mirror of
https://github.com/libretro/scummvm.git
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6eb64102a4
svn-id: r30238
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_PALANIM_H
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#define GOB_PALANIM_H
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#include "gob/video.h"
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namespace Gob {
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class PalAnim {
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public:
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bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue
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void fade(Video::PalDesc * palDesc, int16 fade, int16 all);
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PalAnim(GobEngine *vm);
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protected:
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int16 _fadeValue;
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byte _toFadeRed[256];
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byte _toFadeGreen[256];
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byte _toFadeBlue[256];
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char *_palArray[3];
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byte *_fadeArray[3];
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GobEngine *_vm;
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bool fadeStepColor(int color);
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char fadeColor(int16 from, int16 to);
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};
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} // End of namespace Gob
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#endif // GOB_PALANIM_H
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