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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 |
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.. | ||
music | ||
autoroute.cpp | ||
autoroute.h | ||
compact.cpp | ||
compact.h | ||
control.cpp | ||
control.h | ||
debug.cpp | ||
debug.h | ||
disk.cpp | ||
disk.h | ||
grid.cpp | ||
grid.h | ||
hufftext.cpp | ||
intro.cpp | ||
intro.h | ||
logic.cpp | ||
logic.h | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
rnc_deco.cpp | ||
rnc_deco.h | ||
screen.cpp | ||
screen.h | ||
sky.cpp | ||
sky.h | ||
skydefs.h | ||
sound.cpp | ||
sound.h | ||
struc.h | ||
text.cpp | ||
text.h |