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6b17507b76
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/textconsole.h"
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#include "gui/object.h"
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#include "gui/widget.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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GuiObject::GuiObject(const Common::String &name)
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: _x(-1000), _y(-1000), _w(0), _h(0), _name(name), _firstWidget(0) {
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reflowLayout();
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}
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GuiObject::~GuiObject() {
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delete _firstWidget;
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_firstWidget = 0;
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}
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void GuiObject::reflowLayout() {
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if (!_name.empty()) {
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if (!g_gui.xmlEval()->getWidgetData(_name, _x, _y, _w, _h)) {
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error("Could not load widget position for '%s'", _name.c_str());
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}
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if (_x < 0)
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error("Widget <%s> has x < 0 (%d)", _name.c_str(), _x);
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if (_x >= g_gui.getWidth())
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error("Widget <%s> has x > %d (%d)", _name.c_str(), g_gui.getWidth(), _x);
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if (_x + _w > g_gui.getWidth())
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error("Widget <%s> has x + w > %d (%d)", _name.c_str(), g_gui.getWidth(), _x + _w);
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if (_y < 0)
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error("Widget <%s> has y < 0 (%d)", _name.c_str(), _y);
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if (_y >= g_gui.getHeight())
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error("Widget <%s> has y > %d (%d)", _name.c_str(), g_gui.getHeight(), _y);
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if (_y + _h > g_gui.getHeight())
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error("Widget <%s> has y + h > %d (%d)", _name.c_str(), g_gui.getHeight(), _y + _h);
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}
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}
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void GuiObject::removeWidget(Widget *del) {
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if (del == _firstWidget) {
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Widget *del_next = del->next();
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del->setNext(0);
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_firstWidget = del_next;
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return;
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}
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Widget *w = _firstWidget;
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while (w) {
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if (w->next() == del) {
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Widget *del_next = del->next();
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del->setNext(0);
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w->setNext(del_next);
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return;
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}
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w = w->next();
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}
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}
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} // End of namespace GUI
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