scummvm/gui/launcher.h

244 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_LAUNCHER_DIALOG_H
#define GUI_LAUNCHER_DIALOG_H
// Disable the grid for platforms that disable fancy themes
#ifdef DISABLE_FANCY_THEMES
#define DISABLE_LAUNCHERDISPLAY_GRID
#endif
#define kSwitchLauncherDialog -2
#include "gui/dialog.h"
#include "gui/widgets/popup.h"
#include "engines/game.h"
#include "MetadataParser.h"
using Common::String;
using Common::U32String;
using Common::Array;
typedef Array<String> StringArray;
typedef Array<U32String> U32StringArray;
namespace GUI {
enum LauncherDisplayType {
kLauncherDisplayList = 1,
kLauncherDisplayGrid = 2
};
enum {
kListSwitchCmd = 'LIST',
kGridSwitchCmd = 'GRID'
};
enum GroupingMethod {
kGroupByNone,
kGroupByFirstLetter,
kGroupByEngine,
kGroupBySeries,
kGroupByCompany,
kGroupByLanguage,
kGroupByPlatform
};
class BrowserDialog;
class CommandSender;
class GroupedListWidget;
class ContainerWidget;
class EntryContainerWidget;
class GridWidget;
class ButtonWidget;
class PicButtonWidget;
class GraphicsWidget;
class StaticTextWidget;
class EditTextWidget;
class SaveLoadChooser;
class PopUpWidget;
class LauncherDialog : public Dialog {
public:
LauncherDialog(const Common::String &dialogName);
~LauncherDialog() override;
void rebuild();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
virtual LauncherDisplayType getType() const = 0;
int run();
void handleKeyDown(Common::KeyState state) override;
void handleKeyUp(Common::KeyState state) override;
void handleOtherEvent(const Common::Event &evt) override;
bool doGameDetection(const Common::String &path);
Common::String getGameConfig(int item, Common::String key);
protected:
EditTextWidget *_searchWidget;
#ifndef DISABLE_FANCY_THEMES
GraphicsWidget *_logo;
GraphicsWidget *_searchPic;
#endif
StaticTextWidget *_searchDesc;
ButtonWidget *_searchClearButton;
ButtonWidget *_addButton;
Widget *_removeButton;
Widget *_startButton;
ButtonWidget *_loadButton;
Widget *_editButton;
StringArray _domains;
BrowserDialog *_browser;
SaveLoadChooser *_loadDialog;
PopUpWidget *_grpChooserPopup;
StaticTextWidget *_grpChooserDesc;
GroupingMethod _groupBy;
String _title;
String _search;
MetadataParser _metadataParser;
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
ButtonWidget *_listButton;
ButtonWidget *_gridButton;
/**
* Create two buttons to choose between grid display and list display
* in the launcher.
*/
void addLayoutChooserButtons();
ButtonWidget *createSwitchButton(const Common::String &name, const Common::U32String &desc, const Common::U32String &tooltip, const char *image, uint32 cmd = 0);
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
void reflowLayout() override;
/**
* Fill the list widget with all currently configured targets, and trigger
* a redraw.
*/
virtual void updateListing() = 0;
virtual void updateButtons() = 0;
virtual void build();
void clean();
void open() override;
void close() override;
/**
* Handle "Add game..." button.
*/
virtual void addGame();
void massAddGame();
/**
* Handle "Remove game..." button.
*/
void removeGame(int item);
/**
* Handle "Edit game..." button.
*/
void editGame(int item);
/**
* Handle "Record..." button.
*/
void recordGame(int item);
/**
* Handle "Load..." button.
*/
void loadGame(int item);
/**
* Select the target with the given name in the launcher game list.
* Also scrolls the list so that the newly selected item is visible.
*
* @target name of target to select
*/
virtual void selectTarget(const String &target) = 0;
virtual const int getSelected() = 0;
private:
bool checkModifier(int modifier);
};
class LauncherChooser {
protected:
LauncherDialog *_impl;
public:
LauncherChooser();
~LauncherChooser();
int runModal();
void selectLauncher();
};
class LauncherSimple : public LauncherDialog {
public:
LauncherSimple(const U32String &title);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyDown(Common::KeyState state) override;
LauncherDisplayType getType() const override { return kLauncherDisplayList; }
protected:
void updateListing() override;
void groupEntries(const Array<const Common::ConfigManager::Domain *> &metadata);
void updateButtons() override;
void selectTarget(const String &target) override;
const int getSelected() override;
void build() override;
private:
GroupedListWidget *_list;
};
#ifndef DISABLE_LAUNCHERDISPLAY_GRID
class LauncherGrid : public LauncherDialog {
public:
LauncherGrid(const U32String &title);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyDown(Common::KeyState state) override;
LauncherDisplayType getType() const override { return kLauncherDisplayGrid; }
protected:
void updateListing() override;
void groupEntries(const Array<const Common::ConfigManager::Domain *> &metadata);
void updateButtons() override;
void selectTarget(const String &target) override;
const int getSelected() override;
void build() override;
private:
GridWidget *_grid;
};
#endif // !DISABLE_LAUNCHERDISPLAY_GRID
} // End of namespace GUI
#endif