scummvm/tools/skycpt/skycpt-engine.patch
David Turner a1e7761f6d TOOLS: Modified engine patch for use with skycpt and updated skycpt README
The Demo _does_ contain the Save/Load Panel resources, but not the required font #2.
Have updated the patch to allow use of font #0, so the process for the CD demo is now the
same as for the other versions of BASS.

svn-id: r53163
2010-10-12 14:39:27 +00:00

68 lines
2.2 KiB
Diff

Index: engines/sky/compact.cpp
===================================================================
--- engines/sky/compact.cpp (revision 53162)
+++ engines/sky/compact.cpp (working copy)
@@ -138,11 +138,15 @@
if (fileVersion != 0)
error("unknown \"sky.cpt\" version");
+#if 0
+ // Disabled as sky.cpt / compact.dbg used during RESET.* generation is
+ // a different size from expected.
if (SKY_CPT_SIZE != _cptFile->size()) {
GUI::MessageDialog dialog("The \"sky.cpt\" file has an incorrect size.\nPlease (re)download it from www.scummvm.org", "OK", NULL);
dialog.runModal();
error("Incorrect sky.cpt size (%d, expected: %d)", _cptFile->size(), SKY_CPT_SIZE);
}
+#endif
// set the necessary data structs up...
_numDataLists = _cptFile->readUint16LE();
Index: engines/sky/control.cpp
===================================================================
--- engines/sky/control.cpp (revision 53162)
+++ engines/sky/control.cpp (working copy)
@@ -416,8 +416,8 @@
}
void Control::doLoadSavePanel() {
- if (SkyEngine::isDemo())
- return; // I don't think this can even happen
+ //if (SkyEngine::isDemo())
+ // return; // I don't think this can even happen
initPanel();
_skyScreen->clearScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
@@ -427,12 +427,17 @@
_savedMouse = _skyMouse->giveCurrentMouseType();
_savedCharSet = _skyText->giveCurrentCharSet();
- _skyText->fnSetFont(2);
+ // Demo lacks any fonts apart from 0
+ if (SkyEngine::isDemo())
+ _skyText->fnSetFont(0);
+ else
+ _skyText->fnSetFont(2);
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
_lastButton = -1;
_curButtonText = 0;
- saveRestorePanel(false);
+ // Parameter modified to true to ensure save dialog, not load is shown
+ saveRestorePanel(true);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
Index: engines/sky/logic.cpp
===================================================================
--- engines/sky/logic.cpp (revision 53162)
+++ engines/sky/logic.cpp (working copy)
@@ -2376,6 +2376,7 @@
bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
SkyEngine::_systemVars.pastIntro = true;
+ _skyControl->doLoadSavePanel();
return true;
}