scummvm/engines/fullpipe/scenes/scene18and19.cpp
2014-03-18 09:29:29 +02:00

933 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
struct Swinger {
StaticANIObject *ani;
int sfield_4;
double angle;
int sx;
int sy;
int ix;
int iy;
int sflags;
int sfield_24;
};
#define ANGLE(x) ((x) * M_PI / 180)
void scene18_preload() {
g_fp->_scene3 = 0;
for (SceneTagList::iterator s = g_fp->_gameProject->_sceneTagList->begin(); s != g_fp->_gameProject->_sceneTagList->end(); ++s) {
if (s->_sceneId == SC_18) {
g_fp->_scene3 = s->_scene;
s->_scene = 0;
g_fp->_scene3->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1)->freeMovementsPixelData();
break;
}
}
}
void scene18_setupEntrance() {
GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (var->getSubVarAsInt("Entrance") == TrubaRight)
var->setSubVarAsInt("Entrance", TrubaLeft);
}
void scene19_setSugarState(Scene *sc) {
if (g_fp->getObjectState(sO_Sugar) != g_fp->getObjectEnumState(sO_Sugar, sO_Present)) {
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
sc->getStaticANIObject1ById(ANI_CORDIE, -1)->changeStatics2(ST_CDI_EMPTY2);
g_fp->_currentScene = oldsc;
}
}
void scene19_setMovements(Scene *sc, int entranceId) {
if (entranceId == TrubaRight) {
g_vars->scene18_enteredTrubaRight = true;
} else {
g_vars->scene18_enteredTrubaRight = false;
g_vars->scene19_enteredTruba3 = (entranceId == PIC_SC19_RTRUBA3);
}
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
if (!g_vars->scene18_enteredTrubaRight && (g_vars->scene18_swingers[i]->sflags & 0x20)) {
Scene *oldsc = g_fp->_currentScene;
g_vars->scene18_swingers[i]->sflags = 1;
g_fp->_currentScene = sc;
g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_swingers[i]->ani->_priority = 30;
g_fp->_currentScene = oldsc;
}
sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani);
}
if (g_vars->scene18_whirlgig->_movement) {
g_vars->scene18_whirlgigMovMum = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1;
int mx;
if (g_vars->scene18_whirlgig->_movement->_currMovement)
mx = g_vars->scene18_whirlgig->_movement->_currMovement->_dynamicPhases.size();
else
mx = g_vars->scene18_whirlgig->_movement->_dynamicPhases.size();
if (g_vars->scene18_whirlgigMovMum > mx - 1)
g_vars->scene18_whirlgigMovMum = -1;
} else {
g_vars->scene18_whirlgigMovMum = 0;
}
sc->deleteStaticANIObject(g_vars->scene18_boy);
sc->deleteStaticANIObject(g_vars->scene18_girl);
sc->stopAllSounds();
}
void scene19_preload() {
for (SceneTagList::iterator s = g_fp->_gameProject->_sceneTagList->begin(); s != g_fp->_gameProject->_sceneTagList->end(); ++s) {
if (s->_sceneId == SC_18) {
s->_scene = g_fp->_scene3;
break;
}
}
}
void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
Swinger *swinger;
g_vars->scene18_swingers.clear();
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
for (int i = 0; i < 8; i++) {
swinger = new Swinger;
swinger->angle = (double)i * ANGLE(45);
swinger->sx = g_vars->scene18_wheelCenterX - (int)(cos(swinger->angle) * -575.0);
swinger->sy = g_vars->scene18_wheelCenterY - (int)(sin(swinger->angle) * -575.0) + 87;
swinger->ix = swinger->sx;
swinger->iy = swinger->sy;
if (i) {
StaticANIObject *newani = new StaticANIObject(ani);
ani = newani;
swinger->ani = newani;
swinger->sflags = 2;
sc->addStaticANIObject(newani, 1);
} else {
swinger->ani = ani;
swinger->sflags = g_vars->scene18_girlIsSwinging ? 4 : 1;
}
ani->_statics = ani->getStaticsById(ST_KSL_NORM);
//ani->_movement = 0;
ani->setOXY(swinger->sx, swinger->sy);
ani->_priority = 30;
ani->_flags |= 4;
if (swinger->sflags & 2)
ani->startAnim(MV_KSL_SWINGBOY, 0, -1);
else if (swinger->sflags & 4)
ani->startAnim(MV_KSL_SWINGGIRL, 0, -1);
else
ani->startAnim(MV_KSL_SWING, 0, -1);
ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17));
g_vars->scene18_swingers.push_back(swinger);
}
g_fp->_currentScene = oldsc;
}
void scene18_initScene1(Scene *sc) {
PicAniInfo info;
int oldx = g_vars->scene18_wheelCenterX;
int oldy = g_vars->scene18_wheelCenterY;
g_vars->scene18_girlIsSwinging = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
if (sc->_sceneId == SC_18) {
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
g_vars->scene18_wheelCenterX = 1032;
g_vars->scene18_wheelCenterY = -318;
} else {
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1);
g_vars->scene18_wheelCenterX = 1024;
g_vars->scene18_wheelCenterY = 242;
}
int newx = g_vars->scene18_wheelCenterX - oldx;
int newy = g_vars->scene18_wheelCenterY - oldy;
g_vars->scene18_boyJumpX += newx;
g_vars->scene18_boyJumpY += newy;
g_vars->scene18_girlJumpX += newx;
g_vars->scene18_girlJumpY += newy;
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info);
sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1);
g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info);
g_vars->scene18_swingers[i]->sx += newx;
g_vars->scene18_swingers[i]->sy += newy;
g_vars->scene18_swingers[i]->ix += newx;
g_vars->scene18_swingers[i]->iy += newy;
GameObject *go;
if (g_vars->scene18_swingers[i]->ani->_movement)
go = g_vars->scene18_swingers[i]->ani->_movement;
else
go = g_vars->scene18_swingers[i]->ani;
go->setOXY(newx + go->_ox, newy + go->_oy);
}
if (g_vars->scene18_bridgeIsConvoluted && g_vars->scene18_whirlgigMovMum != -1) {
g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1);
g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_whirlgigMovMum);
}
int sndid;
if (sc->_sceneId == SC_19) {
if (g_vars->scene18_bridgeIsConvoluted)
sndid = SND_19_015;
else
sndid = SND_19_016;
} else {
if (g_vars->scene18_bridgeIsConvoluted)
sndid = SND_18_006;
else
sndid = SND_18_010;
}
g_fp->playSound(sndid, 1);
g_vars->scene18_boy->getPicAniInfo(&info);
sc->addStaticANIObject(g_vars->scene18_boy, 1);
g_vars->scene18_boy->setPicAniInfo(&info);
int x, y;
if (g_vars->scene18_boy->_movement) {
x = g_vars->scene18_boy->_movement->_ox;
y = g_vars->scene18_boy->_movement->_oy;
} else {
x = g_vars->scene18_boy->_ox;
y = g_vars->scene18_boy->_oy;
}
g_vars->scene18_boy->setOXY(newx + x, newy + y);
g_vars->scene18_girl->getPicAniInfo(&info);
sc->addStaticANIObject(g_vars->scene18_girl, 1);
g_vars->scene18_girl->setPicAniInfo(&info);
if (g_vars->scene18_girl->_movement) {
x = g_vars->scene18_girl->_movement->_ox;
y = g_vars->scene18_girl->_movement->_oy;
} else {
x = g_vars->scene18_girl->_ox;
y = g_vars->scene18_girl->_oy;
}
g_vars->scene18_girl->setOXY(newx + x, newy + y);
g_vars->scene18_wheelFlipper = false;
g_vars->scene18_jumpDistance = -1;
g_vars->scene18_jumpAngle = -1;
if (g_vars->scene18_enteredTrubaRight) {
if (sc->_sceneId == SC_19)
g_fp->_aniMan2 = 0;
else
g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
} else {
g_fp->_aniMan2 = g_fp->_aniMan;
}
}
void scene18_initScene2(Scene *sc) {
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
g_vars->scene18_wheelCenterX = 1032;
g_vars->scene18_wheelCenterY = -318;
StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1);
armchair->loadMovementsPixelData();
g_vars->scene18_girlIsSwinging = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
g_vars->scene18_bridgeIsConvoluted = true;
g_fp->playSound(SND_18_006, 1);
} else {
g_vars->scene18_bridgeIsConvoluted = false;
g_fp->playSound(SND_18_010, 1);
}
scene18_setupSwingers(armchair, sc);
g_vars->scene18_rotationCounter = 0;
g_vars->scene18_wheelFlipper = false;
g_vars->scene18_wheelIsTurning = true;
g_vars->scene18_kidIsOnWheel = -1;
g_vars->scene18_boyIsOnWheel = 0;
g_vars->scene18_girlIsOnWheel = 0;
g_vars->scene18_boyJumpedOff = true;
g_vars->scene18_manWheelPosTo = -1;
g_vars->scene18_jumpDistance = -1;
g_vars->scene18_jumpAngle = -1;
g_vars->scene18_manIsReady = false;
g_vars->scene18_enteredTrubaRight = 0;
g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1);
g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1);
g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1);
g_vars->scene18_boyJumpX = 290;
g_vars->scene18_boyJumpY = -363;
g_vars->scene18_girlJumpX = 283;
g_vars->scene18_girlJumpY = -350;
g_fp->initArcadeKeys("SC_18");
}
void scene19_initScene2() {
g_fp->_aniMan2 = 0;
}
int scene18_updateCursor() {
if (g_vars->scene18_enteredTrubaRight) {
g_fp->_cursorId = PIC_CSR_DEFAULT;
} else {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN) {
if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) {
g_fp->_cursorId = (g_vars->scene18_manY <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU;
} else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) {
g_fp->_cursorId = PIC_CSR_GOU;
}
} else if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4)) {
g_fp->_cursorId = PIC_CSR_ITN;
}
}
return g_fp->_cursorId;
}
int scene19_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC19_RTRUBA31)
g_fp->_cursorId = g_vars->scene19_enteredTruba3 ? PIC_CSR_GOR : PIC_CSR_DEFAULT;
return g_fp->_cursorId;
}
void sceneHandler18_clickBoard() {
if (ABS(967 - g_fp->_aniMan->_ox) > 1 || ABS(379 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 967, 379, 1, ST_MAN_RIGHT);
ExCommand *ex = new ExCommand(0, 17, MSG_SC18_MANREADY, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
mq->addExCommandToEnd(ex);
postExCommand(g_fp->_aniMan->_id, 2, 967, 379, 0, -1);
} else {
g_vars->scene18_manIsReady = true;
}
}
void sceneHandler18_showManJumpTo() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags &= 0xFFFB;
g_fp->_aniMan->_flags &= 0xFEFF;
g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->sflags = 0x20;
g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPMAN);
g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->startAnim(MV_KSL_INMAN, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->_priority = 20;
g_vars->scene18_manIsReady = false;
g_vars->scene18_enteredTrubaRight = true;
g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
}
void sceneHandler18and19_showManJump() {
int x, y;
if (g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement) {
x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_ox;
y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_oy;
} else {
x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox;
y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy;
}
g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
g_fp->_aniMan->_priority = 35;
int mqid = 0;
if (g_vars->scene18_jumpDistance == 1) {
mqid = QU_SC19_MANJUMP1;
} else if (g_vars->scene18_jumpDistance == 2) {
mqid = QU_SC19_MANJUMP2;
} else if (g_vars->scene18_jumpDistance == 3) {
mqid = QU_SC19_MANJUMP3;
}
if (mqid) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(mqid), 0, 0);
g_fp->_aniMan2 = g_fp->_aniMan;
g_vars->scene18_enteredTrubaRight = false;
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
}
g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->changeStatics2(ST_KSL_NORM);
g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_priority = 30;
}
void sceneHandler18and19_showGirlJumpTo() {
g_vars->scene18_girl->stopAnim_maybe();
g_vars->scene18_girl->hide();
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4;
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPGIRL);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
g_vars->scene18_kidIsOnWheel--;
g_vars->scene18_girlIsOnWheel--;
}
void sceneHandler18and19_showGirlJump() {
StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
int x, y;
if (ani->_movement) {
x = ani->_movement->_ox;
y = ani->_movement->_oy;
} else {
x = ani->_ox;
y = ani->_oy;
}
g_vars->scene18_girl->show1(x - 62, y - 10, MV_GRL18_JUMPFROM, 0);
g_vars->scene18_girl->_priority = 50;
g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_kidIsOnWheel = 1;
g_vars->scene18_girlIsOnWheel++;
}
void sceneHandler18and19_showBoyJumpTo() {
g_vars->scene18_boy->stopAnim_maybe();
g_vars->scene18_boy->hide();
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2;
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPBOY);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INBOY, 0, -1);
g_vars->scene18_kidIsOnWheel--;
g_vars->scene18_boyIsOnWheel--;
}
void sceneHandler18and19_showBoyJump() {
StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
int x, y;
if (ani->_movement) {
x = ani->_movement->_ox;
y = ani->_movement->_oy;
} else {
x = ani->_ox;
y = ani->_oy;
}
g_vars->scene18_boy->show1(x - 48, y + 8, MV_BOY18_JUMPFROM, 0);
g_vars->scene18_boy->_priority = 50;
g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_boyJumpedOff = true;
}
void sceneHandler18and19_boyJumpTo() {
g_vars->scene18_boy->stopAnim_maybe();
g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0);
g_vars->scene18_boy->_priority = 50;
g_vars->scene18_boy->startAnim(MV_BOY18_JUMPTO, 0, -1);
}
void sceneHandler18and19_girlJumpTo() {
g_vars->scene18_girl->stopAnim_maybe();
g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO, 0);
g_vars->scene18_girl->_priority = 50;
g_vars->scene18_girl->startAnim(MV_GRL18_JUMPTO, 0, -1);
}
void sceneHandler18and19_manStandArmchair() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags |= 1;
g_fp->_aniMan->_priority = 35;
g_fp->_aniMan->startAnim(MV_MAN18_STANDKRESLO, 0, -1);
}
void sceneHandler18and19_drawRiders() {
g_vars->scene18_rotationCounter++;
if (g_vars->scene18_rotationCounter >= 359)
g_vars->scene18_rotationCounter = 0;
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
Swinger *swinger = g_vars->scene18_swingers[i];
double oldangle = swinger->angle;
swinger->angle += ANGLE(1);
if (swinger->angle > ANGLE(360)) {
swinger->angle -= ANGLE(360);
oldangle -= ANGLE(360);
}
int ix = g_vars->scene18_wheelCenterX - (int)(cos(swinger->angle) * -575.0);
int iy = g_vars->scene18_wheelCenterY - (int)(sin(swinger->angle) * -575.0) + 87;
if (!g_vars->scene18_rotationCounter) {
ix = swinger->sx;
iy = swinger->sy;
swinger->angle = (double)i * ANGLE(45);
}
if (swinger->ani->_movement)
swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_movement->_ox, iy - swinger->iy + swinger->ani->_movement->_oy);
else
swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy);
swinger->ix = ix;
swinger->iy = iy;
if (!swinger->ani->_movement) {
int mv = 0;
if (swinger->sflags & 2) {
mv = MV_KSL_SWINGBOY;
} else if (swinger->sflags & 4) {
mv = MV_KSL_SWINGGIRL;
} else if (swinger->sflags & 0x20) {
mv = MV_KSL_SWINGMAN;
} else if (swinger->sflags & 1) {
mv = MV_KSL_SWING;
}
if (mv)
swinger->ani->startAnim(mv, 0, -1);
if (swinger->ani->_movement)
swinger->ani->_movement->_counter = 0;
}
if (g_vars->scene18_wheelIsTurning) {
if ((swinger->sflags & 2) && swinger->angle >= ANGLE(160) && oldangle < ANGLE(160)) {
swinger->sflags = 8;
swinger->ani->changeStatics2(ST_KSL_BOY);
swinger->ani->startAnim(MV_KSL_JUMPBOY, 0, -1);
g_vars->scene18_kidWheelPos = i;
} else if ((swinger->sflags & 4) && swinger->angle >= ANGLE(162) && oldangle < ANGLE(162)) {
swinger->sflags = 16;
swinger->ani->changeStatics2(ST_KSL_GIRL);
swinger->ani->startAnim(MV_KSL_JUMPGIRL, 0, -1);
g_vars->scene18_kidWheelPos = i;
} else if (g_vars->scene18_kidIsOnWheel) {
if (g_vars->scene18_boyIsOnWheel > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(185) && oldangle < ANGLE(185)) {
g_vars->scene18_kidWheelPosTo = i;
sceneHandler18and19_boyJumpTo();
}
} else if (g_vars->scene18_girlIsOnWheel > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(187) && oldangle < ANGLE(187)) {
g_vars->scene18_kidWheelPosTo = i;
sceneHandler18and19_girlJumpTo();
}
if (swinger->angle >= ANGLE(200) && oldangle < ANGLE(200)) {
if (g_vars->scene18_boyJumpedOff)
g_vars->scene18_boyIsOnWheel++;
g_vars->scene18_boyJumpedOff = false;
}
}
if (g_vars->scene18_manIsReady && (swinger->sflags & 1) && swinger->angle >= ANGLE(83) && oldangle < ANGLE(83)) {
g_vars->scene18_manWheelPosTo = i;
sceneHandler18and19_manStandArmchair();
}
if (!g_vars->scene18_enteredTrubaRight)
continue;
if ((int)i == g_vars->scene18_manWheelPosTo) {
if (swinger->angle >= ANGLE(170) && oldangle < ANGLE(170)) {
g_fp->_gameLoader->preloadScene(SC_18, TrubaRight);
} else if (swinger->angle >= ANGLE(25) && oldangle < ANGLE(25)) {
g_fp->_gameLoader->preloadScene(SC_19, TrubaRight);
} else if (swinger->angle >= ANGLE(270) && oldangle < ANGLE(270)) {
g_fp->_sceneRect.translate(1200, 0);
}
}
if (g_vars->scene18_jumpDistance > 0) {
if (swinger->sflags & 0x20) {
double newa = (double)g_vars->scene18_jumpAngle * ANGLE(1);
if (newa <= swinger->angle && oldangle < newa) {
swinger->ani->changeStatics2(ST_KSL_MAN);
swinger->ani->startAnim(MV_KSL_JUMPMAN, 0, -1);
swinger->ani->_priority = 35;
g_vars->scene18_manWheelPos = i;
}
}
}
}
}
void sceneHandler18and19_animateRiders() {
for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
Swinger *swinger = g_vars->scene18_swingers[i];
if (!swinger->ani->_movement) {
int mv = 0;
if (swinger->sflags & 2)
mv = MV_KSL_SWINGBOY;
else if (swinger->sflags & 4)
mv = MV_KSL_SWINGGIRL;
else if (swinger->sflags & 0x20)
mv = MV_KSL_SWINGMAN;
if (mv)
swinger->ani->startAnim(mv, 0, -1);
if (swinger->ani->_movement)
swinger->ani->_movement->_counter = 0;
}
}
}
int sceneHandler18(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC18_CLICKBOARD:
sceneHandler18_clickBoard();
break;
case MSG_SC3_HIDEDOMINO:
g_vars->scene18_domino->_flags &= 0xFFFB;
break;
case MSG_SC18_SHOWMANJUMP:
sceneHandler18and19_showManJump();
break;
case MSG_SC18_MANREADY:
g_vars->scene18_manIsReady = true;
break;
case MSG_SC18_SHOWMANJUMPTO:
sceneHandler18_showManJumpTo();
break;
case MSG_SC18_SHOWGIRLJUMPTO:
sceneHandler18and19_showGirlJumpTo();
break;
case MSG_SC18_SHOWGIRLJUMP:
sceneHandler18and19_showGirlJump();
break;
case MSG_SC18_SHOWBOYJUMPTO:
sceneHandler18and19_showBoyJumpTo();
break;
case MSG_SC18_SHOWBOYJUMP:
sceneHandler18and19_showBoyJump();
break;
case 29:
{
if (g_vars->scene18_enteredTrubaRight) {
cmd->_messageKind = 0;
break;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (pic && pic->_id == PIC_SC18_DOMIN && g_vars->scene18_domino
&& (g_vars->scene18_domino->_flags & 4) && g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene18_domino->_id) {
handleObjectInteraction(g_fp->_aniMan, g_vars->scene18_domino, cmd->_keyCode);
cmd->_messageKind = 0;
break;
}
}
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
g_vars->scene18_manIsReady = false;
break;
}
}
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
g_vars->scene18_manY = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_manIsReady && g_fp->_aniMan->_movement)
g_vars->scene18_manIsReady = false;
if (g_vars->scene18_bridgeIsConvoluted) {
if (!g_vars->scene18_wheelFlipper)
sceneHandler18and19_drawRiders();
g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper;
if (!g_vars->scene18_whirlgig->_movement) {
g_vars->scene18_whirlgig->startAnim(MV_WHR18_SPIN, 0, -1);
g_fp->_behaviorManager->updateBehaviors();
break;
}
} else {
sceneHandler18and19_animateRiders();
}
g_fp->_behaviorManager->updateBehaviors();
break;
}
return 0;
}
void sceneHandler19_updateNumRides() {
int numRides = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarAsInt(sO_DudeSwinged) + 1;
if (numRides > 1) {
g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
g_vars->scene18_kidIsOnWheel = 1;
g_vars->scene18_girlIsOnWheel++;
numRides = 0;
}
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, numRides);
}
int sceneHandler19(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC18_SHOWMANJUMP:
sceneHandler18and19_showManJump();
break;
case MSG_SC19_UPDATENUMRIDES:
sceneHandler19_updateNumRides();
break;
case MSG_SC18_SHOWGIRLJUMPTO:
sceneHandler18and19_showGirlJumpTo();
break;
case MSG_SC18_SHOWBOYJUMPTO:
sceneHandler18and19_showBoyJumpTo();
break;
case MSG_SC18_SHOWGIRLJUMP:
sceneHandler18and19_showGirlJump();
break;
case MSG_SC18_SHOWBOYJUMP:
sceneHandler18and19_showBoyJump();
break;
case 29:
if (g_vars->scene18_enteredTrubaRight) {
switch (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY)) {
case PIC_SC19_RTRUBA1:
g_vars->scene18_jumpDistance = 1;
g_vars->scene18_jumpAngle = 331;
cmd->_messageKind = 0;
break;
case PIC_SC19_RTRUBA2:
g_vars->scene18_jumpDistance = 2;
g_vars->scene18_jumpAngle = 350;
cmd->_messageKind = 0;
break;
case PIC_SC19_RTRUBA3:
g_vars->scene18_jumpDistance = 3;
g_vars->scene18_jumpAngle = 9;
cmd->_messageKind = 0;
break;
default:
g_vars->scene18_jumpDistance = -1;
g_vars->scene18_jumpAngle = -1;
cmd->_messageKind = 0;
break;
}
break;
}
if (g_vars->scene19_enteredTruba3) {
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC19_RTRUBA3) {
if (g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100)) {
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC19_RTRUBA31, 0);
handleObjectInteraction(g_fp->_aniMan, pic, cmd->_keyCode);
break;
}
}
}
}
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
g_vars->scene18_manY = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_bridgeIsConvoluted) {
if (!g_vars->scene18_wheelFlipper)
sceneHandler18and19_drawRiders();
g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper;
if (!g_vars->scene18_whirlgig->_movement) {
g_vars->scene18_whirlgig->startAnim(MV_WHR19_SPIN, 0, -1);
g_fp->_behaviorManager->updateBehaviors();
break;
}
} else {
sceneHandler18and19_animateRiders();
}
g_fp->_behaviorManager->updateBehaviors();
break;
}
return 0;
}
} // End of namespace Fullpipe