scummvm/gui/launcher.h
Torbjörn Andersson 2d42880ccf Fixed compilation.
svn-id: r34919
2008-11-06 22:00:29 +00:00

128 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef LAUNCHER_DIALOG_H
#define LAUNCHER_DIALOG_H
#include "gui/dialog.h"
#include "engines/game.h"
#include "engines/metaengine.h"
#include "common/str.h"
namespace GUI {
class BrowserDialog;
class ListWidget;
class GraphicsWidget;
class SaveLoadChooser;
Common::String addGameToConf(const GameDescriptor &result);
class LauncherDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
LauncherDialog();
~LauncherDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleKeyUp(Common::KeyState state);
protected:
ListWidget *_list;
ButtonWidget *_addButton;
Widget *_startButton;
Widget *_loadButton;
Widget *_editButton;
Widget *_removeButton;
#ifndef DISABLE_FANCY_THEMES
GraphicsWidget *_logo;
#endif
StringList _domains;
BrowserDialog *_browser;
SaveLoadChooser *_loadDialog;
virtual void reflowLayout();
void updateListing();
void updateButtons();
void open();
void close();
virtual void addGame();
void removeGame(int item);
void editGame(int item);
void loadGame(int item);
void selectGame(const String &name);
};
class SaveLoadChooser : public GUI::Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::ButtonWidget *_deleteButton;
GUI::GraphicsWidget *_gfxWidget;
GUI::ContainerWidget *_container;
GUI::StaticTextWidget *_date;
GUI::StaticTextWidget *_time;
GUI::StaticTextWidget *_playtime;
const EnginePlugin *_plugin;
bool _delSupport;
bool _metaInfoSupport;
bool _thumbnailSupport;
bool _saveDateSupport;
bool _playTimeSupport;
String _target;
SaveStateList _saveList;
uint8 _fillR, _fillG, _fillB;
void updateSaveList();
void updateSelection(bool redraw);
public:
SaveLoadChooser(const String &title, const String &buttonLabel);
~SaveLoadChooser();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
void setList(const StringList& list);
int runModal(const EnginePlugin *plugin, const String &target);
const Common::String& getResultString() const;
void setSaveMode(bool saveMode);
virtual void reflowLayout();
virtual void close();
};
} // End of namespace GUI
#endif