scummvm/engines/draci/draci.cpp

193 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "graphics/font.h"
#include "draci/draci.h"
#include "draci/barchive.h"
#include "draci/gpldisasm.h"
namespace Draci {
DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
//Common::File::addDefaultDirectory(_gameDataPath + "sound/");
// Here is the right place to set up the engine specific debug levels
Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level");
Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");
// Don't forget to register your random source
syst->getEventManager()->registerRandomSource(_rnd, "draci");
}
void drawString(Graphics::Surface *surf, Common::String str, int x, int y, byte color) {
Graphics::ScummFont temp;
int curx = x;
const int space = 0;
uint len = str.size();
for (unsigned int i = 0; i < len; ++i) {
temp.drawChar(surf, str.c_str()[i], curx, y, color);
curx += temp.getCharWidth(str.c_str()[i]) + space;
}
}
int DraciEngine::init() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// Basic archive test
debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
Common::String path("INIT.DFW");
BArchive ar(path);
BAFile *f;
debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
f = ar[0];
debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
for (unsigned int i = 0; i < 10; ++i) {
debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
}
// Read in GPL script for the first game location
debugC(2, kDraciBytecodeDebugLevel, "Disassembling GPL script "
"for the first game location...");
Common::String path2("MIST.DFW");
ar.closeArchive();
ar.openArchive(path2);
f = ar[3];
// Disassemble GPL script for the first location
gpldisasm(f->_data, f->_length);
return 0;
}
int DraciEngine::go() {
debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
// Read in a sample palette
byte *palette = new byte[4 * 256];
debugC(2, kDraciGeneralDebugLevel, "Running graphics/animation test...");
Common::String path("PALETY.DFW");
BArchive ar(path);
BAFile *f;
ar.closeArchive();
ar.openArchive(path);
f = ar[0];
Common::MemoryReadStream readerZ(f->_data, f->_length);
palette[0] = readerZ.readByte();
palette[1] = readerZ.readByte();
palette[2] = readerZ.readByte();
palette[3] = 0;
palette[4] = readerZ.readByte();
palette[5] = readerZ.readByte();
palette[6] = readerZ.readByte();
palette[7] = 0;
for (unsigned int i = 2; i < 256; ++i) {
// FIXME: Sprite is too dark, add a fixed value as a workaround
palette[i*4] = readerZ.readByte() + 20;
palette[i*4+1] = readerZ.readByte() + 20;
palette[i*4+2] = readerZ.readByte() + 20;
palette[i*4+3] = 0;
}
_system->setPalette(palette, 0, 256);
// Draw a test string
Graphics::Surface *surf = _system->lockScreen();
drawString(surf, "Testing, testing, read all about it!", 5, 60, 3);
_system->unlockScreen();
// Draw and animate the dragon
path = "OBR_AN.DFW";
ar.closeArchive();
ar.openArchive(path);
for (unsigned int t = 0; t < 25; ++t) {
debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
// Load frame to memory
f = ar[t];
Common::MemoryReadStream reader(f->_data, f->_length);
// Read in frame width and height
uint16 w = reader.readUint16LE();
uint16 h = reader.readUint16LE();
// Allocate frame memory
byte *scr = new byte[w * h];
// Draw frame
for (uint16 i = 0; i < w; ++i) {
for (uint16 j = 0; j < h; ++j) {
scr[j*w+i] = reader.readByte();
}
}
_system->copyRectToScreen(scr, w, 0, 0, w, h);
_system->updateScreen();
_system->delayMillis(100);
debugC(5, kDraciGeneralDebugLevel, "Finished frame %d", t);
// Free frame memory
delete [] scr;
}
getchar();
return 0;
}
DraciEngine::~DraciEngine() {
// Dispose your resources here
// Remove all of our debug levels here
Common::clearAllDebugChannels();
}
Common::Error DraciEngine::run() {
init();
go();
return Common::kNoError;
}
} // End of namespace Draci