mirror of
https://github.com/libretro/scummvm.git
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ea42bad781
svn-id: r20088
716 lines
13 KiB
C++
716 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/parse.h"
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#include "gob/game.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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namespace Gob {
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#define OPCODE(x) _OPCODE(Inter_v2, x)
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const int Inter_v2::_goblinFuncLookUp[][2] = {
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{1, 0},
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{2, 1},
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{3, 2},
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{4, 3},
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{5, 4},
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{6, 5},
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{7, 6},
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{8, 7},
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{9, 8},
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{10, 9},
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{12, 10},
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{13, 11},
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{14, 12},
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{15, 13},
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{16, 14},
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{21, 15},
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{22, 16},
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{23, 17},
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{24, 18},
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{25, 19},
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{26, 20},
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{27, 21},
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{28, 22},
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{29, 23},
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{30, 24},
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{32, 25},
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{33, 26},
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{34, 27},
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{35, 28},
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{36, 29},
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{37, 30},
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{40, 31},
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{41, 32},
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{42, 33},
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{43, 34},
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{44, 35},
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{50, 36},
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{52, 37},
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{53, 38},
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{150, 39},
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{152, 40},
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{200, 41},
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{201, 42},
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{202, 43},
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{203, 44},
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{204, 45},
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{250, 46},
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{251, 47},
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{252, 48},
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{500, 49},
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{502, 50},
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{503, 51},
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{600, 52},
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{601, 53},
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{602, 54},
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{603, 55},
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{604, 56},
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{605, 57},
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{1000, 58},
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{1001, 59},
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{1002, 60},
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{1003, 61},
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{1004, 62},
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{1005, 63},
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{1006, 64},
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{1008, 65},
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{1009, 66},
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{1010, 67},
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{1011, 68},
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{1015, 69},
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{2005, 70}
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};
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Inter_v2::Inter_v2(GobEngine *vm) : Inter_v1(vm) {
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setupOpcodes();
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}
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void Inter_v2::setupOpcodes(void) {
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static const OpcodeDrawEntryV2 opcodesDraw[256] = {
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/* 00 */
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OPCODE(o1_loadMult),
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OPCODE(o1_playMult),
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OPCODE(o1_freeMult),
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{NULL, ""},
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/* 04 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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OPCODE(o1_initCursor),
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/* 08 */
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OPCODE(o1_initCursorAnim),
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OPCODE(o1_clearCursorAnim),
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OPCODE(o1_setRenderFlags),
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{NULL, ""},
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/* 0C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 10 */
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OPCODE(o1_loadAnim),
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OPCODE(o1_freeAnim),
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OPCODE(o1_updateAnim),
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OPCODE(o2_drawStub),
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/* 14 */
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OPCODE(o1_initMult),
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OPCODE(o1_multFreeMult),
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OPCODE(o1_animate),
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OPCODE(o1_multLoadMult),
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/* 18 */
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OPCODE(o1_storeParams),
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OPCODE(o1_getObjAnimSize),
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OPCODE(o1_loadStatic),
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OPCODE(o1_freeStatic),
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/* 1C */
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OPCODE(o1_renderStatic),
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OPCODE(o1_loadCurLayer),
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{NULL, ""},
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{NULL, ""},
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/* 20 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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/* 24 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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{NULL, ""},
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{NULL, ""},
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 2C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 30 */
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OPCODE(o1_loadFontToSprite),
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OPCODE(o1_freeFontToSprite),
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{NULL, ""},
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{NULL, ""},
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/* 34 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 38 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 3C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 40 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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/* 44 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 48 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 4C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 50 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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/* 54 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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{NULL, ""},
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/* 58 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 5C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 60 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 64 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 68 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 6C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 70 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 74 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 78 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 7C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 80 */
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OPCODE(o2_stub0x80),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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/* 84 */
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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/* 88 */
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OPCODE(o2_drawStub),
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 8C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 90 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 94 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 98 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 9C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* A8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* AC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* B8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* BC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* C8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* CC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* D8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* DC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* E8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* EC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F0 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F4 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* F8 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* FC */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""}
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};
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static const OpcodeFuncEntryV2 opcodesFunc[80] = {
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/* 00 */
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OPCODE(o1_callSub),
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OPCODE(o1_callSub),
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OPCODE(o1_drawPrintText),
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OPCODE(o1_loadCursor),
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/* 04 */
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{NULL, ""},
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OPCODE(o1_call),
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OPCODE(o1_repeatUntil),
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OPCODE(o1_whileDo),
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/* 08 */
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OPCODE(o1_callBool),
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OPCODE(o1_evaluateStore),
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OPCODE(o1_loadSpriteToPos),
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{NULL, ""},
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/* 0C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 10 */
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{NULL, ""},
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OPCODE(o1_printText),
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OPCODE(o1_loadTot),
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OPCODE(o1_palLoad),
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/* 14 */
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OPCODE(o1_keyFunc),
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OPCODE(o1_capturePush),
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OPCODE(o1_capturePop),
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OPCODE(o1_animPalInit),
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/* 18 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 1C */
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{NULL, ""},
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{NULL, ""},
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OPCODE(o1_drawOperations),
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OPCODE(o1_setcmdCount),
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/* 20 */
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OPCODE(o1_return),
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OPCODE(o1_renewTimeInVars),
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OPCODE(o1_speakerOn),
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OPCODE(o1_speakerOff),
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/* 24 */
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OPCODE(o1_putPixel),
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OPCODE(o1_goblinFunc),
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OPCODE(o1_createSprite),
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OPCODE(o1_freeSprite),
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 2C */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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/* 30 */
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OPCODE(o1_returnTo),
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OPCODE(o1_loadSpriteContent),
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OPCODE(o1_copySprite),
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OPCODE(o1_fillRect),
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/* 34 */
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OPCODE(o1_drawLine),
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OPCODE(o1_strToLong),
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OPCODE(o1_invalidate),
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OPCODE(o1_setBackDelta),
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/* 38 */
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OPCODE(o1_playSound),
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OPCODE(o1_stopSound),
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OPCODE(o1_loadSound),
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OPCODE(o1_freeSoundSlot),
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/* 3C */
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OPCODE(o1_waitEndPlay),
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OPCODE(o1_playComposition),
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OPCODE(o1_getFreeMem),
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OPCODE(o1_checkData),
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/* 40 */
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{NULL, ""},
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OPCODE(o1_prepareStr),
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OPCODE(o1_insertStr),
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OPCODE(o1_cutStr),
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/* 44 */
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OPCODE(o1_strstr),
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OPCODE(o1_istrlen),
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OPCODE(o1_setMousePos),
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OPCODE(o1_setFrameRate),
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/* 48 */
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OPCODE(o1_animatePalette),
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OPCODE(o1_animateCursor),
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OPCODE(o1_blitCursor),
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OPCODE(o1_loadFont),
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/* 4C */
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OPCODE(o1_freeFont),
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OPCODE(o1_readData),
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OPCODE(o1_writeData),
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OPCODE(o1_manageDataFile),
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};
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static const OpcodeGoblinEntryV2 opcodesGoblin[71] = {
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/* 00 */
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OPCODE(o1_setState),
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OPCODE(o1_setCurFrame),
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OPCODE(o1_setNextState),
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OPCODE(o1_setMultState),
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/* 04 */
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OPCODE(o1_setOrder),
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OPCODE(o1_setActionStartState),
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OPCODE(o1_setCurLookDir),
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OPCODE(o1_setType),
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/* 08 */
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OPCODE(o1_setNoTick),
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OPCODE(o1_setPickable),
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OPCODE(o1_setXPos),
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OPCODE(o1_setYPos),
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/* 0C */
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OPCODE(o1_setDoAnim),
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OPCODE(o1_setRelaxTime),
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OPCODE(o1_setMaxTick),
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OPCODE(o1_getState),
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/* 10 */
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OPCODE(o1_getCurFrame),
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OPCODE(o1_getNextState),
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OPCODE(o1_getMultState),
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OPCODE(o1_getOrder),
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/* 14 */
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OPCODE(o1_getActionStartState),
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OPCODE(o1_getCurLookDir),
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OPCODE(o1_getType),
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OPCODE(o1_getNoTick),
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/* 18 */
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OPCODE(o1_getPickable),
|
|
OPCODE(o1_getObjMaxFrame),
|
|
OPCODE(o1_getXPos),
|
|
OPCODE(o1_getYPos),
|
|
/* 1C */
|
|
OPCODE(o1_getDoAnim),
|
|
OPCODE(o1_getRelaxTime),
|
|
OPCODE(o1_getMaxTick),
|
|
OPCODE(o1_manipulateMap),
|
|
/* 20 */
|
|
OPCODE(o1_getItem),
|
|
OPCODE(o1_manipulateMapIndirect),
|
|
OPCODE(o1_getItemIndirect),
|
|
OPCODE(o1_setPassMap),
|
|
/* 24 */
|
|
OPCODE(o1_setGoblinPosH),
|
|
OPCODE(o1_getGoblinPosXH),
|
|
OPCODE(o1_getGoblinPosYH),
|
|
OPCODE(o1_setGoblinMultState),
|
|
/* 28 */
|
|
OPCODE(o1_setGoblinUnk14),
|
|
OPCODE(o1_setItemIdInPocket),
|
|
OPCODE(o1_setItemIndInPocket),
|
|
OPCODE(o1_getItemIdInPocket),
|
|
/* 2C */
|
|
OPCODE(o1_getItemIndInPocket),
|
|
OPCODE(o1_setItemPos),
|
|
OPCODE(o1_setGoblinPos),
|
|
OPCODE(o1_setGoblinState),
|
|
/* 30 */
|
|
OPCODE(o1_setGoblinStateRedraw),
|
|
OPCODE(o1_decRelaxTime),
|
|
OPCODE(o1_getGoblinPosX),
|
|
OPCODE(o1_getGoblinPosY),
|
|
/* 34 */
|
|
OPCODE(o1_clearPathExistence),
|
|
OPCODE(o1_setGoblinVisible),
|
|
OPCODE(o1_setGoblinInvisible),
|
|
OPCODE(o1_getObjectIntersect),
|
|
/* 38 */
|
|
OPCODE(o1_getGoblinIntersect),
|
|
OPCODE(o1_setItemPos),
|
|
OPCODE(o1_loadObjects),
|
|
OPCODE(o1_freeObjects),
|
|
/* 3C */
|
|
OPCODE(o1_animateObjects),
|
|
OPCODE(o1_drawObjects),
|
|
OPCODE(o1_loadMap),
|
|
OPCODE(o1_moveGoblin),
|
|
/* 40 */
|
|
OPCODE(o1_switchGoblin),
|
|
OPCODE(o1_loadGoblin),
|
|
OPCODE(o1_writeTreatItem),
|
|
OPCODE(o1_moveGoblin0),
|
|
/* 44 */
|
|
OPCODE(o1_setGoblinTarget),
|
|
OPCODE(o1_setGoblinObjectsPos),
|
|
OPCODE(o1_initGoblin)
|
|
};
|
|
|
|
_opcodesDrawV2 = opcodesDraw;
|
|
_opcodesFuncV2 = opcodesFunc;
|
|
_opcodesGoblinV2 = opcodesGoblin;
|
|
}
|
|
|
|
void Inter_v2::executeDrawOpcode(byte i) {
|
|
debug(4, "opcodeDraw %d (%s)", i, getOpcodeDrawDesc(i));
|
|
|
|
OpcodeDrawProcV2 op = _opcodesDrawV2[i].proc;
|
|
|
|
if (op == NULL)
|
|
warning("unimplemented opcodeDraw: %d", i);
|
|
else
|
|
(this->*op) ();
|
|
}
|
|
|
|
bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
|
|
debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j));
|
|
|
|
if ((i > 4) || (j > 15)) {
|
|
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
|
return false;
|
|
}
|
|
|
|
OpcodeFuncProcV2 op = _opcodesFuncV2[i*16 + j].proc;
|
|
|
|
if (op == NULL)
|
|
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
|
else
|
|
return (this->*op) (cmdCount, counter, retFlag);
|
|
return false;
|
|
}
|
|
|
|
void Inter_v2::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
|
|
debug(4, "opcodeGoblin %d (%s)", i, getOpcodeGoblinDesc(i));
|
|
|
|
OpcodeGoblinProcV2 op = NULL;
|
|
|
|
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
|
if (_goblinFuncLookUp[j][0] == i) {
|
|
op = _opcodesGoblinV2[_goblinFuncLookUp[j][1]].proc;
|
|
break;
|
|
}
|
|
|
|
if (op == NULL) {
|
|
warning("unimplemented opcodeGoblin: %d", i);
|
|
_vm->_global->_inter_execPtr -= 2;
|
|
_vm->_global->_inter_execPtr += load16() * 2;
|
|
}
|
|
else
|
|
(this->*op) (extraData, retVarPtr, objDesc);
|
|
}
|
|
|
|
const char *Inter_v2::getOpcodeDrawDesc(byte i) {
|
|
return _opcodesDrawV2[i].desc;
|
|
}
|
|
|
|
const char *Inter_v2::getOpcodeFuncDesc(byte i, byte j) {
|
|
if ((i > 4) || (j > 15))
|
|
return "";
|
|
|
|
return _opcodesFuncV2[i*16 + j].desc;
|
|
}
|
|
|
|
const char *Inter_v2::getOpcodeGoblinDesc(int i) {
|
|
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
|
if (_goblinFuncLookUp[j][0] == i)
|
|
return _opcodesGoblinV2[_goblinFuncLookUp[j][1]].desc;
|
|
return "";
|
|
}
|
|
|
|
void Inter_v2::o2_stub0x80(void) {
|
|
_vm->_global->_inter_execPtr += 2;
|
|
|
|
int16 expr1 = _vm->_parse->parseValExpr();
|
|
int16 expr2 = _vm->_parse->parseValExpr();
|
|
|
|
warning("STUB: Gob2 drawOperation 0x80 (%d %d)", expr1, expr2);
|
|
}
|
|
|
|
} // End of namespace Gob
|