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https://github.com/libretro/scummvm.git
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_WALK_H
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#define CGE_WALK_H
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#include "common/rect.h"
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#include "cge/vga13h.h"
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#include "cge/events.h"
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namespace CGE {
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#define kMapArrSize (kMapZCnt * kMapXCnt)
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#define kMapHig 80
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#define kMapGridX (kScrWidth / kMapXCnt)
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#define kMapGridZ (kMapHig / kMapZCnt)
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#define kMaxFindLevel 3
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enum Dir { kDirNone = -1, kDirNorth, kDirEast, kDirSouth, kDirWest };
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class Cluster {
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public:
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CGEEngine *_vm;
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Common::Point _pt;
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public:
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uint8 &cell();
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Cluster(CGEEngine *vm, int16 a, int16 b);
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Cluster(CGEEngine *vm);
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bool chkBar() const;
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bool isValid() const;
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};
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class Walk : public Sprite {
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private:
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CGEEngine *_vm;
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public:
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Cluster _here;
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int _tracePtr;
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int _level;
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int _findLevel;
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Common::Point _target;
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Common::Array<Cluster *> _trace;
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Dir _dir;
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Walk(CGEEngine *vm, BitmapPtr *shpl);
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~Walk();
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void tick();
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void findWay(Cluster c);
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void findWay(Sprite *spr);
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int distance(Sprite *spr);
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void turn(Dir d);
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void park();
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bool lower(Sprite *spr);
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void reach(Sprite *spr, int mode = -1);
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void noWay();
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bool find1Way(Cluster c);
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};
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} // End of namespace CGE
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#endif
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