scummvm/engines/fullpipe/scenes/scene32.cpp
2014-02-18 02:39:34 +01:00

432 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene32_initScene(Scene *sc) {
g_vars->scene32_flagIsWaving = false;
g_vars->scene32_flagNeedsStopping = false;
g_vars->scene32_dudeIsSitting = false;
g_vars->scene32_cactusCounter = -1;
g_vars->scene32_dudeOnLadder = false;
g_vars->scene32_cactusIsGrowing = false;
g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1);
g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1);
g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1);
g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1);
g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1);
g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1);
g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1);
g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15);
g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1);
g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26);
Scene *oldsc = g_fp->_currentScene;
StaticANIObject *ani;
if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) {
ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
if (ani) {
g_fp->_currentScene = sc;
ani->changeStatics2(ST_HDL_LAID);
}
} else {
if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
g_fp->_currentScene = sc;
if (ani)
ani->changeStatics2(ST_HDL_PLUGGED);
g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
}
}
g_fp->_currentScene = oldsc;
if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) {
MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0);
mq->sendNextCommand();
}
g_fp->lift_setButton(sO_Level9, ST_LBN_9N);
g_fp->lift_init(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT);
g_fp->initArcadeKeys("SC_32");
}
void scene32_setupMusic() {
if (g_fp->lift_checkButton(sO_Level6))
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1);
}
int scene32_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck
return g_fp->_cursorId;
}
void sceneHandler32_tryCube() {
if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33))
chainQueue(QU_KBK32_GO, 0);
}
void sceneHandler32_startCactus() {
g_vars->scene32_cactusCounter = 48;
g_vars->scene32_cactusIsGrowing = false;
}
void sceneHandler32_spin(ExCommand *cmd) {
MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
if (!mq || mq->getCount() == 0)
return;
ExCommand *ex = mq->getExCommandByIndex(0);
ExCommand *newex;
if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT)
|| g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_GROWUP) {
for (int i = 0; i < 12; i++) {
newex = ex->createClone();
newex->_excFlags |= 2;
mq->insertExCommandAt(1, newex);
}
g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP);
chainQueue(QU_CTS_BACK, 1);
g_vars->scene32_cactusIsGrowing = false;
return;
}
if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) {
for (int i = 0; i < 2; i++) {
newex = ex->createClone();
newex->_excFlags |= 2;
mq->insertExCommandAt(1, newex);
}
chainQueue(QU_KDK_DRIZZLE, 0);
}
}
void sceneHandler32_startFlagLeft() {
g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
g_vars->scene32_flag->startAnim(MV_FLG_STARTL, 0, -1);
g_vars->scene32_flagIsWaving = true;
}
void sceneHandler32_startFlagRight() {
g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
g_vars->scene32_flag->startAnim(MV_FLG_STARTR, 0, -1);
g_vars->scene32_flagIsWaving = true;
}
void sceneHandler32_trySit(ExCommand *cmd) {
MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
if (!mq || mq->getCount() == 0)
return;
ExCommand *ex = mq->getExCommandByIndex(0);
if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement
|| g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY
|| (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) {
ex->_messageKind = 0;
ex->_excFlags |= 1;
} else {
ex->_parentId = ANI_MAN;
ex->_messageKind = 1;
ex->_messageNum = MV_MAN32_SITDOWN;
ex->_keyCode = g_fp->_aniMan->_okeyCode;
g_vars->scene32_dudeIsSitting = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
}
}
void sceneHandler32_buttonPush() {
if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
if (ani)
ani->changeStatics2(ST_HDL_PLUGGED);
chainQueue(QU_SC32_FALLHANDLE, 1);
g_vars->scene32_button->changeStatics2(ST_BTN32_OFF);
}
}
void sceneHandler32_installHandle() {
chainQueue(QU_SC32_SHOWHANDLE, 0);
g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
}
void sceneHandler32_animateCactus() {
if (g_fp->_aniMan->_statics->_staticsId != ST_MAN32_SIT)
chainQueue(QU_CTS_GROW, 1);
else
chainQueue(QU_CTS_GROWMAN, 1);
g_vars->scene32_cactusCounter = -1;
g_vars->scene32_cactusIsGrowing = true;
}
void sceneHandler32_ladderLogic(ExCommand *cmd) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0);
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER)
mq->addExCommandToEnd(cmd->createClone());
mq->setFlags(mq->getFlags() | 1);
g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
if (!mq->chain(g_fp->_aniMan))
delete mq;
g_vars->scene32_dudeOnLadder = false;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
}
void sceneHandler32_potLogic(ExCommand *cmd) {
if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) {
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 2;
mq->addExCommandToEnd(ex);
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || ani->_id != ANI_KADKA)
mq->addExCommandToEnd(cmd->createClone());
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_vars->scene32_dudeIsSitting = false;
}
}
int sceneHandler32(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_SC32_TRUBATOBACK:
g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 20;
break;
case MSG_SC32_TRUBATOFRONT:
g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 0;
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC33_TRYKUBIK:
sceneHandler32_tryCube();
break;
case MSG_SC32_STARTCACTUS:
sceneHandler32_startCactus();
break;
case MSG_SC32_STOPFLAG:
g_vars->scene32_flagIsWaving = false;
g_vars->scene32_flagNeedsStopping = true;
break;
case MSG_SC32_SPIN:
sceneHandler32_spin(cmd);
break;
case MSG_SC32_STARTFLAGLEFT :
sceneHandler32_startFlagLeft();
break;
case MSG_SC32_STARTFLAGRIGHT:
sceneHandler32_startFlagRight();
break;
case MSG_SC32_TRYSIT:
sceneHandler32_trySit(cmd);
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_SC32_ONLADDER:
g_vars->scene32_dudeOnLadder = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
break;
case MSG_SC6_BTNPUSH:
sceneHandler32_buttonPush();
break;
case 64:
g_fp->lift_hoverButton(cmd);
break;
case MSG_SC6_INSTHANDLE:
sceneHandler32_installHandle();
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (!g_vars->scene32_flag->_movement) {
if (g_vars->scene32_flagIsWaving) {
if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
g_vars->scene32_flag->startAnim(MV_FLG_CYCLER, 0, -1);
else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
g_vars->scene32_flag->startAnim(MV_FLG_CYCLEL, 0, -1);
}
if (g_vars->scene32_flagNeedsStopping && !g_vars->scene32_flagIsWaving) {
if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
g_vars->scene32_flag->startAnim(MV_FLG_STOPR, 0, -1);
else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
g_vars->scene32_flag->startAnim(MV_FLG_STOPL, 0, -1);
g_vars->scene32_flagNeedsStopping = false;
}
}
if (g_vars->scene32_cactusCounter) {
if (g_vars->scene32_cactusCounter > 0)
--g_vars->scene32_cactusCounter;
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
} else {
sceneHandler32_animateCactus();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
}
break;
case 29:
if (g_vars->scene32_dudeOnLadder) {
sceneHandler32_ladderLogic(cmd);
cmd->_messageKind = 0;
break;
}
if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
cmd->_messageKind = 0;
break;
}
if (g_fp->_cursorId == PIC_CSR_GOFAR_R || g_fp->_cursorId == PIC_CSR_GOFAR_L) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
g_fp->processArcade(cmd);
}
break;
}
if (!g_vars->scene32_cactusIsGrowing)
sceneHandler32_potLogic(cmd);
cmd->_messageKind = 0;
break;
}
return 0;
}
} // End of namespace Fullpipe