mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef CHAMBER_ANIM_H
|
|
#define CHAMBER_ANIM_H
|
|
|
|
namespace Chamber {
|
|
|
|
void playAnim(byte index, byte x, byte y);
|
|
void copyScreenBlockWithDotEffect(byte *source, byte x, byte y, byte width, byte height, byte *target);
|
|
|
|
extern byte dot_effect_step;
|
|
extern uint16 dot_effect_delay;
|
|
|
|
} // End of namespace Chamber
|
|
|
|
#endif
|