scummvm/engines/neverhood/menumodule.cpp

1117 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/menumodule.h"
#include "neverhood/gamemodule.h"
#include "engines/savestate.h"
namespace Neverhood {
enum {
MAIN_MENU = 0,
CREDITS_SCENE = 1,
MAKING_OF = 2,
LOAD_GAME_MENU = 3,
SAVE_GAME_MENU = 4,
DELETE_GAME_MENU = 5,
QUERY_OVR_MENU = 6
};
enum {
kMainMenuRestartGame = 0,
kMainMenuLoadGame = 1,
kMainMenuSaveGame = 2,
kMainMenuResumeGame = 3,
kMainMenuQuitGame = 4,
kMainMenuCredits = 5,
kMainMenuMakingOf = 6,
kMainMenuToggleMusic = 7,
kMainMenuDeleteGame = 8
};
static const uint32 kMakingOfSmackerFileHashList[] = {
0x21082409,
0x21082809,
0x21083009,
0x21080009,
0x21086009,
0x2108A009,
0x21092009,
0x210A2009,
0x210C2009,
0x21082411,
0x21082811,
0x21083011,
0x21080011,
0
};
MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _savegameList(NULL) {
SetMessageHandler(&MenuModule::handleMessage);
_savedPaletteData = _vm->_screen->getPaletteData();
_vm->_mixer->pauseAll(true);
createScene(MAIN_MENU, -1);
}
MenuModule::~MenuModule() {
_vm->_mixer->pauseAll(false);
_vm->_screen->setPaletteData(_savedPaletteData);
}
void MenuModule::setLoadgameInfo(uint index) {
_savegameSlot = (*_savegameList)[index].slotNum;
}
void MenuModule::setSavegameInfo(const Common::String &description, uint index, bool newSavegame) {
_savegameDescription = description;
_savegameSlot = newSavegame ? -1 : (*_savegameList)[index].slotNum;
}
void MenuModule::setDeletegameInfo(uint index) {
_savegameSlot = (*_savegameList)[index].slotNum;
}
void MenuModule::createScene(int sceneNum, int which) {
_sceneNum = sceneNum;
switch (_sceneNum) {
case MAIN_MENU:
_childObject = new MainMenu(_vm, this);
break;
case CREDITS_SCENE:
_childObject = new CreditsScene(_vm, this, true);
break;
case MAKING_OF:
createSmackerScene(kMakingOfSmackerFileHashList, false, true, true);
break;
case LOAD_GAME_MENU:
createLoadGameMenu();
break;
case SAVE_GAME_MENU:
createSaveGameMenu();
break;
case DELETE_GAME_MENU:
createDeleteGameMenu();
break;
case QUERY_OVR_MENU:
_childObject = new QueryOverwriteMenu(_vm, this, _savegameDescription);
break;
}
SetUpdateHandler(&MenuModule::updateScene);
_childObject->handleUpdate();
}
void MenuModule::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case MAIN_MENU:
switch (_moduleResult) {
case kMainMenuRestartGame:
_vm->_gameModule->requestRestartGame(false);
leaveModule(0);
break;
case kMainMenuLoadGame:
createScene(LOAD_GAME_MENU, -1);
break;
case kMainMenuSaveGame:
createScene(SAVE_GAME_MENU, -1);
break;
case kMainMenuResumeGame:
leaveModule(0);
break;
case kMainMenuQuitGame:
leaveModule(0);
_vm->quitGame();
break;
case kMainMenuCredits:
createScene(CREDITS_SCENE, -1);
break;
case kMainMenuMakingOf:
createScene(MAKING_OF, -1);
break;
case kMainMenuToggleMusic:
// TODO Toggle music 0048A367
createScene(MAIN_MENU, -1);
break;
case kMainMenuDeleteGame:
createScene(DELETE_GAME_MENU, -1);
break;
default:
createScene(MAIN_MENU, -1);
break;
}
break;
case CREDITS_SCENE:
case MAKING_OF:
createScene(MAIN_MENU, -1);
break;
case LOAD_GAME_MENU:
handleLoadGameMenuAction(_moduleResult != 1);
break;
case SAVE_GAME_MENU:
handleSaveGameMenuAction(_moduleResult != 1, true);
break;
case DELETE_GAME_MENU:
handleDeleteGameMenuAction(_moduleResult != 1);
break;
case QUERY_OVR_MENU:
handleSaveGameMenuAction(_moduleResult != 1, false);
break;
default:
break;
}
}
}
uint32 MenuModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
return Module::handleMessage(messageNum, param, sender);;
}
void MenuModule::createLoadGameMenu() {
_savegameSlot = -1;
_savegameList = new SavegameList();
loadSavegameList();
_childObject = new LoadGameMenu(_vm, this, _savegameList);
}
void MenuModule::createSaveGameMenu() {
_savegameSlot = -1;
_savegameList = new SavegameList();
loadSavegameList();
_childObject = new SaveGameMenu(_vm, this, _savegameList);
}
void MenuModule::createDeleteGameMenu() {
_savegameSlot = -1;
_savegameList = new SavegameList();
loadSavegameList();
_childObject = new DeleteGameMenu(_vm, this, _savegameList);
}
void MenuModule::handleLoadGameMenuAction(bool doLoad) {
createScene(MAIN_MENU, -1);
if (doLoad && _savegameSlot >= 0) {
_vm->loadGameState(_savegameSlot);
leaveModule(0);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::handleSaveGameMenuAction(bool doSave, bool doQuery) {
if (doSave && doQuery && _savegameSlot >= 0) {
createScene(QUERY_OVR_MENU, -1);
} else if (doSave) {
// Get a new slot number if it's a new savegame
if (_savegameSlot < 0)
_savegameSlot = _savegameList->size() > 0 ? _savegameList->back().slotNum + 1 : 0;
// Restore the scene palette and background so that the correct thumbnail is saved
byte *menuPaletteData = _vm->_screen->getPaletteData();
_vm->_screen->setPaletteData(_savedPaletteData);
_vm->_gameModule->redrawPrevChildObject();
_vm->saveGameState(_savegameSlot, _savegameDescription);
_vm->_screen->setPaletteData(menuPaletteData);
createScene(MAIN_MENU, -1);
} else {
createScene(MAIN_MENU, -1);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::handleDeleteGameMenuAction(bool doDelete) {
createScene(MAIN_MENU, -1);
if (doDelete && _savegameSlot >= 0) {
_vm->removeGameState(_savegameSlot);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::loadSavegameList() {
Common::SaveFileManager *saveFileMan = _vm->_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;
Common::String pattern = _vm->getTargetName();
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
SavegameItem savegameItem;
savegameItem.slotNum = slotNum;
savegameItem.description = header.description;
_savegameList->push_back(savegameItem);
}
delete in;
}
}
}
}
MenuButton::MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds)
: StaticSprite(vm, 900), _parentScene(parentScene), _buttonIndex(buttonIndex), _countdown(0) {
loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 100);
_collisionBounds = collisionBounds;
setVisible(false);
SetUpdateHandler(&MenuButton::update);
SetMessageHandler(&MenuButton::handleMessage);
}
void MenuButton::update() {
updatePosition();
if (_countdown != 0 && (--_countdown) == 0) {
setVisible(false);
sendMessage(_parentScene, 0x2000, _buttonIndex);
}
}
uint32 MenuButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0) {
setVisible(true);
_countdown = 4;
}
messageResult = 1;
break;
}
return messageResult;
}
MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule) {
static const uint32 kMenuButtonFileHashes[] = {
0x36C62120,
0x56C62120,
0x96C62120,
0x16C62121,
0x16C62122,
0x16C62124,
0x16C62128,
0x16C62130,
0x16C62100
};
static const NRect kMenuButtonCollisionBounds[] = {
NRect(52, 121, 110, 156),
NRect(52, 192, 109, 222),
NRect(60, 257, 119, 286),
NRect(67, 326, 120, 354),
NRect(70, 389, 128, 416),
NRect(523, 113, 580, 144),
NRect(525, 176, 577, 206),
NRect(527, 384, 580, 412),
NRect(522, 255, 580, 289)
};
setBackground(0x08C0020C);
setPalette(0x08C0020C);
insertScreenMouse(0x00208084);
insertStaticSprite(0x41137051, 100);
insertStaticSprite(0xC10B2015, 100);
// TODO Only if music is enabled
_musicOnButton = insertStaticSprite(0x0C24C0EE, 100);
for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
kMenuButtonFileHashes[buttonIndex], kMenuButtonCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
SetUpdateHandler(&Scene::update);
SetMessageHandler(&MainMenu::handleMessage);
}
uint32 MainMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
leaveScene(param.asInteger());
break;
}
return 0;
}
static const uint32 kCreditsSceneFileHashes[] = {
0x6081128C, 0x608112BC, 0x608112DC,
0x6081121C, 0x6081139C, 0x6081109C,
0x6081169C, 0x60811A9C, 0x6081029C,
0x0081128C, 0x008112BC, 0x008012BC,
0x008112DC, 0x0081121C, 0x0081139C,
0x0081109C, 0x0081169C, 0x00811A9C,
0x0081029C, 0x0081329C, 0xC08112BC,
0xC08112DC, 0xC081121C, 0xC081139C,
0
};
CreditsScene::CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort)
: Scene(vm, parentModule), _canAbort(canAbort), _screenIndex(0), _ticksDuration(0),
_countdown(216) {
SetUpdateHandler(&CreditsScene::update);
SetMessageHandler(&CreditsScene::handleMessage);
setBackground(0x6081128C);
setPalette(0x6081128C);
_ticksTime = _vm->_system->getMillis() + 202100;
_musicResource = new MusicResource(_vm);
_musicResource->load(0x30812225);
_musicResource->play(0);
}
CreditsScene::~CreditsScene() {
_musicResource->unload();
delete _musicResource;
}
void CreditsScene::update() {
Scene::update();
if (_countdown != 0) {
if (_screenIndex == 23 && _vm->_system->getMillis() > _ticksTime)
leaveScene(0);
else if ((--_countdown) == 0) {
++_screenIndex;
if (kCreditsSceneFileHashes[_screenIndex] == 0)
leaveScene(0);
else {
_background->load(kCreditsSceneFileHashes[_screenIndex]);
_palette->addPalette(kCreditsSceneFileHashes[_screenIndex], 0, 256, 0);
if (_screenIndex < 5)
_countdown = 192;
else if (_screenIndex < 15)
_countdown = 144;
else if (_screenIndex < 16)
_countdown = 216;
else if (_screenIndex < 23)
_countdown = 144;
else
_countdown = 1224;
}
}
}
}
uint32 CreditsScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0009:
leaveScene(0);
break;
case 0x000B:
if (param.asInteger() == Common::KEYCODE_ESCAPE && _canAbort)
leaveScene(0);
break;
case 0x101D:
_ticksDuration = _ticksTime - _vm->_system->getMillis();
break;
case 0x101E:
_ticksTime = _ticksDuration + _vm->_system->getMillis();
break;
}
return 0;
}
Widget::Widget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int baseObjectPriority, int baseSurfacePriority)
: StaticSprite(vm, baseObjectPriority), _parentScene(parentScene),
_baseObjectPriority(baseObjectPriority), _baseSurfacePriority(baseSurfacePriority) {
SetUpdateHandler(&Widget::update);
SetMessageHandler(&Widget::handleMessage);
setPosition(x, y);
}
void Widget::onClick() {
_parentScene->setCurrWidget(this);
}
void Widget::setPosition(int16 x, int16 y) {
_x = x;
_y = y;
updateBounds();
}
void Widget::refreshPosition() {
_needRefresh = true;
StaticSprite::updatePosition();
_collisionBoundsOffset.set(0, 0,
_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
updateBounds();
}
void Widget::initialize() {
// Empty
}
int16 Widget::getWidth() {
return _spriteResource.getDimensions().width;
}
int16 Widget::getHeight() {
return _spriteResource.getDimensions().height;
}
void Widget::enterWidget() {
// Empty
}
void Widget::exitWidget() {
// Empty
}
void Widget::update() {
handleSpriteUpdate();
StaticSprite::updatePosition();
}
uint32 Widget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
onClick();
messageResult = 1;
break;
}
return messageResult;
}
TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int baseObjectPriority, int baseSurfacePriority,
const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, FontSurface *fontSurface)
: Widget(vm, x, y, parentScene, baseObjectPriority, baseSurfacePriority),
_string(string), _stringLen(stringLen), _drawSurface(drawSurface), _tx(tx), _ty(ty), _fontSurface(fontSurface) {
}
void TextLabelWidget::initialize() {
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
}
int16 TextLabelWidget::getWidth() {
return _fontSurface->getStringWidth(_string, _stringLen);
}
int16 TextLabelWidget::getHeight() {
return _fontSurface->getCharHeight();
}
void TextLabelWidget::drawString(int maxStringLength) {
_fontSurface->drawString(_drawSurface, _x, _y, _string, MIN(_stringLen, maxStringLength));
_collisionBoundsOffset.set(_tx, _ty, getWidth(), getHeight());
updateBounds();
}
void TextLabelWidget::clear() {
_collisionBoundsOffset.set(0, 0, 0, 0);
updateBounds();
}
void TextLabelWidget::setString(const byte *string, int stringLen) {
_string = string;
_stringLen = stringLen;
}
TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int maxStringLength, FontSurface *fontSurface, uint32 fileHash, const NRect &rect)
: Widget(vm, x, y, parentScene, 1000, 1000),
_maxStringLength(maxStringLength), _fontSurface(fontSurface), _fileHash(fileHash), _rect(rect),
_cursorSurface(NULL), _cursorTicks(0), _cursorPos(0), _cursorFileHash(0), _cursorWidth(0), _cursorHeight(0),
_modified(false), _readOnly(false) {
_maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
_cursorPos = 0;
SetUpdateHandler(&TextEditWidget::update);
SetMessageHandler(&TextEditWidget::handleMessage);
}
TextEditWidget::~TextEditWidget() {
delete _cursorSurface;
}
void TextEditWidget::onClick() {
NPoint mousePos = _parentScene->getMousePos();
mousePos.x -= _x + _rect.x1;
mousePos.y -= _y + _rect.y1;
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
if (_entryString.size() == 1)
_cursorPos = 0;
else {
int newCursorPos = mousePos.x / _fontSurface->getCharWidth();
if (mousePos.x % _fontSurface->getCharWidth() > _fontSurface->getCharWidth() / 2 && newCursorPos <= (int)_entryString.size())
++newCursorPos;
_cursorPos = MIN((int)_entryString.size(), newCursorPos);
}
_cursorSurface->setVisible(true);
refresh();
}
Widget::onClick();
}
void TextEditWidget::initialize() {
SpriteResource cursorSpriteResource(_vm);
_spriteResource.load(_fileHash, true);
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
refreshPosition();
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
_surface->setVisible(true);
_textLabelWidget = new TextLabelWidget(_vm, _rect.x1, _rect.y1 + (_rect.y2 - _rect.y1 + 1 - _fontSurface->getCharHeight()) / 2,
_parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1,
(const byte*)_entryString.c_str(), _entryString.size(), _surface, _x, _y, _fontSurface);
_textLabelWidget->initialize();
if (_cursorFileHash != 0) {
cursorSpriteResource.load(_cursorFileHash, true);
_cursorSurface = new BaseSurface(_vm, 0, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height, "cursor");
_cursorSurface->drawSpriteResourceEx(cursorSpriteResource, false, false, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height);
_cursorSurface->setVisible(!_readOnly);
}
refresh();
}
void TextEditWidget::enterWidget() {
if (!_readOnly) {
_cursorSurface->setVisible(true);
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
}
refresh();
}
void TextEditWidget::exitWidget() {
if (!_readOnly) {
_cursorSurface->setVisible(false);
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
refresh();
}
void TextEditWidget::setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight) {
_cursorFileHash = cursorFileHash;
_cursorWidth = cursorWidth;
_cursorHeight = cursorHeight;
}
void TextEditWidget::drawCursor() {
if (_cursorSurface->getVisible() && _cursorPos >= 0 && _cursorPos <= _maxVisibleChars) {
NDrawRect sourceRect(0, 0, _cursorWidth, _cursorHeight);
_surface->copyFrom(_cursorSurface->getSurface(), _rect.x1 + _cursorPos * _fontSurface->getCharWidth(),
_rect.y1 + (_rect.y2 - _cursorHeight - _rect.y1 + 1) / 2, sourceRect);
} else if (!_readOnly)
_cursorSurface->setVisible(false);
}
void TextEditWidget::updateString() {
_textLabelWidget->setString((const byte *)_entryString.c_str(), _entryString.size());
_textLabelWidget->drawString(_maxVisibleChars);
}
Common::String& TextEditWidget::getString() {
return _entryString;
}
void TextEditWidget::setString(const Common::String &string) {
_entryString = string;
_cursorPos = _entryString.size();
_modified = false;
refresh();
}
void TextEditWidget::handleAsciiKey(char ch) {
if ((int)_entryString.size() < _maxStringLength &&
((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9') || ch == ' ')) {
_entryString.insertChar(ch, _cursorPos);
++_cursorPos;
_modified = true;
refresh();
}
}
void TextEditWidget::handleKeyDown(Common::KeyCode keyCode) {
bool doRefresh = true;
switch (keyCode) {
case Common::KEYCODE_HOME:
_cursorPos = 0;
break;
case Common::KEYCODE_END:
_cursorPos = _entryString.size();
break;
case Common::KEYCODE_LEFT:
if (_entryString.size() > 0 && _cursorPos > 0)
--_cursorPos;
break;
case Common::KEYCODE_RIGHT:
if (_cursorPos < (int)_entryString.size())
++_cursorPos;
break;
case Common::KEYCODE_DELETE:
if (_entryString.size() > 0 && _cursorPos < (int)_entryString.size()) {
_entryString.deleteChar(_cursorPos);
_modified = true;
}
break;
case Common::KEYCODE_BACKSPACE:
if (_entryString.size() > 0 && _cursorPos > 0) {
_entryString.deleteChar(--_cursorPos);
_modified = true;
}
break;
default:
doRefresh = false;
break;
}
if (doRefresh) {
_cursorSurface->setVisible(!_readOnly);
_cursorTicks = 0;
refresh();
}
}
void TextEditWidget::refresh() {
refreshPosition();
updateString();
if (_cursorFileHash != 0)
drawCursor();
}
void TextEditWidget::update() {
Widget::update();
if (!_readOnly && _parentScene->getCurrWidget() == this && _cursorTicks++ == 10) {
_cursorSurface->setVisible(!_cursorSurface->getVisible());
refresh();
_cursorTicks = 0;
}
}
uint32 TextEditWidget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Widget::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x000A:
handleAsciiKey(param.asInteger());
break;
case 0x000B:
handleKeyDown((Common::KeyCode)param.asInteger());
break;
}
return messageResult;
}
SavegameListBox::SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
SavegameList *savegameList, FontSurface *fontSurface, uint32 bgFileHash, const NRect &rect)
: Widget(vm, x, y, parentScene, 1000, 1000),
_savegameList(savegameList), _fontSurface(fontSurface), _bgFileHash(bgFileHash), _rect(rect),
_maxStringLength(0), _firstVisibleItem(0), _lastVisibleItem(0), _currIndex(0) {
_maxVisibleItemsCount = (_rect.y2 - _rect.y1) / _fontSurface->getCharHeight();
_maxStringLength = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
}
void SavegameListBox::onClick() {
NPoint mousePos = _parentScene->getMousePos();
mousePos.x -= _x + _rect.x1;
mousePos.y -= _y + _rect.y1;
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
// We add 1 to the char height to ensure that the correct entry is chosen if the
// user clicks at the bottom the text entry
int newIndex = _firstVisibleItem + mousePos.y / (_fontSurface->getCharHeight() + 1);
if (newIndex <= _lastVisibleItem) {
_currIndex = newIndex;
refresh();
_parentScene->setCurrWidget(this);
_parentScene->refreshDescriptionEdit();
}
}
}
void SavegameListBox::initialize() {
_spriteResource.load(_bgFileHash, true);
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
refreshPosition();
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
_surface->setVisible(true);
buildItems();
_firstVisibleItem = 0;
_lastVisibleItem = MIN(_maxVisibleItemsCount, (int)_textLabelItems.size()) - 1;
refresh();
}
void SavegameListBox::buildItems() {
SavegameList &savegameList = *_savegameList;
int16 itemX = _rect.x1, itemY = 0;
for (uint i = 0; i < savegameList.size(); ++i) {
const byte *string = (const byte*)savegameList[i].description.c_str();
int stringLen = (int)savegameList[i].description.size();
TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, _parentScene, _baseObjectPriority + 1,
_baseSurfacePriority + 1, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _fontSurface);
label->initialize();
_textLabelItems.push_back(label);
}
}
void SavegameListBox::drawItems() {
for (int i = 0; i < (int)_textLabelItems.size(); ++i) {
TextLabelWidget *label = _textLabelItems[i];
if (i >= _firstVisibleItem && i <= _lastVisibleItem) {
label->setY(_rect.y1 + (i - _firstVisibleItem) * _fontSurface->getCharHeight());
label->updateBounds();
label->drawString(_maxStringLength);
} else
label->clear();
}
}
void SavegameListBox::refresh() {
refreshPosition();
drawItems();
}
void SavegameListBox::scrollUp() {
if (_firstVisibleItem > 0) {
--_firstVisibleItem;
--_lastVisibleItem;
refresh();
}
}
void SavegameListBox::scrollDown() {
if (_lastVisibleItem < (int)_textLabelItems.size() - 1) {
++_firstVisibleItem;
++_lastVisibleItem;
refresh();
}
}
void SavegameListBox::pageUp() {
int amount = MIN(_firstVisibleItem, _maxVisibleItemsCount);
if (amount > 0) {
_firstVisibleItem -= amount;
_lastVisibleItem -= amount;
refresh();
}
}
void SavegameListBox::pageDown() {
int amount = MIN((int)_textLabelItems.size() - _lastVisibleItem - 1, _maxVisibleItemsCount);
if (amount > 0) {
_firstVisibleItem += amount;
_lastVisibleItem += amount;
refresh();
}
}
GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
uint32 backgroundFileHash, uint32 fontFileHash,
uint32 mouseFileHash, const NRect *mouseRect,
uint32 listBoxBackgroundFileHash, int16 listBoxX, int16 listBoxY, const NRect &listBoxRect,
uint32 textEditBackgroundFileHash, uint32 textEditCursorFileHash, int16 textEditX, int16 textEditY, const NRect &textEditRect,
uint32 textFileHash1, uint32 textFileHash2)
: Scene(vm, parentModule), _currWidget(NULL), _savegameList(savegameList) {
_fontSurface = new FontSurface(_vm, fontFileHash, 32, 7, 32, 11, 17);
setBackground(backgroundFileHash);
setPalette(backgroundFileHash);
insertScreenMouse(mouseFileHash, mouseRect);
insertStaticSprite(textFileHash1, 200);
insertStaticSprite(textFileHash2, 200);
_listBox = new SavegameListBox(_vm, listBoxX, listBoxY, this,
_savegameList, _fontSurface, listBoxBackgroundFileHash, listBoxRect);
_listBox->initialize();
_textEditWidget = new TextEditWidget(_vm, textEditX, textEditY, this, 29,
_fontSurface, textEditBackgroundFileHash, textEditRect);
if (textEditCursorFileHash != 0)
_textEditWidget->setCursor(textEditCursorFileHash, 2, 13);
else
_textEditWidget->setReadOnly(true);
_textEditWidget->initialize();
setCurrWidget(_textEditWidget);
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
buttonFileHashes[buttonIndex], buttonCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
SetUpdateHandler(&Scene::update);
SetMessageHandler(&GameStateMenu::handleMessage);
}
GameStateMenu::~GameStateMenu() {
delete _fontSurface;
}
NPoint GameStateMenu::getMousePos() {
NPoint pt;
pt.x = _mouseCursor->getX();
pt.y = _mouseCursor->getY();
return pt;
}
void GameStateMenu::setCurrWidget(Widget *newWidget) {
if (newWidget && newWidget != _currWidget) {
if (_currWidget)
_currWidget->exitWidget();
newWidget->enterWidget();
_currWidget = newWidget;
}
}
void GameStateMenu::refreshDescriptionEdit() {
uint currIndex = _listBox->getCurrIndex();
_textEditWidget->setString((*_savegameList)[currIndex].description);
setCurrWidget(_textEditWidget);
}
void GameStateMenu::performAction() {
// Empty
}
uint32 GameStateMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x000A:
if (!_textEditWidget->isReadOnly()) {
sendMessage(_textEditWidget, 0x000A, param.asInteger());
setCurrWidget(_textEditWidget);
}
break;
case 0x000B:
if (param.asInteger() == Common::KEYCODE_RETURN)
performAction();
else if (param.asInteger() == Common::KEYCODE_ESCAPE)
leaveScene(1);
else if (!_textEditWidget->isReadOnly()) {
sendMessage(_textEditWidget, 0x000B, param.asInteger());
setCurrWidget(_textEditWidget);
}
break;
case 0x2000:
// Handle menu button click
switch (param.asInteger()) {
case 0:
performAction();
break;
case 1:
leaveScene(1);
break;
case 2:
_listBox->pageUp();
break;
case 3:
_listBox->scrollUp();
break;
case 4:
_listBox->scrollDown();
break;
case 5:
_listBox->pageDown();
break;
}
break;
}
return 0;
}
static const uint32 kSaveGameMenuButtonFileHashes[] = {
0x8359A824, 0x0690E260, 0x0352B050,
0x1392A223, 0x13802260, 0x0B32B200
};
static const NRect kSaveGameMenuButtonCollisionBounds[] = {
NRect(518, 106, 602, 160),
NRect(516, 378, 596, 434),
NRect(394, 108, 458, 206),
NRect(400, 204, 458, 276),
NRect(398, 292, 456, 352),
NRect(396, 352, 460, 444)
};
static const NRect kSaveGameMenuListBoxRect(0, 0, 320, 272);
static const NRect kSaveGameMenuTextEditRect(0, 0, 377, 17);
static const NRect kSaveGameMenuMouseRect(50, 47, 427, 64);
SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds,
0x30084E25, 0x2328121A,
0x84E21308, &kSaveGameMenuMouseRect,
0x1115A223, 60, 142, kSaveGameMenuListBoxRect,
0x3510A868, 0x8290AC20, 50, 47, kSaveGameMenuTextEditRect,
0x1340A5C2, 0x1301A7EA) {
}
void SaveGameMenu::performAction() {
((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(),
_listBox->getCurrIndex(), _textEditWidget->isModified());
leaveScene(0);
}
static const uint32 kLoadGameMenuButtonFileHashes[] = {
0x100B2091, 0x84822B03, 0x20E22087,
0x04040107, 0x04820122, 0x24423047
};
static const NRect kLoadGameMenuButtonCollisionBounds[] = {
NRect( 44, 115, 108, 147),
NRect( 52, 396, 112, 426),
NRect(188, 116, 245, 196),
NRect(189, 209, 239, 269),
NRect(187, 301, 233, 349),
NRect(182, 358, 241, 433)
};
static const NRect kLoadGameMenuListBoxRect(0, 0, 320, 271);
static const NRect kLoadGameMenuTextEditRect(0, 0, 320, 17);
static const NRect kLoadGameMenuMouseRect(263, 48, 583, 65);
LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kLoadGameMenuButtonFileHashes, kLoadGameMenuButtonCollisionBounds,
0x98620234, 0x201C2474,
0x2023098E, &kLoadGameMenuMouseRect,
0x04040409, 263, 142, kLoadGameMenuListBoxRect,
0x10924C03, 0, 263, 48, kLoadGameMenuTextEditRect,
0x0BC600A3, 0x0F960021) {
}
void LoadGameMenu::performAction() {
((MenuModule*)_parentModule)->setLoadgameInfo(_listBox->getCurrIndex());
leaveScene(0);
}
static const uint32 kDeleteGameMenuButtonFileHashes[] = {
0x8198E268, 0xDD0C4620, 0x81296520,
0x8D284211, 0x8C004621, 0x07294020
};
static const NRect kDeleteGameMenuButtonCollisionBounds[] = {
NRect(518, 46, 595, 91),
NRect(524, 322, 599, 369),
NRect(395, 40, 462, 127),
NRect(405, 126, 460, 185),
NRect(397, 205, 456, 273),
NRect(395, 278, 452, 372)
};
static const NRect kDeleteGameMenuListBoxRect(0, 0, 320, 271);
static const NRect kDeleteGameMenuTextEditRect(0, 0, 320, 17);
DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kDeleteGameMenuButtonFileHashes, kDeleteGameMenuButtonCollisionBounds,
0x4080E01C, 0x728523ED,
0x0E018400, NULL,
0xA5584211, 61, 64, kDeleteGameMenuListBoxRect,
0x250A3060, 0, 49, 414, kDeleteGameMenuTextEditRect,
0x80083C01, 0x84181E81) {
}
void DeleteGameMenu::performAction() {
((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
leaveScene(0);
}
QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description)
: Scene(vm, parentModule) {
static const uint32 kQueryOverwriteMenuButtonFileHashes[] = {
0x90312400,
0x94C22A22
};
static const NRect kQueryOverwriteMenuCollisionBounds[] = {
NRect(145, 334, 260, 385),
NRect(365, 340, 477, 388)
};
setBackground(0x043692C4);
setPalette(0x043692C4);
insertScreenMouse(0x692C004B);
insertStaticSprite(0x08C0AC24, 200);
for (uint buttonIndex = 0; buttonIndex < 2; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
kQueryOverwriteMenuButtonFileHashes[buttonIndex], kQueryOverwriteMenuCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
// Draw the query text to the background, each text line is centered
// NOTE The original had this text in its own class
FontSurface *fontSurface = new FontSurface(_vm, 0x94188D4D, 32, 7, 32, 11, 17);
Common::StringArray textLines;
textLines.push_back(description);
textLines.push_back("Game exists.");
textLines.push_back("Overwrite it?");
for (uint i = 0; i < textLines.size(); ++i)
fontSurface->drawString(_background->getSurface(), 106 + (423 - textLines[i].size() * 11) / 2,
127 + 31 + i * 17, (const byte*)textLines[i].c_str());
delete fontSurface;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&QueryOverwriteMenu::handleMessage);
}
uint32 QueryOverwriteMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
// Handle menu button click
leaveScene(param.asInteger());
break;
}
return 0;
}
} // End of namespace Neverhood