scummvm/engines/illusions/camera.cpp
D G Turner 129988d0e9 ILLUSIONS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-16 11:30:12 +00:00

581 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/camera.h"
#include "illusions/fixedpoint.h"
#include "illusions/resources/backgroundresource.h"
#include "illusions/time.h"
#include "illusions/actor.h"
namespace Illusions {
Camera::Camera(IllusionsEngine *vm)
: _vm(vm) {
init();
_activeState._cameraMode = 6;
_activeState._paused = false;
_activeState._panStartTime = getCurrentTime();
_activeState._panSpeed = 1;
_activeState._bounds._topLeft.x = _screenMidX;
_activeState._bounds._topLeft.y = _screenMidY;
_activeState._bounds._bottomRight.x = _screenMidX;
_activeState._bounds._bottomRight.y = _screenMidY;
_activeState._currPan.x = _screenMidX;
_activeState._currPan.y = _screenMidY;
_activeState._panXShl = _screenMidX << 16;
_activeState._panYShl = _screenMidY << 16;
_activeState._panTargetPoint.x = _screenMidX;
_activeState._panTargetPoint.y = 240;
_activeState._panToPositionPtr = 0;
_activeState._panNotifyId = 0;
_activeState._trackingLimits.x = 0;
_activeState._trackingLimits.y = 0;
_activeState._centerPt.x = _screenMidX;
_activeState._centerPt.y = _screenMidY;
_activeState._pointFlags = 0;
}
void Camera::clearStack() {
_stack.clear();
}
void Camera::set(Common::Point &panPoint, WidthHeight &dimensions) {
_activeState._cameraMode = 6;
_activeState._paused = false;
_activeState._panStartTime = getCurrentTime();
_activeState._panSpeed = 1;
_activeState._bounds._topLeft.x = _screenMidX;
_activeState._bounds._topLeft.y = _screenMidY;
_activeState._bounds._bottomRight.x = MAX(0, dimensions._width - _screenWidth) + _screenMidX;
_activeState._bounds._bottomRight.y = MAX(0, dimensions._height - _screenHeight) + _screenMidY;
_activeState._panTargetPoint = panPoint;
clipPanTargetPoint();
_activeState._currPan = _activeState._panTargetPoint;
_activeState._panXShl = _activeState._currPan.x << 16;
_activeState._panYShl = _activeState._currPan.y << 16;
_vm->_backgroundInstances->refreshPan();
_activeState._panToPositionPtr = 0;
_activeState._panObjectId = 0;
_activeState._panNotifyId = 0;
_activeState._trackingLimits.x = 0;
_activeState._trackingLimits.y = 0;
_activeState._pointFlags = 0;
_activeState._centerPt.x = _screenMidX;
_activeState._centerPt.y = _screenMidY;
}
void Camera::panCenterObject(uint32 objectId, int16 panSpeed) {
Common::Point *actorPosition = _vm->getObjectActorPositionPtr(objectId);
if (_vm->getGameId() == kGameIdDuckman) {
if (objectId == Illusions::CURSOR_OBJECT_ID) {
_activeState._cameraMode = 2;
_activeState._trackingLimits.x = 156;
_activeState._trackingLimits.y = 96;
} else {
_activeState._cameraMode = 1;
_activeState._trackingLimits.x = 4;
_activeState._trackingLimits.y = 4;
}
} else if (_vm->getGameId() == kGameIdBBDOU) {
_activeState._cameraMode = 1;
_activeState._trackingLimits = _centerObjectTrackingLimits;
}
_activeState._panSpeed = panSpeed;
_activeState._pointFlags = 0;
_activeState._panObjectId = objectId;
_activeState._panNotifyId = 0;
_activeState._panToPositionPtr = actorPosition;
_activeState._panTargetPoint = *actorPosition;
clipPanTargetPoint();
_activeState._panStartTime = getCurrentTime();
recalcPan(_activeState._panStartTime);
}
void Camera::panTrackObject(uint32 objectId) {
Common::Point *actorPosition = _vm->getObjectActorPositionPtr(objectId);
_activeState._cameraMode = 3;
_activeState._panObjectId = objectId;
_activeState._trackingLimits = _trackObjectTrackingLimits;
_activeState._panSpeed = _trackObjectTrackingLimitsPanSpeed;
_activeState._pointFlags = 0;
_activeState._panToPositionPtr = actorPosition;
_activeState._panNotifyId = 0;
_activeState._panTargetPoint = *actorPosition;
clipPanTargetPoint();
_activeState._panStartTime = getCurrentTime();
recalcPan(_activeState._panStartTime);
}
void Camera::panToPoint(Common::Point pt, int16 panSpeed, uint32 panNotifyId) {
_vm->notifyThreadId(_activeState._panNotifyId);
_activeState._panTargetPoint = getPtOffset(pt);
clipPanTargetPoint();
if (panSpeed) {
_activeState._cameraMode = 5;
_activeState._panSpeed = panSpeed;
_activeState._trackingLimits.x = 0;
_activeState._trackingLimits.y = 0;
_activeState._pointFlags = 0;
_activeState._panToPositionPtr = 0;
_activeState._panNotifyId = panNotifyId;
_activeState._panStartTime = getCurrentTime();
recalcPan(_activeState._panStartTime);
} else {
_activeState._currPan = _activeState._panTargetPoint;
stopPan();
_vm->notifyThreadId(panNotifyId);
}
}
void Camera::panEdgeFollow(uint32 objectId, int16 panSpeed) {
Common::Point *actorPosition = _vm->getObjectActorPositionPtr(objectId);
_activeState._cameraMode = 2;
_activeState._trackingLimits.x = 318;
_activeState._trackingLimits.y = 238;
_activeState._pointFlags = 0;
_activeState._panSpeed = panSpeed;
_activeState._panToPositionPtr = actorPosition;
_activeState._panObjectId = objectId;
_activeState._panTargetPoint = _activeState._currPan;
_activeState._panNotifyId = 0;
clipPanTargetPoint();
_activeState._panStartTime = getCurrentTime();
recalcPan(_activeState._panStartTime);
}
void Camera::stopPan() {
_activeState._cameraMode = 6;
_activeState._panTargetPoint = _activeState._currPan;
_activeState._panSpeed = 1;
_activeState._panXShl = _activeState._currPan.x << 16;
_activeState._panYShl = _activeState._currPan.y << 16;
_activeState._panToPositionPtr = 0;
_activeState._panObjectId = 0;
_activeState._panNotifyId = 0;
_activeState._pointFlags = 0;
_vm->_backgroundInstances->refreshPan();
}
void Camera::pause() {
_activeState._pauseStartTime = getCurrentTime();
_activeState._paused = true;
}
void Camera::unpause() {
_activeState._paused = false;
uint32 pauseDuration = getCurrentTime() - _activeState._pauseStartTime;
_activeState._time28 += pauseDuration;
_activeState._panStartTime += pauseDuration;
}
void Camera::pushCameraMode() {
CameraModeStackItem item;
item._cameraMode = _activeState._cameraMode;
item._panSpeed = _activeState._panSpeed;
item._panObjectId = 0;
item._panNotifyId = 0;
item._panTargetPoint.x = 0;
item._panTargetPoint.y = 0;
switch (_activeState._cameraMode) {
case 1:
case 2:
case 3:
item._panObjectId = _activeState._panObjectId;
break;
case 4:
item._cameraMode = 3;
item._panObjectId = _activeState._panObjectId;
break;
case 5:
item._panTargetPoint = _activeState._panTargetPoint;
item._panNotifyId = _activeState._panNotifyId;
break;
default:
break;
}
_stack.push(item);
}
void Camera::popCameraMode() {
if (_stack.empty())
return;
CameraModeStackItem item = _stack.pop();
if (item._panObjectId && !_vm->getObjectActorPositionPtr(item._panObjectId)) {
// Tracking object doesn't exist any longer
stopPan();
return;
}
switch (item._cameraMode) {
case 1:
panCenterObject(item._panObjectId, item._panSpeed);
break;
case 2:
panEdgeFollow(item._panObjectId, item._panSpeed);
break;
case 3:
panTrackObject(item._panObjectId);
break;
case 5:
panToPoint(item._panTargetPoint, item._panSpeed, item._panNotifyId);
break;
case 6:
stopPan();
break;
default:
break;
}
}
void Camera::clearCameraModeStack() {
_stack.clear();
}
void Camera::update(uint32 currTime) {
if (_activeState._paused)
return;
switch (_activeState._cameraMode) {
case 1:
updateMode1(currTime);
break;
case 2:
updateMode2(currTime);
break;
case 3:
updateMode3(currTime);
break;
default:
break;
}
if (_activeState._cameraMode != 6) {
if (!isPanFinished() && updatePan(currTime)) {
/* Unused
if (_activeState._cameraMode == 1 || _activeState._cameraMode == 5)
nullsub_2();
*/
_vm->_backgroundInstances->refreshPan();
}
if (isPanFinished()) {
if (_activeState._cameraMode == 5) {
// Notify a thread that the camera panning has finished
_vm->notifyThreadId(_activeState._panNotifyId);
_activeState._cameraMode = 6;
} else if (_activeState._cameraMode == 4) {
_activeState._cameraMode = 3;
}
}
}
}
void Camera::setBounds(Common::Point minPt, Common::Point maxPt) {
_activeState._bounds._topLeft = minPt;
_activeState._bounds._bottomRight = maxPt;
}
void Camera::setBoundsToDimensions(WidthHeight &dimensions) {
// NOTE For the caller dimensions = artdispGetMasterBGDimensions();
_activeState._bounds._topLeft.x = _screenMidX;
_activeState._bounds._topLeft.y = _screenMidY;
_activeState._bounds._bottomRight.x = MAX(0, dimensions._width - _screenWidth) + _screenMidX;
_activeState._bounds._bottomRight.y = MAX(0, dimensions._height - _screenHeight) + _screenMidY;
clipPanTargetPoint();
}
Common::Point Camera::getCurrentPan() {
return _activeState._currPan;
}
Common::Point Camera::getScreenOffset() {
Common::Point screenOffs = getCurrentPan();
screenOffs.x -= _screenMidX;
screenOffs.y -= _screenMidY;
return screenOffs;
}
Common::Point Camera::getTrackingLimits() {
return _activeState._trackingLimits;
}
bool Camera::isAtPanLimit(int limitNum) {
switch (limitNum) {
case 1:
return _activeState._currPan.y <= _activeState._bounds._topLeft.y;
case 2:
return _activeState._currPan.y >= _activeState._bounds._bottomRight.y;
case 3:
return _activeState._currPan.x <= _activeState._bounds._topLeft.x;
case 4:
return _activeState._currPan.x >= _activeState._bounds._bottomRight.x;
default:
break;
}
return false;
}
void Camera::setActiveState(CameraState &state) {
_activeState = state;
_activeState._panStartTime = getCurrentTime();
}
void Camera::getActiveState(CameraState &state) {
state = _activeState;
}
void Camera::refreshPan(BackgroundInstance *backgroundItem, WidthHeight &dimensions) {
Common::Point screenOffs = getScreenOffset();
int x = dimensions._width - _screenWidth;
int y = dimensions._height - _screenHeight;
for (uint i = 0; i < backgroundItem->_bgRes->_bgInfosCount; ++i) {
const BgInfo &bgInfo = backgroundItem->_bgRes->_bgInfos[i];
if (bgInfo._flags & 1) {
backgroundItem->_panPoints[i] = screenOffs;
} else {
Common::Point newOffs(0, 0);
if (x > 0 && bgInfo._surfInfo._dimensions._width - _screenWidth > 0)
newOffs.x = screenOffs.x * (bgInfo._surfInfo._dimensions._width - _screenWidth) / x;
if (y > 0 && bgInfo._surfInfo._dimensions._height - _screenHeight > 0)
newOffs.y = screenOffs.y * (bgInfo._surfInfo._dimensions._height - _screenHeight) / y;
backgroundItem->_panPoints[i] = newOffs;
}
}
}
void Camera::updateMode1(uint32 currTime) {
Common::Point ptOffs = getPtOffset(*_activeState._panToPositionPtr);
int deltaX = ptOffs.x - _activeState._currPan.x + _screenMidX - _activeState._centerPt.x;
int deltaY = ptOffs.y - _activeState._currPan.y + _screenMidY - _activeState._centerPt.y;
int deltaXAbs = ABS(deltaX);
int deltaYAbs = ABS(deltaY);
if (deltaXAbs > _activeState._trackingLimits.x)
_activeState._panTargetPoint.x = _activeState._currPan.x + ABS(deltaXAbs - _activeState._trackingLimits.x) * (deltaX >= 0 ? 1 : -1);
else
_activeState._panTargetPoint.x = _activeState._currPan.x;
if (deltaYAbs > _activeState._trackingLimits.y)
_activeState._panTargetPoint.y = _activeState._currPan.y + ABS(deltaYAbs - _activeState._trackingLimits.y) * (deltaY >= 0 ? 1 : -1);
else
_activeState._panTargetPoint.y = _activeState._currPan.y;
clipPanTargetPoint();
if (!isPanFinished()) {
uint32 oldPanTime = _activeState._panStartTime;
_activeState._panStartTime = _activeState._time28;
recalcPan(oldPanTime);
}
}
void Camera::updateMode2(uint32 currTime) {
// TOOD CHECKME Bigger differences in Duckman
Common::Point panToPosition = *_activeState._panToPositionPtr;
uint pointFlags = 0;
WRect rect;
rect._topLeft.x = _screenMidX - _activeState._trackingLimits.x;
rect._topLeft.y = _screenMidY - _activeState._trackingLimits.y;
rect._bottomRight.x = _screenMidX + _activeState._trackingLimits.x;
rect._bottomRight.y = _screenMidY + _activeState._trackingLimits.y;
if (calcPointFlags(panToPosition, rect, pointFlags)) {
if (pointFlags != _activeState._pointFlags) {
_activeState._pointFlags = pointFlags;
if (pointFlags & 1)
_activeState._panTargetPoint.x = _activeState._bounds._topLeft.x;
else if (pointFlags & 2)
_activeState._panTargetPoint.x = _activeState._bounds._bottomRight.x;
else
_activeState._panTargetPoint.x = _activeState._currPan.x;
if (pointFlags & 4)
_activeState._panTargetPoint.y = _activeState._bounds._topLeft.y;
else if (pointFlags & 8)
_activeState._panTargetPoint.y = _activeState._bounds._bottomRight.y;
else
_activeState._panTargetPoint.y = _activeState._currPan.y;
clipPanTargetPoint();
_activeState._panStartTime = currTime;
recalcPan(currTime);
}
} else if (_activeState._pointFlags) {
_activeState._pointFlags = 0;
_activeState._panTargetPoint = _activeState._currPan;
}
}
void Camera::updateMode3(uint32 currTime) {
Common::Point panToPosition = *_activeState._panToPositionPtr;
int deltaX = panToPosition.x - _activeState._currPan.x;
int deltaY = panToPosition.y - _activeState._currPan.y;
if (ABS(deltaX) > _activeState._trackingLimits.x)
_activeState._panTargetPoint.x = _activeState._currPan.x + 2 * _activeState._trackingLimits.x * (deltaX >= 0 ? 1 : -1);
else
_activeState._panTargetPoint.x = _activeState._currPan.x;
if (ABS(deltaY) > _activeState._trackingLimits.y)
_activeState._panTargetPoint.y = _activeState._currPan.y + 2 * _activeState._trackingLimits.y * (deltaY >= 0 ? 1 : -1);
else
_activeState._panTargetPoint.y = _activeState._currPan.y;
clipPanTargetPoint();
if (!isPanFinished()) {
_activeState._panStartTime = currTime;
recalcPan(currTime);
_activeState._cameraMode = 4;
}
}
bool Camera::updatePan(uint32 currTime) {
if (currTime - _activeState._time28 >= _activeState._time2E) {
_activeState._panXShl = _activeState._panTargetPoint.x << 16;
_activeState._panYShl = _activeState._panTargetPoint.y << 16;
} else {
_activeState._panXShl += fixedMul(_activeState._someX, (currTime - _activeState._panStartTime) << 16);
_activeState._panYShl += fixedMul(_activeState._someY, (currTime - _activeState._panStartTime) << 16);
}
_activeState._panStartTime = currTime;
Common::Point newPan(_activeState._panXShl >> 16, _activeState._panYShl >> 16);
if (_activeState._currPan.x != newPan.x || _activeState._currPan.y != newPan.y) {
_activeState._currPan = newPan;
return true;
}
return false;
}
bool Camera::isPanFinished() {
return _activeState._currPan.x == _activeState._panTargetPoint.x && _activeState._currPan.y == _activeState._panTargetPoint.y;
}
Common::Point Camera::getPtOffset(Common::Point pt) {
pt.x = pt.x - _activeState._centerPt.x + _screenMidX;
pt.y = pt.y - _activeState._centerPt.y + _screenMidY;
return pt;
}
void Camera::recalcPan(uint32 currTime) {
_activeState._currPan2 = getCurrentPan();
_activeState._time28 = currTime;
if (_activeState._panSpeed == 0) {
_activeState._time2E = 0;
} else {
FixedPoint16 x1 = _activeState._currPan2.x << 16;
FixedPoint16 y1 = _activeState._currPan2.y << 16;
FixedPoint16 x2 = _activeState._panTargetPoint.x << 16;
FixedPoint16 y2 = _activeState._panTargetPoint.y << 16;
FixedPoint16 distance = fixedDistance(x1, y1, x2, y2);
_activeState._time2E = 60 * fixedTrunc(distance) / _activeState._panSpeed;
}
if (_activeState._time2E != 0) {
_activeState._someX = fixedDiv((_activeState._panTargetPoint.x - _activeState._currPan2.x) << 16, _activeState._time2E << 16);
_activeState._someY = fixedDiv((_activeState._panTargetPoint.y - _activeState._currPan2.y) << 16, _activeState._time2E << 16);
} else {
_activeState._someX = (_activeState._panTargetPoint.x - _activeState._currPan2.x) << 16;
_activeState._someY = (_activeState._panTargetPoint.y - _activeState._currPan2.y) << 16;
}
}
bool Camera::calcPointFlags(Common::Point &pt, WRect &rect, uint &outFlags) {
bool result = false;
if (pt.x < rect._topLeft.x) {
outFlags |= 1;
result = true;
} else if (pt.x > rect._bottomRight.x) {
outFlags |= 2;
result = true;
}
if (pt.y < rect._topLeft.y) {
outFlags |= 4;
result = true;
} else if (pt.y > rect._bottomRight.y) {
outFlags |= 8;
result = true;
}
return result;
}
void Camera::clipPanTargetPoint() {
_activeState._panTargetPoint.x = CLIP(_activeState._panTargetPoint.x,
_activeState._bounds._topLeft.x, _activeState._bounds._bottomRight.x);
_activeState._panTargetPoint.y = CLIP(_activeState._panTargetPoint.y,
_activeState._bounds._topLeft.y, _activeState._bounds._bottomRight.y);
}
void Camera::init() {
switch (_vm->getGameId()) {
case kGameIdDuckman:
initDuckman();
break;
case kGameIdBBDOU:
initBBDOU();
break;
default:
break;
}
}
void Camera::initDuckman() {
_centerObjectTrackingLimits.x = 4;
_centerObjectTrackingLimits.y = 4;
_screenWidth = 320;
_screenHeight = 200;
_screenMidX = 160;
_screenMidY = 100;
_trackObjectTrackingLimits.x = 80;
_trackObjectTrackingLimits.y = 50;
_trackObjectTrackingLimitsPanSpeed = 353;
}
void Camera::initBBDOU() {
_centerObjectTrackingLimits.x = 8;
_centerObjectTrackingLimits.y = 8;
_screenWidth = 640;
_screenHeight = 480;
_screenMidX = 320;
_screenMidY = 240;
_trackObjectTrackingLimits.x = 160;
_trackObjectTrackingLimits.y = 120;
_trackObjectTrackingLimitsPanSpeed = 710;
}
} // End of namespace Illusions