scummvm/engines
Torbjörn Andersson 2cbcd49893 If the resource manager fails to initialize itself properly, instead of
printing a fatal error, use the new GUIErrorMessage function and return to
the launcher. Also, verify that all files that should be present on "CD 0"
(i.e. on the hard disk) are present at startup, at least. (Any other missing
CLU file is already requested with an "Insert CD" message.)

svn-id: r22168
2006-04-26 06:12:03 +00:00
..
cine - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
gob Fixed portability issue 2006-04-18 12:55:01 +00:00
kyra - Check if path specified for a game in scummvm.ini really exists and complain 2006-04-25 23:07:59 +00:00
lure Added disassembly of door close support routines and other miscellaneous action support code 2006-04-25 22:38:00 +00:00
queen Moved updateScreen() into delay() for smoother mouse cursor movement. This may 2006-04-17 23:55:42 +00:00
saga Introduce and use Engine_Empty() and Engine::GUIErrorMessage() 2006-04-26 00:59:13 +00:00
scumm Introduce and use Engine_Empty() and Engine::GUIErrorMessage() 2006-04-26 00:59:13 +00:00
simon Introduce and use Engine_Empty() and Engine::GUIErrorMessage() 2006-04-26 00:59:13 +00:00
sky Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
sword1 Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless 2006-04-21 10:24:22 +00:00
sword2 If the resource manager fails to initialize itself properly, instead of 2006-04-26 06:12:03 +00:00
module.mk