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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_CONFIG_H
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#define SAGA2_CONFIG_H
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namespace Saga2 {
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// under WIN95 paths can get BIG
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#define PATH_STR_SIZE 260
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/* ===================================================================== *
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FTA2 INI file settings
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* ===================================================================== */
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struct configuration {
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uint8 musicVolume;
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uint8 soundVolume;
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uint8 voiceVolume;
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bool autoAggression;
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bool autoWeapon;
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bool speechText;
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bool showNight;
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#ifdef _WIN32
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bool windowed;
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#endif
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char soundResfilePath[PATH_STR_SIZE];
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char voiceResfilePath[PATH_STR_SIZE];
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char imageResfilePath[PATH_STR_SIZE];
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char videoFilePath[PATH_STR_SIZE];
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char mainResfilePath[PATH_STR_SIZE];
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char dataResfilePath[PATH_STR_SIZE];
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char scriptResfilePath[PATH_STR_SIZE];
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char savedGamePath[PATH_STR_SIZE];
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};
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/* ===================================================================== *
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FTA2 INI file code
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* ===================================================================== */
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void writeConfig(void);
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void findProgramDir(char *argv);
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void restoreProgramDir(void);
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extern configuration globalConfig;
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} // end of namespace Saga2
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#endif // CONFIG_H
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