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https://github.com/libretro/scummvm.git
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abe1959d36
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "graphics/fontman.h"
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DECLARE_SINGLETON(Graphics::FontManager);
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namespace Graphics {
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const ScummFont *g_scummfont = 0;
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FORWARD_DECLARE_FONT(g_sysfont);
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FORWARD_DECLARE_FONT(g_sysfont_big);
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FORWARD_DECLARE_FONT(g_consolefont);
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FontManager::FontManager() {
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// This assert should *never* trigger, because
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// FontManager is a singleton, thus there is only
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// one instance of it per time. (g_scummfont gets
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// reset to 0 in the desctructor of this class).
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assert(g_scummfont == 0);
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g_scummfont = new ScummFont;
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INIT_FONT(g_sysfont);
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INIT_FONT(g_sysfont_big);
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INIT_FONT(g_consolefont);
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}
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FontManager::~FontManager() {
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delete g_scummfont;
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g_scummfont = 0;
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delete g_sysfont;
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g_sysfont = 0;
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delete g_sysfont_big;
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g_sysfont_big = 0;
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delete g_consolefont;
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g_consolefont = 0;
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}
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const struct {
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const char *name;
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FontManager::FontUsage id;
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} builtinFontNames[] = {
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{ "builtinOSD", FontManager::kOSDFont },
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{ "builtinConsole", FontManager::kConsoleFont },
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{ "fixed5x8.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-iso-8859-1.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-ascii.bdf", FontManager::kConsoleFont },
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{ "clR6x12.bdf", FontManager::kGUIFont },
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{ "clR6x12-iso-8859-1.bdf", FontManager::kGUIFont },
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{ "clR6x12-ascii.bdf", FontManager::kGUIFont },
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{ "helvB12.bdf", FontManager::kBigGUIFont },
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{ "helvB12-iso-8859-1.bdf", FontManager::kBigGUIFont },
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{ "helvB12-ascii.bdf", FontManager::kBigGUIFont },
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{ 0, FontManager::kOSDFont }
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};
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const Font *FontManager::getFontByName(const Common::String &name) const {
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for (int i = 0; builtinFontNames[i].name; i++)
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if (!scumm_stricmp(name.c_str(), builtinFontNames[i].name))
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return getFontByUsage(builtinFontNames[i].id);
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if (!_fontMap.contains(name))
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return 0;
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return _fontMap[name];
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}
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const Font *FontManager::getFontByUsage(FontUsage usage) const {
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switch (usage) {
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case kOSDFont:
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return g_scummfont;
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case kConsoleFont:
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return g_consolefont;
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case kGUIFont:
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return g_sysfont;
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case kBigGUIFont:
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return g_sysfont_big;
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}
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return 0;
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}
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} // End of namespace Graphics
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