scummvm/engines/queen/detection.cpp
2013-10-05 06:24:42 +01:00

193 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
//#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/gui_options.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "queen/queen.h"
#include "queen/resource.h"
static const PlainGameDescriptor queenGameDescriptor = {
"queen", "Flight of the Amazon Queen"
};
static const ExtraGuiOption queenExtraGuiOption = {
_s("Alternative intro"),
_s("Use an alternative game intro (CD version only)"),
"alt_intro",
false
};
class QueenMetaEngine : public MetaEngine {
public:
virtual const char *getName() const {
return "Queen";
}
virtual const char *getOriginalCopyright() const {
return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual void removeSaveState(const char *target, int slot) const;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
};
bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
GameList QueenMetaEngine::getSupportedGames() const {
GameList games;
games.push_back(queenGameDescriptor);
return games;
}
const ExtraGuiOptions QueenMetaEngine::getExtraGuiOptions(const Common::String &target) const {
Common::String guiOptions;
ExtraGuiOptions options;
if (target.empty()) {
options.push_back(queenExtraGuiOption);
return options;
}
if (ConfMan.hasKey("guioptions", target)) {
guiOptions = ConfMan.get("guioptions", target);
guiOptions = parseGameGUIOptions(guiOptions);
}
if (!guiOptions.contains(GUIO_NOSPEECH))
options.push_back(queenExtraGuiOption);
return options;
}
GameDescriptor QueenMetaEngine::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, queenGameDescriptor.gameid)) {
return queenGameDescriptor;
}
return GameDescriptor();
}
GameList QueenMetaEngine::detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
continue;
}
if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) {
Common::File dataFile;
if (!dataFile.open(*file)) {
continue;
}
Queen::DetectedGameVersion version;
if (Queen::Resource::detectVersion(&version, &dataFile)) {
GameDescriptor dg(queenGameDescriptor.gameid, queenGameDescriptor.description, version.language, version.platform);
if (version.features & Queen::GF_DEMO) {
dg.updateDesc("Demo");
dg.setGUIOptions(GUIO_NOSPEECH);
} else if (version.features & Queen::GF_INTERVIEW) {
dg.updateDesc("Interview");
dg.setGUIOptions(GUIO_NOSPEECH);
} else if (version.features & Queen::GF_FLOPPY) {
dg.updateDesc("Floppy");
dg.setGUIOptions(GUIO_NOSPEECH);
} else if (version.features & Queen::GF_TALKIE) {
dg.updateDesc("Talkie");
}
detectedGames.push_back(dg);
break;
}
}
}
return detectedGames;
}
SaveStateList QueenMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[32];
Common::String pattern("queen.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
for (int i = 0; i < 4; i++)
in->readUint32BE();
in->read(saveDesc, 32);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
void QueenMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = target;
filename += Common::String::format(".s%02d", slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
Common::Error QueenMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(engine);
*engine = new Queen::QueenEngine(syst);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(QUEEN)
REGISTER_PLUGIN_DYNAMIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
#else
REGISTER_PLUGIN_STATIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
#endif