scummvm/scumm
Travis Howell 2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
..
imuse_digi workaround for decode bundle bug (it overloaded memory) 2004-09-18 13:24:02 +00:00
insane fixed warnings 2004-09-18 11:34:55 +00:00
smush Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
.cvsignore
actor.cpp cleanup / code re-use 2004-09-20 18:27:13 +00:00
actor.h preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
akos.cpp cleanup / code re-use 2004-09-20 18:27:13 +00:00
akos.h Semi-working akos codec32. 2004-09-08 21:38:44 +00:00
base-costume.cpp some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
base-costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
bomp.cpp
bomp.h
boxes.cpp fixed endlines 2004-09-12 14:20:57 +00:00
boxes.h
camera.cpp
charset.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : ARM optimized proc3 function 2004-09-12 10:48:04 +00:00
costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
cursor.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
debugger.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
gfx.h cleanup / code re-use 2004-09-20 18:27:13 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
input.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
instrument.cpp
instrument.h
intern.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
music.h
nut_renderer.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
nut_renderer.h
object.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
resource.h
saveload.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
saveload.h Save polygons 2004-09-14 15:06:02 +00:00
script_v2.cpp
script_v5.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v6.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
script_v6he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
script_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
script_v8.cpp Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack 2004-09-18 20:50:15 +00:00
script_v72he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
script_v80he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
script_v90he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
script.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
script.h
scumm-md5.h Add Dutch Freddi2 2004-09-16 09:34:08 +00:00
scumm.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
scumm.h Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
sound.cpp Ooops, was off by one again. 2004-09-20 09:54:21 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Actually check if a sound is active, if the sound is outside music engine. 2004-09-19 12:22:47 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
verbs.cpp Oops 2004-09-09 07:32:03 +00:00
verbs.h