mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 11:45:21 +00:00
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_WINEXE_NE_H
|
|
#define COMMON_WINEXE_NE_H
|
|
|
|
#include "common/list.h"
|
|
#include "common/str.h"
|
|
#include "common/winexe.h"
|
|
|
|
namespace Common {
|
|
|
|
template<class T> class Array;
|
|
class SeekableReadStream;
|
|
|
|
/**
|
|
* A class able to load resources from a Windows New Executable, such
|
|
* as cursors, bitmaps, and sounds.
|
|
*
|
|
* See http://en.wikipedia.org/wiki/New_Executable for more info.
|
|
*/
|
|
class NEResources {
|
|
public:
|
|
NEResources();
|
|
~NEResources();
|
|
|
|
/** Clear all information. */
|
|
void clear();
|
|
|
|
/** Load from an EXE file. */
|
|
bool loadFromEXE(const String &fileName);
|
|
|
|
/** Load from a Windows compressed EXE file. */
|
|
bool loadFromCompressedEXE(const String &fileName);
|
|
|
|
/** Load from a stream. */
|
|
bool loadFromEXE(SeekableReadStream *stream);
|
|
|
|
/** Return a list of resources for a given type. */
|
|
const Array<WinResourceID> getIDList(const WinResourceID &type) const;
|
|
|
|
/** Return a stream to the specified resource (or 0 if non-existent). */
|
|
SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id);
|
|
|
|
private:
|
|
/** A resource. */
|
|
struct Resource {
|
|
WinResourceID id;
|
|
|
|
WinResourceID type; ///< Type of the resource.
|
|
|
|
uint32 offset; ///< Offset within the EXE.
|
|
uint32 size; ///< Size of the data.
|
|
|
|
uint16 flags;
|
|
uint16 handle;
|
|
uint16 usage;
|
|
};
|
|
|
|
SeekableReadStream *_exe; ///< Current file.
|
|
|
|
/** All resources. */
|
|
List<Resource> _resources;
|
|
|
|
/** Read the offset to the resource table. */
|
|
uint32 getResourceTableOffset();
|
|
/** Read the resource table. */
|
|
bool readResourceTable(uint32 offset);
|
|
|
|
/** Find a specific resource. */
|
|
const Resource *findResource(const WinResourceID &type, const WinResourceID &id) const;
|
|
|
|
/** Read a resource string. */
|
|
static String getResourceString(SeekableReadStream &exe, uint32 offset);
|
|
};
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|