scummvm/engines/sky
2006-04-12 14:54:31 +00:00
..
music Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
autoroute.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
autoroute.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
compact.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
compact.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
control.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:31 +00:00
control.h Added support for mouse wheel scrolling in save/restore dialog. 2006-03-26 06:22:41 +00:00
debug.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
debug.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
disk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
hufftext.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
mouse.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
mouse.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
rnc_deco.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
rnc_deco.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sky.cpp Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
sky.h The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
skydefs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
struc.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
text.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00