mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef MM_MM_H
|
|
#define MM_MM_H
|
|
|
|
#include "common/random.h"
|
|
#include "mm/detection.h"
|
|
|
|
namespace MM {
|
|
|
|
enum MightAndMagicDebugChannels {
|
|
kDebugPath = 1 << 0,
|
|
kDebugScripts = 1 << 1,
|
|
kDebugGraphics = 1 << 2,
|
|
kDebugSound = 1 << 3
|
|
};
|
|
|
|
class MMEngine : public Engine {
|
|
protected:
|
|
const MightAndMagicGameDescription *_gameDescription;
|
|
Common::RandomSource _randomSource;
|
|
public:
|
|
MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc);
|
|
~MMEngine() override {}
|
|
|
|
/**
|
|
* Checks for feature flag
|
|
*/
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
/**
|
|
* Returns the features
|
|
*/
|
|
uint32 getFeatures() const;
|
|
|
|
/**
|
|
* Returns the game language
|
|
*/
|
|
Common::Language getLanguage() const;
|
|
|
|
/**
|
|
* Returns the game's platform
|
|
*/
|
|
Common::Platform getPlatform() const;
|
|
|
|
/**
|
|
* Gets the game Id
|
|
*/
|
|
uint32 getGameID() const;
|
|
|
|
/**
|
|
* Returns true if the game is the CD version
|
|
*/
|
|
bool getIsCD() const;
|
|
|
|
/**
|
|
* Get a random number
|
|
*/
|
|
uint getRandomNumber(int max) {
|
|
return _randomSource.getRandomNumber(max);
|
|
}
|
|
};
|
|
|
|
extern MMEngine *g_engine;
|
|
|
|
} // namespace MM
|
|
|
|
#endif // MM_MM_H
|