mirror of
https://github.com/libretro/scummvm.git
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e80d24aa22
svn-id: r22125
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_HE_SOUND_HE_H
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#define SCUMM_HE_SOUND_HE_H
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#include "common/scummsys.h"
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#include "scumm/sound.h"
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namespace Scumm {
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class ScummEngine_v60he;
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class SoundHE : public Sound {
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protected:
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ScummEngine_v60he *_vm;
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struct HEMusic {
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int32 id;
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int32 offset;
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int32 size;
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};
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HEMusic *_heMusic;
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int16 _heMusicTracks;
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Audio::SoundHandle _heSoundChannels[8];
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public: // Used by createSound()
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struct {
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int sound;
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int codeOffs;
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int priority;
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int sbngBlock;
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int soundVars[27];
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} _heChannel[8];
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public:
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SoundHE(ScummEngine *parent);
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~SoundHE();
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virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
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virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
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virtual int isSoundRunning(int sound) const;
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virtual void stopSound(int sound);
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virtual void stopAllSounds();
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virtual void setupSound();
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bool getHEMusicDetails(int id, int &musicOffs, int &musicSize);
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int findFreeSoundChannel();
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int isSoundCodeUsed(int sound);
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int getSoundPos(int sound);
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int getSoundVar(int sound, int var);
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void setSoundVar(int sound, int var, int val);
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void playHESound(int soundID, int heOffset, int heChannel, int heFlags);
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void processSoundCode();
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void processSoundOpcodes(int sound, byte *codePtr, int *soundVars);
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void setOverrideFreq(int freq);
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void setupHEMusicFile();
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void startHETalkSound(uint32 offset);
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void stopSoundChannel(int chan);
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protected:
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virtual void processSoundQueues();
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};
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} // End of namespace Scumm
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#endif
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