mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
39e887d6aa
svn-id: r22247
2133 lines
54 KiB
C++
2133 lines
54 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "backends/fs/fs.h"
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#include "common/config-manager.h"
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#include "common/md5.h"
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#include "common/system.h"
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#include "gui/message.h"
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#include "gui/newgui.h"
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#include "scumm/akos.h"
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#include "scumm/charset.h"
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#include "scumm/costume.h"
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#include "scumm/debugger.h"
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#include "scumm/dialogs.h"
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#include "scumm/file.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/smush/smush_mixer.h"
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#include "scumm/insane/insane.h"
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#include "scumm/intern.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/he/logic_he.h"
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#include "scumm/he/sound_he.h"
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#include "scumm/player_nes.h"
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#include "scumm/player_v1.h"
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#include "scumm/player_v2.h"
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#include "scumm/player_v2a.h"
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#include "scumm/player_v3a.h"
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#include "scumm/he/resource_he.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/imuse/sysex.h"
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#include "scumm/he/sprite_he.h"
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#include "scumm/util.h"
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#include "scumm/verbs.h"
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#include "sound/mixer.h"
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#ifdef _WIN32_WCE
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extern bool isSmartphone(void);
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#endif
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#if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
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namespace Graphics {
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extern void initfonts();
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}
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#endif
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using Common::File;
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namespace Scumm {
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// Use g_scumm from error() ONLY
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ScummEngine *g_scumm = 0;
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ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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: Engine(syst),
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_game(dr.game),
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_filenamePattern(dr.fp),
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_language(dr.language),
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_debugger(0),
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_currentScript(0xFF), // Let debug() work on init stage
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gdi(this),
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res(this),
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_pauseDialog(0), _mainMenuDialog(0), _versionDialog(0) {
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// Copy MD5 checksum
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memcpy(_gameMD5, dr.md5sum, 16);
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// Add default file directories.
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if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) {
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// This is for the Amiga version of Indy3/Loom/Maniac/Zak
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File::addDefaultDirectory(_gameDataPath + "ROOMS/");
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File::addDefaultDirectory(_gameDataPath + "rooms/");
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}
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if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) {
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// This is for the Mac version of Indy3/Loom
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File::addDefaultDirectory(_gameDataPath + "Rooms 1/");
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File::addDefaultDirectory(_gameDataPath + "Rooms 2/");
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File::addDefaultDirectory(_gameDataPath + "Rooms 3/");
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}
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#ifndef DISABLE_SCUMM_7_8
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#ifdef MACOSX
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if (_game.version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) {
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// Special case for COMI on Mac OS X. The mount points on OS X depend
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// on the volume name. Hence if playing from CD, we'd get a problem.
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// So if loading of a resource file fails, we fall back to the (fixed)
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// CD mount points (/Volumes/MONKEY3_1 and /Volumes/MONKEY3_2).
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//
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// This check for whether we play from CD is very crude, though.
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File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/");
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File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/");
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File::addDefaultDirectory("/Volumes/MONKEY3_2/");
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File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/");
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File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/");
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} else
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#endif
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if (_game.version == 8) {
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// This is for COMI
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File::addDefaultDirectory(_gameDataPath + "RESOURCE/");
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File::addDefaultDirectory(_gameDataPath + "resource/");
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}
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if (_game.version == 7) {
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// This is for Full Throttle & The Dig
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File::addDefaultDirectory(_gameDataPath + "VIDEO/");
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File::addDefaultDirectory(_gameDataPath + "video/");
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File::addDefaultDirectory(_gameDataPath + "DATA/");
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File::addDefaultDirectory(_gameDataPath + "data/");
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}
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#endif
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// The kGenAsIs method is only used for 'container files', i.e. files
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// that contain the real game files bundled together in an archive format.
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// This is the case of the NES, C64 and Mac versions of certain games.
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// Note: All of these can also occur in 'extracted' form, in which case they
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// are treated like any other SCUMM game.
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if (_filenamePattern.genMethod == kGenUnchanged) {
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if (_game.platform == Common::kPlatformNES) {
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// We read data directly from NES ROM instead of extracting it with
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// external tool
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assert(_game.id == GID_MANIAC);
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_fileHandle = new ScummNESFile();
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_containerFile = _filenamePattern.pattern;
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_filenamePattern.pattern = "%.2d.LFL";
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_filenamePattern.genMethod = kGenRoomNum;
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} else if (_game.platform == Common::kPlatformC64) {
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// Read data from C64 disk images.
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const char *tmpBuf1, *tmpBuf2;
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assert(_game.id == GID_MANIAC || _game.id == GID_ZAK);
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if (_game.id == GID_MANIAC) {
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tmpBuf1 = "maniac1.d64";
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tmpBuf2 = "maniac2.d64";
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} else {
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tmpBuf1 = "zak1.d64";
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tmpBuf2 = "zak2.d64";
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}
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_fileHandle = new ScummC64File(tmpBuf1, tmpBuf2, _game.id == GID_MANIAC);
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_containerFile = tmpBuf1;
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_filenamePattern.pattern = "%.2d.LFL";
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_filenamePattern.genMethod = kGenRoomNum;
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} else if (_game.platform == Common::kPlatformMacintosh) {
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// The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a
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// special meta (container) file format to store the actual SCUMM data
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// files. The rescumm utility used to be used to extract those files.
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// While that is still possible, we now support reading those files
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// directly. The first step is to check whether one of them is present
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// (we do that here); the rest is handled by the ScummFile class and
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// code in openResourceFile() (and in the Sound class, for MONSTER.SOU
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// handling).
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assert(_game.version >= 5 && _game.heversion == 0);
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_fileHandle = new ScummFile();
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_containerFile = _filenamePattern.pattern;
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// We now have to determine the correct _filenamePattern. To do this
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// we simply hardcode the possibilites.
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const char *p1 = 0, *p2 = 0;
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switch (_game.id) {
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case GID_INDY4:
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p1 = "atlantis.%03d";
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break;
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case GID_TENTACLE:
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p1 = "tentacle.%03d";
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p2 = "dottdemo.%03d";
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break;
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case GID_SAMNMAX:
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p1 = "samnmax.%03d";
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p2 = "samdemo.%03d";
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break;
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case GID_FT:
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p1 = "ft.la%d";
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p2 = "ftdemo.la%d";
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break;
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case GID_DIG:
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p1 = "dig.la%d";
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break;
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default:
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break;
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}
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// Test which file name to use
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_filenamePattern.genMethod = kGenDiskNum;
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if (!_fileHandle->open(_containerFile))
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error("Couldn't open container file '%s'", _containerFile.c_str());
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if ((_filenamePattern.pattern = p1) && _fileHandle->openSubFile(generateFilename(0))) {
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// Found regular version
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} else if ((_filenamePattern.pattern = p2) && _fileHandle->openSubFile(generateFilename(0))) {
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// Found demo
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_game.features |= GF_DEMO;
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} else
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error("Couldn't find known subfile inside container file '%s'", _containerFile.c_str());
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_fileHandle->close();
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} else {
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error("kGenAsIs used with unsupported platform");
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}
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} else {
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// Regular access, no container file involved
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_fileHandle = new ScummFile();
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}
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// Init all vars
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_imuse = NULL;
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_imuseDigital = NULL;
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_smixer = NULL;
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_musicEngine = NULL;
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_verbs = NULL;
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_objs = NULL;
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_storedFlObjects = NULL;
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_debugFlags = 0;
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_sound = NULL;
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memset(&vm, 0, sizeof(vm));
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_smushVideoShouldFinish = false;
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_smushPaused = false;
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_insaneRunning = false;
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_quit = false;
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_pauseDialog = NULL;
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_mainMenuDialog = NULL;
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_versionDialog = NULL;
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_fastMode = 0;
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_actors = NULL;
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_arraySlot = NULL;
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_inventory = NULL;
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_newNames = NULL;
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_scummVars = NULL;
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_roomVars = NULL;
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_varwatch = 0;
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_bitVars = NULL;
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_numVariables = 0;
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_numBitVariables = 0;
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_numRoomVariables = 0;
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_numLocalObjects = 0;
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_numGlobalObjects = 0;
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_numStoredFlObjects = 0;
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_numArray = 0;
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_numVerbs = 0;
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_numFlObject = 0;
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_numInventory = 0;
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_numRooms = 0;
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_numScripts = 0;
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_numSounds = 0;
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_numCharsets = 0;
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_numNewNames = 0;
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_numGlobalScripts = 0;
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_numCostumes = 0;
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_numImages = 0;
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_numLocalScripts = 60;
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_numSprites = 0;
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_numTalkies = 0;
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_numPalettes = 0;
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_numUnk = 0;
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_curActor = 0;
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_curVerb = 0;
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_curVerbSlot = 0;
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_curPalIndex = 0;
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_currentRoom = 0;
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_egoPositioned = false;
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_keyPressed = 0;
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_lastKeyHit = 0;
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_mouseAndKeyboardStat = 0;
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_leftBtnPressed = 0;
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_rightBtnPressed = 0;
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_bootParam = 0;
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_dumpScripts = false;
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_debugMode = 0;
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_heV7DiskOffsets = NULL;
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_heV7RoomIntOffsets = NULL;
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_objectOwnerTable = NULL;
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_objectRoomTable = NULL;
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_objectStateTable = NULL;
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_numObjectsInRoom = 0;
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_userPut = 0;
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_userState = 0;
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_activeInventory = 0;
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_activeObject = 0;
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_activeVerb = 0;
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_resourceHeaderSize = 8;
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_saveLoadFlag = 0;
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_saveLoadSlot = 0;
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_lastSaveTime = 0;
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_saveTemporaryState = false;
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memset(_saveLoadName, 0, sizeof(_saveLoadName));
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memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets));
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_scriptPointer = NULL;
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_scriptOrgPointer = NULL;
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_opcode = 0;
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vm.numNestedScripts = 0;
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_lastCodePtr = NULL;
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_resultVarNumber = 0;
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_scummStackPos = 0;
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memset(_vmStack, 0, sizeof(_vmStack));
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_keyScriptKey = 0;
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_keyScriptNo = 0;
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_fileOffset = 0;
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memset(_resourceMapper, 0, sizeof(_resourceMapper));
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_lastLoadedRoom = 0;
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_roomResource = 0;
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OF_OWNER_ROOM = 0;
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_verbMouseOver = 0;
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_inventoryOffset = 0;
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_classData = NULL;
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_actorToPrintStrFor = 0;
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_sentenceNum = 0;
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memset(_sentence, 0, sizeof(_sentence));
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memset(_string, 0, sizeof(_string));
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_screenB = 0;
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_screenH = 0;
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_roomHeight = 0;
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_roomWidth = 0;
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_screenHeight = 0;
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_screenWidth = 0;
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memset(virtscr, 0, sizeof(virtscr));
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memset(&camera, 0, sizeof(CameraData));
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memset(_colorCycle, 0, sizeof(_colorCycle));
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memset(_colorUsedByCycle, 0, sizeof(_colorUsedByCycle));
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_ENCD_offs = 0;
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_EXCD_offs = 0;
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_CLUT_offs = 0;
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_EPAL_offs = 0;
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_IM00_offs = 0;
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_PALS_offs = 0;
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_fullRedraw = false;
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_bgNeedsRedraw = false;
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_screenEffectFlag = false;
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_completeScreenRedraw = false;
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memset(&_cursor, 0, sizeof(_cursor));
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memset(_grabbedCursor, 0, sizeof(_grabbedCursor));
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_currentCursor = 0;
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_newEffect = 0;
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_switchRoomEffect2 = 0;
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_switchRoomEffect = 0;
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_scrollBuffer = NULL;
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_doEffect = false;
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_currentLights = 0;
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_bompActorPalettePtr = NULL;
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_shakeEnabled = false;
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_shakeFrame = 0;
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_screenStartStrip = 0;
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_screenEndStrip = 0;
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_screenTop = 0;
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_drawObjectQueNr = 0;
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memset(_drawObjectQue, 0, sizeof(_drawObjectQue));
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_palManipStart = 0;
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_palManipEnd = 0;
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_palManipCounter = 0;
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_palManipPalette = NULL;
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_palManipIntermediatePal = NULL;
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memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
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_hePalettes = NULL;
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_shadowPalette = NULL;
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_shadowPaletteSize = 0;
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memset(_currentPalette, 0, sizeof(_currentPalette));
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memset(_darkenPalette, 0, sizeof(_darkenPalette));
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memset(_HEV7ActorPalette, 0, sizeof(_HEV7ActorPalette));
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_palDirtyMin = 0;
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_palDirtyMax = 0;
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_haveMsg = 0;
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_haveActorSpeechMsg = false;
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_useTalkAnims = false;
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_defaultTalkDelay = 0;
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_musicType = MDT_NONE;
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_tempMusic = 0;
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_saveSound = 0;
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memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
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memset(_scaleSlots, 0, sizeof(_scaleSlots));
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_charset = NULL;
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_charsetColor = 0;
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memset(_charsetColorMap, 0, sizeof(_charsetColorMap));
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memset(_charsetData, 0, sizeof(_charsetData));
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_charsetBufPos = 0;
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memset(_charsetBuffer, 0, sizeof(_charsetBuffer));
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_copyProtection = false;
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_confirmExit = false;
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_voiceMode = 0;
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_talkDelay = 0;
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_NES_lastTalkingActor = 0;
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_NES_talkColor = 0;
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_keepText = false;
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_costumeLoader = NULL;
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_costumeRenderer = NULL;
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_2byteFontPtr = 0;
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_V1TalkingActor = 0;
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_NESStartStrip = 0;
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_actorClipOverride.top = 0;
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_actorClipOverride.bottom = 480;
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_actorClipOverride.left = 0;
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_actorClipOverride.right = 640;
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_skipDrawObject = 0;
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//
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// Init all VARS to 0xFF
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//
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VAR_KEYPRESS = 0xFF;
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VAR_SYNC = 0xFF;
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VAR_EGO = 0xFF;
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VAR_CAMERA_POS_X = 0xFF;
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VAR_HAVE_MSG = 0xFF;
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VAR_ROOM = 0xFF;
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VAR_OVERRIDE = 0xFF;
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VAR_MACHINE_SPEED = 0xFF;
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VAR_ME = 0xFF;
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VAR_NUM_ACTOR = 0xFF;
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VAR_CURRENT_LIGHTS = 0xFF;
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VAR_CURRENTDRIVE = 0xFF; // How about merging this with VAR_CURRENTDISK?
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VAR_CURRENTDISK = 0xFF;
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VAR_TMR_1 = 0xFF;
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VAR_TMR_2 = 0xFF;
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VAR_TMR_3 = 0xFF;
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VAR_MUSIC_TIMER = 0xFF;
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VAR_ACTOR_RANGE_MIN = 0xFF;
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VAR_ACTOR_RANGE_MAX = 0xFF;
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VAR_CAMERA_MIN_X = 0xFF;
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VAR_CAMERA_MAX_X = 0xFF;
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VAR_TIMER_NEXT = 0xFF;
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VAR_VIRT_MOUSE_X = 0xFF;
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VAR_VIRT_MOUSE_Y = 0xFF;
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VAR_ROOM_RESOURCE = 0xFF;
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VAR_LAST_SOUND = 0xFF;
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VAR_CUTSCENEEXIT_KEY = 0xFF;
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VAR_OPTIONS_KEY = 0xFF;
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VAR_TALK_ACTOR = 0xFF;
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VAR_CAMERA_FAST_X = 0xFF;
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VAR_SCROLL_SCRIPT = 0xFF;
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VAR_ENTRY_SCRIPT = 0xFF;
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VAR_ENTRY_SCRIPT2 = 0xFF;
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VAR_EXIT_SCRIPT = 0xFF;
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VAR_EXIT_SCRIPT2 = 0xFF;
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VAR_VERB_SCRIPT = 0xFF;
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VAR_SENTENCE_SCRIPT = 0xFF;
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VAR_INVENTORY_SCRIPT = 0xFF;
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VAR_CUTSCENE_START_SCRIPT = 0xFF;
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VAR_CUTSCENE_END_SCRIPT = 0xFF;
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VAR_CHARINC = 0xFF;
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VAR_CHARCOUNT = 0xFF;
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VAR_WALKTO_OBJ = 0xFF;
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VAR_DEBUGMODE = 0xFF;
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VAR_HEAPSPACE = 0xFF;
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VAR_RESTART_KEY = 0xFF;
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VAR_PAUSE_KEY = 0xFF;
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VAR_MOUSE_X = 0xFF;
|
|
VAR_MOUSE_Y = 0xFF;
|
|
VAR_TIMER = 0xFF;
|
|
VAR_TMR_4 = 0xFF;
|
|
VAR_SOUNDCARD = 0xFF;
|
|
VAR_VIDEOMODE = 0xFF;
|
|
VAR_MAINMENU_KEY = 0xFF;
|
|
VAR_FIXEDDISK = 0xFF;
|
|
VAR_CURSORSTATE = 0xFF;
|
|
VAR_USERPUT = 0xFF;
|
|
VAR_SOUNDRESULT = 0xFF;
|
|
VAR_TALKSTOP_KEY = 0xFF;
|
|
VAR_FADE_DELAY = 0xFF;
|
|
VAR_NOSUBTITLES = 0xFF;
|
|
|
|
VAR_SOUNDPARAM = 0xFF;
|
|
VAR_SOUNDPARAM2 = 0xFF;
|
|
VAR_SOUNDPARAM3 = 0xFF;
|
|
VAR_MOUSEPRESENT = 0xFF;
|
|
VAR_MEMORY_PERFORMANCE = 0xFF;
|
|
VAR_VIDEO_PERFORMANCE = 0xFF;
|
|
VAR_ROOM_FLAG = 0xFF;
|
|
VAR_GAME_LOADED = 0xFF;
|
|
VAR_NEW_ROOM = 0xFF;
|
|
VAR_VERSION_KEY = 0xFF;
|
|
|
|
VAR_V5_TALK_STRING_Y = 0xFF;
|
|
|
|
VAR_ROOM_WIDTH = 0xFF;
|
|
VAR_ROOM_HEIGHT = 0xFF;
|
|
VAR_SUBTITLES = 0xFF;
|
|
VAR_V6_EMSSPACE = 0xFF;
|
|
|
|
VAR_CAMERA_POS_Y = 0xFF;
|
|
VAR_CAMERA_MIN_Y = 0xFF;
|
|
VAR_CAMERA_MAX_Y = 0xFF;
|
|
VAR_CAMERA_THRESHOLD_X = 0xFF;
|
|
VAR_CAMERA_THRESHOLD_Y = 0xFF;
|
|
VAR_CAMERA_SPEED_X = 0xFF;
|
|
VAR_CAMERA_SPEED_Y = 0xFF;
|
|
VAR_CAMERA_ACCEL_X = 0xFF;
|
|
VAR_CAMERA_ACCEL_Y = 0xFF;
|
|
VAR_CAMERA_DEST_X = 0xFF;
|
|
VAR_CAMERA_DEST_Y = 0xFF;
|
|
VAR_CAMERA_FOLLOWED_ACTOR = 0xFF;
|
|
|
|
VAR_LEFTBTN_DOWN = 0xFF;
|
|
VAR_RIGHTBTN_DOWN = 0xFF;
|
|
VAR_LEFTBTN_HOLD = 0xFF;
|
|
VAR_RIGHTBTN_HOLD = 0xFF;
|
|
|
|
VAR_SAVELOAD_SCRIPT = 0xFF;
|
|
VAR_SAVELOAD_SCRIPT2 = 0xFF;
|
|
|
|
VAR_DEFAULT_TALK_DELAY = 0xFF;
|
|
VAR_CHARSET_MASK = 0xFF;
|
|
|
|
VAR_CUSTOMSCALETABLE = 0xFF;
|
|
VAR_V6_SOUNDMODE = 0xFF;
|
|
|
|
VAR_ACTIVE_VERB = 0xFF;
|
|
VAR_ACTIVE_OBJECT1 = 0xFF;
|
|
VAR_ACTIVE_OBJECT2 = 0xFF;
|
|
VAR_VERB_ALLOWED = 0xFF;
|
|
|
|
VAR_BLAST_ABOVE_TEXT = 0xFF;
|
|
VAR_VOICE_MODE = 0xFF;
|
|
VAR_MUSIC_BUNDLE_LOADED = 0xFF;
|
|
VAR_VOICE_BUNDLE_LOADED = 0xFF;
|
|
|
|
VAR_REDRAW_ALL_ACTORS = 0xFF;
|
|
VAR_SKIP_RESET_TALK_ACTOR = 0xFF;
|
|
|
|
VAR_SOUND_CHANNEL = 0xFF;
|
|
VAR_TALK_CHANNEL = 0xFF;
|
|
VAR_SOUNDCODE_TMR = 0xFF;
|
|
VAR_RESERVED_SOUND_CHANNELS = 0xFF;
|
|
|
|
VAR_MAIN_SCRIPT = 0xFF;
|
|
|
|
VAR_NUM_SCRIPT_CYCLES = 0xFF;
|
|
VAR_SCRIPT_CYCLE = 0xFF;
|
|
|
|
VAR_NUM_GLOBAL_OBJS = 0xFF;
|
|
VAR_KEY_STATE = 0xFF;
|
|
VAR_MOUSE_STATE = 0xFF;
|
|
|
|
// Use g_scumm from error() ONLY
|
|
g_scumm = this;
|
|
|
|
// Read settings from the detector & config manager
|
|
_debugMode = (gDebugLevel >= 0);
|
|
_dumpScripts = ConfMan.getBool("dump_scripts");
|
|
_bootParam = ConfMan.getInt("boot_param");
|
|
// Boot params often need debugging switched on to work
|
|
if (_bootParam)
|
|
_debugMode = true;
|
|
|
|
_copyProtection = ConfMan.getBool("copy_protection");
|
|
if (ConfMan.getBool("demo_mode"))
|
|
_game.features |= GF_DEMO;
|
|
if (ConfMan.hasKey("nosubtitles")) {
|
|
printf("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead\n");
|
|
if (!ConfMan.hasKey("subtitles"))
|
|
ConfMan.setBool("subtitles", !ConfMan.getBool("nosubtitles"));
|
|
}
|
|
|
|
// Make sure that at least subtitles are enabled
|
|
if (ConfMan.getBool("speech_mute") && !ConfMan.getBool("subtitles"))
|
|
ConfMan.setBool("subtitles", true);
|
|
|
|
// TODO Detect subtitle only versions of scumm6 games
|
|
if (ConfMan.getBool("speech_mute"))
|
|
_voiceMode = 2;
|
|
else
|
|
_voiceMode = ConfMan.getBool("subtitles");
|
|
|
|
_confirmExit = ConfMan.getBool("confirm_exit");
|
|
|
|
if (ConfMan.hasKey("render_mode")) {
|
|
_renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
|
|
} else {
|
|
_renderMode = Common::kRenderDefault;
|
|
}
|
|
|
|
// Do some render mode restirctions
|
|
if (_game.version == 1)
|
|
_renderMode = Common::kRenderDefault;
|
|
|
|
switch (_renderMode) {
|
|
case Common::kRenderHercA:
|
|
case Common::kRenderHercG:
|
|
if (_game.version > 2 && _game.id != GID_MONKEY_EGA)
|
|
_renderMode = Common::kRenderDefault;
|
|
break;
|
|
|
|
case Common::kRenderCGA:
|
|
case Common::kRenderEGA:
|
|
case Common::kRenderAmiga:
|
|
if (!(_game.features & GF_16COLOR))
|
|
_renderMode = Common::kRenderDefault;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_hexdumpScripts = false;
|
|
_showStack = false;
|
|
|
|
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) { // FM-TOWNS V3 games use 320x240
|
|
_screenWidth = 320;
|
|
_screenHeight = 240;
|
|
} else if (_game.version == 8 || _game.heversion >= 71) {
|
|
// COMI uses 640x480. Likewise starting from version 7.1, HE games use
|
|
// 640x480, too.
|
|
_screenWidth = 640;
|
|
_screenHeight = 480;
|
|
} else if (_game.platform == Common::kPlatformNES) {
|
|
_screenWidth = 256;
|
|
_screenHeight = 240;
|
|
} else {
|
|
_screenWidth = 320;
|
|
_screenHeight = 200;
|
|
}
|
|
|
|
_compositeBuf = (byte *)malloc(_screenWidth * _screenHeight);
|
|
|
|
_herculesBuf = 0;
|
|
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
|
|
_herculesBuf = (byte *)malloc(Common::kHercW * Common::kHercH);
|
|
}
|
|
}
|
|
|
|
ScummEngine::~ScummEngine() {
|
|
if (_musicEngine) {
|
|
_musicEngine->terminate();
|
|
delete _musicEngine;
|
|
}
|
|
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
if (_smixer) {
|
|
_smixer->stop();
|
|
delete _smixer;
|
|
}
|
|
#endif
|
|
_mixer->stopAll();
|
|
|
|
delete [] _actors;
|
|
delete [] _sortedActors;
|
|
|
|
delete _2byteFontPtr;
|
|
delete _charset;
|
|
delete _pauseDialog;
|
|
delete _mainMenuDialog;
|
|
delete _versionDialog;
|
|
delete _fileHandle;
|
|
|
|
delete _sound;
|
|
|
|
delete _costumeLoader;
|
|
delete _costumeRenderer;
|
|
|
|
free(_shadowPalette);
|
|
|
|
free(_palManipPalette);
|
|
free(_palManipIntermediatePal);
|
|
|
|
res.freeResources();
|
|
|
|
free(_objectStateTable);
|
|
free(_objectRoomTable);
|
|
free(_objectOwnerTable);
|
|
free(_inventory);
|
|
free(_verbs);
|
|
free(_objs);
|
|
free(_roomVars);
|
|
free(_scummVars);
|
|
free(_bitVars);
|
|
free(_newNames);
|
|
free(_classData);
|
|
free(_arraySlot);
|
|
|
|
free(_compositeBuf);
|
|
free(_herculesBuf);
|
|
|
|
delete _debugger;
|
|
}
|
|
|
|
ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine(syst, dr) {
|
|
|
|
static const uint16 default_cursor_images[4][16] = {
|
|
/* cross-hair */
|
|
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
|
|
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
|
|
/* hourglass */
|
|
{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
|
|
0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
|
|
/* arrow */
|
|
{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
|
|
0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
|
|
/* hand */
|
|
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
|
|
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
|
|
};
|
|
|
|
static const byte default_cursor_hotspots[10] = {
|
|
8, 7, 8, 7, 1, 1, 5, 0,
|
|
8, 7, //zak256
|
|
};
|
|
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
memcpy(_cursorImages[i], default_cursor_images[i], 32);
|
|
}
|
|
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
|
|
|
|
// Setup flashlight
|
|
memset(&_flashlight, 0, sizeof(_flashlight));
|
|
_flashlight.xStrips = 7;
|
|
_flashlight.yStrips = 7;
|
|
_flashlight.buffer = NULL;
|
|
}
|
|
|
|
ScummEngine_v4::ScummEngine_v4(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v5(syst, dr) {
|
|
_resourceHeaderSize = 6;
|
|
}
|
|
|
|
ScummEngine_v3::ScummEngine_v3(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v4(syst, dr) {
|
|
}
|
|
|
|
ScummEngine_v3old::ScummEngine_v3old(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v3(syst, dr) {
|
|
_resourceHeaderSize = 4;
|
|
}
|
|
|
|
ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v3old(syst, dr) {
|
|
|
|
VAR_SENTENCE_VERB = 0xFF;
|
|
VAR_SENTENCE_OBJECT1 = 0xFF;
|
|
VAR_SENTENCE_OBJECT2 = 0xFF;
|
|
VAR_SENTENCE_PREPOSITION = 0xFF;
|
|
VAR_BACKUP_VERB = 0xFF;
|
|
|
|
VAR_CLICK_AREA = 0xFF;
|
|
VAR_CLICK_VERB = 0xFF;
|
|
VAR_CLICK_OBJECT = 0xFF;
|
|
}
|
|
|
|
ScummEngine_c64::ScummEngine_c64(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v2(syst, dr) {
|
|
|
|
_currentMode = 0;
|
|
}
|
|
|
|
ScummEngine_v6::ScummEngine_v6(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine(syst, dr) {
|
|
_blastObjectQueuePos = 0;
|
|
memset(_blastObjectQueue, 0, sizeof(_blastObjectQueue));
|
|
_blastTextQueuePos = 0;
|
|
memset(_blastTextQueue, 0, sizeof(_blastTextQueue));
|
|
|
|
_smushFrameRate = 0;
|
|
|
|
memset(_akosQueue, 0, sizeof(_akosQueue));
|
|
_akosQueuePos = 0;
|
|
|
|
VAR_VIDEONAME = 0xFF;
|
|
VAR_RANDOM_NR = 0xFF;
|
|
VAR_STRING2DRAW = 0xFF;
|
|
|
|
VAR_TIMEDATE_YEAR = 0xFF;
|
|
VAR_TIMEDATE_MONTH = 0xFF;
|
|
VAR_TIMEDATE_DAY = 0xFF;
|
|
VAR_TIMEDATE_HOUR = 0xFF;
|
|
VAR_TIMEDATE_MINUTE = 0xFF;
|
|
VAR_TIMEDATE_SECOND = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v60he::ScummEngine_v60he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v6(syst, dr) {
|
|
memset(_hInFileTable, 0, sizeof(_hInFileTable));
|
|
memset(_hOutFileTable, 0, sizeof(_hOutFileTable));
|
|
memset(_heTimers, 0, sizeof(_heTimers));
|
|
}
|
|
|
|
ScummEngine_v60he::~ScummEngine_v60he() {
|
|
for (int i = 0; i < 17; ++i) {
|
|
delete _hInFileTable[i];
|
|
delete _hOutFileTable[i];
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_HE
|
|
ScummEngine_v70he::ScummEngine_v70he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v60he(syst, dr) {
|
|
if (_game.platform == Common::kPlatformMacintosh && (_game.heversion >= 72 && _game.heversion <= 73))
|
|
_resExtractor = new MacResExtractor(this);
|
|
else
|
|
_resExtractor = new Win32ResExtractor(this);
|
|
|
|
_wiz = new Wiz(this);
|
|
|
|
_heV7RoomOffsets = NULL;
|
|
|
|
_heSndSoundId = 0;
|
|
_heSndOffset = 0;
|
|
_heSndChannel = 0;
|
|
_heSndFlags = 0;
|
|
_heSndSoundFreq = 0;
|
|
|
|
_skipProcessActors = 0;
|
|
|
|
VAR_NUM_SOUND_CHANNELS = 0xFF;
|
|
VAR_WIZ_TCOLOR = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v70he::~ScummEngine_v70he() {
|
|
delete _resExtractor;
|
|
delete _wiz;
|
|
free(_heV7DiskOffsets);
|
|
free(_heV7RoomIntOffsets);
|
|
free(_heV7RoomOffsets);
|
|
free(_storedFlObjects);
|
|
}
|
|
|
|
ScummEngine_v71he::ScummEngine_v71he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v70he(syst, dr) {
|
|
_auxBlocksNum = 0;
|
|
memset(_auxBlocks, 0, sizeof(_auxBlocks));
|
|
_auxEntriesNum = 0;
|
|
memset(_auxEntries, 0, sizeof(_auxEntries));
|
|
}
|
|
|
|
ScummEngine_v72he::ScummEngine_v72he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v71he(syst, dr) {
|
|
VAR_NUM_ROOMS = 0xFF;
|
|
VAR_NUM_SCRIPTS = 0xFF;
|
|
VAR_NUM_SOUNDS = 0xFF;
|
|
VAR_NUM_COSTUMES = 0xFF;
|
|
VAR_NUM_IMAGES = 0xFF;
|
|
VAR_NUM_CHARSETS = 0xFF;
|
|
VAR_POLYGONS_ONLY = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v80he::ScummEngine_v80he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v72he(syst, dr) {
|
|
_heSndResId = 0;
|
|
_curSndId = 0;
|
|
_sndPtrOffs = 0;
|
|
_sndTmrOffs = 0;
|
|
|
|
VAR_PLATFORM = 0xFF;
|
|
VAR_WINDOWS_VERSION = 0xFF;
|
|
VAR_CURRENT_CHARSET = 0xFF;
|
|
VAR_COLOR_DEPTH = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v90he::ScummEngine_v90he(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v80he(syst, dr) {
|
|
_sprite = new Sprite(this);
|
|
|
|
VAR_NUM_SPRITE_GROUPS = 0xFF;
|
|
VAR_NUM_SPRITES = 0xFF;
|
|
VAR_NUM_PALETTES = 0xFF;
|
|
VAR_NUM_UNK = 0xFF;
|
|
|
|
VAR_U32_VERSION = 0xFF;
|
|
VAR_U32_ARRAY_UNK = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v90he::~ScummEngine_v90he() {
|
|
delete _sprite;
|
|
if (_game.heversion >= 98) {
|
|
delete _logicHE;
|
|
}
|
|
if (_game.heversion >= 99) {
|
|
free(_hePalettes);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
ScummEngine_v7::ScummEngine_v7(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v6(syst, dr) {
|
|
_verbCharset = 0;
|
|
_existLanguageFile = false;
|
|
_languageBuffer = NULL;
|
|
_languageIndex = NULL;
|
|
clearSubtitleQueue();
|
|
}
|
|
|
|
ScummEngine_v7::~ScummEngine_v7() {
|
|
free(_languageBuffer);
|
|
free(_languageIndex);
|
|
}
|
|
|
|
ScummEngine_v8::ScummEngine_v8(OSystem *syst, const DetectorResult &dr)
|
|
: ScummEngine_v7(syst, dr) {
|
|
_objectIDMap = 0;
|
|
|
|
VAR_LANGUAGE = 0xFF;
|
|
}
|
|
|
|
ScummEngine_v8::~ScummEngine_v8() {
|
|
delete [] _objectIDMap;
|
|
}
|
|
#endif
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Initialization ---
|
|
#pragma mark -
|
|
|
|
int ScummEngine::init() {
|
|
|
|
// Initialize backend
|
|
_system->beginGFXTransaction();
|
|
bool defaultTo1XScaler = false;
|
|
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
|
|
_system->initSize(Common::kHercW, Common::kHercH, 1);
|
|
defaultTo1XScaler = true;
|
|
} else {
|
|
// FIXME: The way we now handle the force_1x_overlay setting implies
|
|
// that if you start scummvm into the launcher with force_1x_overlay
|
|
// set to true, it'll get reset to the default value (usually 'false'
|
|
// except for Symbian) before launching a game.
|
|
// This may or may not be the desired behavior...
|
|
_system->initSize(_screenWidth, _screenHeight, (ConfMan.getBool("force_1x_overlay") ? 1 : 2));
|
|
defaultTo1XScaler = (_screenWidth > 320);
|
|
}
|
|
initCommonGFX(defaultTo1XScaler);
|
|
_system->endGFXTransaction();
|
|
|
|
setupScumm();
|
|
|
|
readIndexFile();
|
|
|
|
resetScumm();
|
|
resetScummVars();
|
|
|
|
if (_imuse) {
|
|
_imuse->setBase(res.address[rtSound]);
|
|
}
|
|
|
|
if (_game.version >= 5)
|
|
_sound->setupSound();
|
|
|
|
updateSoundSettings();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ScummEngine::setupScumm() {
|
|
// On some systems it's not safe to run CD audio games from the CD.
|
|
if (_game.features & GF_AUDIOTRACKS) {
|
|
checkCD();
|
|
|
|
int cd_num = ConfMan.getInt("cdrom");
|
|
if (cd_num >= 0)
|
|
_system->openCD(cd_num);
|
|
}
|
|
|
|
// Create the sound manager
|
|
if (_game.heversion > 0)
|
|
_sound = new SoundHE(this);
|
|
else
|
|
_sound = new Sound(this);
|
|
|
|
// Setup the music engine
|
|
setupMusic(_game.midi);
|
|
|
|
// Load localization data, if present
|
|
loadLanguageBundle();
|
|
|
|
// Load CJK font, if present
|
|
loadCJKFont();
|
|
|
|
// Create the charset renderer
|
|
setupCharsetRenderer();
|
|
|
|
// Create the costume renderer
|
|
setupCostumeRenderer();
|
|
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
// Create FT INSANE object
|
|
if (_game.id == GID_FT)
|
|
_insane = new Insane((ScummEngine_v7 *)this);
|
|
else
|
|
#endif
|
|
_insane = 0;
|
|
|
|
// Load game from specified slot, if any
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
requestLoad(ConfMan.getInt("save_slot"));
|
|
}
|
|
|
|
allocResTypeData(rtBuffer, 0, 10, "buffer", 0);
|
|
|
|
setupScummVars();
|
|
|
|
setupOpcodes();
|
|
|
|
if (_game.version == 8)
|
|
_numActors = 80;
|
|
else if (_game.version == 7)
|
|
_numActors = 30;
|
|
else if (_game.id == GID_SAMNMAX)
|
|
_numActors = 30;
|
|
else if (_game.id == GID_MANIAC)
|
|
_numActors = 25;
|
|
else if (_game.heversion >= 80)
|
|
_numActors = 62;
|
|
else if (_game.heversion >= 72)
|
|
_numActors = 30;
|
|
else
|
|
_numActors = 13;
|
|
|
|
if (_game.version >= 7)
|
|
OF_OWNER_ROOM = 0xFF;
|
|
else
|
|
OF_OWNER_ROOM = 0x0F;
|
|
|
|
// if (_game.id==GID_MONKEY2 && _bootParam == 0)
|
|
// _bootParam = 10001;
|
|
|
|
if (!_copyProtection && _game.id == GID_INDY4 && _bootParam == 0) {
|
|
_bootParam = -7873;
|
|
}
|
|
|
|
if (!_copyProtection && _game.id == GID_SAMNMAX && _bootParam == 0) {
|
|
_bootParam = -1;
|
|
}
|
|
|
|
#ifdef PALMOS_68K
|
|
if (_game.features & GF_NEW_COSTUMES)
|
|
res._maxHeapThreshold = gVars->memory[kMemScummNewCostGames];
|
|
else
|
|
res._maxHeapThreshold = gVars->memory[kMemScummOldCostGames];
|
|
#else
|
|
if (_game.features & GF_NEW_COSTUMES) {
|
|
// Since the new costumes are very big, we increase the heap limit, to avoid having
|
|
// to constantly reload stuff from the data files.
|
|
res._maxHeapThreshold = 6 * 1024 * 1024;
|
|
} else {
|
|
res._maxHeapThreshold = 550000;
|
|
}
|
|
#endif
|
|
res._minHeapThreshold = 400000;
|
|
|
|
#if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
|
|
Graphics::initfonts();
|
|
#endif
|
|
|
|
// Create debugger
|
|
if (!_debugger)
|
|
_debugger = new ScummDebugger(this);
|
|
}
|
|
|
|
void ScummEngine::setupCharsetRenderer() {
|
|
if (_game.platform == Common::kPlatformNES)
|
|
_charset = new CharsetRendererNES(this);
|
|
else if (_game.version <= 2)
|
|
_charset = new CharsetRendererV2(this, _language);
|
|
else if (_game.version == 3)
|
|
_charset = new CharsetRendererV3(this);
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
else if (_game.version == 8)
|
|
_charset = new CharsetRendererNut(this);
|
|
#endif
|
|
else
|
|
_charset = new CharsetRendererClassic(this);
|
|
}
|
|
|
|
void ScummEngine::setupCostumeRenderer() {
|
|
if (_game.features & GF_NEW_COSTUMES) {
|
|
_costumeRenderer = new AkosRenderer(this);
|
|
_costumeLoader = new AkosCostumeLoader(this);
|
|
} else if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
|
|
_costumeRenderer = new C64CostumeRenderer(this);
|
|
_costumeLoader = new C64CostumeLoader(this);
|
|
} else if (_game.platform == Common::kPlatformNES) {
|
|
_costumeRenderer = new NESCostumeRenderer(this);
|
|
_costumeLoader = new NESCostumeLoader(this);
|
|
} else {
|
|
_costumeRenderer = new ClassicCostumeRenderer(this);
|
|
_costumeLoader = new ClassicCostumeLoader(this);
|
|
}
|
|
}
|
|
|
|
void ScummEngine::resetScumm() {
|
|
int i;
|
|
|
|
_tempMusic = 0;
|
|
debug(9, "resetScumm");
|
|
|
|
if ((_game.id == GID_MANIAC) && (_game.version == 1) && !(_game.platform == Common::kPlatformNES)) {
|
|
if (_game.platform == Common::kPlatformC64)
|
|
initScreens(8, 144);
|
|
else
|
|
initScreens(16, 152);
|
|
} else if (_game.version >= 7 || _game.heversion >= 71) {
|
|
initScreens(0, _screenHeight);
|
|
} else {
|
|
initScreens(16, 144);
|
|
}
|
|
|
|
_palManipCounter = 0;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
_roomPalette[i] = i;
|
|
|
|
resetPalette();
|
|
if (_game.version == 1) {
|
|
} else if (_game.features & GF_16COLOR) {
|
|
for (i = 0; i < 16; i++)
|
|
_shadowPalette[i] = i;
|
|
}
|
|
|
|
if (_game.version >= 4 && _game.version <= 7)
|
|
loadCharset(1);
|
|
|
|
if (_game.features & GF_OLD_BUNDLE)
|
|
loadCharset(0);
|
|
|
|
setShake(0);
|
|
_cursor.animate = 1;
|
|
|
|
// Allocate and Initialize actors
|
|
Actor::initActorClass(this);
|
|
_actors = new Actor[_numActors];
|
|
_sortedActors = new Actor * [_numActors];
|
|
for (i = 0; i < _numActors; i++) {
|
|
_actors[i]._number = i;
|
|
_actors[i].initActor(1);
|
|
|
|
// this is from IDB
|
|
if ((_game.version == 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO)))
|
|
_actors[i].setActorCostume(i);
|
|
}
|
|
|
|
if (_game.id == GID_MANIAC && _game.version == 1) {
|
|
resetV1ActorTalkColor();
|
|
} else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) {
|
|
// HACK Some palette changes needed for demo script
|
|
// in Maniac Mansion (Enhanced)
|
|
_actors[3].setPalette(3, 1);
|
|
_actors[9]._talkColor = 15;
|
|
_actors[10]._talkColor = 7;
|
|
_actors[11]._talkColor = 2;
|
|
_actors[13]._talkColor = 5;
|
|
_actors[23]._talkColor = 14;
|
|
}
|
|
|
|
vm.numNestedScripts = 0;
|
|
vm.cutSceneStackPointer = 0;
|
|
|
|
memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
|
|
memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
|
|
|
|
for (i = 0; i < _numVerbs; i++) {
|
|
_verbs[i].verbid = 0;
|
|
_verbs[i].curRect.right = _screenWidth - 1;
|
|
_verbs[i].oldRect.left = -1;
|
|
_verbs[i].type = 0;
|
|
_verbs[i].color = 2;
|
|
_verbs[i].hicolor = 0;
|
|
_verbs[i].charset_nr = 1;
|
|
_verbs[i].curmode = 0;
|
|
_verbs[i].saveid = 0;
|
|
_verbs[i].center = 0;
|
|
_verbs[i].key = 0;
|
|
}
|
|
|
|
if (_game.features & GF_NEW_CAMERA) {
|
|
VAR(VAR_CAMERA_THRESHOLD_X) = 100;
|
|
VAR(VAR_CAMERA_THRESHOLD_Y) = 70;
|
|
VAR(VAR_CAMERA_ACCEL_X) = 100;
|
|
VAR(VAR_CAMERA_ACCEL_Y) = 100;
|
|
} else {
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
camera._leftTrigger = 6; // 6
|
|
camera._rightTrigger = 21; // 25
|
|
} else {
|
|
camera._leftTrigger = 10;
|
|
camera._rightTrigger = (_game.heversion >= 71) ? 70 : 30;
|
|
}
|
|
camera._mode = 0;
|
|
}
|
|
camera._follows = 0;
|
|
|
|
virtscr[0].xstart = 0;
|
|
|
|
_mouse.x = 104;
|
|
_mouse.y = 56;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
|
|
_currentScript = 0xFF;
|
|
_sentenceNum = 0;
|
|
|
|
_currentRoom = 0;
|
|
_numObjectsInRoom = 0;
|
|
_actorToPrintStrFor = 0;
|
|
|
|
_charsetBufPos = 0;
|
|
_haveMsg = 0;
|
|
_haveActorSpeechMsg = false;
|
|
|
|
_varwatch = -1;
|
|
_screenStartStrip = 0;
|
|
|
|
_defaultTalkDelay = 3;
|
|
_talkDelay = 0;
|
|
_keepText = false;
|
|
|
|
_currentCursor = 0;
|
|
_cursor.state = 0;
|
|
_userPut = 0;
|
|
|
|
_newEffect = 129;
|
|
_fullRedraw = true;
|
|
|
|
clearDrawObjectQueue();
|
|
|
|
if (_game.platform == Common::kPlatformNES)
|
|
decodeNESBaseTiles();
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (_game.version == 3) { // FIXME - what is this?
|
|
_string[i]._default.xpos = 0;
|
|
_string[i]._default.ypos = 0;
|
|
} else {
|
|
_string[i]._default.xpos = 2;
|
|
_string[i]._default.ypos = 5;
|
|
}
|
|
_string[i]._default.right = _screenWidth - 1;
|
|
_string[i]._default.height = 0;
|
|
_string[i]._default.color = 0xF;
|
|
_string[i]._default.center = 0;
|
|
_string[i]._default.charset = 0;
|
|
}
|
|
|
|
// all keys are released
|
|
for (i = 0; i < 512; i++)
|
|
_keyDownMap[i] = false;
|
|
|
|
_lastSaveTime = _system->getMillis();
|
|
}
|
|
|
|
void ScummEngine_c64::resetScumm() {
|
|
ScummEngine_v2::resetScumm();
|
|
initC64Verbs();
|
|
}
|
|
|
|
void ScummEngine_v2::resetScumm() {
|
|
ScummEngine::resetScumm();
|
|
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
initNESMouseOver();
|
|
_switchRoomEffect2 = _switchRoomEffect = 6;
|
|
} else {
|
|
initV2MouseOver();
|
|
// Seems in V2 there was only a single room effect (iris),
|
|
// so we set that here.
|
|
_switchRoomEffect2 = 1;
|
|
_switchRoomEffect = 5;
|
|
}
|
|
|
|
_inventoryOffset = 0;
|
|
}
|
|
|
|
void ScummEngine_v4::resetScumm() {
|
|
ScummEngine::resetScumm();
|
|
|
|
// WORKAROUND for bug in boot script of Loom (CD)
|
|
// The boot script sets the characters of string 21,
|
|
// before creating the string.resource.
|
|
if (_game.id == GID_LOOM) {
|
|
res.createResource(rtString, 21, 12);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v6::resetScumm() {
|
|
ScummEngine::resetScumm();
|
|
setDefaultCursor();
|
|
}
|
|
|
|
void ScummEngine_v60he::resetScumm() {
|
|
ScummEngine_v6::resetScumm();
|
|
|
|
// HACK cursor hotspot is wrong
|
|
// Original games used
|
|
// setCursorHotspot(8, 7);
|
|
if (_game.id == GID_FUNPACK)
|
|
setCursorHotspot(16, 16);
|
|
}
|
|
|
|
#ifndef DISABLE_HE
|
|
void ScummEngine_v72he::resetScumm() {
|
|
ScummEngine_v60he::resetScumm();
|
|
|
|
_stringLength = 1;
|
|
memset(_stringBuffer, 0, sizeof(_stringBuffer));
|
|
}
|
|
|
|
void ScummEngine_v90he::resetScumm() {
|
|
ScummEngine_v72he::resetScumm();
|
|
|
|
_heObject = 0;
|
|
_heObjectNum = 0;
|
|
_hePaletteNum = 0;
|
|
|
|
_sprite->resetTables(0);
|
|
memset(&_wizParams, 0, sizeof(_wizParams));
|
|
|
|
if (_game.heversion >= 98) {
|
|
switch (_game.id) {
|
|
case GID_PUTTRACE:
|
|
_logicHE = new LogicHErace(this);
|
|
break;
|
|
|
|
case GID_FUNSHOP:
|
|
_logicHE = new LogicHEfunshop(this);
|
|
break;
|
|
|
|
case GID_FOOTBALL:
|
|
_logicHE = new LogicHEfootball(this);
|
|
break;
|
|
|
|
case GID_SOCCER:
|
|
_logicHE = new LogicHEsoccer(this);
|
|
break;
|
|
|
|
default:
|
|
_logicHE = new LogicHE(this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v99he::resetScumm() {
|
|
ScummEngine_v90he::resetScumm();
|
|
|
|
_hePalettes = (uint8 *)malloc((_numPalettes + 1) * 1024);
|
|
memset(_hePalettes, 0, (_numPalettes + 1) * 1024);
|
|
|
|
// Array 129 is set to base name
|
|
int len = strlen(_filenamePattern.pattern);
|
|
ArrayHeader *ah = defineArray(129, kStringArray, 0, 0, 0, len);
|
|
memcpy(ah->data, _filenamePattern.pattern, len);
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine::setupMusic(int midi) {
|
|
int midiDriver = MidiDriver::detectMusicDriver(midi);
|
|
_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
|
|
|
|
switch (midiDriver) {
|
|
case MD_NULL:
|
|
_musicType = MDT_NONE;
|
|
break;
|
|
case MD_PCSPK:
|
|
case MD_PCJR:
|
|
_musicType = MDT_PCSPK;
|
|
break;
|
|
case MD_TOWNS:
|
|
_musicType = MDT_TOWNS;
|
|
break;
|
|
case MD_ADLIB:
|
|
_musicType = MDT_ADLIB;
|
|
break;
|
|
default:
|
|
_musicType = MDT_MIDI;
|
|
break;
|
|
}
|
|
|
|
// FIXME: MD_TOWNS should not be _midi_native in the first place!! iMuse code needs to be restructured.
|
|
if ((_game.id == GID_TENTACLE) || (_game.id == GID_SAMNMAX) || (midiDriver == MD_TOWNS))
|
|
_enable_gs = false;
|
|
else
|
|
_enable_gs = ConfMan.getBool("enable_gs");
|
|
|
|
/* Bind the mixer to the system => mixer will be invoked
|
|
* automatically when samples need to be generated */
|
|
if (!_mixer->isReady()) {
|
|
warning("Sound mixer initialization failed\n");
|
|
if (_musicType == MDT_ADLIB || _musicType == MDT_PCSPK) {
|
|
midiDriver = MD_NULL;
|
|
_musicType = MDT_NONE;
|
|
warning("MIDI driver depends on sound mixer, switching to null MIDI driver\n");
|
|
}
|
|
}
|
|
|
|
// Init iMuse
|
|
if (_game.features & GF_DIGI_IMUSE) {
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
_musicEngine = _imuseDigital = new IMuseDigital(this, 10);
|
|
_smixer = new SmushMixer(_mixer);
|
|
#endif
|
|
} else if (_game.platform == Common::kPlatformC64) {
|
|
// TODO
|
|
_musicEngine = NULL;
|
|
} else if (_game.platform == Common::kPlatformNES) {
|
|
_musicEngine = new Player_NES(this);
|
|
} else if ((_game.platform == Common::kPlatformAmiga) && (_game.version == 2)) {
|
|
_musicEngine = new Player_V2A(this);
|
|
} else if ((_game.platform == Common::kPlatformAmiga) && (_game.version == 3)) {
|
|
_musicEngine = new Player_V3A(this);
|
|
} else if ((_game.platform == Common::kPlatformAmiga) && (_game.version <= 4)) {
|
|
_musicEngine = NULL;
|
|
} else if (_game.id == GID_MANIAC && (_game.version == 1)) {
|
|
_musicEngine = new Player_V1(this, midiDriver != MD_PCSPK);
|
|
} else if (_game.version <= 2) {
|
|
_musicEngine = new Player_V2(this, midiDriver != MD_PCSPK);
|
|
} else if ((_musicType == MDT_PCSPK) && ((_game.version > 2) && (_game.version <= 4))) {
|
|
_musicEngine = new Player_V2(this, midiDriver != MD_PCSPK);
|
|
} else if (_game.version >= 3 && _game.heversion <= 61 && _game.platform != Common::kPlatform3DO) {
|
|
MidiDriver *nativeMidiDriver = 0;
|
|
MidiDriver *adlibMidiDriver = 0;
|
|
|
|
if (_musicType != MDT_ADLIB)
|
|
nativeMidiDriver = MidiDriver::createMidi(midiDriver);
|
|
if (nativeMidiDriver != NULL && _native_mt32)
|
|
nativeMidiDriver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
|
|
bool multi_midi = ConfMan.getBool("multi_midi") && _musicType != MDT_NONE && (midi & MDT_ADLIB);
|
|
if (_musicType == MDT_ADLIB || multi_midi) {
|
|
adlibMidiDriver = MidiDriver_ADLIB_create(_mixer);
|
|
adlibMidiDriver->property(MidiDriver::PROP_OLD_ADLIB, (_game.features & GF_SMALL_HEADER) ? 1 : 0);
|
|
}
|
|
|
|
_musicEngine = _imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver);
|
|
if (_imuse) {
|
|
_imuse->addSysexHandler
|
|
(/*IMUSE_SYSEX_ID*/ 0x7D,
|
|
(_game.id == GID_SAMNMAX) ? sysexHandler_SamNMax : sysexHandler_Scumm);
|
|
_imuse->property(IMuse::PROP_GAME_ID, _game.id);
|
|
if (ConfMan.hasKey("tempo"))
|
|
_imuse->property(IMuse::PROP_TEMPO_BASE, ConfMan.getInt("tempo"));
|
|
_imuse->property(IMuse::PROP_NATIVE_MT32, _native_mt32);
|
|
_imuse->property(IMuse::PROP_GS, _enable_gs);
|
|
if (_game.heversion >= 60 || midi == MDT_TOWNS) {
|
|
_imuse->property(IMuse::PROP_LIMIT_PLAYERS, 1);
|
|
_imuse->property(IMuse::PROP_RECYCLE_PLAYERS, 1);
|
|
}
|
|
if (midi == MDT_TOWNS)
|
|
_imuse->property(IMuse::PROP_DIRECT_PASSTHROUGH, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine::updateSoundSettings() {
|
|
|
|
// Sync the engine with the config manager
|
|
int soundVolumeMusic = ConfMan.getInt("music_volume");
|
|
int soundVolumeSfx = ConfMan.getInt("sfx_volume");
|
|
int soundVolumeSpeech = ConfMan.getInt("speech_volume");
|
|
|
|
if (_musicEngine) {
|
|
_musicEngine->setMusicVolume(soundVolumeMusic);
|
|
}
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSfx);
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);
|
|
|
|
|
|
if (ConfMan.getBool("speech_mute"))
|
|
_voiceMode = 2;
|
|
else
|
|
_voiceMode = ConfMan.getBool("subtitles");
|
|
|
|
if (VAR_VOICE_MODE != 0xFF)
|
|
VAR(VAR_VOICE_MODE) = _voiceMode;
|
|
}
|
|
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Main loop ---
|
|
#pragma mark -
|
|
|
|
int ScummEngine::go() {
|
|
_engineStartTime = _system->getMillis() / 1000;
|
|
|
|
// If requested, load a save game instead of running the boot script
|
|
if (_saveLoadFlag != 2 || !loadState(_saveLoadSlot, _saveTemporaryState)) {
|
|
int args[16];
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = _bootParam;
|
|
|
|
_saveLoadFlag = 0;
|
|
#ifndef DISABLE_HE
|
|
if (_game.heversion >= 98) {
|
|
((ScummEngine_v90he *)this)->_logicHE->initOnce();
|
|
((ScummEngine_v90he *)this)->_logicHE->beforeBootScript();
|
|
}
|
|
#endif
|
|
if (_game.id == GID_MANIAC && (_game.features & GF_DEMO))
|
|
runScript(9, 0, 0, args);
|
|
else
|
|
runScript(1, 0, 0, args);
|
|
} else {
|
|
_saveLoadFlag = 0;
|
|
}
|
|
|
|
int delta = 0;
|
|
int diff = _system->getMillis();
|
|
|
|
while (!_quit) {
|
|
|
|
updatePalette();
|
|
|
|
diff -= _system->getMillis();
|
|
waitForTimer(delta * 15 + diff);
|
|
diff = _system->getMillis();
|
|
delta = scummLoop(delta);
|
|
|
|
if (delta < 1) // Ensure we don't get into an endless loop
|
|
delta = 1; // by not decreasing sleepers.
|
|
|
|
if (_quit) {
|
|
// TODO: Maybe perform an autosave on exit?
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ScummEngine::waitForTimer(int msec_delay) {
|
|
uint32 start_time;
|
|
|
|
if (_fastMode & 2)
|
|
msec_delay = 0;
|
|
else if (_fastMode & 1)
|
|
msec_delay = 10;
|
|
|
|
start_time = _system->getMillis();
|
|
|
|
while (!_quit) {
|
|
_sound->updateCD(); // Loop CD Audio if needed
|
|
parseEvents();
|
|
_system->updateScreen();
|
|
if (_system->getMillis() >= start_time + msec_delay)
|
|
break;
|
|
_system->delayMillis(10);
|
|
}
|
|
}
|
|
|
|
int ScummEngine::scummLoop(int delta) {
|
|
if (_debugger->isAttached())
|
|
_debugger->onFrame();
|
|
|
|
// Randomize the PRNG by calling it at regular intervals. This ensures
|
|
// that it will be in a different state each time you run the program.
|
|
_rnd.getRandomNumber(2);
|
|
|
|
#ifndef DISABLE_HE
|
|
if (_game.heversion >= 98) {
|
|
((ScummEngine_v90he *)this)->_logicHE->startOfFrame();
|
|
}
|
|
#endif
|
|
if (_game.version > 2) {
|
|
VAR(VAR_TMR_1) += delta;
|
|
VAR(VAR_TMR_2) += delta;
|
|
VAR(VAR_TMR_3) += delta;
|
|
if (_game.id == GID_ZAK || _game.id == GID_INDY3) {
|
|
// All versions of Indy3 set three extra timers
|
|
// FM-TOWNS version of Zak sets three extra timers
|
|
VAR(39) += delta;
|
|
VAR(40) += delta;
|
|
VAR(41) += delta;
|
|
}
|
|
}
|
|
if (VAR_TMR_4 != 0xFF)
|
|
VAR(VAR_TMR_4) += delta;
|
|
|
|
if (delta > 15)
|
|
delta = 15;
|
|
|
|
decreaseScriptDelay(delta);
|
|
|
|
_talkDelay -= delta;
|
|
if (_talkDelay < 0)
|
|
_talkDelay = 0;
|
|
|
|
// Record the current ego actor before any scripts (including input scripts)
|
|
// get a chance to run.
|
|
int oldEgo = 0;
|
|
if (VAR_EGO != 0xFF)
|
|
oldEgo = VAR(VAR_EGO);
|
|
|
|
// In V1-V3 games, CHARSET_1 is called much earlier than in newer games.
|
|
// See also bug #770042 for a case were this makes a difference.
|
|
if (_game.version <= 3)
|
|
CHARSET_1();
|
|
|
|
processKbd(false);
|
|
|
|
scummLoop_updateScummVars();
|
|
|
|
if (_game.features & GF_AUDIOTRACKS) {
|
|
// Covered automatically by the Sound class
|
|
} else if (VAR_MUSIC_TIMER != 0xFF) {
|
|
if (_musicEngine) {
|
|
// The music engine generates the timer data for us.
|
|
VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer();
|
|
} else {
|
|
// Used for Money Island 1 (Amiga)
|
|
// TODO: The music delay (given in milliseconds) might have to be tuned a little
|
|
// to get it correct for all games. Without the ability to watch/listen to the
|
|
// original games, I can't do that myself.
|
|
const int MUSIC_DELAY = 350;
|
|
_tempMusic += delta * 15; // Convert delta to milliseconds
|
|
if (_tempMusic >= MUSIC_DELAY) {
|
|
_tempMusic -= MUSIC_DELAY;
|
|
VAR(VAR_MUSIC_TIMER) += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Trigger autosave if necessary.
|
|
if (!_saveLoadFlag && shouldPerformAutoSave(_lastSaveTime)) {
|
|
_saveLoadSlot = 0;
|
|
sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
|
|
_saveLoadFlag = 1;
|
|
_saveTemporaryState = false;
|
|
}
|
|
|
|
if (VAR_GAME_LOADED != 0xFF)
|
|
VAR(VAR_GAME_LOADED) = 0;
|
|
load_game:
|
|
scummLoop_handleSaveLoad();
|
|
|
|
|
|
if (_completeScreenRedraw) {
|
|
_charset->clearCharsetMask();
|
|
_charset->_hasMask = false;
|
|
|
|
// HACK as in game save stuff isn't supported currently
|
|
if (_game.id == GID_LOOM) {
|
|
int args[16];
|
|
uint var;
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = 2;
|
|
|
|
if (_game.platform == Common::kPlatformMacintosh)
|
|
var = 105;
|
|
else if (_game.version == 4) // 256 color CD version
|
|
var = 150;
|
|
else
|
|
var = 100;
|
|
byte restoreScript = (_game.platform == Common::kPlatformFMTowns) ? 17 : 18;
|
|
// if verbs should be shown restore them
|
|
if (VAR(var) == 2)
|
|
runScript(restoreScript, 0, 0, args);
|
|
} else if (_game.version > 3) {
|
|
for (int i = 0; i < _numVerbs; i++)
|
|
drawVerb(i, 0);
|
|
} else {
|
|
redrawVerbs();
|
|
}
|
|
|
|
handleMouseOver(false);
|
|
|
|
_completeScreenRedraw = false;
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
if (_game.heversion >= 80) {
|
|
((SoundHE *)_sound)->processSoundCode();
|
|
}
|
|
runAllScripts();
|
|
checkExecVerbs();
|
|
checkAndRunSentenceScript();
|
|
|
|
if (_quit)
|
|
return 0;
|
|
|
|
// HACK: If a load was requested, immediately perform it. This avoids
|
|
// drawing the current room right after the load is request but before
|
|
// it is performed. That was annoying esp. if you loaded while a SMUSH
|
|
// cutscene was playing.
|
|
if (_saveLoadFlag && _saveLoadFlag != 1) {
|
|
goto load_game;
|
|
}
|
|
|
|
if (_currentRoom == 0) {
|
|
if (_game.version > 3)
|
|
CHARSET_1();
|
|
drawDirtyScreenParts();
|
|
} else {
|
|
walkActors();
|
|
moveCamera();
|
|
updateObjectStates();
|
|
if (_game.version > 3)
|
|
CHARSET_1();
|
|
|
|
scummLoop_handleDrawing();
|
|
|
|
scummLoop_handleActors();
|
|
|
|
_fullRedraw = false;
|
|
|
|
scummLoop_handleEffects();
|
|
|
|
if (VAR_MAIN_SCRIPT != 0xFF && VAR(VAR_MAIN_SCRIPT) != 0) {
|
|
runScript(VAR(VAR_MAIN_SCRIPT), 0, 0, 0);
|
|
}
|
|
|
|
// Handle mouse over effects (for verbs).
|
|
handleMouseOver(oldEgo != VAR(VAR_EGO));
|
|
|
|
// Render everything to the screen.
|
|
drawDirtyScreenParts();
|
|
|
|
// FIXME / TODO: Try to move the following to scummLoop_handleSound or
|
|
// scummLoop_handleActors (but watch out for regressions!)
|
|
if (_game.version <= 5)
|
|
playActorSounds();
|
|
}
|
|
|
|
scummLoop_handleSound();
|
|
|
|
camera._last = camera._cur;
|
|
|
|
if (!(++res._expireCounter)) {
|
|
res.increaseResourceCounter();
|
|
}
|
|
|
|
animateCursor();
|
|
|
|
/* show or hide mouse */
|
|
_system->showMouse(_cursor.state > 0);
|
|
|
|
#ifndef DISABLE_HE
|
|
if (_game.heversion >= 90) {
|
|
((ScummEngine_v90he *)this)->_sprite->updateImages();
|
|
}
|
|
if (_game.heversion >= 98) {
|
|
((ScummEngine_v90he *)this)->_logicHE->endOfFrame();
|
|
}
|
|
#endif
|
|
|
|
if (VAR_TIMER != 0xFF)
|
|
VAR(VAR_TIMER) = 0;
|
|
return (VAR_TIMER_NEXT != 0xFF) ? VAR(VAR_TIMER_NEXT) : 4;
|
|
|
|
}
|
|
|
|
void ScummEngine::scummLoop_updateScummVars() {
|
|
if (_game.features & GF_NEW_CAMERA) {
|
|
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
|
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
|
|
} else if (_game.version <= 2) {
|
|
VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
|
|
} else {
|
|
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
|
|
}
|
|
if (_game.version <= 7)
|
|
VAR(VAR_HAVE_MSG) = _haveMsg;
|
|
|
|
if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
|
|
// TODO
|
|
} else if (_game.version <= 2) {
|
|
VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x / 8;
|
|
VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y / 2;
|
|
|
|
// Adjust mouse coordinates as narrow rooms in NES are centered
|
|
if (_game.platform == Common::kPlatformNES && _NESStartStrip > 0) {
|
|
VAR(VAR_VIRT_MOUSE_X) -= 2;
|
|
if (VAR(VAR_VIRT_MOUSE_X) < 0)
|
|
VAR(VAR_VIRT_MOUSE_X) = 0;
|
|
}
|
|
} else {
|
|
VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x;
|
|
VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
|
|
VAR(VAR_MOUSE_X) = _mouse.x;
|
|
VAR(VAR_MOUSE_Y) = _mouse.y;
|
|
if (VAR_DEBUGMODE != 0xFF) {
|
|
// This is NOT for the Mac version of Indy3/Loom
|
|
VAR(VAR_DEBUGMODE) = _debugMode;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine::scummLoop_handleSaveLoad() {
|
|
if (_saveLoadFlag) {
|
|
bool success;
|
|
const char *errMsg = 0;
|
|
char filename[256];
|
|
|
|
if (_saveLoadFlag == 1) {
|
|
success = saveState(_saveLoadSlot, _saveTemporaryState);
|
|
if (!success)
|
|
errMsg = "Failed to save game state to file:\n\n%s";
|
|
|
|
// Ender: Disabled for small_header games, as can overwrite game
|
|
// variables (eg, Zak256 cashcard values). Temp disabled for V8
|
|
// because of odd timing issue with scripts and the variable reset
|
|
if (success && _saveTemporaryState && !(_game.features & GF_SMALL_HEADER) && _game.version < 8)
|
|
VAR(VAR_GAME_LOADED) = 201;
|
|
} else {
|
|
success = loadState(_saveLoadSlot, _saveTemporaryState);
|
|
if (!success)
|
|
errMsg = "Failed to load game state from file:\n\n%s";
|
|
|
|
// Ender: Disabled for small_header games, as can overwrite game
|
|
// variables (eg, Zak256 cashcard values).
|
|
if (success && _saveTemporaryState && !(_game.features & GF_SMALL_HEADER))
|
|
VAR(VAR_GAME_LOADED) = 203;
|
|
}
|
|
|
|
makeSavegameName(filename, _saveLoadSlot, _saveTemporaryState);
|
|
if (!success) {
|
|
displayMessage(0, errMsg, filename);
|
|
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
|
|
// Display "Save successful" message, except for auto saves
|
|
char buf[256];
|
|
snprintf(buf, sizeof(buf), "Successfully saved game state in file:\n\n%s", filename);
|
|
|
|
GUI::TimedMessageDialog dialog(buf, 1500);
|
|
runDialog(dialog);
|
|
}
|
|
if (success && _saveLoadFlag != 1)
|
|
clearClickedStatus();
|
|
|
|
_saveLoadFlag = 0;
|
|
_lastSaveTime = _system->getMillis();
|
|
}
|
|
}
|
|
|
|
void ScummEngine::scummLoop_handleDrawing() {
|
|
if (camera._cur != camera._last || _bgNeedsRedraw || _fullRedraw) {
|
|
redrawBGAreas();
|
|
}
|
|
|
|
processDrawQue();
|
|
}
|
|
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
void ScummEngine_v7::scummLoop_handleDrawing() {
|
|
ScummEngine_v6::scummLoop_handleDrawing();
|
|
|
|
// Full Throttle always redraws verbs and draws verbs before actors
|
|
if (_game.version >= 7)
|
|
redrawVerbs();
|
|
}
|
|
#endif
|
|
|
|
#ifndef DISABLE_HE
|
|
void ScummEngine_v90he::scummLoop_handleDrawing() {
|
|
ScummEngine_v80he::scummLoop_handleDrawing();
|
|
|
|
if (_game.heversion >= 99)
|
|
_fullRedraw = false;
|
|
|
|
if (_game.heversion >= 90) {
|
|
_sprite->resetBackground();
|
|
_sprite->sortActiveSprites();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void ScummEngine_v6::scummLoop_handleActors() {
|
|
setActorRedrawFlags();
|
|
resetActorBgs();
|
|
processActors();
|
|
}
|
|
|
|
void ScummEngine_v5::scummLoop_handleActors() {
|
|
setActorRedrawFlags();
|
|
resetActorBgs();
|
|
|
|
if (!(getCurrentLights() & LIGHTMODE_room_lights_on) &&
|
|
getCurrentLights() & LIGHTMODE_flashlight_on) {
|
|
drawFlashlight();
|
|
setActorRedrawFlags();
|
|
}
|
|
|
|
processActors();
|
|
}
|
|
|
|
void ScummEngine::scummLoop_handleEffects() {
|
|
if (_game.version >= 4 && _game.heversion <= 61)
|
|
cyclePalette();
|
|
palManipulate();
|
|
if (_doEffect) {
|
|
_doEffect = false;
|
|
fadeIn(_newEffect);
|
|
clearClickedStatus();
|
|
}
|
|
}
|
|
|
|
void ScummEngine::scummLoop_handleSound() {
|
|
_sound->processSound();
|
|
}
|
|
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
void ScummEngine_v7::scummLoop_handleSound() {
|
|
ScummEngine_v6::scummLoop_handleSound();
|
|
if (_imuseDigital) {
|
|
_imuseDigital->flushTracks();
|
|
if ( ((_game.id == GID_DIG) && (!(_game.features & GF_DEMO))) || (_game.id == GID_CMI) )
|
|
_imuseDigital->refreshScripts();
|
|
}
|
|
if (_smixer) {
|
|
_smixer->flush();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- SCUMM ---
|
|
#pragma mark -
|
|
|
|
int ScummEngine_v60he::getHETimer(int timer) {
|
|
checkRange(15, 1, timer, "getHETimer: Timer out of range(%d)");
|
|
int time = _system->getMillis() - _heTimers[timer];
|
|
return time;
|
|
}
|
|
|
|
void ScummEngine_v60he::setHETimer(int timer) {
|
|
checkRange(15, 1, timer, "setHETimer: Timer out of range(%d)");
|
|
_heTimers[timer] = _system->getMillis();
|
|
}
|
|
|
|
void ScummEngine::pauseGame() {
|
|
pauseDialog();
|
|
}
|
|
|
|
void ScummEngine::shutDown() {
|
|
_quit = true;
|
|
}
|
|
|
|
void ScummEngine::restart() {
|
|
// TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect
|
|
// this leaks memory like a sieve
|
|
|
|
// Fingolfing seez: An alternate way to implement restarting would be to create
|
|
// a save state right after startup ... to this end we could introduce a SaveFile
|
|
// subclass which is implemented using a memory buffer (i.e. no actual file is
|
|
// created). Then to restart we just have to load that pseudo save state.
|
|
|
|
|
|
int i;
|
|
|
|
// Reset some stuff
|
|
_currentRoom = 0;
|
|
_currentScript = 0xFF;
|
|
killAllScriptsExceptCurrent();
|
|
setShake(0);
|
|
_sound->stopAllSounds();
|
|
|
|
// Clear the script variables
|
|
for (i = 0; i < _numVariables; i++)
|
|
_scummVars[i] = 0;
|
|
|
|
// Empty inventory
|
|
for (i = 0; i < _numGlobalObjects; i++)
|
|
clearOwnerOf(i);
|
|
|
|
// Reallocate arrays
|
|
// FIXME: This should already be called by readIndexFile.
|
|
// FIXME: regardless of that, allocateArrays and allocResTypeData leaks
|
|
// heavily, which should be fixed.
|
|
allocateArrays();
|
|
|
|
// Reread index (reset objectstate etc)
|
|
readIndexFile();
|
|
|
|
// Reinit scumm variables
|
|
resetScumm();
|
|
resetScummVars();
|
|
|
|
if (_imuse) {
|
|
_imuse->setBase(res.address[rtSound]);
|
|
}
|
|
|
|
// Reinit sound engine
|
|
if (_game.version >= 5)
|
|
_sound->setupSound();
|
|
|
|
// Re-run bootscript
|
|
int args[16];
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = _bootParam;
|
|
if (_game.id == GID_MANIAC && (_game.features & GF_DEMO))
|
|
runScript(9, 0, 0, args);
|
|
else
|
|
runScript(1, 0, 0, args);
|
|
}
|
|
|
|
void ScummEngine::startManiac() {
|
|
debug(0, "stub startManiac()");
|
|
displayMessage(0, "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' directory inside the Tentacle game directory.");
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- GUI ---
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#pragma mark -
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int ScummEngine::runDialog(Dialog &dialog) {
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_dialogStartTime = _system->getMillis() / 1000;
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// Pause sound & video
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bool old_soundsPaused = _sound->_soundsPaused;
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_sound->pauseSounds(true);
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bool oldSmushPaused = _smushPaused;
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_smushPaused = true;
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// Open & run the dialog
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int result = dialog.runModal();
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// Restore old cursor
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updateCursor();
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// Resume sound & video
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_sound->pauseSounds(old_soundsPaused);
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_smushPaused = oldSmushPaused;
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_engineStartTime += (_system->getMillis() / 1000) - _dialogStartTime;
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_dialogStartTime = 0;
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// Return the result
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return result;
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}
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void ScummEngine::pauseDialog() {
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if (!_pauseDialog)
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_pauseDialog = new PauseDialog(this, 4);
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runDialog(*_pauseDialog);
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}
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void ScummEngine::versionDialog() {
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if (!_versionDialog)
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_versionDialog = new PauseDialog(this, 1);
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runDialog(*_versionDialog);
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}
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void ScummEngine::mainMenuDialog() {
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if (!_mainMenuDialog)
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_mainMenuDialog = new MainMenuDialog(this);
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runDialog(*_mainMenuDialog);
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updateSoundSettings();
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}
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void ScummEngine::confirmExitDialog() {
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ConfirmDialog d(this, 6);
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if (runDialog(d)) {
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_quit = true;
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}
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}
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void ScummEngine::confirmRestartDialog() {
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ConfirmDialog d(this, 5);
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if (runDialog(d)) {
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restart();
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}
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}
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char ScummEngine::displayMessage(const char *altButton, const char *message, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, message);
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vsnprintf(buf, STRINGBUFLEN, message, va);
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va_end(va);
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GUI::MessageDialog dialog(buf, "OK", altButton);
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return runDialog(dialog);
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}
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#pragma mark -
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#pragma mark --- Miscellaneous ---
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|
#pragma mark -
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void ScummEngine::errorString(const char *buf1, char *buf2) {
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if (_currentScript != 0xFF) {
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ScriptSlot *ss = &vm.slot[_currentScript];
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sprintf(buf2, "(%d:%d:0x%lX): %s", _roomResource,
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ss->number, (long)(_scriptPointer - _scriptOrgPointer), buf1);
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} else {
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strcpy(buf2, buf1);
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}
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#ifdef _WIN32_WCE
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|
if (isSmartphone())
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|
return;
|
|
#endif
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|
|
// Unless an error -originated- within the debugger, spawn the debugger. Otherwise
|
|
// exit out normally.
|
|
if (_debugger && !_debugger->isAttached()) {
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printf("%s\n", buf2); // (Print it again in case debugger segfaults)
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|
_debugger->attach(buf2);
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|
_debugger->onFrame();
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|
}
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}
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} // End of namespace Scumm
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