mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
1010 lines
23 KiB
C++
1010 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "common/array.h"
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#include "common/config-manager.h"
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#include "common/rect.h"
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#include "graphics/palette.h"
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#include "cge/general.h"
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#include "cge/vga13h.h"
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#include "cge/bitmap.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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#include "cge/cge.h"
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namespace CGE {
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Seq *getConstantSeq(bool seqFlag) {
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const Seq seq1[] = { { 0, 0, 0, 0, 0 } };
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const Seq seq2[] = { { 0, 1, 0, 0, 0 }, { 1, 0, 0, 0, 0 } };
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Seq *seq;
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if (seqFlag) {
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seq = (Seq *)malloc(1 * sizeof(Seq));
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*seq = seq1[0];
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} else {
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seq = (Seq *)malloc(2 * sizeof(Seq));
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seq[0] = seq2[0];
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seq[1] = seq2[1];
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}
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return seq;
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}
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Sprite::Sprite(CGEEngine *vm, BitmapPtr *shpP)
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: _x(0), _y(0), _z(0), _nearPtr(0), _takePtr(0),
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_next(NULL), _prev(NULL), _seqPtr(kNoSeq), _time(0),
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_ext(NULL), _ref(-1), _scene(0), _vm(vm) {
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memset(_file, 0, sizeof(_file));
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memset(&_flags, 0, sizeof(_flags));
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_ref = 0;
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_x = _y = 0;
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_w = _h = 0;
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_time = 0;
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_seqPtr = 0;
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_shpCnt = 0;
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_prev = _next = NULL;
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setShapeList(shpP);
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}
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Sprite::~Sprite() {
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if (_vm->_sprite == this)
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_vm->_sprite = NULL;
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contract();
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}
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BitmapPtr Sprite::shp() {
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SprExt *e = _ext;
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if (!e || !e->_seq)
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return NULL;
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int i = e->_seq[_seqPtr]._now;
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if (i >= _shpCnt)
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error("Invalid PHASE in SPRITE::Shp() %s", _file);
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return e->_shpList[i];
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}
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BitmapPtr *Sprite::setShapeList(BitmapPtr *shpP) {
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BitmapPtr *r = (_ext) ? _ext->_shpList : NULL;
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_shpCnt = 0;
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_w = 0;
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_h = 0;
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if (shpP) {
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BitmapPtr *p;
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for (p = shpP; *p; p++) {
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BitmapPtr b = (*p); // ->Code();
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if (b->_w > _w)
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_w = b->_w;
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if (b->_h > _h)
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_h = b->_h;
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_shpCnt++;
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}
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expand();
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_ext->_shpList = shpP;
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_flags._bDel = true;
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if (!_ext->_seq)
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setSeq(getConstantSeq(_shpCnt < 2));
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}
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return r;
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}
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bool Sprite::works(Sprite *spr) {
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if (!spr || !spr->_ext)
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return false;
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CommandHandler::Command *c = spr->_ext->_take;
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if (c != NULL) {
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c += spr->_takePtr;
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if (c->_ref == _ref)
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if (c->_commandType != kCmdLabel || (c->_val == 0 || c->_val == _vm->_now))
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return true;
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}
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return false;
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}
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Seq *Sprite::setSeq(Seq *seq) {
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if (_ext) {
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free(_ext->_seq);
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_ext->_seq = NULL;
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}
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expand();
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Seq *s = _ext->_seq;
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_ext->_seq = seq;
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if (_seqPtr == kNoSeq)
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step(0);
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else if (_time == 0)
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step(_seqPtr);
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return s;
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}
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bool Sprite::seqTest(int n) {
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if (n >= 0)
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return (_seqPtr == n);
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if (_ext)
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return (_ext->_seq[_seqPtr]._next == _seqPtr);
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return true;
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}
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CommandHandler::Command *Sprite::snList(SnList type) {
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SprExt *e = _ext;
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if (e)
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return (type == kNear) ? e->_near : e->_take;
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return NULL;
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}
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void Sprite::setName(char *newName) {
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if (!_ext)
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return;
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if (_ext->_name) {
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delete[] _ext->_name;
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_ext->_name = NULL;
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}
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if (newName) {
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_ext->_name = new char[strlen(newName) + 1];
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assert(_ext->_name != NULL);
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strcpy(_ext->_name, newName);
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}
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}
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Sprite *Sprite::expand() {
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if (_ext)
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return this;
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_ext = new SprExt;
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assert(_ext != NULL);
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if (!*_file)
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return this;
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static const char *Comd[] = { "Name", "Phase", "Seq", "Near", "Take", NULL };
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char fname[kPathMax];
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Common::Array<BitmapPtr> shplist;
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for (int i = 0; i < _shpCnt + 1; ++i)
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shplist.push_back(NULL);
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Seq *seq = NULL;
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int shapeCount = 0,
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seqCount = 0,
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nearCount = 0,
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takeCount = 0,
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maxnow = 0,
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maxnxt = 0;
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CommandHandler::Command *nearList = NULL;
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CommandHandler::Command *takeList = NULL;
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_vm->mergeExt(fname, _file, kSprExt);
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if (_vm->_resman->exist(fname)) { // sprite description file exist
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EncryptedStream sprf(_vm, fname);
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if (sprf.err())
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error("Bad SPR [%s]", fname);
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Common::String line;
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char tmpStr[kLineMax + 1];
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int lcnt = 0;
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for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()) {
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int len = line.size();
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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lcnt++;
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if (len == 0 || *tmpStr == '.')
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continue;
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CommandHandler::Command *c;
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switch (_vm->takeEnum(Comd, strtok(tmpStr, " =\t"))) {
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case 0:
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// Name
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setName(strtok(NULL, ""));
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break;
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case 1:
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// Phase
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// In case the shape index gets too high, increase the array size
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while ((shapeCount + 1) >= (int)shplist.size()) {
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shplist.push_back(NULL);
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++_shpCnt;
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}
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shplist[shapeCount++] = new Bitmap(_vm, strtok(NULL, " \t,;/"));
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break;
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case 2:
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// Seq
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seq = (Seq *)realloc(seq, (seqCount + 1) * sizeof(*seq));
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assert(seq != NULL);
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Seq *s;
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s = &seq[seqCount++];
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s->_now = atoi(strtok(NULL, " \t,;/"));
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if (s->_now > maxnow)
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maxnow = s->_now;
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s->_next = atoi(strtok(NULL, " \t,;/"));
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switch (s->_next) {
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case 0xFF:
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s->_next = seqCount;
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break;
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case 0xFE:
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s->_next = seqCount - 1;
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break;
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}
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if (s->_next > maxnxt)
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maxnxt = s->_next;
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s->_dx = atoi(strtok(NULL, " \t,;/"));
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s->_dy = atoi(strtok(NULL, " \t,;/"));
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s->_dly = atoi(strtok(NULL, " \t,;/"));
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break;
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case 3:
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// Near
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if (_nearPtr == kNoPtr)
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break;
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nearList = (CommandHandler::Command *)realloc(nearList, (nearCount + 1) * sizeof(*nearList));
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assert(nearList != NULL);
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c = &nearList[nearCount++];
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if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0)
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error("Bad NEAR in %d [%s]", lcnt, fname);
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c->_ref = atoi(strtok(NULL, " \t,;/"));
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c->_val = atoi(strtok(NULL, " \t,;/"));
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c->_spritePtr = NULL;
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break;
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case 4:
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// Take
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if (_takePtr == kNoPtr)
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break;
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takeList = (CommandHandler::Command *)realloc(takeList, (takeCount + 1) * sizeof(*takeList));
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assert(takeList != NULL);
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c = &takeList[takeCount++];
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if ((c->_commandType = (CommandType)_vm->takeEnum(CommandHandler::_commandText, strtok(NULL, " \t,;/"))) < 0)
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error("Bad NEAR in %d [%s]", lcnt, fname);
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c->_ref = atoi(strtok(NULL, " \t,;/"));
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c->_val = atoi(strtok(NULL, " \t,;/"));
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c->_spritePtr = NULL;
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break;
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}
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}
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} else {
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// no sprite description: try to read immediately from .BMP
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shplist[shapeCount++] = new Bitmap(_vm, _file);
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}
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shplist[shapeCount] = NULL;
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if (seq) {
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if (maxnow >= shapeCount)
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error("Bad PHASE in SEQ [%s]", fname);
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if (maxnxt >= seqCount)
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error("Bad JUMP in SEQ [%s]", fname);
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setSeq(seq);
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} else
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setSeq(getConstantSeq(_shpCnt == 1));
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// Set the shape list
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BitmapPtr *shapeList = new BitmapPtr[shplist.size()];
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for (uint i = 0; i < shplist.size(); ++i)
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shapeList[i] = shplist[i];
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setShapeList(shapeList);
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if (nearList)
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nearList[nearCount - 1]._spritePtr = _ext->_near = nearList;
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else
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_nearPtr = kNoPtr;
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if (takeList)
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takeList[takeCount - 1]._spritePtr = _ext->_take = takeList;
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else
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_takePtr = kNoPtr;
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return this;
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}
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Sprite *Sprite::contract() {
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SprExt *e = _ext;
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if (!e)
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return this;
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if (e->_name)
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delete[] e->_name;
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if (_flags._bDel && e->_shpList) {
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for (int i = 0; e->_shpList[i]; i++)
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delete e->_shpList[i];
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delete[] e->_shpList;
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}
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free(e->_seq);
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free(e->_near);
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free(e->_take);
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delete e;
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_ext = NULL;
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return this;
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}
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Sprite *Sprite::backShow(bool fast) {
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expand();
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show(2);
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show(1);
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if (fast)
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show(0);
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contract();
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return this;
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}
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void Sprite::step(int nr) {
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if (nr >= 0)
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_seqPtr = nr;
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if (_ext) {
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Seq *seq;
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if (nr < 0)
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_seqPtr = _ext->_seq[_seqPtr]._next;
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seq = _ext->_seq + _seqPtr;
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if (seq->_dly >= 0) {
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gotoxy(_x + (seq->_dx), _y + (seq->_dy));
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_time = seq->_dly;
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}
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}
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}
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void Sprite::tick() {
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step();
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}
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void Sprite::makeXlat(uint8 *x) {
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if (!_ext)
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return;
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if (_flags._xlat)
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killXlat();
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for (BitmapPtr *b = _ext->_shpList; *b; b++)
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(*b)->_m = x;
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_flags._xlat = true;
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}
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void Sprite::killXlat() {
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if (!_flags._xlat || !_ext)
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return;
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uint8 *m = (*_ext->_shpList)->_m;
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free(m);
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for (BitmapPtr *b = _ext->_shpList; *b; b++)
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(*b)->_m = NULL;
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_flags._xlat = false;
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}
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void Sprite::gotoxy(int x, int y) {
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int xo = _x, yo = _y;
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if (_x < kScrWidth) {
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if (x < 0)
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x = 0;
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if (x + _w > kScrWidth)
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x = (kScrWidth - _w);
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_x = x;
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}
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if (_h < kScrHeight) {
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if (y < 0)
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y = 0;
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if (y + _h > kScrHeight)
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y = (kScrHeight - _h);
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_y = y;
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}
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if (_next)
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if (_next->_flags._slav)
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_next->gotoxy(_next->_x - xo + _x, _next->_y - yo + _y);
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if (_flags._shad)
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_prev->gotoxy(_prev->_x - xo + _x, _prev->_y - yo + _y);
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}
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void Sprite::center() {
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gotoxy((kScrWidth - _w) / 2, (kScrHeight - _h) / 2);
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}
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void Sprite::show() {
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SprExt *e;
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e = _ext;
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e->_x0 = e->_x1;
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e->_y0 = e->_y1;
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e->_b0 = e->_b1;
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e->_x1 = _x;
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e->_y1 = _y;
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e->_b1 = shp();
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if (!_flags._hide) {
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if (_flags._xlat)
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e->_b1->xShow(e->_x1, e->_y1);
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else
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e->_b1->show(e->_x1, e->_y1);
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}
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}
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void Sprite::show(uint16 pg) {
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Graphics::Surface *a = _vm->_vga->_page[1];
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_vm->_vga->_page[1] = _vm->_vga->_page[pg & 3];
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shp()->show(_x, _y);
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_vm->_vga->_page[1] = a;
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}
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void Sprite::hide() {
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SprExt *e = _ext;
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if (e->_b0)
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e->_b0->hide(e->_x0, e->_y0);
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}
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BitmapPtr Sprite::ghost() {
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SprExt *e = _ext;
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if (!e->_b1)
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return NULL;
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BitmapPtr bmp = new Bitmap(_vm, 0, 0, (uint8 *)NULL);
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assert(bmp != NULL);
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bmp->_w = e->_b1->_w;
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bmp->_h = e->_b1->_h;
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bmp->_b = new HideDesc[bmp->_h];
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assert(bmp->_b != NULL);
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bmp->_v = (uint8 *) memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc) * bmp->_h);
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bmp->_map = (e->_y1 << 16) + e->_x1;
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return bmp;
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}
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void Sprite::sync(Common::Serializer &s) {
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uint16 unused = 0;
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s.syncAsUint16LE(unused);
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s.syncAsUint16LE(unused); // _ext
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s.syncAsUint16LE(_ref);
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s.syncAsByte(_scene);
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// bitfield in-memory storage is unpredictable, so to avoid
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// any issues, pack/unpack everything manually
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uint16 flags = 0;
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if (s.isLoading()) {
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s.syncAsUint16LE(flags);
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_flags._hide = flags & 0x0001 ? true : false;
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_flags._near = flags & 0x0002 ? true : false;
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_flags._drag = flags & 0x0004 ? true : false;
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_flags._hold = flags & 0x0008 ? true : false;
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_flags._dummy = flags & 0x0010 ? true : false;
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_flags._slav = flags & 0x0020 ? true : false;
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_flags._syst = flags & 0x0040 ? true : false;
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_flags._kill = flags & 0x0080 ? true : false;
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_flags._xlat = flags & 0x0100 ? true : false;
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_flags._port = flags & 0x0200 ? true : false;
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_flags._kept = flags & 0x0400 ? true : false;
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_flags._east = flags & 0x0800 ? true : false;
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_flags._shad = flags & 0x1000 ? true : false;
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_flags._back = flags & 0x2000 ? true : false;
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_flags._bDel = flags & 0x4000 ? true : false;
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_flags._tran = flags & 0x8000 ? true : false;
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} else {
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flags = (flags << 1) | _flags._tran;
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flags = (flags << 1) | _flags._bDel;
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flags = (flags << 1) | _flags._back;
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flags = (flags << 1) | _flags._shad;
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flags = (flags << 1) | _flags._east;
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flags = (flags << 1) | _flags._kept;
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flags = (flags << 1) | _flags._port;
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flags = (flags << 1) | _flags._xlat;
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flags = (flags << 1) | _flags._kill;
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flags = (flags << 1) | _flags._syst;
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flags = (flags << 1) | _flags._slav;
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flags = (flags << 1) | _flags._dummy;
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flags = (flags << 1) | _flags._hold;
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flags = (flags << 1) | _flags._drag;
|
|
flags = (flags << 1) | _flags._near;
|
|
flags = (flags << 1) | _flags._hide;
|
|
s.syncAsUint16LE(flags);
|
|
}
|
|
|
|
s.syncAsUint16LE(_x);
|
|
s.syncAsUint16LE(_y);
|
|
s.syncAsByte(_z);
|
|
s.syncAsUint16LE(_w);
|
|
s.syncAsUint16LE(_h);
|
|
s.syncAsUint16LE(_time);
|
|
s.syncAsByte(_nearPtr);
|
|
s.syncAsByte(_takePtr);
|
|
s.syncAsSint16LE(_seqPtr);
|
|
s.syncAsUint16LE(_shpCnt);
|
|
s.syncBytes((byte *)&_file[0], 9);
|
|
_file[8] = '\0';
|
|
|
|
s.syncAsUint16LE(unused); // _prev
|
|
s.syncAsUint16LE(unused); // _next
|
|
}
|
|
|
|
Queue::Queue(bool show) : _head(NULL), _tail(NULL), _show(show) {
|
|
}
|
|
|
|
Queue::~Queue() {
|
|
clear();
|
|
}
|
|
|
|
void Queue::clear() {
|
|
while (_head) {
|
|
Sprite *s = remove(_head);
|
|
if (s->_flags._kill)
|
|
delete s;
|
|
}
|
|
}
|
|
|
|
void Queue::append(Sprite *spr) {
|
|
if (_tail) {
|
|
spr->_prev = _tail;
|
|
_tail->_next = spr;
|
|
} else
|
|
_head = spr;
|
|
_tail = spr;
|
|
if (_show)
|
|
spr->expand();
|
|
else
|
|
spr->contract();
|
|
}
|
|
|
|
void Queue::insert(Sprite *spr, Sprite *nxt) {
|
|
if (nxt == _head) {
|
|
spr->_next = _head;
|
|
_head = spr;
|
|
if (!_tail)
|
|
_tail = spr;
|
|
} else {
|
|
assert(nxt);
|
|
spr->_next = nxt;
|
|
spr->_prev = nxt->_prev;
|
|
if (spr->_prev)
|
|
spr->_prev->_next = spr;
|
|
}
|
|
if (spr->_next)
|
|
spr->_next->_prev = spr;
|
|
if (_show)
|
|
spr->expand();
|
|
else
|
|
spr->contract();
|
|
}
|
|
|
|
void Queue::insert(Sprite *spr) {
|
|
Sprite *s;
|
|
for (s = _head; s; s = s->_next)
|
|
if (s->_z > spr->_z)
|
|
break;
|
|
if (s)
|
|
insert(spr, s);
|
|
else
|
|
append(spr);
|
|
if (_show)
|
|
spr->expand();
|
|
else
|
|
spr->contract();
|
|
}
|
|
|
|
template<typename T>
|
|
inline bool contains(const Common::List<T> &l, const T &v) {
|
|
return (Common::find(l.begin(), l.end(), v) != l.end());
|
|
}
|
|
|
|
Sprite *Queue::remove(Sprite *spr) {
|
|
if (spr == _head)
|
|
_head = spr->_next;
|
|
if (spr == _tail)
|
|
_tail = spr->_prev;
|
|
if (spr->_next)
|
|
spr->_next->_prev = spr->_prev;
|
|
if (spr->_prev)
|
|
spr->_prev->_next = spr->_next;
|
|
spr->_prev = NULL;
|
|
spr->_next = NULL;
|
|
return spr;
|
|
}
|
|
|
|
Sprite *Queue::locate(int ref) {
|
|
for (Sprite *spr = _head; spr; spr = spr->_next) {
|
|
if (spr->_ref == ref)
|
|
return spr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _mono(0), _vm(vm) {
|
|
_oldColors = NULL;
|
|
_newColors = NULL;
|
|
_showQ = new Queue(true);
|
|
_spareQ = new Queue(false);
|
|
_sysPal = new Dac[kPalCount];
|
|
|
|
for (int idx = 0; idx < 4; idx++) {
|
|
_page[idx] = new Graphics::Surface();
|
|
_page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
|
|
}
|
|
|
|
if (ConfMan.getBool("enable_color_blind"))
|
|
_mono = 1;
|
|
|
|
|
|
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
|
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
|
getColors(_oldColors);
|
|
sunset();
|
|
setColors();
|
|
clear(0);
|
|
}
|
|
|
|
Vga::~Vga() {
|
|
_mono = 0;
|
|
|
|
Common::String buffer = "";
|
|
/*
|
|
clear(0);
|
|
setMode(_oldMode);
|
|
setColors();
|
|
restoreScreen(_oldScreen);
|
|
sunrise(_oldColors);
|
|
*/
|
|
free(_oldColors);
|
|
free(_newColors);
|
|
if (_msg)
|
|
buffer = Common::String(_msg);
|
|
if (_name)
|
|
buffer = buffer + " [" + _name + "]";
|
|
|
|
debugN("%s", buffer.c_str());
|
|
|
|
delete _showQ;
|
|
delete _spareQ;
|
|
delete[] _sysPal;
|
|
|
|
for (int idx = 0; idx < 4; idx++) {
|
|
_page[idx]->free();
|
|
delete _page[idx];
|
|
}
|
|
}
|
|
|
|
void Vga::waitVR() {
|
|
// Since some of the game parts rely on using vertical sync as a delay mechanism,
|
|
// we're introducing a short delay to simulate it
|
|
g_system->delayMillis(5);
|
|
}
|
|
|
|
void Vga::getColors(Dac *tab) {
|
|
byte palData[kPalSize];
|
|
g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount);
|
|
palToDac(palData, tab);
|
|
}
|
|
|
|
uint8 Vga::closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
|
|
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
|
|
uint16 i, dif = 0xFFFF, found = 0;
|
|
uint16 L = colR + colG + colB;
|
|
if (!L)
|
|
L++;
|
|
uint16 R = f(colR, L), G = f(colG, L), B = f(colB, L);
|
|
for (i = 0; i < 256; i++) {
|
|
uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
|
|
if (!l)
|
|
l++;
|
|
int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
|
|
uint16 D = ((r > R) ? (r - R) : (R - r)) +
|
|
((g > G) ? (g - G) : (G - g)) +
|
|
((b > B) ? (b - B) : (B - b)) +
|
|
((l > L) ? (l - L) : (L - l)) * 10 ;
|
|
|
|
if (D < dif) {
|
|
found = i;
|
|
dif = D;
|
|
if (D == 0)
|
|
break; // exact!
|
|
}
|
|
}
|
|
return found;
|
|
#undef f
|
|
}
|
|
|
|
uint8 *Vga::glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
|
|
uint8 *x = (uint8 *)malloc(256);
|
|
if (x) {
|
|
uint16 i;
|
|
for (i = 0; i < 256; i++) {
|
|
x[i] = closest(pal, ((uint16)(pal[i]._r) * colR) / 255,
|
|
((uint16)(pal[i]._g) * colG) / 255,
|
|
((uint16)(pal[i]._b) * colB) / 255);
|
|
}
|
|
}
|
|
return x;
|
|
}
|
|
|
|
void Vga::palToDac(const byte *palData, Dac *tab) {
|
|
const byte *colP = palData;
|
|
for (int idx = 0; idx < kPalCount; idx++, colP += 3) {
|
|
tab[idx]._r = *colP >> 2;
|
|
tab[idx]._g = *(colP + 1) >> 2;
|
|
tab[idx]._b = *(colP + 2) >> 2;
|
|
}
|
|
}
|
|
|
|
void Vga::dacToPal(const Dac *tab, byte *palData) {
|
|
for (int idx = 0; idx < kPalCount; idx++, palData += 3) {
|
|
*palData = tab[idx]._r << 2;
|
|
*(palData + 1) = tab[idx]._g << 2;
|
|
*(palData + 2) = tab[idx]._b << 2;
|
|
}
|
|
}
|
|
|
|
void Vga::setColors(Dac *tab, int lum) {
|
|
Dac *palP = tab, *destP = _newColors;
|
|
for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) {
|
|
destP->_r = (palP->_r * lum) >> 6;
|
|
destP->_g = (palP->_g * lum) >> 6;
|
|
destP->_b = (palP->_b * lum) >> 6;
|
|
}
|
|
|
|
if (_mono) {
|
|
destP = _newColors;
|
|
for (int idx = 0; idx < kPalCount; idx++, destP++) {
|
|
// Form a greyscalce color from 30% R, 59% G, 11% B
|
|
uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8;
|
|
destP->_r = intensity;
|
|
destP->_g = intensity;
|
|
destP->_b = intensity;
|
|
}
|
|
}
|
|
|
|
_setPal = true;
|
|
}
|
|
|
|
void Vga::setColors() {
|
|
memset(_newColors, 0, kPalSize);
|
|
updateColors();
|
|
}
|
|
|
|
void Vga::sunrise(Dac *tab) {
|
|
for (int i = 0; i <= 64; i += kFadeStep) {
|
|
setColors(tab, i);
|
|
waitVR();
|
|
updateColors();
|
|
}
|
|
}
|
|
|
|
void Vga::sunset() {
|
|
Dac tab[256];
|
|
getColors(tab);
|
|
for (int i = 64; i >= 0; i -= kFadeStep) {
|
|
setColors(tab, i);
|
|
waitVR();
|
|
updateColors();
|
|
}
|
|
}
|
|
|
|
void Vga::show() {
|
|
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next)
|
|
spr->show();
|
|
update();
|
|
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next)
|
|
spr->hide();
|
|
|
|
_frmCnt++;
|
|
}
|
|
|
|
void Vga::updateColors() {
|
|
byte palData[kPalSize];
|
|
dacToPal(_newColors, palData);
|
|
g_system->getPaletteManager()->setPalette(palData, 0, 256);
|
|
}
|
|
|
|
void Vga::update() {
|
|
SWAP(Vga::_page[0], Vga::_page[1]);
|
|
|
|
if (_setPal) {
|
|
updateColors();
|
|
_setPal = false;
|
|
}
|
|
if (_vm->_showBoundariesFl) {
|
|
Vga::_page[0]->hLine(0, 200 - kPanHeight, 320, 0xee);
|
|
if (_vm->_barriers[_vm->_now]._horz != 255) {
|
|
for (int i = 0; i < 8; i++)
|
|
Vga::_page[0]->vLine((_vm->_barriers[_vm->_now]._horz * 8) + i, 0, 200, 0xff);
|
|
}
|
|
if (_vm->_barriers[_vm->_now]._vert != 255) {
|
|
for (int i = 0; i < 4; i++)
|
|
Vga::_page[0]->hLine(0, 80 + (_vm->_barriers[_vm->_now]._vert * 4) + i, 320, 0xff);
|
|
}
|
|
}
|
|
|
|
g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight);
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
void Vga::clear(uint8 color) {
|
|
for (int paneNum = 0; paneNum < 4; paneNum++)
|
|
_page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color);
|
|
}
|
|
|
|
void Vga::copyPage(uint16 d, uint16 s) {
|
|
_page[d]->copyFrom(*_page[s]);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
void Bitmap::xShow(int16 x, int16 y) {
|
|
debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y);
|
|
|
|
const byte *srcP = (const byte *)_v;
|
|
byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight);
|
|
byte *lookupTable = _m;
|
|
|
|
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
|
|
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
|
|
// must be decompressed and inserted into the surface
|
|
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
|
|
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y);
|
|
|
|
for (;;) {
|
|
uint16 v = READ_LE_UINT16(srcP);
|
|
srcP += 2;
|
|
int cmd = v >> 14;
|
|
int count = v & 0x3FFF;
|
|
|
|
if (cmd == 0) {
|
|
// End of image
|
|
break;
|
|
}
|
|
|
|
assert(destP < destEndP);
|
|
|
|
if (cmd == 2)
|
|
srcP++;
|
|
else if (cmd == 3)
|
|
srcP += count;
|
|
|
|
// Handle a set of pixels
|
|
while (count-- > 0) {
|
|
// Transfer operation
|
|
switch (cmd) {
|
|
case 1:
|
|
// SKIP
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
// TINT
|
|
*destP = lookupTable[*destP];
|
|
break;
|
|
}
|
|
|
|
// Move to next dest position
|
|
destP += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Bitmap::show(int16 x, int16 y) {
|
|
debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y);
|
|
|
|
const byte *srcP = (const byte *)_v;
|
|
byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight);
|
|
|
|
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
|
|
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
|
|
// must be decompressed and inserted into the surface
|
|
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
|
|
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x + planeCtr, y);
|
|
|
|
for (;;) {
|
|
uint16 v = READ_LE_UINT16(srcP);
|
|
srcP += 2;
|
|
int cmd = v >> 14;
|
|
int count = v & 0x3FFF;
|
|
|
|
if (cmd == 0) {
|
|
// End of image
|
|
break;
|
|
}
|
|
|
|
assert(destP < destEndP);
|
|
|
|
// Handle a set of pixels
|
|
while (count-- > 0) {
|
|
// Transfer operation
|
|
switch (cmd) {
|
|
case 1:
|
|
// SKIP
|
|
break;
|
|
case 2:
|
|
// REPEAT
|
|
*destP = *srcP;
|
|
break;
|
|
case 3:
|
|
// COPY
|
|
*destP = *srcP++;
|
|
break;
|
|
}
|
|
|
|
// Move to next dest position
|
|
destP += 4;
|
|
}
|
|
|
|
if (cmd == 2)
|
|
srcP++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Bitmap::hide(int16 x, int16 y) {
|
|
debugC(5, kCGEDebugBitmap, "Bitmap::hide(%d, %d)", x, y);
|
|
|
|
for (int yp = y; yp < y + _h; yp++) {
|
|
const byte *srcP = (const byte *)_vm->_vga->_page[2]->getBasePtr(x, yp);
|
|
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(x, yp);
|
|
|
|
Common::copy(srcP, srcP + _w, destP);
|
|
}
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
HorizLine::HorizLine(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
|
|
// Set the sprite list
|
|
BitmapPtr *HL = new BitmapPtr[2];
|
|
HL[0] = new Bitmap(_vm, "HLINE");
|
|
HL[1] = NULL;
|
|
|
|
setShapeList(HL);
|
|
}
|
|
|
|
SceneLight::SceneLight(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
|
|
// Set the sprite list
|
|
BitmapPtr *PR = new BitmapPtr[2];
|
|
PR[0] = new Bitmap(_vm, "PRESS");
|
|
PR[1] = NULL;
|
|
|
|
setShapeList(PR);
|
|
}
|
|
|
|
Speaker::Speaker(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) {
|
|
// Set the sprite list
|
|
BitmapPtr *SP = new BitmapPtr[3];
|
|
SP[0] = new Bitmap(_vm, "SPK_L");
|
|
SP[1] = new Bitmap(_vm, "SPK_R");
|
|
SP[2] = NULL;
|
|
|
|
setShapeList(SP);
|
|
}
|
|
|
|
PocLight::PocLight(CGEEngine *vm): Sprite(vm, NULL), _vm(vm) {
|
|
// Set the sprite list
|
|
BitmapPtr *LI = new BitmapPtr[5];
|
|
LI[0] = new Bitmap(_vm, "LITE0");
|
|
LI[1] = new Bitmap(_vm, "LITE1");
|
|
LI[2] = new Bitmap(_vm, "LITE2");
|
|
LI[3] = new Bitmap(_vm, "LITE3");
|
|
LI[4] = NULL;
|
|
|
|
setShapeList(LI);
|
|
|
|
_flags._kill = false;
|
|
}
|
|
|
|
} // End of namespace CGE
|