mirror of
https://github.com/libretro/scummvm.git
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275 lines
7.5 KiB
C++
275 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_RECT_H
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#define COMMON_RECT_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/debug.h"
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#define PRINT_RECT(x) (x).left,(x).top,(x).right,(x).bottom
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namespace Common {
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/**
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* Simple class for handling both 2D position and size.
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*/
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struct Point {
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int16 x; ///< The horizontal part of the point
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int16 y; ///< The vertical part of the point
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Point() : x(0), y(0) {}
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Point(int16 x1, int16 y1) : x(x1), y(y1) {}
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bool operator==(const Point &p) const { return x == p.x && y == p.y; }
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bool operator!=(const Point &p) const { return x != p.x || y != p.y; }
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Point operator+(const Point &delta) const { return Point(x + delta.x, y + delta.y); }
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Point operator-(const Point &delta) const { return Point(x - delta.x, y - delta.y); }
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void operator+=(const Point &delta) {
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x += delta.x;
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y += delta.y;
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}
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void operator-=(const Point &delta) {
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x -= delta.x;
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y -= delta.y;
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}
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/**
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* Return the square of the distance between this point and the point p.
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*
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* @param p the other point
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* @return the distance between this and p
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*/
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uint sqrDist(const Point &p) const {
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int diffx = ABS(p.x - x);
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if (diffx >= 0x1000)
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return 0xFFFFFF;
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int diffy = ABS(p.y - y);
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if (diffy >= 0x1000)
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return 0xFFFFFF;
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return uint(diffx * diffx + diffy * diffy);
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}
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};
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/**
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* Simple class for handling a rectangular zone.
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*
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* Note: This implementation is built around the assumption that (top,left) is
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* part of the rectangle, but (bottom,right) is not. This is reflected in
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* various methods, including contains(), intersects() and others.
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*
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* Another very wide spread approach to rectangle classes treats (bottom,right)
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* also as a part of the rectangle.
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*
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* Conceptually, both are sound, but the approach we use saves many intermediate
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* computations (like computing the height in our case is done by doing this:
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* height = bottom - top;
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* while in the alternate system, it would be
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* height = bottom - top + 1;
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*
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* When writing code using our Rect class, always keep this principle in mind!
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*/
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struct Rect {
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int16 top, left; ///< The point at the top left of the rectangle (part of the rect).
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int16 bottom, right; ///< The point at the bottom right of the rectangle (not part of the rect).
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Rect() : top(0), left(0), bottom(0), right(0) {}
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Rect(int16 w, int16 h) : top(0), left(0), bottom(h), right(w) {}
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Rect(int16 x1, int16 y1, int16 x2, int16 y2) : top(y1), left(x1), bottom(y2), right(x2) {
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assert(isValidRect());
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}
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bool operator==(const Rect &rhs) const { return equals(rhs); }
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bool operator!=(const Rect &rhs) const { return !equals(rhs); }
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int16 width() const { return right - left; }
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int16 height() const { return bottom - top; }
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void setWidth(int16 aWidth) {
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right = left + aWidth;
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}
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void setHeight(int16 aHeight) {
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bottom = top + aHeight;
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}
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/**
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* Check if given position is inside this rectangle.
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*
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* @param x the horizontal position to check
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* @param y the vertical position to check
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*
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* @return true if the given position is inside this rectangle, false otherwise
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*/
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bool contains(int16 x, int16 y) const {
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return (left <= x) && (x < right) && (top <= y) && (y < bottom);
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}
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/**
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* Check if given point is inside this rectangle.
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*
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* @param p the point to check
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*
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* @return true if the given point is inside this rectangle, false otherwise
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*/
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bool contains(const Point &p) const {
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return contains(p.x, p.y);
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}
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/**
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* Check if the given rect is contained inside this rectangle.
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*
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* @param r The rectangle to check
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*
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* @return true if the given rect is inside, false otherwise
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*/
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bool contains(const Rect &r) const {
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return (left <= r.left) && (r.right <= right) && (top <= r.top) && (r.bottom <= bottom);
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}
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/**
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* Check if the given rect is equal to this one.
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*
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* @param r The rectangle to check
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*
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* @return true if the given rect is equal, false otherwise
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*/
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bool equals(const Rect &r) const {
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return (left == r.left) && (right == r.right) && (top == r.top) && (bottom == r.bottom);
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}
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/**
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* Check if given rectangle intersects with this rectangle
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*
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* @param r the rectangle to check
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*
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* @return true if the given rectangle has a non-empty intersection with
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* this rectangle, false otherwise
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*/
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bool intersects(const Rect &r) const {
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return (left < r.right) && (r.left < right) && (top < r.bottom) && (r.top < bottom);
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}
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/**
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* Find the intersecting rectangle between this rectangle and the given rectangle
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*
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* @param r the intersecting rectangle
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*
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* @return the intersection of the rectangles or an empty rectangle if not intersecting
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*/
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Rect findIntersectingRect(const Rect &r) const {
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if (!intersects(r))
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return Rect();
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return Rect(MAX(r.left, left), MAX(r.top, top), MIN(r.right, right), MIN(r.bottom, bottom));
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}
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/**
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* Extend this rectangle so that it contains r
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*
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* @param r the rectangle to extend by
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*/
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void extend(const Rect &r) {
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left = MIN(left, r.left);
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right = MAX(right, r.right);
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top = MIN(top, r.top);
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bottom = MAX(bottom, r.bottom);
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}
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/**
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* Extend this rectangle in all four directions by the given number of pixels
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*
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* @param offset the size to grow by
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*/
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void grow(int16 offset) {
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top -= offset;
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left -= offset;
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bottom += offset;
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right += offset;
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}
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void clip(const Rect &r) {
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assert(isValidRect());
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assert(r.isValidRect());
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if (top < r.top) top = r.top;
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else if (top > r.bottom) top = r.bottom;
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if (left < r.left) left = r.left;
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else if (left > r.right) left = r.right;
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if (bottom > r.bottom) bottom = r.bottom;
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else if (bottom < r.top) bottom = r.top;
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if (right > r.right) right = r.right;
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else if (right < r.left) right = r.left;
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}
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void clip(int16 maxw, int16 maxh) {
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clip(Rect(0, 0, maxw, maxh));
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}
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bool isEmpty() const {
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return (left >= right || top >= bottom);
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}
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bool isValidRect() const {
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return (left <= right && top <= bottom);
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}
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void moveTo(int16 x, int16 y) {
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bottom += y - top;
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right += x - left;
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top = y;
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left = x;
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}
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void translate(int16 dx, int16 dy) {
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left += dx; right += dx;
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top += dy; bottom += dy;
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}
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void moveTo(const Point &p) {
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moveTo(p.x, p.y);
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}
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void debugPrint(int debuglevel = 0, const char *caption = "Rect:") const {
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debug(debuglevel, "%s %d, %d, %d, %d", caption, left, top, right, bottom);
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}
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/**
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* Create a rectangle around the given center.
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* @note the center point is rounded up and left when given an odd width and height
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*/
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static Rect center(int16 cx, int16 cy, int16 w, int16 h) {
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int x = cx - w / 2, y = cy - h / 2;
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return Rect(x, y, x + w, y + h);
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}
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};
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} // End of namespace Common
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#endif
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