.. |
imuse_digi
|
workaround for decode bundle bug (it overloaded memory)
|
2004-09-18 13:24:02 +00:00 |
insane
|
fixed warnings
|
2004-09-18 11:34:55 +00:00 |
smush
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
|
2004-09-18 22:42:45 +00:00 |
.cvsignore
|
|
|
actor.cpp
|
cleanup / code re-use
|
2004-09-20 18:27:13 +00:00 |
actor.h
|
preliminar AuxQueue support (freddemo intro), some glitches though
|
2004-09-18 00:36:17 +00:00 |
akos.cpp
|
cleanup / code re-use
|
2004-09-20 18:27:13 +00:00 |
akos.h
|
Semi-working akos codec32.
|
2004-09-08 21:38:44 +00:00 |
base-costume.cpp
|
some AKOS tweaks for HE72/80
|
2004-09-08 21:14:12 +00:00 |
base-costume.h
|
some AKOS tweaks for HE72/80
|
2004-09-08 21:14:12 +00:00 |
bomp.cpp
|
|
|
bomp.h
|
|
|
boxes.cpp
|
fixed endlines
|
2004-09-12 14:20:57 +00:00 |
boxes.h
|
|
|
camera.cpp
|
|
|
charset.cpp
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
charset.h
|
Move function as requested.
|
2004-08-31 07:40:28 +00:00 |
costume.cpp
|
PalmOS : ARM optimized proc3 function
|
2004-09-12 10:48:04 +00:00 |
costume.h
|
some AKOS tweaks for HE72/80
|
2004-09-08 21:14:12 +00:00 |
cursor.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
debugger.cpp
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
|
2004-09-18 22:42:45 +00:00 |
debugger.h
|
|
|
dialogs.cpp
|
|
|
dialogs.h
|
|
|
gfx.cpp
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
gfx.h
|
cleanup / code re-use
|
2004-09-20 18:27:13 +00:00 |
help.cpp
|
|
|
help.h
|
|
|
imuse_internal.h
|
|
|
imuse_player.cpp
|
|
|
imuse.cpp
|
|
|
imuse.h
|
|
|
input.cpp
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
instrument.cpp
|
|
|
instrument.h
|
|
|
intern.h
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
|
2004-09-18 22:42:45 +00:00 |
nut_renderer.h
|
|
|
object.cpp
|
Removed some not necessary #defines which could (and did) lead to program
|
2004-09-19 00:15:17 +00:00 |
object.h
|
Update IMHD fields
|
2004-09-02 10:18:34 +00:00 |
palette.cpp
|
preliminar AuxQueue support (freddemo intro), some glitches though
|
2004-09-18 00:36:17 +00:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
|
|
player_v2.h
|
|
|
player_v2a.cpp
|
|
|
player_v2a.h
|
|
|
player_v3a.cpp
|
|
|
player_v3a.h
|
|
|
resource_v2.cpp
|
|
|
resource_v3.cpp
|
|
|
resource_v4.cpp
|
|
|
resource_v7he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
resource_v7he.h
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
resource.cpp
|
Removed some not necessary #defines which could (and did) lead to program
|
2004-09-19 00:15:17 +00:00 |
resource.h
|
|
|
saveload.cpp
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
|
2004-09-18 22:42:45 +00:00 |
saveload.h
|
Save polygons
|
2004-09-14 15:06:02 +00:00 |
script_v2.cpp
|
|
|
script_v5.cpp
|
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
|
2004-09-18 22:42:45 +00:00 |
script_v6.cpp
|
Removed some not necessary #defines which could (and did) lead to program
|
2004-09-19 00:15:17 +00:00 |
script_v6he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
script_v7he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
script_v8.cpp
|
Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
|
2004-09-18 20:50:15 +00:00 |
script_v72he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
script_v80he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
script_v90he.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
script.cpp
|
Removed some not necessary #defines which could (and did) lead to program
|
2004-09-19 00:15:17 +00:00 |
script.h
|
|
|
scumm-md5.h
|
Add Dutch Freddi2
|
2004-09-16 09:34:08 +00:00 |
scumm.cpp
|
Should be HE60/70.
|
2004-09-21 01:00:30 +00:00 |
scumm.h
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
sound.cpp
|
Ooops, was off by one again.
|
2004-09-20 09:54:21 +00:00 |
sound.h
|
Add extra sound check for HE games
|
2004-09-02 04:23:13 +00:00 |
string.cpp
|
Actually check if a sound is active, if the sound is outside music engine.
|
2004-09-19 12:22:47 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
vars.cpp
|
Moved some init code around (hopefully this'll help PalmOS)
|
2004-09-20 22:04:06 +00:00 |
verbs.cpp
|
Oops
|
2004-09-09 07:32:03 +00:00 |
verbs.h
|
|
|