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https://github.com/libretro/scummvm.git
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b032068417
...ersistent() placeholder
2028 lines
66 KiB
C++
2028 lines
66 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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/*
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Comment from Original:
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these arrays list each of the game's actor's possible states and
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which graphics to load for them.
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*/
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AIStateDef none[] = {
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef guy[] = {
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{ STATE_BLINK, GROUP_ENT_GUY_BLINK },
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{ STATE_STANDDOWN, GROUP_ENT_GUY_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_GUY_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_GUY_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_GUY_STANDRIGHT },
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{ STATE_MOVEDOWN, GROUP_ENT_GUY_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_GUY_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_GUY_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_GUY_WALKRIGHT },
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{ STATE_PUSHDOWN, GROUP_ENT_GUY_PUSHDOWN },
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{ STATE_PUSHUP, GROUP_ENT_GUY_PUSHUP },
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{ STATE_PUSHLEFT, GROUP_ENT_GUY_PUSHLEFT },
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{ STATE_PUSHRIGHT, GROUP_ENT_GUY_PUSHRIGHT },
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{ STATE_GRABDOWN, GROUP_ENT_GUY_GETDOWN },
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{ STATE_GRABUP, GROUP_ENT_GUY_GETUP },
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{ STATE_GRABLEFT, GROUP_ENT_GUY_GETLEFT },
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{ STATE_GRABRIGHT, GROUP_ENT_GUY_GETRIGHT },
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{ STATE_PLUMMET, GROUP_ENT_GUY_PLUMMET },
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{ STATE_ATK_STUN_DOWN, GROUP_ENT_GUY_STUNDOWN },
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{ STATE_ATK_STUN_UP, GROUP_ENT_GUY_STUNUP },
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{ STATE_ATK_STUN_LEFT, GROUP_ENT_GUY_STUNLEFT },
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{ STATE_ATK_STUN_RIGHT, GROUP_ENT_GUY_STUNRIGHT },
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{ STATE_ATK_SLUG_DOWN, GROUP_ENT_GUY_SLINGDOWN },
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{ STATE_ATK_SLUG_UP, GROUP_ENT_GUY_SLINGUP },
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{ STATE_ATK_SLUG_LEFT, GROUP_ENT_GUY_SLINGLEFT },
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{ STATE_ATK_SLUG_RIGHT, GROUP_ENT_GUY_SLINGRIGHT },
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{ STATE_DYING, GROUP_ENT_GUY_DIE },
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{ STATE_HORRIBLE1, GROUP_ENT_GUY_HORRIBLE1 },
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{ STATE_HORRIBLE2, GROUP_ENT_GUY_HORRIBLE2 },
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{ STATE_HORRIBLE3, GROUP_ENT_GUY_HORRIBLE3 },
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{ STATE_HORRIBLE4, GROUP_ENT_GUY_HORRIBLE4 },
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{ STATE_GOODJOB, GROUP_ENT_GUY_GOODJOB },
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{ STATE_ENDSTATES, "" } // end of list indicator
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};
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AIStateDef gemAttack[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_GEM_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef slugAttack[] = {
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef dolly[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_DOLLY_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_DOLLY_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_DOLLY_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_DOLLY_WALKRIGHT },
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{ STATE_DOLLYUSERIGHT, GROUP_ENT_DOLLY_USERIGHT },
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{ STATE_KISSRIGHT, GROUP_ENT_DOLLY_KISSRIGHT },
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{ STATE_KISSLEFT, GROUP_ENT_DOLLY_KISSLEFT },
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{ STATE_ANGRY, GROUP_ENT_DOLLY_ANGRY },
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{ STATE_LAUGH, GROUP_ENT_DOLLY_LAUGH },
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{ STATE_PANIC, GROUP_ENT_DOLLY_PANIC },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef sergeant[] = {
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{ STATE_STANDDOWN, GROUP_ENT_SERGEANT_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_SERGEANT_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_SERGEANT_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_SERGEANT_STANDRIGHT },
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{ STATE_YELL, GROUP_ENT_SERGEANT_YELL },
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{ STATE_MOVEDOWN, GROUP_ENT_SERGEANT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_SERGEANT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_SERGEANT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_SERGEANT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef spacedude[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_SPACEDUDE_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_SPACEDUDE_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_SPACEDUDE_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_SPACEDUDE_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef chicken[] = {
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{ STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_CHICKEN_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_CHICKEN_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_CHICKEN_STANDRIGHT },
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{ STATE_MOVEDOWN, GROUP_ENT_CHICKEN_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_CHICKEN_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_CHICKEN_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_CHICKEN_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef vortexian[] = {
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{ STATE_STANDDOWN, GROUP_ENT_VORTEXIAN_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef maintBot[] = {
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{ STATE_STANDDOWN, GROUP_ENT_MAINTBOT_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_MAINTBOT_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_MAINTBOT_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_MAINTBOT_STANDRIGHT },
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{ STATE_MOVEDOWN, GROUP_ENT_MAINTBOT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_MAINTBOT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_MAINTBOT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_MAINTBOT_WALKRIGHT },
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{ STATE_USEDOWN, GROUP_ENT_MAINTBOT_USEDOWN },
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{ STATE_USEUP, GROUP_ENT_MAINTBOT_USEUP },
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{ STATE_USELEFT, GROUP_ENT_MAINTBOT_USELEFT },
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{ STATE_USERIGHT, GROUP_ENT_MAINTBOT_USERIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef scientist[] = {
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{ STATE_BLINK, GROUP_ENT_SCIENTIST_BLINK },
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{ STATE_STANDDOWN, GROUP_ENT_SCIENTIST_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_SCIENTIST_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_SCIENTIST_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_SCIENTIST_STANDRIGHT },
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{ STATE_MOVEDOWN, GROUP_ENT_SCIENTIST_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_SCIENTIST_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_SCIENTIST_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_SCIENTIST_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef worker[] = {
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{ STATE_BLINK, GROUP_ENT_WORKER_BLINK },
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{ STATE_STANDDOWN, GROUP_ENT_WORKER_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_WORKER_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_WORKER_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_WORKER_STANDRIGHT },
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{ STATE_MOVEDOWN, GROUP_ENT_WORKER_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_WORKER_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_WORKER_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_WORKER_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef deadWorker[] = {
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{ STATE_STANDDOWN, GROUP_ENT_DEAD_WORKER_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef accountant[] = {
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{ STATE_STANDDOWN, GROUP_ENT_ACCOUNTANT_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_ACCOUNTANT_STANDUP },
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{ STATE_STANDLEFT, GROUP_ENT_ACCOUNTANT_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_ACCOUNTANT_STANDRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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// Enemies
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AIStateDef pushBot[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_PUSHBOT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_PUSHBOT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_PUSHBOT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_PUSHBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef rightBot[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_RIGHTBOT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_RIGHTBOT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_RIGHTBOT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_RIGHTBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef omniBot[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_OMNIBOT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_OMNIBOT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_OMNIBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef laser[] = {
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{ STATE_STANDRIGHT, GROUP_ENT_LASER_RIGHT },
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{ STATE_STANDLEFT, GROUP_ENT_LASER_LEFT },
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{ STATE_STANDUP, GROUP_ENT_LASER_UP },
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{ STATE_STANDDOWN, GROUP_ENT_LASER_DOWN },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef diverter[] = {
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{ STATE_DIVERTER_BL, GROUP_ENT_DEFLECTORBL_SIT },
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{ STATE_DIVERTER_BR, GROUP_ENT_DEFLECTORBR_SIT },
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{ STATE_DIVERTER_TL, GROUP_ENT_DEFLECTORTL_SIT },
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{ STATE_DIVERTER_TR, GROUP_ENT_DEFLECTORTR_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef turnBot[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_TURNBOT_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_TURNBOT_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_TURNBOT_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_TURNBOT_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef deadEye[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_DEADEYE_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_DEADEYE_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_DEADEYE_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_DEADEYE_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef meerkat[] = {
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{ STATE_MEER_MOVE, GROUP_ENT_MEERKAT_DIRTMOVE },
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{ STATE_MEER_APPEAR, GROUP_ENT_MEERKAT_APPEAR },
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{ STATE_MEER_BITE, GROUP_ENT_MEERKAT_BITE },
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{ STATE_MEER_DISAPPEAR, GROUP_ENT_MEERKAT_DISAPPEAR },
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{ STATE_MEER_LOOK, GROUP_ENT_MEERKAT_LOOK },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef goodFairy[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_GOODFAIRY_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_GOODFAIRY_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_GOODFAIRY_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_GOODFAIRY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef badFairy[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_BADFAIRY_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_BADFAIRY_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_BADFAIRY_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_BADFAIRY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef gatePuddle[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_GATEPUDDLE_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef icePuff[] = {
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{ STATE_ICEP_PEEK, GROUP_ENT_ICEPUFF_PEEK },
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{ STATE_ICEP_APPEAR, GROUP_ENT_ICEPUFF_APPEAR },
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{ STATE_ICEP_THROWDOWN, GROUP_ENT_ICEPUFF_THROWDOWN },
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{ STATE_ICEP_THROWRIGHT,GROUP_ENT_ICEPUFF_THROWRIGHT },
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{ STATE_ICEP_THROWLEFT, GROUP_ENT_ICEPUFF_THROWLEFT },
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{ STATE_ICEP_DISAPPEAR, GROUP_ENT_ICEPUFF_DISAPPEAR },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef buzzfly[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_BUZZFLY_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_BUZZFLY_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_BUZZFLY_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_BUZZFLY_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef fatFrog[] = {
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{ STATE_STANDDOWN, GROUP_ENT_FATFROG_STANDDOWN },
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{ STATE_STANDLEFT, GROUP_ENT_FATFROG_STANDLEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_FATFROG_STANDRIGHT },
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{ STATE_LICKDOWN, GROUP_ENT_FATFROG_LICKDOWN },
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{ STATE_LICKLEFT, GROUP_ENT_FATFROG_LICKLEFT },
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{ STATE_LICKRIGHT, GROUP_ENT_FATFROG_LICKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef dragon[] = {
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{ STATE_ENDSTATES, "" }
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};
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// These are in the demo
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AIStateDef omniBotMissile[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_OMNIBOT_MISSILE },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef fourFirer[] = {
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{ STATE_STANDDOWN, GROUP_ENT_FOUR_LASER_DOWN },
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{ STATE_STANDUP, GROUP_ENT_FOUR_LASER_UP },
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{ STATE_STANDLEFT, GROUP_ENT_FOUR_LASER_LEFT },
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{ STATE_STANDRIGHT, GROUP_ENT_FOUR_LASER_RIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef railRider[] = {
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{ STATE_STANDDOWN, GROUP_ENT_RAILRIDER_STANDDOWN },
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{ STATE_STANDUP, GROUP_ENT_RAILRIDER_STANDUP },
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{ STATE_MOVEDOWN, GROUP_ENT_RAILRIDER_WALKDOWN },
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{ STATE_MOVEUP, GROUP_ENT_RAILRIDER_WALKUP },
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{ STATE_MOVELEFT, GROUP_ENT_RAILRIDER_WALKLEFT },
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{ STATE_MOVERIGHT, GROUP_ENT_RAILRIDER_WALKRIGHT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef shockBot[] = {
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{ STATE_MOVEDOWN, GROUP_ENT_SHOCKBOT_WALK },
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{ STATE_SHOCKING, GROUP_SHOCK_SPARK_SIT },
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{ STATE_ENDSTATES, "" }
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};
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// Pushables
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AIStateDef crate[] = {
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{ STATE_STANDDOWN, GROUP_ENT_CRATE_SIT },
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{ STATE_FLOATING, GROUP_ENT_CRATE_FLOAT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef barrelLight[] = {
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{ STATE_FLOATING, GROUP_ENT_BARREL_LIGHT_FLOAT },
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{ STATE_MELTED, GROUP_ENT_BARREL_LIGHT_MELT },
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{ STATE_STANDDOWN, GROUP_ENT_BARREL_LIGHT_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef barrelHeavy[] = {
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{ STATE_FLOATING, GROUP_ENT_BARREL_HEAVY_FLOAT },
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{ STATE_MELTED, GROUP_ENT_BARREL_HEAVY_MELT },
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{ STATE_STANDDOWN, GROUP_ENT_BARREL_HEAVY_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef barrelExplode[] = {
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{ STATE_EXPLODING, GROUP_EXPLOSION_BOOM_SIT },
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{ STATE_STANDDOWN, GROUP_ENT_BARREL_EXPLODE_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef frogStatue[] = {
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{ STATE_STANDDOWN, GROUP_ENT_FROGSTATUE_SIT },
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{ STATE_ENDSTATES, "" }
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};
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// Weapons
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AIStateDef club[] = {
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{ STATE_STANDDOWN, GROUP_ENT_CLUB_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef roboStunner[] = {
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{ STATE_STANDDOWN, GROUP_ENT_ROBOSTUNNER_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef slugSlinger[] = {
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{ STATE_STANDDOWN, GROUP_ENT_SLUGSLINGER_SIT },
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{ STATE_ENDSTATES, "" }
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};
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// Items
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AIStateDef itemChicken[] = {
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{ STATE_STANDDOWN, GROUP_ENT_CHICKEN_STANDDOWN },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef envelopeWhite[] = {
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{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_WHITE_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef envelopeBlue[] = {
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{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_BLUE_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef envelopeRed[] = {
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{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_RED_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef transceiver[] = {
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{ STATE_STANDDOWN, GROUP_ENT_TRANSCEIVER_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef cell[] = {
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{ STATE_STANDDOWN, GROUP_ENT_CELL_SIT },
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{ STATE_ENDSTATES, "" }
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};
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AIStateDef gooCup[] = {
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{ STATE_STANDDOWN, GROUP_ENT_GOO_CUP_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef gemWhite[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_GEM_WHITE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef cabKey[] = {
|
|
{ STATE_STANDDOWN, "ent_cabkey_sit" },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef envelopeGreen[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_ENVELOPE_GREEN_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef teaCup[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_TEACUP_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef cookie[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_COOKIE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef burger[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_BURGER_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef pda[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_PDA_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef book[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_BOOK_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef clipboard[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_CLIPBOARD_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef note[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_NOTE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardWhite[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_WHITE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardBlue[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLUE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardRed[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_RED_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardGreen[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_GREEN_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardPurple[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_PURPLE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef keycardBlack[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_KEYCARD_BLACK_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef magicEgg[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_MAGIC_EGG_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef iceBlock[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_ICE_BLOCK_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef gemBlue[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_GEM_BLUE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef gemRed[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_GEM_RED_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef gemGreen[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_GEM_GREEN_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef dollyTool1[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL1_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef dollyTool2[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL2_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef dollyTool3[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL3_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef dollyTool4[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_DOLLY_TOOL4_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef seed[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_SEED_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef soda[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_SODA_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef router[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_ROUTER_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef slicer[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_SLICER_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef package[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_PACKAGE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIStateDef monkeystone[] = {
|
|
{ STATE_STANDDOWN, GROUP_ENT_MONKEYSTONE_SIT },
|
|
{ STATE_ENDSTATES, "" }
|
|
};
|
|
|
|
AIEntTypeInfo aiEntList[] = {
|
|
// AI.H enum name lua name list of gfx for states name of init function
|
|
//--------------------------------------------------------------------------------------------
|
|
{ AI_NONE, "AI_NONE", &none[0], aiNoneInit, NULL },
|
|
{ AI_GUY, "AI_GUY", &guy[0], aiPlayerInit, aiPlayerInit2 },
|
|
{ AI_DOLLY, "AI_DOLLY", &dolly[0], aiDollyInit, aiDollyInit2 },
|
|
{ AI_SERGEANT, "AI_SERGEANT", &sergeant[0], aiSergeantInit, aiSergeantInit2 },
|
|
{ AI_SPACEDUDE, "AI_SPACEDUDE", &spacedude[0], aiSpacedudeInit, aiSpacedudeInit2 },
|
|
{ AI_CHICKEN, "AI_CHICKEN", &chicken[0], aiChickenInit, aiChickenInit2 },
|
|
{ AI_VORTEXIAN, "AI_VORTEXIAN", &vortexian[0], aiVortexianInit, aiVortexianInit2 },
|
|
{ AI_MAINTBOT, "AI_MAINTBOT", &maintBot[0], aiMaintBotInit, aiMaintBotInit2 },
|
|
{ AI_SCIENTIST, "AI_SCIENTIST", &scientist[0], aiScientistInit, aiScientistInit2 },
|
|
{ AI_RAILRIDER, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
|
|
{ AI_RAILRIDER_ON, "AI_RAILRIDER", &railRider[0], aiRailRiderInit, aiRailRiderInit2 },
|
|
{ AI_SHOCKBOT, "AI_SHOCKBOT", &shockBot[0], aiShockBotInit, aiShockBotInit2 },
|
|
{ AI_FOURFIRER, "AI_FOURFIRER", &fourFirer[0], aiFourFirerInit, aiFourFirerInit2 },
|
|
{ AI_OMNIBOT_MISSILE, "AI_OMNIBOT_MISSILE", &omniBotMissile[0], aiOmniBotMissileInit, aiOmniBotMissileInit2 },
|
|
{ AI_GEM_ATTACK, "AI_GEM_ATTACK", &gemAttack[0], aiGemAttackInit, NULL },
|
|
{ AI_WORKER, "AI_WORKER", &worker[0], aiWorkerInit, aiWorkerInit2 },
|
|
{ AI_ACCOUNTANT, "AI_ACCOUNTANT", &accountant[0], aiAccountantInit, aiAccountantInit2 },
|
|
{ AI_SLUG_ATTACK, "AI_SLUG_ATTACK", &slugAttack[0], aiSlugAttackInit, aiSlugAttackInit2 },
|
|
{ AI_DEADWORKER, "AI_DEADWORKER", &deadWorker[0], aiDeadWorkerInit, aiDeadWorkerInit2 },
|
|
|
|
{ AI_LASER, "AI_LASER", &laser[0], aiLaserInit, aiLaserInit2 },
|
|
{ AI_DIVERTER, "AI_DIVERTER", &diverter[0], aiDiverterInit, aiDiverterInit2 },
|
|
{ AI_OMNIBOT, "AI_OMNIBOT", &omniBot[0], aiOmniBotInit, aiOmniBotInit2 },
|
|
{ AI_TURNBOT, "AI_TURNBOT", &turnBot[0], aiTurnBotInit, aiTurnBotInit2 },
|
|
{ AI_RIGHTBOT, "AI_RIGHTBOT", &rightBot[0], aiRightBotInit, aiRightBotInit2 },
|
|
{ AI_PUSHBOT, "AI_PUSHBOT", &pushBot[0], aiPushBotInit, aiPushBotInit2 },
|
|
{ AI_DEADEYE, "AI_DEADEYE", &deadEye[0], aiDeadEyeInit, aiDeadEyeInit2 },
|
|
{ AI_MEERKAT, "AI_MEERKAT", &meerkat[0], aiMeerkatInit, aiMeerkatInit2 },
|
|
{ AI_FATFROG, "AI_FATFROG", &fatFrog[0], aiFatFrogInit, aiFatFrogInit2 },
|
|
{ AI_GOODFAIRY, "AI_GOODFAIRY", &goodFairy[0], aiGoodFairyInit, aiGoodFairyInit2 },
|
|
{ AI_BADFAIRY, "AI_BADFAIRY", &badFairy[0], aiBadFairyInit, aiBadFairyInit2 },
|
|
{ AI_GATEPUDDLE, "AI_GATEPUDDLE", &gatePuddle[0], aiGatePuddleInit, aiGatePuddleInit2 },
|
|
{ AI_ICEPUFF, "AI_ICEPUFF", &icePuff[0], aiIcePuffInit, aiIcePuffInit2 },
|
|
{ AI_DRAGON, "AI_DRAGON", &dragon[0], aiDragonInit, aiDragonInit2 },
|
|
{ AI_BUZZFLY, "AI_BUZZFLY", &buzzfly[0], aiBuzzflyInit, aiBuzzflyInit2 },
|
|
{ AI_BOOMBARREL, "AI_BOOMBARREL", &barrelExplode[0], aiBarrelExplodeInit, aiBarrelExplodeInit2 },
|
|
{ AI_FROGSTATUE, "AI_FROGSTATUE", &frogStatue[0], aiFrogStatueInit, aiFrogStatueInit2 },
|
|
|
|
{ AI_MAGIC_EGG, "AI_MAGIC_EGG", &magicEgg[0], aiMagicEggInit, aiMagicEggInit2 },
|
|
{ AI_ICE_BLOCK, "AI_ICE_BLOCK", &iceBlock[0], aiIceBlockInit, aiIceBlockInit2 },
|
|
|
|
{ AI_CRATE, "AI_CRATE", &crate[0], aiCrateInit, aiCrateInit2 },
|
|
{ AI_LIGHTBARREL, "AI_LIGHTBARREL", &barrelLight[0], aiBarrelLightInit, aiBarrelLightInit2 },
|
|
{ AI_HEAVYBARREL, "AI_HEAVYBARREL", &barrelHeavy[0], aiBarrelHeavyInit, aiBarrelHeavyInit2 },
|
|
|
|
{ ITEM_CELL, "ITEM_CELL", &cell[0], aiCellInit, aiCellInit2 },
|
|
{ ITEM_ENV_WHITE, "ITEM_ENV_WHITE", &envelopeWhite[0], aiEnvelopeWhiteInit, aiEnvelopeWhiteInit2 },
|
|
{ ITEM_TRANSCEIVER, "ITEM_TRANSCEIVER", &transceiver[0], aiTransceiverInit, aiTransceiverInit2 },
|
|
{ ITEM_MONKEYSTONE, "ITEM_MONKEYSTONE", &monkeystone[0], aiMonkeystoneInit, aiMonkeystoneInit2 },
|
|
{ ITEM_GEM_WHITE, "ITEM_GEM_WHITE", &gemWhite[0], aiGemWhiteInit, aiGemWhiteInit2 },
|
|
{ ITEM_CHICKEN, "ITEM_CHICKEN", &itemChicken[0], aiItemChickenInit, aiItemChickenInit2 },
|
|
{ ITEM_GOO_CUP, "ITEM_GOO_CUP", &gooCup[0], aiGooCupInit, aiGooCupInit2 },
|
|
{ ITEM_CABKEY, "ITEM_CABKEY", &cabKey[0], aiCabKeyInit, aiCabKeyInit2 },
|
|
{ ITEM_ENV_BLUE, "ITEM_ENV_BLUE", &envelopeBlue[0], aiEnvelopeBlueInit, aiEnvelopeBlueInit2 },
|
|
{ ITEM_ENV_RED, "ITEM_ENV_RED", &envelopeRed[0], aiEnvelopeRedInit, aiEnvelopeRedInit2 },
|
|
{ ITEM_CLUB, "ITEM_CLUB", &club[0], aiClubInit, aiClubInit2 },
|
|
{ ITEM_ROBOSTUNNER, "ITEM_ROBOSTUNNER", &roboStunner[0], aiRoboStunnerInit, aiRoboStunnerInit2 },
|
|
{ ITEM_SLUGSLINGER, "ITEM_SLUGSLINGER", &slugSlinger[0], aiSlugSlingerInit, aiSlugSlingerInit2 },
|
|
|
|
{ ITEM_ENV_GREEN, "ITEM_ENV_GREEN", &envelopeGreen[0], aiEnvelopeGreenInit, aiEnvelopeGreenInit2 },
|
|
{ ITEM_GEM_BLUE, "ITEM_GEM_BLUE", &gemBlue[0], aiGemBlueInit, aiGemBlueInit2 },
|
|
{ ITEM_GEM_RED, "ITEM_GEM_RED", &gemRed[0], aiGemRedInit, aiGemRedInit2 },
|
|
{ ITEM_GEM_GREEN, "ITEM_GEM_GREEN", &gemGreen[0], aiGemGreenInit, aiGemGreenInit2 },
|
|
{ ITEM_TEACUP, "ITEM_TEACUP", &teaCup[0], aiTeaCupInit, aiTeaCupInit2 },
|
|
{ ITEM_COOKIE, "ITEM_COOKIE", &cookie[0], aiCookieInit, aiCookieInit2 },
|
|
{ ITEM_BURGER, "ITEM_BURGER", &burger[0], aiBurgerInit, aiBurgerInit2 },
|
|
{ ITEM_PDA, "ITEM_PDA", &pda[0], aiPdaInit, aiPdaInit2 },
|
|
{ ITEM_BOOK, "ITEM_BOOK", &book[0], aiBookInit, aiBookInit2 },
|
|
{ ITEM_CLIPBOARD, "ITEM_CLIPBOARD", &clipboard[0], aiClipboardInit, aiClipboardInit2 },
|
|
{ ITEM_NOTE, "ITEM_NOTE", ¬e[0], aiNoteInit, aiNoteInit2 },
|
|
{ ITEM_KEYCARD_WHITE, "ITEM_KEYCARD_WHITE", &keycardWhite[0], aiKeycardWhiteInit, aiKeycardWhiteInit2 },
|
|
{ ITEM_KEYCARD_BLUE, "ITEM_KEYCARD_BLUE", &keycardBlue[0], aiKeycardBlueInit, aiKeycardBlueInit2 },
|
|
{ ITEM_KEYCARD_RED, "ITEM_KEYCARD_RED", &keycardRed[0], aiKeycardRedInit, aiKeycardRedInit2 },
|
|
{ ITEM_KEYCARD_GREEN, "ITEM_KEYCARD_GREEN", &keycardGreen[0], aiKeycardGreenInit, aiKeycardGreenInit2 },
|
|
{ ITEM_KEYCARD_PURPLE, "ITEM_KEYCARD_PURPLE", &keycardPurple[0], aiKeycardPurpleInit, aiKeycardPurpleInit2 },
|
|
{ ITEM_KEYCARD_BLACK, "ITEM_KEYCARD_BLACK", &keycardBlack[0], aiKeycardBlackInit, aiKeycardBlackInit2 },
|
|
{ ITEM_DOLLYTOOL1, "ITEM_DOLLYTOOL1", &dollyTool1[0], aiDollyTool1Init, aiDollyTool1Init2 },
|
|
{ ITEM_DOLLYTOOL2, "ITEM_DOLLYTOOL2", &dollyTool2[0], aiDollyTool2Init, aiDollyTool2Init2 },
|
|
{ ITEM_DOLLYTOOL3, "ITEM_DOLLYTOOL3", &dollyTool3[0], aiDollyTool3Init, aiDollyTool3Init2 },
|
|
{ ITEM_DOLLYTOOL4, "ITEM_DOLLYTOOL4", &dollyTool4[0], aiDollyTool4Init, aiDollyTool4Init2 },
|
|
{ ITEM_SEED, "ITEM_SEED", &seed[0], aiSeedInit, aiSeedInit2 },
|
|
{ ITEM_SODA, "ITEM_SODA", &soda[0], aiSodaInit, aiSodaInit2 },
|
|
{ ITEM_ROUTER, "ITEM_ROUTER", &router[0], aiRouterInit, aiRouterInit2 },
|
|
{ ITEM_SLICER, "ITEM_SLICER", &slicer[0], aiSlicerInit, aiSlicerInit2 },
|
|
{ ITEM_PACKAGE, "ITEM_PACKAGE", &package[0], aiPackageInit, aiPackageInit2 },
|
|
|
|
{ END_AI_TYPES, NULL, NULL, NULL, NULL }
|
|
};
|
|
|
|
FuncLookUp aiFuncList[] = {
|
|
{aiPlayerInit, "aiPlayerInit"},
|
|
{aiPlayerInit2, "aiPlayerInit2"},
|
|
{aiPlayerAction, "aiPlayerAction"},
|
|
{(FuncPtr)aiPlayerDraw, "aiPlayerDraw"},
|
|
{aiGemAttackInit, "aiGemAttackInit"},
|
|
{aiGemAttackAction, "aiGemAttackAction"},
|
|
{aiDollyInit, "aiDollyInit"},
|
|
{aiDollyInit2, "aiDollyInit2"},
|
|
{aiSergeantInit, "aiSergeantInit"},
|
|
{aiSergeantInit2, "aiSergeantInit2"},
|
|
{aiSergeantAction, "aiSergeantAction"},
|
|
{aiSpacedudeInit, "aiSpacedudeInit"},
|
|
{aiSpacedudeInit2, "aiSpacedudeInit2"},
|
|
{aiChickenInit, "aiChickenInit"},
|
|
{aiChickenInit2, "aiChickenInit2"},
|
|
{aiChickenAction, "aiChickenAction"},
|
|
{aiChickenUse, "aiChickenUse"},
|
|
{aiCrateInit, "aiCrateInit"},
|
|
{aiCrateInit2, "aiCrateInit2"},
|
|
{aiCrateAction, "aiCrateAction"},
|
|
{aiBarrelLightInit, "aiBarrelLightInit"},
|
|
{aiBarrelLightInit2, "aiBarrelLightInit2"},
|
|
{aiBarrelLightAction, "aiBarrelLightAction"},
|
|
{aiBarrelHeavyInit, "aiBarrelHeavyInit"},
|
|
{aiBarrelHeavyInit2, "aiBarrelHeavyInit2"},
|
|
{aiBarrelHeavyAction, "aiBarrelHeavyAction"},
|
|
{aiBarrelExplode, "aiBarrelExplode"},
|
|
{aiBarrelExplodeInit, "aiBarrelExplodeInit"},
|
|
{aiBarrelExplodeInit2, "aiBarrelExplodeInit2"},
|
|
{aiBarrelExplodeSpread, "aiBarrelExplodeSpread"},
|
|
{aiBarrelExplodeAction, "aiBarrelExplodeAction"},
|
|
{aiCellInit, "aiCellInit"},
|
|
{aiCellInit2, "aiCellInit2"},
|
|
{aiMaintBotInit, "aiMaintBotInit"},
|
|
{aiMaintBotInit2, "aiMaintBotInit2"},
|
|
{aiMaintBotAction, "aiMaintBotAction"},
|
|
{aiPdaInit, "aiPdaInit"},
|
|
{aiPdaInit2, "aiPdaInit2"},
|
|
{aiCabKeyInit, "aiCabKeyInit"},
|
|
{aiCabKeyInit2, "aiCabKeyInit2"},
|
|
{aiItemChickenInit, "aiItemChickenInit"},
|
|
{aiItemChickenInit2, "aiItemChickenInit2"},
|
|
{aiEnvelopeWhiteInit, "aiEnvelopeWhiteInit"},
|
|
{aiEnvelopeWhiteInit2, "aiEnvelopeWhiteInit2"},
|
|
{aiEnvelopeBlueInit, "aiEnvelopeBlueInit"},
|
|
{aiEnvelopeBlueInit2, "aiEnvelopeBlueInit2"},
|
|
{aiEnvelopeRedInit, "aiEnvelopeRedInit"},
|
|
{aiEnvelopeRedInit2, "aiEnvelopeRedInit2"},
|
|
{aiTransceiverInit, "aiTransceiverInit"},
|
|
{aiTransceiverInit2, "aiTransceiverInit2"},
|
|
{aiTransceiverAction, "aiTransceiverAction"},
|
|
{aiMonkeystoneInit, "aiMonkeystoneInit"},
|
|
{aiMonkeystoneInit2, "aiMonkeystoneInit2"},
|
|
{aiMonkeystoneUse, "aiMonkeystoneUse"},
|
|
{aiMonkeystoneAction, "aiMonkeystoneAction"},
|
|
{aiGemAction, "aiGemAction"},
|
|
{aiGemWhiteInit, "aiGemWhiteInit"},
|
|
{aiGemWhiteInit2, "aiGemWhiteInit2"},
|
|
{aiGooCupInit, "aiGooCupInit"},
|
|
{aiGooCupInit2, "aiGooCupInit2"},
|
|
{aiGooCupUse, "aiGooCupUse"},
|
|
{aiVortexianInit, "aiVortexianInit"},
|
|
{aiVortexianInit2, "aiVortexianInit2"},
|
|
{aiVortexianAction, "aiVortexianAction"},
|
|
{aiVortexianUse, "aiVortexianUse"},
|
|
{aiNoneInit, "aiNoneInit"},
|
|
{aiGenericAction, "aiGenericAction"},
|
|
{aiGetItemAction, "aiGetItemAction"},
|
|
{aiScientistInit, "aiScientistInit"},
|
|
{aiScientistInit2, "aiScientistInit2"},
|
|
{aiFourFirerInit, "aiFourFirerInit"},
|
|
{aiFourFirerInit2, "aiFourFirerInit2"},
|
|
{aiFourFirerAction, "aiFourFirerAction"},
|
|
{aiRailRiderInit, "aiRailRiderInit"},
|
|
{aiRailRiderInit2, "aiRailRiderInit2"},
|
|
{aiRailRiderAction, "aiRailRiderAction"},
|
|
{aiRailRiderUse, "aiRailRiderUse"},
|
|
{aiRailRiderOnUse, "aiRailRiderOnUse"},
|
|
{aiRailRiderOnAction, "aiRailRiderOnAction"},
|
|
{aiShockBotInit, "aiShockBotInit"},
|
|
{aiShockBotInit2, "aiShockBotInit2"},
|
|
{aiShockBotAction, "aiShockBotAction"},
|
|
{(FuncPtr)aiShockBotShock, "aiShockBotShock"},
|
|
{aiOmniBotMissileInit, "aiOmniBotMissileInit"},
|
|
{aiOmniBotMissileInit2, "aiOmniBotMissileInit2"},
|
|
{aiOmniBotMissileAction, "aiOmniBotMissileAction"},
|
|
{aiSlugAttackInit, "aiSlugAttackInit"},
|
|
{aiSlugAttackInit2, "aiSlugAttackInit2"},
|
|
{aiSlugAttackAction, "aiSlugAttackAction"},
|
|
{(FuncPtr)aiSlugAttackDraw, "aiSlugAttackDraw"},
|
|
{aiDeadWorkerInit, "aiDeadWorkerInit"},
|
|
{aiDeadWorkerInit2, "aiDeadWorkerInit2"},
|
|
{aiWorkerInit, "aiWorkerInit"},
|
|
{aiWorkerInit2, "aiWorkerInit2"},
|
|
{aiAccountantInit, "aiAccountantInit"},
|
|
{aiAccountantInit2, "aiAccountantInit2"},
|
|
{aiFrogStatueInit, "aiFrogStatueInit"},
|
|
{aiFrogStatueInit2, "aiFrogStatueInit2"},
|
|
{aiFrogStatueAction, "aiFrogStatueAction"},
|
|
{aiClubInit, "aiClubInit"},
|
|
{aiClubInit2, "aiClubInit2"},
|
|
{aiRoboStunnerInit, "aiRoboStunnerInit"},
|
|
{aiRoboStunnerInit2, "aiRoboStunnerInit2"},
|
|
{aiRoboStunnerAction, "aiRoboStunnerAction"},
|
|
{aiSlugSlingerInit2, "aiSlugSlingerInit2"},
|
|
{aiSlugSlingerInit, "aiSlugSlingerInit"},
|
|
{aiTurnBotAction, "aiTurnBotAction"},
|
|
{aiTurnBotInit, "aiTurnBotInit"},
|
|
{aiTurnBotInit2, "aiTurnBotInit2"},
|
|
{aiPushBotInit, "aiPushBotInit"},
|
|
{aiPushBotInit2, "aiPushBotInit2"},
|
|
{aiPushBotAction, "aiPushBotAction"},
|
|
{aiOmniBotInit, "aiOmniBotInit"},
|
|
{aiOmniBotInit2, "aiOmniBotInit2"},
|
|
{aiOmniBotAction, "aiOmniBotAction"},
|
|
{aiOmniBotMove, "aiOmniBotMove"},
|
|
{aiLaserAction, "aiLaserAction"},
|
|
{(FuncPtr)aiLaserDraw, "aiLaserDraw"},
|
|
{aiLaserInit, "aiLaserInit"},
|
|
{aiLaserInit2, "aiLaserInit2"},
|
|
{aiDiverterInit, "aiDiverterInit"},
|
|
{aiDiverterInit2, "aiDiverterInit2"},
|
|
{aiDiverterAction, "aiDiverterAction"},
|
|
{(FuncPtr)aiDiverterDraw, "aiDiverterDraw"},
|
|
{aiRightBotInit, "aiRightBotInit"},
|
|
{aiRightBotInit2, "aiRightBotInit2"},
|
|
{aiRightBotAction, "aiRightBotAction"},
|
|
{aiPushBotInit, "aiPushBotInit"},
|
|
{aiPushBotInit2, "aiPushBotInit2"},
|
|
{aiPushBotAction, "aiPushBotAction"},
|
|
{aiDeadEyeWalkInPlace, "aiDeadEyeWalkInPlace" },
|
|
{aiDeadEyeInit, "aiDeadEyeInit"},
|
|
{aiDeadEyeInit2, "aiDeadEyeInit2"},
|
|
{aiDeadEyeAction, "aiDeadEyeAction"},
|
|
{aiMeerkatLookAround, "aiMeerkatLookAround" },
|
|
{aiMeerkatInit, "aiMeerkatInit"},
|
|
{aiMeerkatInit2, "aiMeerkatInit2"},
|
|
{(FuncPtr)aiMeerkatDraw, "aiMeerkatDraw"},
|
|
{aiMeerkatAction, "aiMeerkatAction"},
|
|
{aiFatFrogInit, "aiFatFrogInit"},
|
|
{aiFatFrogInit2, "aiFatFrogInit2"},
|
|
{aiFatFrogAction, "aiFatFrogAction"},
|
|
{(FuncPtr)aiFatFrogTongueDraw, "aiFatFrogTongueDraw"},
|
|
{aiGoodFairyInit, "aiGoodFairyInit"},
|
|
{aiGoodFairyInit2, "aiGoodFairyInit2"},
|
|
{aiGoodFairyAction, "aiGoodFairyAction"},
|
|
{aiBadFairyInit, "aiBadFairyInit"},
|
|
{aiBadFairyInit2, "aiBadFairyInit2"},
|
|
{aiBadFairyAction, "aiBadFairyAction"},
|
|
{aiGatePuddleInit, "aiGatePuddleInit"},
|
|
{aiGatePuddleInit2, "aiGatePuddleInit2"},
|
|
{aiGatePuddleAction, "aiGatePuddleAction"},
|
|
{aiIcePuffSnowballAction, "aiIcePuffSnowballAction" },
|
|
{(FuncPtr)aiIcePuffSnowballDraw, "aiIcePuffSnowballDraw"},
|
|
{aiIcePuffInit, "aiIcePuffInit"},
|
|
{aiIcePuffInit2, "aiIcePuffInit2"},
|
|
{aiIcePuffAction, "aiIcePuffAction"},
|
|
{aiBuzzflyInit, "aiBuzzflyInit"},
|
|
{aiBuzzflyInit2, "aiBuzzflyInit2"},
|
|
{aiBuzzflyAction, "aiBuzzflyAction"},
|
|
{aiDragonInit, "aiDragonInit"},
|
|
{aiDragonInit2, "aiDragonInit2"},
|
|
{aiDragonAction, "aiDragonAction"},
|
|
{aiDragonUse, "aiDragonUse" },
|
|
{aiDragonWake, "aiDragonWake"},
|
|
{(FuncPtr)aiDragonDraw, "aiDragonDraw"},
|
|
{aiEnvelopeGreenInit, "aiEnvelopeGreenInit"},
|
|
{aiEnvelopeGreenInit2, "aiEnvelopeGreenInit2"},
|
|
{aiGemBlueInit, "aiGemBlueInit"},
|
|
{aiGemBlueInit2, "aiGemBlueInit2"},
|
|
{aiGemRedInit, "aiGemRedInit"},
|
|
{aiGemRedInit2, "aiGemRedInit2"},
|
|
{aiGemGreenInit, "aiGemGreenInit"},
|
|
{aiGemGreenInit2, "aiGemGreenInit2"},
|
|
{aiTeaCupInit, "aiTeaCupInit"},
|
|
{aiTeaCupInit2, "aiTeaCupInit2"},
|
|
{aiCookieInit, "aiCookieInit"},
|
|
{aiCookieInit2, "aiCookieInit2"},
|
|
{aiBurgerInit, "aiBurgerInit"},
|
|
{aiBurgerInit2, "aiBurgerInit2"},
|
|
{aiBookInit, "aiBookInit"},
|
|
{aiBookInit2, "aiBookInit2"},
|
|
{aiClipboardInit, "aiClipboardInit"},
|
|
{aiClipboardInit2, "aiClipboardInit2"},
|
|
{aiNoteInit, "aiNoteInit"},
|
|
{aiNoteInit2, "aiNoteInit2"},
|
|
{aiKeycardWhiteInit, "aiKeycardWhiteInit"},
|
|
{aiKeycardWhiteInit2, "aiKeycardWhiteInit2"},
|
|
{aiKeycardBlueInit, "aiKeycardBlueInit"},
|
|
{aiKeycardBlueInit2, "aiKeycardBlueInit2"},
|
|
{aiKeycardRedInit, "aiKeycardRedInit"},
|
|
{aiKeycardRedInit2, "aiKeycardRedInit2"},
|
|
{aiKeycardGreenInit, "aiKeycardGreenInit"},
|
|
{aiKeycardGreenInit2, "aiKeycardGreenInit2"},
|
|
{aiKeycardPurpleInit, "aiKeycardPurpleInit"},
|
|
{aiKeycardPurpleInit2, "aiKeycardPurpleInit2"},
|
|
{aiKeycardBlackInit, "aiKeycardBlackInit"},
|
|
{aiKeycardBlackInit2, "aiKeycardBlackInit2"},
|
|
{aiSeedInit, "aiSeedInit"},
|
|
{aiSeedInit2, "aiSeedInit2"},
|
|
{aiSodaInit, "aiSodaInit"},
|
|
{aiSodaInit2, "aiSodaInit2"},
|
|
{aiDollyTool1Init, "aiDollyTool1Init"},
|
|
{aiDollyTool1Init2, "aiDollyTool1Init2"},
|
|
{aiDollyTool2Init, "aiDollyTool2Init"},
|
|
{aiDollyTool2Init2, "aiDollyTool2Init2"},
|
|
{aiDollyTool3Init, "aiDollyTool3Init"},
|
|
{aiDollyTool3Init2, "aiDollyTool3Init2"},
|
|
{aiDollyTool4Init, "aiDollyTool4Init"},
|
|
{aiDollyTool4Init2, "aiDollyTool4Init2"},
|
|
{aiRouterInit, "aiRouterInit"},
|
|
{aiRouterInit2, "aiRouterInit2"},
|
|
{aiSlicerInit, "aiSlicerInit"},
|
|
{aiSlicerInit2, "aiSlicerInit2"},
|
|
{aiPackageInit, "aiPackageInit"},
|
|
{aiPackageInit2, "aiPackageInit2"},
|
|
{aiMagicEggInit, "aiMagicEggInit"},
|
|
{aiMagicEggInit2, "aiMagicEggInit2"},
|
|
{aiMagicEggAction, "aiMagicEggAction"},
|
|
{aiMagicEggUse, "aiMagicEggUse"},
|
|
{aiIceBlockInit, "aiIceBlockInit"},
|
|
{aiIceBlockInit2, "aiIceBlockInit2"},
|
|
{aiIceBlockAction, "aiIceBlockAction"},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
AI::AI() {
|
|
_ents = new Common::Array<AIEntity *>;
|
|
_floats = new Common::Array<AIEntity *>;
|
|
_arrowPaths = new Common::Array<ArrowPath *>;
|
|
_triggerList = new Common::Array<Trigger *>;
|
|
_hereList = new Common::Array<HereT *>;
|
|
|
|
_stunAnim = 0;
|
|
_stunTimer = g_system->getMillis();
|
|
}
|
|
|
|
AI::~AI() {
|
|
delete _ents;
|
|
delete _floats;
|
|
delete _arrowPaths;
|
|
delete _triggerList;
|
|
delete _hereList;
|
|
}
|
|
|
|
bool AI::init() {
|
|
warning("STUB: AI::init incomplete");
|
|
|
|
_debugQMark = new Tile;
|
|
_debugQMark->load(g_hdb->_fileMan->findFirstData("icon_question_mark", TYPE_ICON32));
|
|
|
|
// Clear Waypoint list and load Waypoint graphics
|
|
_numWaypoints = 0;
|
|
_waypointGfx[0] = new Tile;
|
|
_waypointGfx[0]->load(g_hdb->_fileMan->findFirstData("icon_waypoint_select1", TYPE_ICON32));
|
|
_waypointGfx[1] = new Tile;
|
|
_waypointGfx[1]->load(g_hdb->_fileMan->findFirstData("icon_waypoint_select2", TYPE_ICON32));
|
|
_waypointGfx[2] = new Tile;
|
|
_waypointGfx[2]->load(g_hdb->_fileMan->findFirstData("icon_waypoint_select3", TYPE_ICON32));
|
|
_waypointGfx[3] = new Tile;
|
|
_waypointGfx[3]->load(g_hdb->_fileMan->findFirstData("icon_waypoint_select4", TYPE_ICON32));
|
|
|
|
// Setup Vars to reference SPECIAL Map Tiles
|
|
_useSwitchOff = g_hdb->_gfx->getTileIndex("anim_t32_switch_off01");
|
|
_useSwitchOn = g_hdb->_gfx->getTileIndex("t32_switch_on");
|
|
_useSwitch2Off = g_hdb->_gfx->getTileIndex("anim_t32_1switch_off01");
|
|
_useSwitch2On = g_hdb->_gfx->getTileIndex("t32_1switch_on");
|
|
// _useHandswitchOn = g_hdb->_gfx->getTileIndex("t32_ship_handswitch_on");
|
|
// _useHandswitchOff = g_hdb->_gfx->getTileIndex("anim_t32_ship_handswitch_off1");
|
|
_useHolderEmpty = g_hdb->_gfx->getTileIndex("anim_t32_holder_empty1");
|
|
_useHolderFull = g_hdb->_gfx->getTileIndex("t32_holder_full");
|
|
_useMailsorter = g_hdb->_gfx->getTileIndex("anim_t32_mailsort1");
|
|
_useAskcomp = g_hdb->_gfx->getTileIndex("anim_t32_askcomp1");
|
|
|
|
_targetDoorN = g_hdb->_gfx->getTileIndex("t32_door_n_1");
|
|
_targetDoorP = g_hdb->_gfx->getTileIndex("t32_door_p_1");
|
|
_targetDoorS = g_hdb->_gfx->getTileIndex("t32_door_s_1");
|
|
_targetDoorNv = g_hdb->_gfx->getTileIndex("t32_door_nv_1");
|
|
_targetDoorPv = g_hdb->_gfx->getTileIndex("t32_door_pv_1");
|
|
_targetDoorSv = g_hdb->_gfx->getTileIndex("t32_door_sv_1");
|
|
|
|
_targetDoor2N = g_hdb->_gfx->getTileIndex("t32_door2_n_1");
|
|
_targetDoor2P = g_hdb->_gfx->getTileIndex("t32_door2_p_1");
|
|
_targetDoor2S = g_hdb->_gfx->getTileIndex("t32_door2_s_1");
|
|
_targetDoor2Nv = g_hdb->_gfx->getTileIndex("t32_door2_nv_1");
|
|
_targetDoor2Pv = g_hdb->_gfx->getTileIndex("t32_door2_pv_1");
|
|
_targetDoor2Sv = g_hdb->_gfx->getTileIndex("t32_door2_sv_1");
|
|
|
|
_target2DoorN = g_hdb->_gfx->getTileIndex("t32_e2_door_n_1");
|
|
_target2DoorP = g_hdb->_gfx->getTileIndex("t32_e2_door_p_1");
|
|
_target2DoorS = g_hdb->_gfx->getTileIndex("t32_e2_door_s_1");
|
|
_target2DoorNv = g_hdb->_gfx->getTileIndex("t32_e2_door_nv_1");
|
|
_target2DoorPv = g_hdb->_gfx->getTileIndex("t32_e2_door_pv_1");
|
|
_target2DoorSv = g_hdb->_gfx->getTileIndex("t32_e2_door_sv_1");
|
|
|
|
_target3DoorN = g_hdb->_gfx->getTileIndex("t32_e3_door_n_1");
|
|
_target3DoorP = g_hdb->_gfx->getTileIndex("t32_e3_door_p_1");
|
|
_target3DoorS = g_hdb->_gfx->getTileIndex("t32_e3_door_s_1");
|
|
_target3DoorNv = g_hdb->_gfx->getTileIndex("t32_e3_door_nv_1");
|
|
_target3DoorPv = g_hdb->_gfx->getTileIndex("t32_e3_door_pv_1");
|
|
_target3DoorSv = g_hdb->_gfx->getTileIndex("t32_e3_door_sv_1");
|
|
|
|
_targetBridgeU = g_hdb->_gfx->getTileIndex("t32_bridgeup1");
|
|
_targetBridgeD = g_hdb->_gfx->getTileIndex("t32_bridgedown1");
|
|
_targetBridgeL = g_hdb->_gfx->getTileIndex("t32_bridgeleft1");
|
|
_targetBridgeR = g_hdb->_gfx->getTileIndex("t32_bridgeright1");
|
|
_targetBridgeMidLR = g_hdb->_gfx->getTileIndex("t32_mgrate_mid");
|
|
_targetBridgeMidUD = g_hdb->_gfx->getTileIndex("t32_mgrate_tbmid");
|
|
_touchplateOn = g_hdb->_gfx->getTileIndex("t32_touchplateon");
|
|
_touchplateOff = g_hdb->_gfx->getTileIndex("t32_touchplateoff");
|
|
_blockpole = g_hdb->_gfx->getTileIndex("t32_blockpole_1");
|
|
_useTeleporter = g_hdb->_gfx->getTileIndex("anim_t32_teleporter1");
|
|
|
|
_useSwitchOff = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_on");
|
|
_useSwitchOff = g_hdb->_gfx->getTileIndex("t32_temple_touchplate_off");
|
|
|
|
_kcHolderWhiteOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_white_off1");
|
|
_kcHolderWhiteOn = g_hdb->_gfx->getTileIndex("t32_kcholder_white_on");
|
|
_kcHolderBlueOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_blue_off1");
|
|
_kcHolderBlueOn = g_hdb->_gfx->getTileIndex("t32_kcholder_blue_on");
|
|
_kcHolderRedOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_red_off1");
|
|
_kcHolderRedOn = g_hdb->_gfx->getTileIndex("t32_kcholder_red_on");
|
|
_kcHolderGreenOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_green_off1");
|
|
_kcHolderGreenOn = g_hdb->_gfx->getTileIndex("t32_kcholder_green_on");
|
|
_kcHolderPurpleOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_purple_off1");
|
|
_kcHolderPurpleOn = g_hdb->_gfx->getTileIndex("t32_kcholder_purple_on");
|
|
_kcHolderBlackOff = g_hdb->_gfx->getTileIndex("anim_t32_kcholder_black_off1");
|
|
_kcHolderBlackOn = g_hdb->_gfx->getTileIndex("t32_kcholder_black_on");
|
|
|
|
// icepuff snowball
|
|
_icepSnowballGfxDown = _icepSnowballGfxLeft =
|
|
_icepSnowballGfxRight = NULL;
|
|
|
|
// Frogglick
|
|
_tileFroglickMiddleUD = _tileFroglickMiddleLR = NULL;
|
|
_tileFroglickWiggleUD[0] = _tileFroglickWiggleLeft[0] = _tileFroglickWiggleRight[0] = NULL;
|
|
|
|
// Dragon
|
|
_gfxDragonAsleep = NULL;
|
|
|
|
// laser beam
|
|
_gfxLaserbeamUD[0] = _gfxLaserbeamUD[1] = _gfxLaserbeamLR[0] = _gfxLaserbeamLR[1] = NULL;
|
|
|
|
_laserRescan = false;
|
|
_laserOnScreen = false;
|
|
|
|
_dummyPlayer.type = AI_GUY;
|
|
_dummyLaser.type = AI_LASERBEAM;
|
|
strcpy(_dummyPlayer.entityName, "Virtual Player");
|
|
_playerRunning = false;
|
|
|
|
restartSystem();
|
|
return true;
|
|
}
|
|
|
|
void AI::clearPersistent() {
|
|
_numGems = _numGooCups = _numMonkeystones = _numInventory = _numDeliveries = 0;
|
|
}
|
|
|
|
const char *AI::funcLookUp(void(*function)(AIEntity *e)) {
|
|
if (!function)
|
|
return NULL;
|
|
|
|
int i = 0;
|
|
while (aiFuncList[i].funcName) {
|
|
if (aiFuncList[i].function == function)
|
|
return aiFuncList[i].funcName;
|
|
i++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
FuncPtr AI::funcLookUp(const char *function) {
|
|
if (!function)
|
|
return NULL;
|
|
|
|
int i = 0;
|
|
while (aiFuncList[i].funcName) {
|
|
if (!scumm_stricmp(aiFuncList[i].funcName, function))
|
|
return aiFuncList[i].function;
|
|
i++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void AI::restartSystem() {
|
|
warning("STUB: AI::restartSystem incomplete");
|
|
|
|
// Clear Player
|
|
_player = NULL;
|
|
_playerDead = false;
|
|
_playerInvisible = false;
|
|
_playerOnIce = false;
|
|
_playerEmerging = false;
|
|
|
|
// Clean up Player Graphics Storage
|
|
memset(_horrible1Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
memset(_horrible2Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
memset(_horrible3Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
memset(_horrible4Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
memset(_plummetGfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
memset(_dyingGfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
|
|
|
memset(_pushdownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_pushupGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_pushleftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_pushrightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_stunDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_stunUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_stunLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_stunRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_slugDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_slugUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_slugLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_slugRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
|
|
_horrible1Frames = _horrible2Frames = _horrible3Frames = _horrible4Frames = 0;
|
|
_plummetFrames = _dyingFrames = 0;
|
|
_pushdownFrames = _pushupFrames = _pushleftFrames = _pushrightFrames = 0;
|
|
_stunDownFrames = _stunUpFrames = _stunLeftFrames = _stunRightFrames = 0;
|
|
_slugDownFrames = _slugUpFrames = _slugLeftFrames = _slugRightFrames = 0;
|
|
|
|
if (_clubDownFrames) {
|
|
_clubDownFrames = 3;
|
|
_clubUpFrames = 3;
|
|
_clubLeftFrames = 3;
|
|
_clubRightFrames = 3;
|
|
}
|
|
|
|
memset(_clubDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_clubUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_clubLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
memset(_clubRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
|
|
|
int i;
|
|
if (_icepSnowballGfxDown) {
|
|
_icepSnowballGfxDown->free();
|
|
_icepSnowballGfxDown = NULL;
|
|
}
|
|
if (_icepSnowballGfxLeft) {
|
|
_icepSnowballGfxLeft->free();
|
|
_icepSnowballGfxLeft = NULL;
|
|
}
|
|
if (_icepSnowballGfxRight) {
|
|
_icepSnowballGfxRight->free();
|
|
_icepSnowballGfxRight = NULL;
|
|
}
|
|
|
|
if (_tileFroglickMiddleUD) {
|
|
_tileFroglickMiddleUD->free();
|
|
_tileFroglickMiddleUD = NULL;
|
|
}
|
|
if (_tileFroglickWiggleUD[0]) {
|
|
for (i = 0; i < 3; i++) {
|
|
_tileFroglickWiggleUD[i]->free();
|
|
_tileFroglickWiggleUD[i] = NULL;
|
|
}
|
|
}
|
|
|
|
if (_tileFroglickMiddleLR) {
|
|
_tileFroglickMiddleLR->free();
|
|
_tileFroglickMiddleLR = NULL;
|
|
}
|
|
if (_tileFroglickWiggleLeft[0]) {
|
|
for (i = 0; i < 3; i++) {
|
|
_tileFroglickWiggleLeft[i]->free();
|
|
_tileFroglickWiggleLeft[i] = NULL;
|
|
}
|
|
}
|
|
if (_tileFroglickWiggleRight[0]) {
|
|
for (i = 0; i < 3; i++) {
|
|
_tileFroglickWiggleRight[i]->free();
|
|
_tileFroglickWiggleRight[i] = NULL;
|
|
}
|
|
}
|
|
|
|
// dragon! see ya!
|
|
if (_gfxDragonAsleep) {
|
|
_gfxDragonAsleep->free();
|
|
_gfxDragonAsleep = NULL;
|
|
_gfxDragonFlap[0]->free();
|
|
_gfxDragonFlap[1]->free();
|
|
_gfxDragonFlap[0] = _gfxDragonFlap[1] = NULL;
|
|
_gfxDragonBreathe[0]->free();
|
|
_gfxDragonBreathe[1]->free();
|
|
_gfxDragonBreathe[2]->free();
|
|
_gfxDragonBreathe[0] = _gfxDragonBreathe[1] =
|
|
_gfxDragonBreathe[2] = NULL;
|
|
}
|
|
|
|
// laser beams
|
|
if (_gfxLaserbeamUD[0]) {
|
|
for (i = 0; i < 4; i++) {
|
|
_gfxLaserbeamUD[i]->free();
|
|
_gfxLaserbeamUDTop[i]->free();
|
|
_gfxLaserbeamUDBottom[i]->free();
|
|
_gfxLaserbeamLR[i]->free();
|
|
_gfxLaserbeamLRLeft[i]->free();
|
|
_gfxLaserbeamLRRight[i]->free();
|
|
|
|
_gfxLaserbeamUD[i] = NULL;
|
|
_gfxLaserbeamUDTop[i] = NULL;
|
|
_gfxLaserbeamUDBottom[i] = NULL;
|
|
_gfxLaserbeamLR[i] = NULL;
|
|
_gfxLaserbeamLRLeft[i] = NULL;
|
|
_gfxLaserbeamLRRight[i] = NULL;
|
|
}
|
|
}
|
|
|
|
// Clear the Action list
|
|
memset(_actions, 0, sizeof(_actions));
|
|
|
|
// Clear Teleporter list
|
|
memset(_teleporters, 0, sizeof(_teleporters));
|
|
_numTeleporters = 0;
|
|
|
|
// Clear the Auto-Action list
|
|
memset(_autoActions, 0, sizeof(_autoActions));
|
|
|
|
// Clear the Callback List
|
|
memset(_callbacks, 0, sizeof(_callbacks));
|
|
|
|
// Clear the Entity List
|
|
_ents->clear();
|
|
|
|
// Clear the Floats List
|
|
_floats->clear();
|
|
|
|
// Clear the Lua List
|
|
memset(_luaList, 0, sizeof(_luaList));
|
|
_numLuaList = 0;
|
|
|
|
// Clear Anim Targets List
|
|
_animTargets.clear();
|
|
|
|
// Clear ArrowPath List
|
|
_arrowPaths->clear();
|
|
|
|
// Clear Trigger List
|
|
_triggerList->clear();
|
|
|
|
// Clear Here List
|
|
_hereList->clear();
|
|
|
|
// Clear Cinematic System
|
|
_cineActive = _cameraLock = _playerLock = _cineAborted = false;
|
|
|
|
// Clear waypoints
|
|
memset(&_waypoints[0], 0, sizeof(_waypoints));
|
|
_numWaypoints = 0;
|
|
|
|
// Clear Bridges
|
|
memset(&_bridges[0], 0, sizeof(_bridges));
|
|
_numBridges = 0;
|
|
|
|
// No Gate Puddles
|
|
_gatePuddles = 0;
|
|
}
|
|
|
|
void AI::save(Common::OutSaveFile *out) {
|
|
int i;
|
|
|
|
// Misc Variables
|
|
out->writeByte(_playerInvisible);
|
|
out->writeByte(_playerOnIce);
|
|
out->writeByte(_playerEmerging);
|
|
out->writeByte(_playerRunning);
|
|
warning("STUB: Save whether weapon is selected");
|
|
|
|
// Save Teleporters
|
|
for (i = 0; i < kMaxTeleporters; i++) {
|
|
out->writeUint16LE(_teleporters[i].x1);
|
|
out->writeUint16LE(_teleporters[i].y1);
|
|
out->writeUint16LE(_teleporters[i].x2);
|
|
out->writeUint16LE(_teleporters[i].y2);
|
|
out->writeUint32LE((int)_teleporters[i].dir1);
|
|
out->writeUint32LE((int)_teleporters[i].dir2);
|
|
out->writeUint16LE(_teleporters[i].level1);
|
|
out->writeUint16LE(_teleporters[i].level2);
|
|
out->writeUint16LE(_teleporters[i].usable1);
|
|
out->writeUint16LE(_teleporters[i].usable2);
|
|
out->writeUint16LE(_teleporters[i].anim1);
|
|
out->writeUint16LE(_teleporters[i].anim2);
|
|
out->write(_teleporters[i].luaFuncUse1, 32);
|
|
out->write(_teleporters[i].luaFuncUse2, 32);
|
|
}
|
|
out->writeSint32LE(_numTeleporters);
|
|
|
|
// Save Laser Data
|
|
out->writeByte(_laserRescan);
|
|
out->writeByte(_laserOnScreen);
|
|
|
|
// Save Persistent Data
|
|
out->writeSint32LE(_numGems);
|
|
out->writeSint32LE(_numGooCups);
|
|
out->writeSint32LE(_numMonkeystones);
|
|
|
|
// Save Inventory
|
|
for (i = 0; i < kMaxInventory; i++) {
|
|
out->writeUint16LE(_inventory[i].keep);
|
|
_inventory[i].ent.save(out);
|
|
}
|
|
out->writeUint32LE(_numInventory);
|
|
|
|
// Save Deliveries
|
|
for (i = 0; i < kMaxDeliveries; i++) {
|
|
out->write(_deliveries[i].itemTextName, 32);
|
|
out->write(_deliveries[i].itemGfxName, 32);
|
|
out->write(_deliveries[i].destTextName, 32);
|
|
out->write(_deliveries[i].destGfxName, 32);
|
|
out->write(_deliveries[i].id, 32);
|
|
}
|
|
out->writeUint32LE(_numDeliveries);
|
|
|
|
// Save Waypoints
|
|
for (i = 0; i < kMaxWaypoints; i++) {
|
|
out->writeSint32LE(_waypoints[i].x);
|
|
out->writeSint32LE(_waypoints[i].y);
|
|
out->writeSint32LE(_waypoints[i].level);
|
|
}
|
|
out->writeUint32LE(_numWaypoints);
|
|
|
|
// Save Bridges
|
|
for (i = 0; i < kMaxBridges; i++) {
|
|
out->writeUint16LE(_bridges[i].x);
|
|
out->writeUint16LE(_bridges[i].y);
|
|
out->writeSint32LE((int)_bridges[i].dir);
|
|
out->writeUint16LE(_bridges[i].delay);
|
|
out->writeUint16LE(_bridges[i].anim);
|
|
}
|
|
out->writeUint32LE(_numBridges);
|
|
|
|
// Save Lua List
|
|
for (i = 0; i < kMaxLuaEnts; i++) {
|
|
out->writeUint16LE(_luaList[i].x);
|
|
out->writeUint16LE(_luaList[i].y);
|
|
out->writeUint16LE(_luaList[i].value1);
|
|
out->writeUint16LE(_luaList[i].value2);
|
|
out->write(_luaList[i].luaFuncInit, 32);
|
|
out->write(_luaList[i].luaFuncAction, 32);
|
|
out->write(_luaList[i].luaFuncUse, 32);
|
|
}
|
|
out->writeUint32LE(_numLuaList);
|
|
|
|
// Save Auto Actions
|
|
for (i = 0; i < kMaxAutoActions; i++) {
|
|
out->writeUint16LE(_autoActions[i].x);
|
|
out->writeUint16LE(_autoActions[i].y);
|
|
out->writeByte(_autoActions[i].activated);
|
|
out->write(_autoActions[i].luaFuncInit, 32);
|
|
out->write(_autoActions[i].luaFuncUse, 32);
|
|
out->write(_autoActions[i].entityName, 32);
|
|
}
|
|
|
|
// Save Actions
|
|
for (i = 0; i < kMaxActions; i++) {
|
|
out->writeUint16LE(_actions[i].x1);
|
|
out->writeUint16LE(_actions[i].y1);
|
|
out->writeUint16LE(_actions[i].x2);
|
|
out->writeUint16LE(_actions[i].y2);
|
|
out->write(_actions[i].luaFuncInit, 32);
|
|
out->write(_actions[i].luaFuncUse, 32);
|
|
out->write(_actions[i].entityName, 32);
|
|
}
|
|
|
|
// Save Fairystones
|
|
for (i = 0; i < kMaxFairystones; i++) {
|
|
out->writeUint16LE(_fairystones[i].srcX);
|
|
out->writeUint16LE(_fairystones[i].srcY);
|
|
out->writeUint16LE(_fairystones[i].destX);
|
|
out->writeUint16LE(_fairystones[i].destY);
|
|
}
|
|
|
|
// Save Callbacks
|
|
for (i = 0; i < kMaxCallbacks; i++) {
|
|
out->writeSint32LE((int)_callbacks[i].type);
|
|
out->writeUint16LE(_callbacks[i].x);
|
|
out->writeUint16LE(_callbacks[i].y);
|
|
out->writeUint16LE(_callbacks[i].delay);
|
|
}
|
|
|
|
// Save Gatepuddles
|
|
out->writeSint32LE(_gatePuddles);
|
|
|
|
// Save AnimTargets
|
|
out->writeUint32LE(_animTargets.size());
|
|
for (i = 0; (uint)i < _animTargets.size(); i++) {
|
|
out->writeUint16LE(_animTargets[i]->x);
|
|
out->writeUint16LE(_animTargets[i]->y);
|
|
out->writeUint16LE(_animTargets[i]->start);
|
|
out->writeUint16LE(_animTargets[i]->end);
|
|
out->writeSint16LE(_animTargets[i]->vel);
|
|
out->writeUint16LE(_animTargets[i]->animCycle);
|
|
out->writeUint16LE(_animTargets[i]->animFrame);
|
|
out->writeByte(_animTargets[i]->killAuto);
|
|
out->writeByte(_animTargets[i]->inMap);
|
|
}
|
|
|
|
// Save ArrowPaths
|
|
out->writeUint32LE(_arrowPaths->size());
|
|
for (i = 0; (uint)i < _arrowPaths->size(); i++) {
|
|
out->writeUint16LE(_arrowPaths->operator[](i)->type);
|
|
out->writeSint32LE((int)_arrowPaths->operator[](i)->dir);
|
|
out->writeUint16LE(_arrowPaths->operator[](i)->tileX);
|
|
out->writeUint16LE(_arrowPaths->operator[](i)->tileY);
|
|
}
|
|
|
|
// Save HereT List
|
|
out->writeUint32LE(_hereList->size());
|
|
for (i = 0; (uint)i < _hereList->size(); i++) {
|
|
out->writeUint16LE(_hereList->operator[](i)->x);
|
|
out->writeUint16LE(_hereList->operator[](i)->y);
|
|
out->write(_hereList->operator[](i)->entName, 32);
|
|
}
|
|
|
|
// Save Triggers
|
|
out->writeUint32LE(_triggerList->size());
|
|
for (i = 0; (uint)i < _triggerList->size(); i++) {
|
|
out->write(_triggerList->operator[](i)->id, 32);
|
|
out->writeUint16LE(_triggerList->operator[](i)->x);
|
|
out->writeUint16LE(_triggerList->operator[](i)->y);
|
|
out->writeUint16LE(_triggerList->operator[](i)->value1);
|
|
out->writeUint16LE(_triggerList->operator[](i)->value2);
|
|
out->write(_triggerList->operator[](i)->luaFuncInit, 32);
|
|
out->write(_triggerList->operator[](i)->luaFuncUse, 32);
|
|
}
|
|
|
|
AIEntity *e;
|
|
|
|
// Save Floats
|
|
out->writeUint32LE(_floats->size());
|
|
for (i = 0; (uint)i < _floats->size(); i++) {
|
|
e = _floats->operator[](i);
|
|
|
|
e->save(out);
|
|
}
|
|
|
|
// Save Ents
|
|
out->writeUint32LE(_ents->size());
|
|
for (i = 0; (uint)i < _ents->size(); i++) {
|
|
e = _ents->operator[](i);
|
|
|
|
e->save(out);
|
|
}
|
|
}
|
|
|
|
void AI::loadSaveFile(Common::InSaveFile *in) {
|
|
int i, j;
|
|
|
|
// Clean everything out
|
|
restartSystem();
|
|
|
|
// Misc Variables
|
|
_playerInvisible = in->readByte();
|
|
_playerOnIce = in->readByte();
|
|
_playerEmerging = in->readByte();
|
|
_playerRunning = in->readByte();
|
|
warning("STUB: Load whether weapon is selected or not");
|
|
|
|
// Load Teleporters
|
|
for (i = 0; i < kMaxTeleporters; i++) {
|
|
_teleporters[i].x1 = in->readUint16LE();
|
|
_teleporters[i].y1 = in->readUint16LE();
|
|
_teleporters[i].x2 = in->readUint16LE();
|
|
_teleporters[i].y2 = in->readUint16LE();
|
|
_teleporters[i].dir1 = (AIDir)in->readUint32LE();
|
|
_teleporters[i].dir2 = (AIDir)in->readUint32LE();
|
|
_teleporters[i].level1 = in->readUint16LE();
|
|
_teleporters[i].level2 = in->readUint16LE();
|
|
_teleporters[i].usable1 = in->readUint16LE();
|
|
_teleporters[i].usable2 = in->readUint16LE();
|
|
_teleporters[i].anim1 = in->readUint16LE();
|
|
_teleporters[i].anim2 = in->readUint16LE();
|
|
in->read(_teleporters[i].luaFuncUse1, 32);
|
|
in->read(_teleporters[i].luaFuncUse2, 32);
|
|
}
|
|
_numTeleporters = in->readSint32LE();
|
|
|
|
// Load Laser Data
|
|
_laserRescan = in->readByte();
|
|
_laserOnScreen = in->readByte();
|
|
|
|
// Load Persistent Data
|
|
_numGems = in->readSint32LE();
|
|
_numGooCups = in->readSint32LE();
|
|
_numMonkeystones = in->readSint32LE();
|
|
|
|
// Load Inventory
|
|
for (i = 0; i < kMaxInventory; i++) {
|
|
_inventory[i].keep = in->readUint16LE();
|
|
_inventory[i].ent.load(in);
|
|
}
|
|
_numInventory = in->readUint32LE();
|
|
|
|
// Load Deliveries
|
|
for (i = 0; i < kMaxDeliveries; i++) {
|
|
in->read(_deliveries[i].itemTextName, 32);
|
|
in->read(_deliveries[i].itemGfxName, 32);
|
|
in->read(_deliveries[i].destTextName, 32);
|
|
in->read(_deliveries[i].destGfxName, 32);
|
|
in->read(_deliveries[i].id, 32);
|
|
}
|
|
_numDeliveries = in->readUint32LE();
|
|
|
|
// Load Waypoints
|
|
for (i = 0; i < kMaxWaypoints; i++) {
|
|
_waypoints[i].x = in->readSint32LE();
|
|
_waypoints[i].y = in->readSint32LE();
|
|
_waypoints[i].level = in->readSint32LE();
|
|
}
|
|
_numWaypoints = in->readUint32LE();
|
|
|
|
// Load Bridges
|
|
for (i = 0; i < kMaxBridges; i++) {
|
|
_bridges[i].x = in->readUint16LE();
|
|
_bridges[i].y = in->readUint16LE();
|
|
_bridges[i].dir = (AIDir)in->readSint32LE();
|
|
_bridges[i].delay = in->readUint16LE();
|
|
_bridges[i].anim = in->readUint16LE();
|
|
}
|
|
_numBridges = in->readUint32LE();
|
|
|
|
// Load Lua List
|
|
for (i = 0; i < kMaxLuaEnts; i++) {
|
|
_luaList[i].x = in->readUint16LE();
|
|
_luaList[i].y = in->readUint16LE();
|
|
_luaList[i].value1 = in->readUint16LE();
|
|
_luaList[i].value2 = in->readUint16LE();
|
|
in->read(_luaList[i].luaFuncInit, 32);
|
|
in->read(_luaList[i].luaFuncAction, 32);
|
|
in->read(_luaList[i].luaFuncUse, 32);
|
|
}
|
|
_numLuaList = in->readUint32LE();
|
|
|
|
// Load Auto Actions
|
|
for (i = 0; i < kMaxAutoActions; i++) {
|
|
_autoActions[i].x = in->readUint16LE();
|
|
_autoActions[i].y = in->readUint16LE();
|
|
_autoActions[i].activated = in->readByte();
|
|
in->read(_autoActions[i].luaFuncInit, 32);
|
|
in->read(_autoActions[i].luaFuncUse, 32);
|
|
in->read(_autoActions[i].entityName, 32);
|
|
}
|
|
|
|
// Load Actions
|
|
for (i = 0; i < kMaxActions; i++) {
|
|
_actions[i].x1 = in->readUint16LE();
|
|
_actions[i].y1 = in->readUint16LE();
|
|
_actions[i].x2 = in->readUint16LE();
|
|
_actions[i].y2 = in->readUint16LE();
|
|
in->read(_actions[i].luaFuncInit, 32);
|
|
in->read(_actions[i].luaFuncUse, 32);
|
|
in->read(_actions[i].entityName, 32);
|
|
}
|
|
|
|
// Load Fairystones
|
|
for (i = 0; i < kMaxFairystones; i++) {
|
|
_fairystones[i].srcX = in->readUint16LE();
|
|
_fairystones[i].srcY = in->readUint16LE();
|
|
_fairystones[i].destX = in->readUint16LE();
|
|
_fairystones[i].destY = in->readUint16LE();
|
|
}
|
|
|
|
// Load Callbacks
|
|
for (i = 0; i < kMaxCallbacks; i++) {
|
|
_callbacks[i].type = (CallbackType)in->readSint32LE();
|
|
_callbacks[i].x = in->readUint16LE();
|
|
_callbacks[i].y = in->readUint16LE();
|
|
_callbacks[i].delay = in->readUint16LE();
|
|
}
|
|
|
|
// Load Gatepuddles
|
|
_gatePuddles = in->readSint32LE();
|
|
|
|
// Cache Gfx for Panic Zone, if needed
|
|
for (i = 0; i < _numTeleporters; i++)
|
|
if (((_teleporters[i].anim1 == 2) ||
|
|
(_teleporters[i].anim2 == 2)) &&
|
|
!g_hdb->_window->_pzInfo.gfxPanic) {
|
|
g_hdb->_window->loadPanicZoneGfx();
|
|
break;
|
|
}
|
|
|
|
// Cache Graphics for Inventory and Deliveries
|
|
for (i = 0; i < _numInventory; i++) {
|
|
AIEntity *temp = &_inventory[i].ent;
|
|
|
|
// Clear out all ptrs in entity before writing out
|
|
|
|
for (j = 0; j < kMaxAnimFrames; j++)
|
|
temp->blinkGfx[j] = temp->movedownGfx[j] = temp->moveupGfx[j] =
|
|
temp->moveleftGfx[j] = temp->moverightGfx[j] = temp->standdownGfx[j] =
|
|
temp->standupGfx[j] = temp->standleftGfx[j] = temp->standrightGfx[j] =
|
|
temp->special1Gfx[j] = NULL;
|
|
|
|
temp->blinkFrames = temp->movedownFrames = temp->moveupFrames = temp->moveleftFrames =
|
|
temp->moverightFrames = temp->standdownFrames = temp->standupFrames = temp->standleftFrames =
|
|
temp->standrightFrames = 0;
|
|
|
|
temp->draw = NULL;
|
|
temp->aiDraw = NULL;
|
|
temp->aiAction = temp->aiInit = temp->aiUse = NULL;
|
|
|
|
cacheEntGfx(temp, false);
|
|
}
|
|
|
|
for (i = 0; i < _numDeliveries; i++) {
|
|
_deliveries[i].itemGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].itemGfxName, -1);
|
|
_deliveries[i].destGfx = g_hdb->_gfx->getTileGfx(_deliveries[i].destGfxName, -1);
|
|
}
|
|
|
|
// Load AnimTargets
|
|
_animTargets.resize(in->readUint32LE());
|
|
for (i = 0; (uint)i < _animTargets.size(); i++) {
|
|
_animTargets[i]->x = in->readUint16LE();
|
|
_animTargets[i]->y = in->readUint16LE();
|
|
_animTargets[i]->start = in->readUint16LE();
|
|
_animTargets[i]->end = in->readUint16LE();
|
|
_animTargets[i]->vel = in->readSint16LE();
|
|
_animTargets[i]->animCycle = in->readUint16LE();
|
|
_animTargets[i]->animFrame = in->readUint16LE();
|
|
_animTargets[i]->killAuto = in->readByte();
|
|
_animTargets[i]->inMap = in->readByte();
|
|
memset(_animTargets[i]->gfxList, 0, kMaxAnimTFrames);
|
|
}
|
|
|
|
// Load ArrowPaths
|
|
|
|
uint32 arrowPathSIze = in->readUint32LE();
|
|
for (i = 0; (uint)i < arrowPathSIze; i++) {
|
|
ArrowPath *arrowPath = new ArrowPath;
|
|
|
|
arrowPath->type = in->readUint16LE();
|
|
arrowPath->dir = (AIDir)in->readSint32LE();
|
|
arrowPath->tileX = in->readUint16LE();
|
|
arrowPath->tileY = in->readUint16LE();
|
|
|
|
_arrowPaths->push_back(arrowPath);
|
|
}
|
|
|
|
// Load HereT List
|
|
_hereList->resize(in->readUint32LE());
|
|
for (i = 0; (uint)i < _hereList->size(); i++) {
|
|
_hereList->operator[](i)->x = in->readUint16LE();
|
|
_hereList->operator[](i)->y = in->readUint16LE();
|
|
in->read(_hereList->operator[](i)->entName, 32);
|
|
}
|
|
|
|
// Load Triggers
|
|
uint32 tsize = in->readUint32LE();
|
|
for (i = 0; (uint)i < tsize; i++) {
|
|
Trigger *t = new Trigger;
|
|
|
|
in->read(t->id, 32);
|
|
t->x = in->readUint16LE();
|
|
t->y = in->readUint16LE();
|
|
t->value1 = in->readUint16LE();
|
|
t->value2 = in->readUint16LE();
|
|
in->read(t->luaFuncInit, 32);
|
|
in->read(t->luaFuncUse, 32);
|
|
|
|
_triggerList->push_back(t);
|
|
}
|
|
|
|
AIEntity *e;
|
|
|
|
// Load Floats
|
|
uint32 fsize = in->readUint32LE();
|
|
for (i = 0; (uint)i < fsize; i++) {
|
|
e = new AIEntity;
|
|
|
|
e->load(in);
|
|
|
|
// Cache All Entity Graphics
|
|
cacheEntGfx(e, false);
|
|
|
|
// Push Float
|
|
_floats->push_back(e);
|
|
}
|
|
|
|
// Load Ents
|
|
uint32 esize = in->readUint32LE();
|
|
for (i = 0; (uint)i < esize; i++) {
|
|
e = new AIEntity;
|
|
|
|
e->load(in);
|
|
|
|
// Cache All Entity Graphics
|
|
cacheEntGfx(e, false);
|
|
|
|
// Push Entity
|
|
_ents->push_back(e);
|
|
|
|
if (e->type == AI_GUY)
|
|
_player = e;
|
|
}
|
|
|
|
// Cache-in all animating tiles
|
|
initAnimInfo();
|
|
|
|
// Set the Player weapon
|
|
warning("STUB: Set the Player weapon");
|
|
}
|
|
|
|
void AI::initAnimInfo() {
|
|
if (g_hdb->_map->checkOneTileExistInRange(_useSwitchOff, 2))
|
|
g_hdb->_gfx->getTile(_useSwitchOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_useSwitch2Off, 2))
|
|
g_hdb->_gfx->getTile(_useSwitch2On);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_useHolderEmpty, 2))
|
|
g_hdb->_gfx->getTile(_useHolderFull);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_useHandswitchOff, 2))
|
|
g_hdb->_gfx->getTile(_useHandswitchOn);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorN, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorN, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorP, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorP, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorS, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorS, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorNv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorNv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorPv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorPv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoorSv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoorSv, 4);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2N, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2N, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2P, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2P, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2S, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2S, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Nv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2Nv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Pv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2Pv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetDoor2Sv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_targetDoor2Sv, 4);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorN, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorN, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorP, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorP, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorS, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorS, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorNv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorNv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorPv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorPv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target2DoorSv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target2DoorSv, 4);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorN, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorN, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorP, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorP, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorS, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorS, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorNv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorNv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorPv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorPv, 4);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_target3DoorSv, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_target3DoorSv, 4);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeU, 3))
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeU, 3);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeD, 3))
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeD, 3);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeL, 3))
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeL, 3);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_targetBridgeR, 3))
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeR, 3);
|
|
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeMidLR, 1);
|
|
g_hdb->_gfx->cacheTileSequence(_targetBridgeMidUD, 1);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_touchplateOff, 2))
|
|
g_hdb->_gfx->cacheTileSequence(_touchplateOff, 2);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_templeTouchpOff, 2))
|
|
g_hdb->_gfx->cacheTileSequence(_templeTouchpOff, 2);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_blockpole, 4))
|
|
g_hdb->_gfx->cacheTileSequence(_blockpole, 4);
|
|
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderWhiteOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderWhiteOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlueOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderBlueOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderRedOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderRedOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderGreenOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderGreenOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderPurpleOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderPurpleOn);
|
|
if (g_hdb->_map->checkOneTileExistInRange(_kcHolderBlackOff, 2))
|
|
g_hdb->_gfx->getTile(_kcHolderBlackOn);
|
|
}
|
|
|
|
const char *AITypeStr[] = {
|
|
"AI_NONE",
|
|
"AI_GUY",
|
|
"AI_DOLLY",
|
|
"AI_SPACEDUDE",
|
|
"AI_SERGEANT",
|
|
"AI_SCIENTIST",
|
|
"AI_WORKER",
|
|
"AI_DEADWORKER",
|
|
"AI_ACCOUNTANT",
|
|
"AI_RAILRIDER",
|
|
"AI_RAILRIDER_ON",
|
|
"AI_VORTEXIAN",
|
|
"AI_CHICKEN",
|
|
"AI_GEM_ATTACK",
|
|
"AI_SLUG_ATTACK",
|
|
|
|
"AI_LASER",
|
|
"AI_LASERBEAM",
|
|
"AI_DIVERTER",
|
|
"AI_FOURFIRER",
|
|
"AI_OMNIBOT",
|
|
"AI_TURNBOT",
|
|
"AI_SHOCKBOT",
|
|
"AI_RIGHTBOT",
|
|
"AI_PUSHBOT",
|
|
"AI_LISTENBOT",
|
|
"AI_MAINTBOT",
|
|
"AI_OMNIBOT_MISSILE",
|
|
"AI_DEADEYE",
|
|
"AI_MEERKAT",
|
|
"AI_FATFROG",
|
|
"AI_GOODFAIRY",
|
|
"AI_BADFAIRY",
|
|
"AI_ICEPUFF",
|
|
"AI_BUZZFLY",
|
|
"AI_DRAGON",
|
|
"AI_GATEPUDDLE",
|
|
|
|
"AI_CRATE",
|
|
"AI_LIGHTBARREL",
|
|
"AI_HEAVYBARREL",
|
|
"AI_BOOMBARREL",
|
|
"AI_FROGSTATUE",
|
|
|
|
"AI_MAGIC_EGG",
|
|
"AI_ICE_BLOCK",
|
|
|
|
"ITEM_CELL",
|
|
"ITEM_ENV_WHITE",
|
|
"ITEM_ENV_RED",
|
|
"ITEM_ENV_BLUE",
|
|
"ITEM_ENV_GREEN",
|
|
"ITEM_TRANSCEIVER",
|
|
"ITEM_CLUB",
|
|
"ITEM_ROBOSTUNNER",
|
|
"ITEM_SLUGSLINGER",
|
|
"ITEM_MONKEYSTONE",
|
|
"ITEM_GEM_WHITE",
|
|
"ITEM_GEM_BLUE",
|
|
"ITEM_GEM_RED",
|
|
"ITEM_GEM_GREEN",
|
|
"ITEM_GOO_CUP",
|
|
"ITEM_TEACUP",
|
|
"ITEM_COOKIE",
|
|
"ITEM_BURGER",
|
|
"ITEM_PDA",
|
|
"ITEM_BOOK",
|
|
"ITEM_CLIPBOARD",
|
|
"ITEM_NOTE",
|
|
"ITEM_KEYCARD_WHITE",
|
|
"ITEM_KEYCARD_BLUE",
|
|
"ITEM_KEYCARD_RED",
|
|
"ITEM_KEYCARD_GREEN",
|
|
"ITEM_KEYCARD_PURPLE",
|
|
"ITEM_KEYCARD_BLACK",
|
|
"ITEM_CABKEY",
|
|
"ITEM_DOLLYTOOL1",
|
|
"ITEM_DOLLYTOOL2",
|
|
"ITEM_DOLLYTOOL3",
|
|
"ITEM_DOLLYTOOL4",
|
|
"ITEM_SEED",
|
|
"ITEM_SODA",
|
|
"ITEM_ROUTER",
|
|
"ITEM_SLICER",
|
|
"ITEM_CHICKEN",
|
|
"ITEM_PACKAGE",
|
|
|
|
"INFO_FAIRY_SRC",
|
|
"INFO_FAIRY_SRC2",
|
|
"INFO_FAIRY_SRC3",
|
|
"INFO_FAIRY_SRC4",
|
|
"INFO_FAIRY_SRC5",
|
|
"INFO_FAIRY_DEST",
|
|
"INFO_FAIRY_DEST2",
|
|
"INFO_FAIRY_DEST3",
|
|
"INFO_FAIRY_DEST4",
|
|
"INFO_FAIRY_DEST5",
|
|
"INFO_TRIGGER",
|
|
"INFO_SET_MUSIC",
|
|
"INFO_PROMOTE",
|
|
"INFO_DEMOTE",
|
|
"INFO_LUA",
|
|
"INFO_HERE",
|
|
"INFO_ARROW_TURN",
|
|
"INFO_ARROW_STOP",
|
|
"INFO_ARROW_4WAY",
|
|
"INFO_TELEPORTER1",
|
|
"INFO_TELEPORTER2",
|
|
"INFO_TELEPORTER3",
|
|
"INFO_TELEPORTER4",
|
|
"INFO_TELEPORTER5",
|
|
"INFO_TELEPORTER6",
|
|
"INFO_TELEPORTER7",
|
|
"INFO_TELEPORTER8",
|
|
"INFO_TELEPORTER9",
|
|
"INFO_TELEPORTER10",
|
|
"INFO_TELEPORTER11",
|
|
"INFO_TELEPORTER12",
|
|
"INFO_TELEPORTER13",
|
|
"INFO_TELEPORTER14",
|
|
"INFO_TELEPORTER15",
|
|
"INFO_TELEPORTER16",
|
|
"INFO_TELEPORTER17",
|
|
"INFO_TELEPORTER18",
|
|
"INFO_TELEPORTER19",
|
|
"INFO_TELEPORTER20",
|
|
"INFO_LEVELEXIT",
|
|
"INFO_ACTION1",
|
|
"INFO_ACTION2",
|
|
"INFO_ACTION3",
|
|
"INFO_ACTION4",
|
|
"INFO_ACTION5",
|
|
"INFO_ACTION6",
|
|
"INFO_ACTION7",
|
|
"INFO_ACTION8",
|
|
"INFO_ACTION9",
|
|
"INFO_ACTION10",
|
|
"INFO_ACTION11",
|
|
"INFO_ACTION12",
|
|
"INFO_ACTION13",
|
|
"INFO_ACTION14",
|
|
"INFO_ACTION15",
|
|
"INFO_ACTION16",
|
|
"INFO_ACTION17",
|
|
"INFO_ACTION18",
|
|
"INFO_ACTION19",
|
|
"INFO_ACTION20",
|
|
"INFO_ACTION_AUTO",
|
|
|
|
"INFO_QMARK",
|
|
"INFO_DEBUG",
|
|
"END_AI_TYPES"
|
|
};
|
|
|
|
const char *AIType2Str(AIType v) {
|
|
return AITypeStr[v];
|
|
}
|
|
|
|
const char *AIStateStr[] = {
|
|
"STATE_NONE",
|
|
"STATE_STANDDOWN",
|
|
"STATE_STANDUP",
|
|
"STATE_STANDLEFT",
|
|
"STATE_STANDRIGHT",
|
|
"STATE_BLINK",
|
|
"STATE_MOVEUP",
|
|
"STATE_MOVEDOWN",
|
|
"STATE_MOVELEFT",
|
|
"STATE_MOVERIGHT",
|
|
"STATE_DYING",
|
|
"STATE_DEAD",
|
|
"STATE_HORRIBLE1",
|
|
"STATE_HORRIBLE2",
|
|
"STATE_HORRIBLE3",
|
|
"STATE_HORRIBLE4",
|
|
"STATE_GOODJOB",
|
|
"STATE_PLUMMET",
|
|
|
|
"STATE_PUSHUP",
|
|
"STATE_PUSHDOWN",
|
|
"STATE_PUSHLEFT",
|
|
"STATE_PUSHRIGHT",
|
|
"STATE_GRABUP",
|
|
"STATE_GRABDOWN",
|
|
"STATE_GRABLEFT",
|
|
"STATE_GRABRIGHT",
|
|
"STATE_ATK_CLUB_UP",
|
|
"STATE_ATK_CLUB_DOWN",
|
|
"STATE_ATK_CLUB_LEFT",
|
|
"STATE_ATK_CLUB_RIGHT",
|
|
"STATE_ATK_STUN_DOWN",
|
|
"STATE_ATK_STUN_UP",
|
|
"STATE_ATK_STUN_LEFT",
|
|
"STATE_ATK_STUN_RIGHT",
|
|
"STATE_ATK_SLUG_DOWN",
|
|
"STATE_ATK_SLUG_UP",
|
|
"STATE_ATK_SLUG_LEFT",
|
|
"STATE_ATK_SLUG_RIGHT",
|
|
|
|
"STATE_FLOATING",
|
|
"STATE_FLOATDOWN",
|
|
"STATE_FLOATUP",
|
|
"STATE_FLOATLEFT",
|
|
"STATE_FLOATRIGHT",
|
|
"STATE_MELTED",
|
|
"STATE_SLIDING",
|
|
"STATE_SHOCKING",
|
|
"STATE_EXPLODING",
|
|
|
|
"STATE_USEDOWN",
|
|
"STATE_USEUP",
|
|
"STATE_USELEFT",
|
|
"STATE_USERIGHT",
|
|
|
|
"STATE_MEER_MOVE",
|
|
"STATE_MEER_APPEAR",
|
|
"STATE_MEER_BITE",
|
|
"STATE_MEER_DISAPPEAR",
|
|
"STATE_MEER_LOOK",
|
|
|
|
"STATE_ICEP_PEEK",
|
|
"STATE_ICEP_APPEAR",
|
|
"STATE_ICEP_THROWDOWN",
|
|
"STATE_ICEP_THROWRIGHT",
|
|
"STATE_ICEP_THROWLEFT",
|
|
"STATE_ICEP_DISAPPEAR",
|
|
|
|
"STATE_LICKDOWN",
|
|
"STATE_LICKLEFT",
|
|
"STATE_LICKRIGHT",
|
|
|
|
"STATE_DIVERTER_BL",
|
|
"STATE_DIVERTER_BR",
|
|
"STATE_DIVERTER_TL",
|
|
"STATE_DIVERTER_TR",
|
|
|
|
"STATE_KISSRIGHT",
|
|
"STATE_KISSLEFT",
|
|
"STATE_ANGRY",
|
|
"STATE_PANIC",
|
|
"STATE_LAUGH",
|
|
"STATE_DOLLYUSERIGHT",
|
|
|
|
"STATE_YELL",
|
|
|
|
"STATE_ENDSTATES"
|
|
};
|
|
|
|
const char *AIState2Str(AIState v) {
|
|
return AIStateStr[v];
|
|
}
|
|
|
|
} // End of Namespace
|