scummvm/engines/chamber/anim.h
2023-02-19 23:51:30 +01:00

36 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHAMBER_ANIM_H
#define CHAMBER_ANIM_H
namespace Chamber {
void playAnim(byte index, byte x, byte y);
void copyScreenBlockWithDotEffect(byte *source, byte x, byte y, byte width, byte height, byte *target);
extern byte dot_effect_step;
extern uint16 dot_effect_delay;
} // End of namespace Chamber
#endif