mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
2c67073084
svn-id: r31195
167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "backends/events/default/default-events.h"
|
|
#include "backends/fs/fs-factory.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
#include "common/timer.h"
|
|
#include "common/util.h"
|
|
|
|
#include "graphics/colormasks.h"
|
|
#include "gui/message.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#include <time.h>
|
|
|
|
OSystem *g_system = 0;
|
|
|
|
OSystem::OSystem() {
|
|
}
|
|
|
|
OSystem::~OSystem() {
|
|
}
|
|
|
|
bool OSystem::setGraphicsMode(const char *name) {
|
|
if (!name)
|
|
return false;
|
|
|
|
// Special case for the 'default' filter
|
|
if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
|
|
return setGraphicsMode(getDefaultGraphicsMode());
|
|
}
|
|
|
|
const GraphicsMode *gm = getSupportedGraphicsModes();
|
|
|
|
while (gm->name) {
|
|
if (!scumm_stricmp(gm->name, name)) {
|
|
return setGraphicsMode(gm->id);
|
|
}
|
|
gm++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
|
|
return ::RGBToColor<ColorMasks<565> >(r, g, b);
|
|
}
|
|
|
|
void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
|
|
::colorToRGB<ColorMasks<565> >(color, r, g, b);
|
|
}
|
|
|
|
OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
|
|
return RGBToColor(r, g, b);
|
|
}
|
|
|
|
void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
|
|
colorToRGB(color, r, g, b);
|
|
a = 255;
|
|
}
|
|
|
|
void OSystem::displayMessageOnOSD(const char *msg) {
|
|
// Display the message for 1.5 seconds
|
|
GUI::TimedMessageDialog dialog(msg, 1500);
|
|
dialog.runModal();
|
|
}
|
|
|
|
|
|
bool OSystem::openCD(int drive) {
|
|
return false;
|
|
}
|
|
|
|
bool OSystem::pollCD() {
|
|
return false;
|
|
}
|
|
|
|
void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
|
|
}
|
|
|
|
void OSystem::stopCD() {
|
|
}
|
|
|
|
void OSystem::updateCD() {
|
|
}
|
|
|
|
static Common::EventManager *s_eventManager = 0;
|
|
|
|
Common::EventManager *OSystem::getEventManager() {
|
|
// FIXME/TODO: Eventually this method should be turned into an abstract one,
|
|
// to force backends to implement this conciously (even if they
|
|
// end up returning the default event manager anyway).
|
|
if (!s_eventManager)
|
|
s_eventManager = new DefaultEventManager(this);
|
|
return s_eventManager;
|
|
}
|
|
|
|
void OSystem::clearScreen() {
|
|
Graphics::Surface *screen = lockScreen();
|
|
memset(screen->pixels, 0, screen->h * screen->pitch);
|
|
unlockScreen();
|
|
}
|
|
|
|
void OSystem::getTimeAndDate(struct tm &t) const {
|
|
#ifndef __PLAYSTATION2__
|
|
// PS2SDK doesn't provide localtime, so this code doesn't compile
|
|
time_t curTime = time(0);
|
|
t = *localtime(&curTime);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Include header files needed for the getFilesystemFactory() method.
|
|
*
|
|
* TODO: Remove these gradually and move the getFilesystemFactory() implementations
|
|
* to the respective backends. Then turn it into a pure virtual method of OSystem.
|
|
*/
|
|
#if defined(__DS__)
|
|
#include "backends/fs/ds/ds-fs-factory.h"
|
|
#elif defined(__GP32__)
|
|
#include "backends/fs/gp32/gp32-fs-factory.h"
|
|
#elif defined(PALMOS_MODE)
|
|
#include "backends/fs/palmos/palmos-fs-factory.h"
|
|
#elif defined(__PLAYSTATION2__)
|
|
#include "backends/fs/ps2/ps2-fs-factory.h"
|
|
#endif
|
|
|
|
FilesystemFactory *OSystem::getFilesystemFactory() {
|
|
#if defined(__amigaos4__) || defined(__DC__) || defined(__SYMBIAN32__) || defined(UNIX) || defined(WIN32) || defined(__PSP__)
|
|
// These ports already implement this function, so it should never be called.
|
|
return 0;
|
|
#elif defined(__DS__)
|
|
return &DSFilesystemFactory::instance();
|
|
#elif defined(__GP32__)
|
|
return &GP32FilesystemFactory::instance();
|
|
#elif defined(PALMOS_MODE)
|
|
return &PalmOSFilesystemFactory::instance();
|
|
#elif defined(__PLAYSTATION2__)
|
|
return &Ps2FilesystemFactory::instance();
|
|
#else
|
|
#error Unknown and unsupported backend in OSystem::getFilesystemFactory
|
|
#endif
|
|
}
|