;
|
|
int32 _cursorOffsetY;
|
|
|
|
char *_currentTextLine;
|
|
int32 _currentTextLineId;
|
|
int32 _currentTextLineX;
|
|
int32 _currentTextLineY;
|
|
int32 _currentTextLineCharacterId;
|
|
|
|
int32 _oldScrollValue;
|
|
|
|
AnimationManager *_animationManager;
|
|
|
|
Character *_characters[32];
|
|
Character *_drew;
|
|
Character *_flux;
|
|
|
|
Hotspots *_hotspots;
|
|
int32 _currentHotspotItem;
|
|
|
|
bool _shouldQuit;
|
|
int32 _scriptStep;
|
|
|
|
int32 _mouseX;
|
|
int32 _mouseY;
|
|
int32 _mouseButton;
|
|
int32 _lastMouseButton;
|
|
|
|
int32 _oldTimer;
|
|
int32 _oldTimer2;
|
|
|
|
Movie *_moviePlayer;
|
|
|
|
Common::RandomSource _rnd;
|
|
|
|
FontRenderer *_fontRenderer;
|
|
Animation *_fontToon;
|
|
Animation *_fontEZ;
|
|
|
|
AudioManager *_audioManager;
|
|
|
|
Common::MemoryWriteStreamDynamic *_saveBufferStream;
|
|
|
|
int16 *_conversationData;
|
|
|
|
bool _firstFrame;
|
|
bool _isDemo;
|
|
};
|
|
|
|
} // End of namespace Toon
|
|
|
|
#endif
|