mirror of
https://github.com/libretro/scummvm.git
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38577221c0
(cherry picked from commit 42f0bd4)
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/bbdou/gamestate_bbdou.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/resources/scriptresource.h"
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namespace Illusions {
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BBDOU_GameState::BBDOU_GameState(IllusionsEngine_BBDOU *vm)
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: _vm(vm) {
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}
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uint32 BBDOU_GameState::calcWriteBufferSizeInternal() {
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return
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4 + // uint32 prevSceneId
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_vm->_scriptResource->_properties.getSize() +
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_vm->_scriptResource->_blockCounters.getSize();
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}
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bool BBDOU_GameState::readStateInternal(Common::ReadStream *in) {
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_vm->_prevSceneId = in->readUint32LE();
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return
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_vm->_scriptResource->_properties.readFromStream(in) &&
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_vm->_scriptResource->_blockCounters.readFromStream(in);
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}
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void BBDOU_GameState::writeStateInternal(Common::WriteStream *out) {
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out->writeUint32LE(_vm->_prevSceneId);
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_vm->_scriptResource->_properties.writeToStream(out);
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_vm->_scriptResource->_blockCounters.writeToStream(out);
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}
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} // End of namespace Illusions
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