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https://github.com/libretro/scummvm.git
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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_TEXTDRAWER_H
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#define ILLUSIONS_TEXTDRAWER_H
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#include "illusions/graphics.h"
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#include "illusions/resources/fontresource.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Illusions {
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class IllusionsEngine;
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struct TextLine {
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uint16 *_text;
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int16 _length;
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int16 _x, _y;
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TextLine() : _text(0) {}
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TextLine(uint16 *text, int16 length, int16 x, int16 y)
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: _text(text), _length(length), _x(x), _y(y) {}
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};
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class TextDrawer {
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public:
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bool wrapText(FontResource *font, uint16 *text, WidthHeight *dimensions, Common::Point offsPt,
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uint textFlags, uint16 *&outTextPtr);
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void drawText(Screen *screen, Graphics::Surface *surface, uint16 backgroundColor, uint16 borderColor);
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protected:
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FontResource *_font;
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uint16 *_text;
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WidthHeight *_dimensions;
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Common::Point _offsPt;
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uint _textFlags;
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Graphics::Surface *_surface;
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Common::Array<TextLine> _textLines;
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bool textHasChar(uint16 c);
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int16 getSpaceWidth();
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int16 getCharWidth(uint16 c);
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bool wrapTextIntern(int16 x, int16 y, int16 maxWidth, int16 maxHeight, uint16 *&outTextPtr);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_TALKRESOURCE_H
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