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26f97ed5a3
* cleanup header files
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_TIMER_H
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#define COMMON_TIMER_H
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#include "common/sys.h"
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#include "common/noncopyable.h"
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namespace Common {
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class TimerManager : NonCopyable {
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public:
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typedef void (*TimerProc)(void *refCon);
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virtual ~TimerManager() {}
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/**
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* Install a new timer callback. It will from now be called every interval microseconds.
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* The timer may be invoked from a separate thread. Hence any timer code should be
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* written following the same safety guidelines as any other threaded code.
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*
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* @note Although the interval is specified in microseconds, the actual timer resolution
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* may be lower. In particular, with the SDL backend the timer resolution is 10ms.
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* @param proc the callback
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* @param interval the interval in which the timer shall be invoked (in microseconds)
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* @param refCon an arbitrary void pointer; will be passed to the timer callback
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* @return true if the timer was installed successfully, false otherwise
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*/
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virtual bool installTimerProc(TimerProc proc, int32 interval, void *refCon) = 0;
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/**
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* Remove the given timer callback. It will not be invoked anymore,
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* and no instance of this callback will be running anymore.
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*/
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virtual void removeTimerProc(TimerProc proc) = 0;
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};
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} // End of namespace Common
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#endif
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