scummvm/common/system.cpp
2008-03-19 11:07:27 +00:00

167 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/events/default/default-events.h"
#include "backends/fs/fs-factory.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/timer.h"
#include "common/util.h"
#include "graphics/colormasks.h"
#include "gui/message.h"
#include "sound/mixer.h"
#include <time.h>
OSystem *g_system = 0;
OSystem::OSystem() {
}
OSystem::~OSystem() {
}
bool OSystem::setGraphicsMode(const char *name) {
if (!name)
return false;
// Special case for the 'default' filter
if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
return setGraphicsMode(getDefaultGraphicsMode());
}
const GraphicsMode *gm = getSupportedGraphicsModes();
while (gm->name) {
if (!scumm_stricmp(gm->name, name)) {
return setGraphicsMode(gm->id);
}
gm++;
}
return false;
}
OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
return ::RGBToColor<ColorMasks<565> >(r, g, b);
}
void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
::colorToRGB<ColorMasks<565> >(color, r, g, b);
}
OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
return RGBToColor(r, g, b);
}
void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
colorToRGB(color, r, g, b);
a = 255;
}
void OSystem::displayMessageOnOSD(const char *msg) {
// Display the message for 1.5 seconds
GUI::TimedMessageDialog dialog(msg, 1500);
dialog.runModal();
}
bool OSystem::openCD(int drive) {
return false;
}
bool OSystem::pollCD() {
return false;
}
void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
}
void OSystem::stopCD() {
}
void OSystem::updateCD() {
}
static Common::EventManager *s_eventManager = 0;
Common::EventManager *OSystem::getEventManager() {
// FIXME/TODO: Eventually this method should be turned into an abstract one,
// to force backends to implement this conciously (even if they
// end up returning the default event manager anyway).
if (!s_eventManager)
s_eventManager = new DefaultEventManager(this);
return s_eventManager;
}
void OSystem::clearScreen() {
Graphics::Surface *screen = lockScreen();
memset(screen->pixels, 0, screen->h * screen->pitch);
unlockScreen();
}
void OSystem::getTimeAndDate(struct tm &t) const {
#ifndef __PLAYSTATION2__
// PS2SDK doesn't provide localtime, so this code doesn't compile
time_t curTime = time(0);
t = *localtime(&curTime);
#endif
}
/*
* Include header files needed for the getFilesystemFactory() method.
*
* TODO: Remove these gradually and move the getFilesystemFactory() implementations
* to the respective backends. Then turn it into a pure virtual method of OSystem.
*/
#if defined(__DS__)
#include "backends/fs/ds/ds-fs-factory.h"
#elif defined(__GP32__)
#include "backends/fs/gp32/gp32-fs-factory.h"
#elif defined(PALMOS_MODE)
#include "backends/fs/palmos/palmos-fs-factory.h"
#elif defined(__PLAYSTATION2__)
#include "backends/fs/ps2/ps2-fs-factory.h"
#endif
FilesystemFactory *OSystem::getFilesystemFactory() {
#if defined(__amigaos4__) || defined(__DC__) || defined(__SYMBIAN32__) || defined(UNIX) || defined(WIN32) || defined(__PSP__)
// These ports already implement this function, so it should never be called.
return 0;
#elif defined(__DS__)
return &DSFilesystemFactory::instance();
#elif defined(__GP32__)
return &GP32FilesystemFactory::instance();
#elif defined(PALMOS_MODE)
return &PalmOSFilesystemFactory::instance();
#elif defined(__PLAYSTATION2__)
return &Ps2FilesystemFactory::instance();
#else
#error Unknown and unsupported backend in OSystem::getFilesystemFactory
#endif
}