scummvm/engines/sky
Max Horn 86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
..
music
autoroute.cpp
autoroute.h
compact.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
compact.h
control.cpp
control.h
debug.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
debug.h
disk.cpp
disk.h
grid.cpp
grid.h
hufftext.cpp
intro.cpp
intro.h
logic.cpp
logic.h
module.mk
mouse.cpp
mouse.h
rnc_deco.cpp
rnc_deco.h
screen.cpp
screen.h
sky.cpp - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sky.h The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
skydefs.h
sound.cpp
sound.h
struc.h
text.cpp
text.h