mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
4780ab9223
svn-id: r20283
231 lines
6.4 KiB
C++
231 lines
6.4 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 Ivan Dubrov
|
|
* Copyright (C) 2004-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
#ifndef GOB_GOBLIN_H
|
|
#define GOB_GOBLIN_H
|
|
|
|
#include "gob/util.h"
|
|
#include "gob/sound.h"
|
|
|
|
namespace Gob {
|
|
|
|
#define TYPE_USUAL 0
|
|
#define TYPE_AMORPHOUS 1
|
|
#define TYPE_MOBILE 3
|
|
|
|
class Goblin {
|
|
public:
|
|
#pragma START_PACK_STRUCTS
|
|
struct Gob_State {
|
|
int16 animation;// +0h
|
|
int16 layer; // +2h
|
|
int16 unk0; // +4h
|
|
int16 unk1; // +6h
|
|
int16 sndItem; // +8h, high/low byte - sound sample index
|
|
int16 freq; // +Ah, high/low byte * 100 - frequency
|
|
int16 repCount; // +Ch high/low byte - repeat count
|
|
int16 sndFrame; // +Eh
|
|
} GCC_PACK;
|
|
|
|
typedef Gob_State *Gob_PState;
|
|
|
|
typedef Gob_PState Gob_StateLine[6];
|
|
|
|
struct Gob_Object {
|
|
int16 animation; // +0h
|
|
int16 state; // +2h
|
|
int16 stateColumn; // +4h
|
|
int16 curFrame; // +6h
|
|
int16 xPos; // +8h
|
|
int16 yPos; // +Ah
|
|
int16 dirtyLeft; // +Ch
|
|
int16 dirtyTop; // +Eh
|
|
int16 dirtyRight; // +10h
|
|
int16 dirtyBottom; // +12h
|
|
int16 left; // +14h
|
|
int16 top; // +16h
|
|
int16 right; // +18h
|
|
int16 bottom; // +1ah
|
|
int16 nextState; // +1ch
|
|
int16 multState; // +1eh
|
|
int16 actionStartState; // +20h
|
|
int16 curLookDir; // +22h
|
|
int16 pickable; // +24h
|
|
int16 relaxTime; // +26h
|
|
Gob_StateLine *stateMach; // +28h
|
|
Gob_StateLine *realStateMach; // +2ch
|
|
char doAnim; // +30h
|
|
char order; // +31h
|
|
char noTick; // +32h
|
|
char toRedraw; // +33h
|
|
char type; // +34h
|
|
char maxTick; // +35h
|
|
char tick; // +36h
|
|
char multObjIndex; // +37h, from which play mult animations
|
|
char unk14; // +38h
|
|
char visible; // +39h
|
|
} GCC_PACK;
|
|
|
|
struct Gob_Pos {
|
|
char x;
|
|
char y;
|
|
} GCC_PACK;
|
|
#pragma END_PACK_STRUCTS
|
|
|
|
Util::List *_objList;
|
|
Gob_Object *_goblins[4];
|
|
int16 _currentGoblin;
|
|
Snd::SoundDesc *_soundData[16];
|
|
int16 _gobStateLayer;
|
|
char _goesAtTarget;
|
|
char _readyToAct;
|
|
int16 _gobAction; // 0 - move, 3 - do action, 4 - pick
|
|
// goblins 0 - picker, 1 - fighter, 2 - mage
|
|
Gob_Pos _gobPositions[3];
|
|
int16 _gobDestX;
|
|
int16 _gobDestY;
|
|
int16 _pressedMapX;
|
|
int16 _pressedMapY;
|
|
char _pathExistence;
|
|
|
|
// Pointers to interpreter variables
|
|
int32 *_some0ValPtr;
|
|
|
|
int32 *_gobRetVarPtr;
|
|
int32 *_curGobVarPtr;
|
|
int32 *_curGobXPosVarPtr;
|
|
int32 *_curGobYPosVarPtr;
|
|
int32 *_itemInPocketVarPtr;
|
|
|
|
int32 *_curGobStateVarPtr;
|
|
int32 *_curGobFrameVarPtr;
|
|
int32 *_curGobMultStateVarPtr;
|
|
int32 *_curGobNextStateVarPtr;
|
|
int32 *_curGobScrXVarPtr;
|
|
int32 *_curGobScrYVarPtr;
|
|
int32 *_curGobLeftVarPtr;
|
|
int32 *_curGobTopVarPtr;
|
|
int32 *_curGobRightVarPtr;
|
|
int32 *_curGobBottomVarPtr;
|
|
int32 *_curGobDoAnimVarPtr;
|
|
int32 *_curGobOrderVarPtr;
|
|
int32 *_curGobNoTickVarPtr;
|
|
int32 *_curGobTypeVarPtr;
|
|
int32 *_curGobMaxTickVarPtr;
|
|
int32 *_curGobTickVarPtr;
|
|
int32 *_curGobActStartStateVarPtr;
|
|
int32 *_curGobLookDirVarPtr;
|
|
int32 *_curGobPickableVarPtr;
|
|
int32 *_curGobRelaxVarPtr;
|
|
int32 *_curGobMaxFrameVarPtr;
|
|
|
|
int32 *_destItemStateVarPtr;
|
|
int32 *_destItemFrameVarPtr;
|
|
int32 *_destItemMultStateVarPtr;
|
|
int32 *_destItemNextStateVarPtr;
|
|
int32 *_destItemScrXVarPtr;
|
|
int32 *_destItemScrYVarPtr;
|
|
int32 *_destItemLeftVarPtr;
|
|
int32 *_destItemTopVarPtr;
|
|
int32 *_destItemRightVarPtr;
|
|
int32 *_destItemBottomVarPtr;
|
|
int32 *_destItemDoAnimVarPtr;
|
|
int32 *_destItemOrderVarPtr;
|
|
int32 *_destItemNoTickVarPtr;
|
|
int32 *_destItemTypeVarPtr;
|
|
int32 *_destItemMaxTickVarPtr;
|
|
int32 *_destItemTickVarPtr;
|
|
int32 *_destItemActStartStVarPtr;
|
|
int32 *_destItemLookDirVarPtr;
|
|
int32 *_destItemPickableVarPtr;
|
|
int32 *_destItemRelaxVarPtr;
|
|
int32 *_destItemMaxFrameVarPtr;
|
|
|
|
int16 _destItemType;
|
|
int16 _destItemState;
|
|
int16 _itemToObject[20];
|
|
Gob_Object *_objects[20];
|
|
int16 _objCount;
|
|
int16 _gobsCount;
|
|
int16 _itemIndInPocket;
|
|
int16 _itemIdInPocket;
|
|
char _itemByteFlag;
|
|
int16 _destItemId;
|
|
int16 _destActionItem;
|
|
Gob_Object *_actDestItemDesc;
|
|
int16 _forceNextState[10];
|
|
char _boreCounter;
|
|
int16 _positionedGob;
|
|
char _noPick;
|
|
|
|
// Functions
|
|
char rotateState(int16 from, int16 to);
|
|
void playSound(Snd::SoundDesc * snd, int16 repCount, int16 freq);
|
|
void drawObjects(void);
|
|
void animateObjects(void);
|
|
void placeObject(Gob_Object * objDesc, char animated);
|
|
int16 getObjMaxFrame(Gob_Object * obj);
|
|
int16 objIntersected(Gob_Object * obj1, Gob_Object * obj2);
|
|
void setMultStates(Gob_Object * gobDesc);
|
|
int16 nextLayer(Gob_Object * gobDesc);
|
|
void showBoredom(int16 gobIndex);
|
|
void switchGoblin(int16 index);
|
|
void freeObjects(void);
|
|
void zeroObjects(void);
|
|
void freeAllObjects(void);
|
|
void loadObjects(char *source);
|
|
void initVarPointers(void);
|
|
void saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal);
|
|
void loadGobDataFromVars(void);
|
|
void pickItem(int16 indexToPocket, int16 idToPocket);
|
|
void placeItem(int16 indexInPocket, int16 idInPocket);
|
|
void swapItems(int16 indexToPick, int16 idToPick);
|
|
void treatItemPick(int16 itemId);
|
|
int16 treatItem(int16 action);
|
|
int16 doMove(Gob_Object *gobDesc, int16 cont, int16 action);
|
|
|
|
Goblin(GobEngine *vm);
|
|
|
|
protected:
|
|
int16 _rotStates[4][4];
|
|
GobEngine *_vm;
|
|
|
|
int16 peekGoblin(Gob_Object *curGob);
|
|
void initList(void);
|
|
void sortByOrder(Util::List *list);
|
|
void adjustDest(int16 posX, int16 posY);
|
|
void adjustTarget(void);
|
|
void targetDummyItem(Gob_Object *gobDesc);
|
|
void targetItem(void);
|
|
void initiateMove(void);
|
|
void moveFindItem(int16 posX, int16 posY);
|
|
void moveCheckSelect(int16 framesCount, Gob_Object * gobDesc, int16 *pGobIndex, int16 *nextAct);
|
|
void moveInitStep(int16 framesCount, int16 action, int16 cont,
|
|
Gob_Object *gobDesc, int16 *pGobIndex, int16 *pNextAct);
|
|
void moveTreatRopeStairs(Gob_Object *gobDesc);
|
|
void movePathFind(Gob_Object *gobDesc, int16 nextAct);
|
|
void moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount);
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif /* __GOBLIN_H */
|