mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
432 lines
12 KiB
C++
432 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene32_initScene(Scene *sc) {
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g_vars->scene32_flagIsWaving = false;
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g_vars->scene32_flagNeedsStopping = false;
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g_vars->scene32_dudeIsSitting = false;
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g_vars->scene32_cactusCounter = -1;
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g_vars->scene32_dudeOnLadder = false;
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g_vars->scene32_cactusIsGrowing = false;
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g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1);
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g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1);
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g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1);
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g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1);
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g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1);
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g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1);
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g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1);
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g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15);
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g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1);
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g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26);
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Scene *oldsc = g_fp->_currentScene;
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StaticANIObject *ani;
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if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) {
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ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
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if (ani) {
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g_fp->_currentScene = sc;
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ani->changeStatics2(ST_HDL_LAID);
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}
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} else {
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if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
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ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
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g_fp->_currentScene = sc;
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if (ani)
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ani->changeStatics2(ST_HDL_PLUGGED);
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g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
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}
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}
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g_fp->_currentScene = oldsc;
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if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) {
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MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0);
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mq->sendNextCommand();
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}
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g_fp->lift_setButton(sO_Level9, ST_LBN_9N);
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g_fp->lift_init(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT);
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g_fp->initArcadeKeys("SC_32");
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}
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void scene32_setupMusic() {
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if (g_fp->lift_checkButton(sO_Level6))
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g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1);
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}
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int scene32_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN)
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g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck
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return g_fp->_cursorId;
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}
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void sceneHandler32_tryCube() {
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if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33))
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chainQueue(QU_KBK32_GO, 0);
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}
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void sceneHandler32_startCactus() {
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g_vars->scene32_cactusCounter = 48;
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g_vars->scene32_cactusIsGrowing = false;
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}
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void sceneHandler32_spin(ExCommand *cmd) {
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MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
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if (!mq || mq->getCount() == 0)
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return;
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ExCommand *ex = mq->getExCommandByIndex(0);
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ExCommand *newex;
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if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT)
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|| g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_GROWUP) {
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for (int i = 0; i < 12; i++) {
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newex = ex->createClone();
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newex->_excFlags |= 2;
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mq->insertExCommandAt(1, newex);
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}
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g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP);
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chainQueue(QU_CTS_BACK, 1);
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g_vars->scene32_cactusIsGrowing = false;
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return;
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}
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if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) {
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for (int i = 0; i < 2; i++) {
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newex = ex->createClone();
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newex->_excFlags |= 2;
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mq->insertExCommandAt(1, newex);
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}
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chainQueue(QU_KDK_DRIZZLE, 0);
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}
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}
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void sceneHandler32_startFlagLeft() {
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g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
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g_vars->scene32_flag->startAnim(MV_FLG_STARTL, 0, -1);
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g_vars->scene32_flagIsWaving = true;
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}
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void sceneHandler32_startFlagRight() {
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g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
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g_vars->scene32_flag->startAnim(MV_FLG_STARTR, 0, -1);
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g_vars->scene32_flagIsWaving = true;
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}
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void sceneHandler32_trySit(ExCommand *cmd) {
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MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
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if (!mq || mq->getCount() == 0)
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return;
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ExCommand *ex = mq->getExCommandByIndex(0);
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if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement
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|| g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY
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|| (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) {
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ex->_messageKind = 0;
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ex->_excFlags |= 1;
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} else {
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ex->_parentId = ANI_MAN;
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ex->_messageKind = 1;
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ex->_messageNum = MV_MAN32_SITDOWN;
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ex->_keyCode = g_fp->_aniMan->_okeyCode;
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g_vars->scene32_dudeIsSitting = true;
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getCurrSceneSc2MotionController()->clearEnabled();
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getGameLoaderInteractionController()->disableFlag24();
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}
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}
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void sceneHandler32_buttonPush() {
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if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
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if (ani)
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ani->changeStatics2(ST_HDL_PLUGGED);
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chainQueue(QU_SC32_FALLHANDLE, 1);
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g_vars->scene32_button->changeStatics2(ST_BTN32_OFF);
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}
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}
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void sceneHandler32_installHandle() {
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chainQueue(QU_SC32_SHOWHANDLE, 0);
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g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
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}
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void sceneHandler32_animateCactus() {
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if (g_fp->_aniMan->_statics->_staticsId != ST_MAN32_SIT)
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chainQueue(QU_CTS_GROW, 1);
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else
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chainQueue(QU_CTS_GROWMAN, 1);
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g_vars->scene32_cactusCounter = -1;
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g_vars->scene32_cactusIsGrowing = true;
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}
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void sceneHandler32_ladderLogic(ExCommand *cmd) {
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0);
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if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER)
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mq->addExCommandToEnd(cmd->createClone());
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mq->setFlags(mq->getFlags() | 1);
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g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
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if (!mq->chain(g_fp->_aniMan))
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delete mq;
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g_vars->scene32_dudeOnLadder = false;
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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}
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void sceneHandler32_potLogic(ExCommand *cmd) {
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if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) {
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MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
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ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (!ani || ani->_id != ANI_KADKA)
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mq->addExCommandToEnd(cmd->createClone());
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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g_vars->scene32_dudeIsSitting = false;
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}
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}
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int sceneHandler32(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(cmd);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_SC32_TRUBATOBACK:
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g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 20;
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break;
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case MSG_SC32_TRUBATOFRONT:
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g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 0;
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC33_TRYKUBIK:
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sceneHandler32_tryCube();
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break;
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case MSG_SC32_STARTCACTUS:
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sceneHandler32_startCactus();
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break;
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case MSG_SC32_STOPFLAG:
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g_vars->scene32_flagIsWaving = false;
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g_vars->scene32_flagNeedsStopping = true;
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break;
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case MSG_SC32_SPIN:
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sceneHandler32_spin(cmd);
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break;
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case MSG_SC32_STARTFLAGLEFT :
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sceneHandler32_startFlagLeft();
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break;
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case MSG_SC32_STARTFLAGRIGHT:
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sceneHandler32_startFlagRight();
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break;
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case MSG_SC32_TRYSIT:
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sceneHandler32_trySit(cmd);
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case MSG_SC32_ONLADDER:
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g_vars->scene32_dudeOnLadder = true;
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getCurrSceneSc2MotionController()->clearEnabled();
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getGameLoaderInteractionController()->disableFlag24();
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break;
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case MSG_SC6_BTNPUSH:
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sceneHandler32_buttonPush();
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break;
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case 64:
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g_fp->lift_hoverButton(cmd);
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break;
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case MSG_SC6_INSTHANDLE:
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sceneHandler32_installHandle();
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break;
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (!g_vars->scene32_flag->_movement) {
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if (g_vars->scene32_flagIsWaving) {
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if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
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g_vars->scene32_flag->startAnim(MV_FLG_CYCLER, 0, -1);
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else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
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g_vars->scene32_flag->startAnim(MV_FLG_CYCLEL, 0, -1);
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}
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if (g_vars->scene32_flagNeedsStopping && !g_vars->scene32_flagIsWaving) {
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if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
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g_vars->scene32_flag->startAnim(MV_FLG_STOPR, 0, -1);
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else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
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g_vars->scene32_flag->startAnim(MV_FLG_STOPL, 0, -1);
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g_vars->scene32_flagNeedsStopping = false;
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}
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}
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if (g_vars->scene32_cactusCounter) {
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if (g_vars->scene32_cactusCounter > 0)
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--g_vars->scene32_cactusCounter;
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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} else {
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sceneHandler32_animateCactus();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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}
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break;
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case 29:
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if (g_vars->scene32_dudeOnLadder) {
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sceneHandler32_ladderLogic(cmd);
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cmd->_messageKind = 0;
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break;
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}
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if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) {
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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cmd->_messageKind = 0;
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break;
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}
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if (g_fp->_cursorId == PIC_CSR_GOFAR_R || g_fp->_cursorId == PIC_CSR_GOFAR_L) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
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|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
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g_fp->processArcade(cmd);
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}
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break;
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}
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if (!g_vars->scene32_cactusIsGrowing)
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sceneHandler32_potLogic(cmd);
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cmd->_messageKind = 0;
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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