mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 12:05:53 +00:00
2c00d65501
svn-id: r41436
193 lines
5.4 KiB
C++
193 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "graphics/font.h"
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#include "draci/draci.h"
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#include "draci/barchive.h"
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#include "draci/gpldisasm.h"
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namespace Draci {
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DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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//Common::File::addDefaultDirectory(_gameDataPath + "sound/");
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// Here is the right place to set up the engine specific debug levels
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Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level");
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Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
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Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");
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// Don't forget to register your random source
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syst->getEventManager()->registerRandomSource(_rnd, "draci");
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}
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void drawString(Graphics::Surface *surf, Common::String str, int x, int y, byte color) {
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Graphics::ScummFont temp;
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int curx = x;
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const int space = 0;
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uint len = str.size();
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for (unsigned int i = 0; i < len; ++i) {
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temp.drawChar(surf, str.c_str()[i], curx, y, color);
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curx += temp.getCharWidth(str.c_str()[i]) + space;
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}
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}
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int DraciEngine::init() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// Basic archive test
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debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
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Common::String path("INIT.DFW");
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BArchive ar(path);
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BAFile *f;
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debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
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f = ar[0];
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debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
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for (unsigned int i = 0; i < 10; ++i) {
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debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
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}
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// Read in GPL script for the first game location
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debugC(2, kDraciBytecodeDebugLevel, "Disassembling GPL script "
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"for the first game location...");
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Common::String path2("MIST.DFW");
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ar.closeArchive();
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ar.openArchive(path2);
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f = ar[3];
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// Disassemble GPL script for the first location
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gpldisasm(f->_data, f->_length);
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return 0;
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}
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int DraciEngine::go() {
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debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
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// Read in a sample palette
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byte *palette = new byte[4 * 256];
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debugC(2, kDraciGeneralDebugLevel, "Running graphics/animation test...");
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Common::String path("PALETY.DFW");
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BArchive ar(path);
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BAFile *f;
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ar.closeArchive();
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ar.openArchive(path);
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f = ar[0];
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Common::MemoryReadStream readerZ(f->_data, f->_length);
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palette[0] = readerZ.readByte();
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palette[1] = readerZ.readByte();
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palette[2] = readerZ.readByte();
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palette[3] = 0;
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palette[4] = readerZ.readByte();
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palette[5] = readerZ.readByte();
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palette[6] = readerZ.readByte();
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palette[7] = 0;
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for (unsigned int i = 2; i < 256; ++i) {
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// FIXME: Sprite is too dark, add a fixed value as a workaround
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palette[i*4] = readerZ.readByte() + 20;
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palette[i*4+1] = readerZ.readByte() + 20;
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palette[i*4+2] = readerZ.readByte() + 20;
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palette[i*4+3] = 0;
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}
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_system->setPalette(palette, 0, 256);
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// Draw a test string
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Graphics::Surface *surf = _system->lockScreen();
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drawString(surf, "Testing, testing, read all about it!", 5, 60, 3);
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_system->unlockScreen();
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// Draw and animate the dragon
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path = "OBR_AN.DFW";
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ar.closeArchive();
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ar.openArchive(path);
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for (unsigned int t = 0; t < 25; ++t) {
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debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
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// Load frame to memory
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f = ar[t];
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Common::MemoryReadStream reader(f->_data, f->_length);
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// Read in frame width and height
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uint16 w = reader.readUint16LE();
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uint16 h = reader.readUint16LE();
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// Allocate frame memory
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byte *scr = new byte[w * h];
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// Draw frame
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for (uint16 i = 0; i < w; ++i) {
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for (uint16 j = 0; j < h; ++j) {
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scr[j*w+i] = reader.readByte();
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}
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}
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_system->copyRectToScreen(scr, w, 0, 0, w, h);
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_system->updateScreen();
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_system->delayMillis(100);
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debugC(5, kDraciGeneralDebugLevel, "Finished frame %d", t);
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// Free frame memory
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delete [] scr;
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}
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getchar();
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return 0;
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}
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DraciEngine::~DraciEngine() {
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// Dispose your resources here
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// Remove all of our debug levels here
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Common::clearAllDebugChannels();
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}
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Common::Error DraciEngine::run() {
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init();
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go();
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return Common::kNoError;
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}
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} // End of namespace Draci
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