.. |
anim.cpp
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
anim.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
bg_list.cpp
|
Some more cine header cleanup
|
2006-02-25 01:18:01 +00:00 |
bg_list.h
|
Some more cine header cleanup
|
2006-02-25 01:18:01 +00:00 |
bg.cpp
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
bg.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
cine.cpp
|
Reduce code duplication
|
2006-09-16 15:01:14 +00:00 |
cine.h
|
Reduce code duplication
|
2006-09-16 15:01:14 +00:00 |
font.cpp
|
- avoid using typedef for structs (it is just not necessary in C++)
|
2006-02-25 00:46:56 +00:00 |
font.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
gfx.cpp
|
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
|
2006-05-25 22:51:42 +00:00 |
gfx.h
|
Fixed savegame saving/loading. I haven't done anything about the user
|
2006-04-09 09:08:45 +00:00 |
main_loop.cpp
|
Only call OSystem::updateScreen() every other frame, so no more than 50 times per second.
|
2006-05-29 23:25:50 +00:00 |
main_loop.h
|
Match game speed with original
|
2006-03-23 03:55:00 +00:00 |
module.mk
|
Removed the copy protection bypass for Future Wars. We should only bypass the
|
2006-08-28 19:13:54 +00:00 |
msg.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
msg.h
|
Moved cine engine into namespace Cine
|
2006-02-25 00:26:14 +00:00 |
object.cpp
|
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
|
2006-04-12 11:27:45 +00:00 |
object.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
pal.cpp
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
pal.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
part.cpp
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
part.h
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
prc.cpp
|
Removed the copy protection bypass for Future Wars. We should only bypass the
|
2006-08-28 19:13:54 +00:00 |
prc.h
|
- avoid using typedef for structs (it is just not necessary in C++)
|
2006-02-25 00:46:56 +00:00 |
rel.cpp
|
Fix script dumping
|
2006-04-12 03:45:54 +00:00 |
rel.h
|
Fix script dumping
|
2006-04-12 03:45:54 +00:00 |
resource.cpp
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
resource.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
script.cpp
|
Fix script dumping
|
2006-04-12 03:45:54 +00:00 |
script.h
|
Some more Operation Stealth changes. Mostly stubs.
|
2006-04-08 19:26:15 +00:00 |
sfx_player.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
sfx_player.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
sound_driver.cpp
|
We don't need to convert mono data to stereo: Simply tell the mixer that we're
|
2006-04-06 18:55:39 +00:00 |
sound_driver.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
texte.cpp
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
texte.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
unpack.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
unpack.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
various.cpp
|
Yet another const warning fixed
|
2006-05-31 10:55:09 +00:00 |
various.h
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |